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Gentleman: Difference between revisions

From The Codex
GiverBot
GiverBot (talk | contribs) (re-categorisation per CFD, replaced: ===Powers and Abilities=== → ==Powers and Abilities==, ===Standard Equipment=== → ==Standard Equipment==, ===Notable Techniques=== → ==Notable Techniques==, ===Other=== → ==Other==, ==Statistics== → ==Codex Statistics==)
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GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD, replaced: {{Discussions}} →)
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Revision as of 03:54, 6 January 2024

Employs magnets for the rapid procurement of power cells.
~ Gentleman’s description

Background

The Gentleman is an aristocrat, or at least he acts like one: he's the wordiest member of the cast. He focuses on collecting power cells, and he's mentioned to be working on a project of some sort. The Gentleman is described as an "eccentric power cell collector" and "an oddball who painstakingly sewed magnets into his hat to attract power cells" in the game.

Codex Statistics

Tier: 10-B

Name: Gentleman

Origin: Run

Sex: Male

Age: Unknown

Classification: Alien

Species: Unknown

Occupation: Unknown

Status: Alive

Alignment: Neutral Good (Gentleman is merely an aristocrat that is traveling around to collect power cells)

Dimensionality: 3-D

Attack Potency: Human level (The Gentleman has no notable destructive feats.)

Durability: Unknown (The Gentleman doesn't seem to get hurt by any means in the game. Even if he hits a box while running at full speed, he simply stops, and won't get hurt. Also, since he can respawn, even falling into space won't kill him, and will send him back at the starting point instead making it hard to gauge his durability)

Striking Strength: Human Class

Lifting Strength: Unknown

Travel Speed: Superhuman (His top speed reaches 17 m/s)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Superhuman+ (Can run across the galaxy without getting winded. Can keep running at a relatively high speed)

Range: Standard Melee Range, Universal with Gravity Manipulation

Intelligence: Average


Powers and Abilities

Superhuman Physical Characteristics, Acrobatics (Has a higher jump height then Runner), Self-Sustenance (Respiratory Self-Sustenance; Can naturally breathe in space), Gravity Manipulation (Capable of shifting the gravity while running), Resurrection & Teleportation (Respawning in the Run series is a canon element that teleports Gentleman right back to where they died), Telekinesis & Limited Flight (With Rings can telekinetically move objects around to different places and allows the user to stand on nothing without falling), Magnetism Manipulation (The Gentleman has a magnet that magnetically pulls him towards power cells).

Resistance to Space, Cosmic Radiations & Extreme Colds (Can survive the vacuums of space for long periods of time, with it being noted they've been in space for nearly a year and characters like Lizard casually sleeping in space), Gravity Manipulation (Implied by Runner that they do not follow gravity), Pain (He is able to hit a box with his head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that he was also hit in the head by the Box. However, he doesn't seem to mind the effect)


Standard Equipment

None notable


Notable Techniques

Respawning: Every time he falls into holes and gaps, he can respawn in the level, granting him the ability to use the trial-and-error method to figure out how to beat the level and go over the obstacle in front of him.

Invincibility: He doesn't seem to get hurt by any means in the game. Even if he hits a box while running at full speed, he simply stops, and won't get hurt. Also, since he can respawn, even falling into space won't kill him, and will send him back at the starting point instead.

Pain suppression: He is able to hit a box with his head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that he was also hit in the head by the box. However, he doesn't seem to mind the effect.


Other

Standard Tactics: Characters in run never really fight, though it’s likely safe to assume their method of attacking is running into the opponent while also manipulating gravity.

Weaknesses: None notable.

Battle Records

None.

None.

None.