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Revision as of 18:25, 17 April 2020

Spring Man
Smash Bros.
Spring Man jumps and dashes around the stage while using his stretchy arms to punch, punch, punch—just like he does in the ARMS game. In a pinch, he can unleash his powerful rush attack to pummel the opponent!

Background

Spring Man is an Assist Trophy in Ultimate. He attacks his opponents using the Toaster ARMS, and has large range. One of his attacks is a Rush, a flurry of punches which can potentially KO opponents. He is also one of several Assist Trophies with the ability to air dodge, which has a similar animation to his aerial dash that can be used to evade attacks in ARMS. He can be KO'd to earn a point. He uses recycled voice clips from ARMS as well.

Powers and Stats

Tier: High 7-A, higher with Rush

Name: Spring Man

Origin: Smash Bros.

Gender: Male

Age: Unknown

Classification: Human

Attack Potency: Large Mountain level+ (Can fight characters who can tank Majora's moon crash. Capable of fighting and KO'ing Mr. Game & Watch), higher with Rush (He can unleash a stronger flurry of attacks at necessary moment)

Dimensionality: 3-D

Travel Speed: Unknown

Combat Speed: MFTL+ (He can blitz other fighters with his attacks)

Reaction Speed: MFTL+ (Comparable to other fighters, who can react to Galeem's light beams)

Lifting Strength: Class K (Should be comparable to King Dedede who is able to swing his hammer with this much force)

Striking Strength: Large Mountain class

Durability: Large Mountain level+ (He can tank attacks from Mr. Game & Watch

Stamina: Limitless

Range: Extended melee range with ARMS

Powers and Abilities: Superhuman Physical Characteristics, Elasticity, Lower Dimensional Manipulation (He can interact with Mr. Game & Watch, a 2-D being), Non-Physical Interaction (Type 2. He can interact with Mr. Game & Watch. Shadow Bugs are the embodiment of the primordial substance, whereas they are inside of Mr. Game & Watch), Self-Sustenance (All types), Immortality (Type 1, 3, 4, & 8 All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected), Soul Manipulation (He can interact with intangible beings and even ghosts on various stages), Acrobatics, Physics Manipulation (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump), Statistics Amplification (His spirit increases the fist attack strength of those that equip it), Life Absorption (Can drain the life of his opponents with his attacks), Empowerment (Gets stronger when both damaged, undamaged, and eating food), Resistance to Air Manipulation (Can resist the effects of strong winds and air)

Standard Equipment: Nothing notable.

Intelligence: Unknown, likely average

Standard Tactics: He uses his agility to weave between attacks, throwing elastic punches from time to time. He can unleash his Rush attack when the situation calls for it.

Weaknesses: Nothing notable.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: