- Superhuman Physical Characteristics
- Weapon Mastery (All smash characters can use guns, swords, hammers, scythes, bats, and more in combat)
- Acrobatics & Multiple Jumps (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump)
- Life Absorption (Can drain the life of their opponents with their attacks)
- Resurrection (Self-Resurrection, Resurrection of the Deceased; All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected[2])
- Non-Standard Interaction
- Lower-Dimensional Interaction (2-D): Can interact and harm beings such as Mr. Game & Watch[3], a being noted to only have two dimensions[4] where his native home is Flat Zone[5], which makes all characters that enter it two-dimensional[6].
- Primordial Interaction; Can harm beings like Mr. Game & Watch[7] who is the embodiment of a primordial substance[8][9][10], can harm Floow[11].
- Forcefield Manipulation (Can create a shield that can absorb and deflect attacks[12])
- Rage Power (All smash characters attacks come out stronger the more damage they take due to the rage mechanic[13])
- Resistance to
- Empathic Manipulation & Madness Manipulation (Doesn't turn mad or go sad from Floow's screams[14])