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Xero;Null (talk | contribs) (Created page with "= Hope Girl = thumb|299x299px == Background == Hope Girl is the Heroine of the Fairune series of games: Fairune, Fairune 2, Fairune Origin, and Fairune...")
 
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'''[[Range]]:''' Extended melee range on ground (uses a sword), Marcocosmic+ to Low Macroversal while in flight. Varies with items.
'''[[Range]]:''' Extended melee range on ground (uses a sword), Marcocosmic+ to Low Macroversal while in flight. Varies with items.


'''[[Hax|Powers and Abilities]]:''' A list of the character's general abilities (Please add links to the "Powers and Abilities" pages, if it is possible).
'''[[Hax|Powers and Abilities]]:''' <tabber>
|-|Fairune= Portal Creation (With the Red and Green Gems), Healing (With Mana Fragment), Non-Physical Interaction (Can interact and fight with shadows and creatures made of data), Data Manipulation (Can fight creatures made of data), Statistics Amplification (Having Shield Boost raises her durability), Fire Manipulation (with Flame Icon and Spirit Lamp), Water Manipulation (with Water Icon), Luck Manipulation (with Rare Boost), Wind Manipulation and Weather Manipulation (with Wind Icon), Conceptual Manipulation (Type 3. Was able to reboot Fairune from witin), Resurrection (Is not penalized by death and will come back instantly after dying)
 
|-|Fairune 2= Portal Creation (With the Dimension Stones), Healing (With Mana Fragment), Resurrection (With Mana), minor Ice Manipulation (Can quickly freeze things with Freezing Potion), minor Fire Manipulation (Possesses a torch that never goes out and selectively burns things), Light Manipulation (Can create platforms of light with Prisms), Memory Manipulation (Can give and take away memories with Storage Devices; can physically interact with memories), Luck Manipulation (with Rare Boost), Statistic Amplification (With Shield Boost), Conceptual Manipulation (Type 3. Same as the first game),
 
|-|Fairune Origin= Fire Manipulation (Possesses the Red Fairy who can control fire), Water Manipulation (Possesses the Blue Fairy who can control water), Plant Manipulation (Possesses the Purple Fairy who was able to turn a frozen over area into a green, lush area), Wind Manipulation (possesses the Green Fairy who can control the winds and weather), limited Weather Manipulation (able to create clouds with the Wind Medallion), Sealing (Was able to seal the Demon King with the 4 Fairies)
 
|-|Fairune Blast= Flight, Danmaku
 
</tabber>
 


'''Standard Equipment:''' Sword of Hope/Mamono Slayer, Dragon Scale, Ancient Codex | Sword of Hope/Monster Slayer, Fairune Sword, Photon Sword, Ancient Codex | Sword of Hope | None notable
'''Standard Equipment:''' Sword of Hope/Mamono Slayer, Dragon Scale, Ancient Codex | Sword of Hope/Monster Slayer, Fairune Sword, Photon Sword, Ancient Codex | Sword of Hope | None notable

Revision as of 06:27, 14 May 2020

Hope Girl

Background

Hope Girl is the Heroine of the Fairune series of games: Fairune, Fairune 2, Fairune Origin, and Fairune Blast. Nameless as she is mysterious, she travels around the land of Fairune to stop evil demons from being resurrected and the world from ending.

Powers and Stats

Tier: At least 9-B, Low 2-C in Dragon Style| Low 2-C, 2-C in Eternal Style | Unknown | At least Low 2-C

Name: Hope Girl, Chosen Maiden, Hinome, Girl from Another Dimension

Origin: Fairune

Gender: Female

Age: Unknown

Classification: Hero, Chosen Maiden

Attack Potency: At least Wall level (could reduce Moai heads to dust in one hit), Macrocosmic level+ (defeated Tera Dark, who was the Core of Fairune and then rebooted him with no problem) in Dragon Style and with Reboot | Macrocosmic level+ (Could one shot Tera Dark now) by the end of the game, Low Macroverse level (Defeated the Sunset Cage, the creator of the Ashen World, who had the power to merge the Ashen World and Fairune together) | Unknown (Could one shot the newly sealed Demon King who was able to one shot the 4 Fairies of Fairune by just being unsealed) | At least Macrocosmic level+ (able to take on Tera Dark and Morphoglia=Imago in combat and defeat them in succession)

Dimensionality: 3-D, possibly 4-D in Dragon Style | 3-D, possibly 4-D | 3-D | 3-D, possibly 4-D

Travel Speed: At least Superhuman, likely far higher (Can traverse the entirety of Fairune in a few minutes). At least MFTL+ in Dragon Style (Able to cross interstellar distances in a few seconds) | At least Superhuman, likely far higher (Should not be slower than before), possibly MFTL+ (could easily catch up with Tera Dark). At least MFTL+ (should not be slower than before), likely Immeasurable (flew from the Ashen World to Fairune during the final fight) in Eternal Style | At least Superhuman (Can travel across Fairune in a few minutes) | At least MFTL+ (able to fly fast enough to keep up with the likes of Tera Dark and Morphoglia=Imago who are at least these speed)

Combat Speed: At least Superhuman (should be comparable to her travel speed). At least MFTL+ in Dragon Style | At least Superhuman, possibly MFTL+. At least MFTL+, likely Immeasurable in Eternal Style | At least Superhuman | At least MFTL+

Reaction Speed: At least MFTL+ (able to track all forms of the Fairune Core with ease) | At least MFTL+, likely Immeasurable (Able to keep track of Morphoglia and later the Sunset Cage during the final battle. Saw Tera Dark as slow even without being powered up) | Unknown | At least MFTL+ (Able to keep track of Tera Dark and Morpoglia=Imago)

Lifting Strength: At least Regular Human (Could carry the Warrior Statues, which is as heavy as her, with no trouble. Can move stone slabs) | Unknown

Striking Strength: At least Wall level (could reduce a Moai head to dust in a single hit), Macrocosmic level+ in Dragon Style (could harm Tera Dark) | Macrocosmic level+ (Was kill one instance of Tera Dark in a single hit), Low Macroverse level (Could harm the Sunset Cage) in Eternal Style | Unknown | Macrocosmic level+ (able to fight the likes of Tera Dark and Morphoglia=Imago)

Durability: At least Wall level (could brush off hits from a Moai head and later would take no damage from it at all), Macrocosmic level+ in Dragon Style (Could take repeated hits from Tera Dark) | Macrocosmic level+ (Able to brush off hits from Tera Dark now and eventually take no damage from them) by the end of the game, Low Macroverse level in Eternal Style (Could take repeated hits from the Sunset Cage) | Unknown (Takes the same number of hits to defeat regardless of source) | At least Macrocosmic level+ (Able to take repeated hits from Tera Dark and Morpoglia=Imago)

Stamina: High (Able to fight without ever tiring or showing signs of exhaust)

Range: Extended melee range on ground (uses a sword), Marcocosmic+ to Low Macroversal while in flight. Varies with items.

Powers and Abilities: 

Portal Creation (With the Red and Green Gems), Healing (With Mana Fragment), Non-Physical Interaction (Can interact and fight with shadows and creatures made of data), Data Manipulation (Can fight creatures made of data), Statistics Amplification (Having Shield Boost raises her durability), Fire Manipulation (with Flame Icon and Spirit Lamp), Water Manipulation (with Water Icon), Luck Manipulation (with Rare Boost), Wind Manipulation and Weather Manipulation (with Wind Icon), Conceptual Manipulation (Type 3. Was able to reboot Fairune from witin), Resurrection (Is not penalized by death and will come back instantly after dying)

Portal Creation (With the Dimension Stones), Healing (With Mana Fragment), Resurrection (With Mana), minor Ice Manipulation (Can quickly freeze things with Freezing Potion), minor Fire Manipulation (Possesses a torch that never goes out and selectively burns things), Light Manipulation (Can create platforms of light with Prisms), Memory Manipulation (Can give and take away memories with Storage Devices; can physically interact with memories), Luck Manipulation (with Rare Boost), Statistic Amplification (With Shield Boost), Conceptual Manipulation (Type 3. Same as the first game),

Fire Manipulation (Possesses the Red Fairy who can control fire), Water Manipulation (Possesses the Blue Fairy who can control water), Plant Manipulation (Possesses the Purple Fairy who was able to turn a frozen over area into a green, lush area), Wind Manipulation (possesses the Green Fairy who can control the winds and weather), limited Weather Manipulation (able to create clouds with the Wind Medallion), Sealing (Was able to seal the Demon King with the 4 Fairies)

Flight, Danmaku


Standard Equipment: Sword of Hope/Mamono Slayer, Dragon Scale, Ancient Codex | Sword of Hope/Monster Slayer, Fairune Sword, Photon Sword, Ancient Codex | Sword of Hope | None notable

Intelligence: Gifted (A natural puzzle solver). Possibly Nigh-Omniscient with the Ancient Codex (The Ancient Codex is the knowledge of the Creator and should know all if not most of what the Creator knows)

Standard Tactics: The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard".

Weaknesses: Can only use Dragon Style if she as both Mamono Slayer and Dragon Scale | Can only get to Eternal Style with Monster Slayer, Photon Sword, and Fairune Sword in her possession; Can only transform when she has Monster Slayer, Photon Sword, or Fairune Sword in her possession | Sealing only works with all 4 Fairies | None notable

Feats: Defeated Mega Dark, who is life itself; defeated Tera Dark who is the core of Fairune and rebooted Fairune after his defeat; Remained a constant in Fairune even after the reboots | Defeated the Sunset Cage, who created the Ashed World which is refered to as "Another World" and "Another Fairune", who had the power to merge the Ashen World with Fairune | Resealed and Defeated the Demon King | Able to fight and defeat Tera Dark and Morpoglia=Imago within 2 minutes

Notable Attacks/Techniques: 

  • Dragon Style - Hope Girl combines the power of the Dragon Scale and Mamono Slayer to gain wings and a tail to fly (Fairune) | Hope Girl uses the power of the Monster Slayer to gain wings and a tail to fly (Fairune 2)
  • Photon Style - Hope Girl uses the power of the Photon Sword to gain a steel made wings. More powerful than Dragon Style. (Fairune 2)
  • Fairune Style - Hope Girl uses the power of the Fairune Sword to empower herself with supernatural powers. Stronger than Photon Style. (Fairune 2)
  • Eternal Style - Hope Girl combines all 3 swords to create Eternal power. Stronger than Fairune Style (Fairune 2)

Key: Fairune | Fairune 2 | Fairune Origins | Fairune Blast

Note: In Fairune Blast, Hope Girl is always in a flight mode.