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User:Xero;Null/Sandbox

From The Codex

Kite

"I just want to help my friend...that's all I want to do" - Kite

Background

Kite is the protagonist of the original .hack// Quadrilogy that consists of Infection, Mutation, Outbreak, and Quarantine. Kite is given the power of the Twilight Bracelet, something that has the power to create the future of The World or destroy The World in its entirety, that was meant for his friend Orca. He, along with several other players, investigate and deal with an outbreak of corruption across The World and fight off the Cursed Wave and Morganna. Through fighting the Cursed Wave, Kite faced off against the Shadow of Twilight, Cubia.

Powers and Stats

Tier: 2-C, possibly 2-B. 2-A with Data Drain.

Name: Kite, Kite of the Azure Flames

Origin: Project Dothack (.hack//IMOQ)

Gender: Male

Age: 14

Classification: Twin Blade, Data Drain user, .hacker, the Light of Twilight

Attack Potency:  Low Macroverse level, possibly Macroverse level (Can harm the Phases who passively destroy many Fields with their existence. The death of a Phase causes destruction in most Fields in The World), higher with buffs. Macroverse level+ with Data Drain (Data Drain is described as the power that could bring salvation or destroy The World at the whim of the user, The World contains countably infinite Fields which are considered their own space-times.)

Dimensionality: 3-D

Travel Speed: At least Superhuman, possibly Instantaneous (able to cross Fields with ease which are said to be infinite in size), higher with buffs.

Combat Speed: At least Massively Hypersonic+ (Can use Lightning based magic as well as tag those who can dodge it), possibly Extra-Temporal (Should be comparable to the Phases and Cubia who can casually cross between Fields without the use of Chaos Gates or other means), higher with buffs.

Reaction Speed: At least Massively Hypersonic+ (Can dodge lightning based magic), possibly Extra-Temporal (Can dodge attacks from the Phases and Cubia), higher with buffs.

Lifting Strength: Unknown

Striking Strength: Low Macroverse level, possibly Macroverse level (Can harm the Phases who are this durable), higher with buffs.

Durability: Macroverse level+ (Can be repeatedly Data Drained by the Phases and be able to come back from it within a few moments even without his Bracelet), higher with buffs.

Stamina: Very High (Can continuously fight for several hours in a row without tiring)

Range: Standard Melee Range with Twin Blades, varies with spells (they are all based on his field of view) Macroversal+ with Data Drain.

Powers and Abilities: 

Superhuman Physical Characteristics, Life Manipulation (Some Twin Blade Weapons have a chance of reducing the target's health by a fraction of their max), Healing (with items), Immortality (Type 4, will be protected and strengthened by Aura in times of need.), Life Manipulation (can drain the opponent's life to heal himself), Damage Reduction (Can occasionally reduce damage to nothing), Hacking (is a somewhat skilled hacker from his time working as a .hacker), Non-Physical Interaction (Able to see, attack, and kill phantoms, shadows, and data), Immortality Negation (type 7, can kill undead beings.), resistance to the effects of Data Drain (Can be repeatedly Data Drained and only take some damage and potentially get a status effect even without the Bracelet), Sound Manipulation and Mind Manipulation (Was unaffected after hearing A in C Major repeatedly, which would pull the minds of those who hear it further into The World), Corruption (He didn't get corrupted or fall into a coma when he was attacked by a Data Bug before he had the Bracelet), to the types of offensive magics in The World (Fire, Water, Wood (plant), Lightning, Darkness, and Non-Elemental)
Healing (With Repth spells), Status Effect Inducement (via Lei spells), Statistics Reduction (via Dek spells), Power Bestowal and Statistics Amplification (via Ap spells), Poison Manipulation (Can inflict poison on targets with Duk Lei), Fire Manipulation (with Vuk spells), Water Manipulation (with Rue spells), Electricity Manipulation (with Rai spells), Darkness Manipulation (with Ani spells), Earth Manipulation (with Gan spells), Summoning (with various summon-type spells), Can give himself and others Regeneration with Rip Saem, Air Manipulation and Plant Manipulation (with Juk spells), Resurrection (with Rip Maen), Resistance Negation (with some Dek spells)
Data Manipulation and Reality Warping (Can affect the data of The World and alter it however he pleases), Mind Manipulation (can send targets into a coma as well as send their conscious into The World, if the target's mind doesn't end up in The World it ends up in the liminality between The World and reality), Memory Manipulation (Can cause memory loss if they don't fall into a coma), Existence Erasure (those who have their data drained are erased), Status Effect Inducement (Can inflict a random status effect on targets), Technological Manipulation (major changes to The World will affect most technology connected to the internet), Information Manipulation (Can rewrite the information of anything within The World), Hacking (Able to hack into things that are considered impossible for a normal person to do), Boundary Manipulation (Able to manipulate the boundaries of The World as well as able to induce liminalities on the boundaries which exist in between them) Immortality and Regeneration (Type 8 Mid-Godly, the Bracelet will exist as long as Cubia does and will prevent the person with the Bracelet from dying for good and will regenerate the holder of the bracelet after their data is destroyed), Durability Negation and Resistance Negation (Allows Kite to Data Drain the Phases of the Cursed Wave who naturally resist the effects of Data Drain. Data Drain bypasses the enemy's defense to deal damage to them), Immortality and Regeneration Negation (Type 3, 7, and 8 and Mid-Godly, able to permanently kill the Phases of the Cursed Wave, which includes Magus who can regenerate from wounds without Data Drain preventing that ability, who are all connected to Morganna Mode Gone.)

Standard Equipment: Twin Blades, Twilight Bracelet or Daybreak, consumable items

Intelligence: Above Average, possibly Gifted (Was able to quickly grasp the situation at hand and then begin to take charge in the taking down the Phases despite his young age. Created Operation Orca, the plan to trap the last remaining Phases in a select Area by using the vaccine as a repellant to lead them away from other areas.)

Standard Tactics: Will use Data Drain at every possible opportunity, while waiting for Data Drain to be ready he will use physical skills or spam spells at a distance.

Weaknesses: Overuse of the Twilight Bracelet can have adverse affects on Kite, however this is not a problem with Daybreak. Kite is easily tricked into doing things if it means helping others. Spells require Kite to have eyesight of the target.

Feats: Defeated the Cursed Wave with the help of the other .hackers, was able to fight a strengthened Cubia to a standstill

Notable Attacks/Techniques: 

*Vak Don: A level 1 drop-type Fire spell. The user drops a fire ball onto the target.

  • GiVak Don: a level 2 drop-type Fire spell.
  • RaVak Don: a level 3 drop-type Fire spell.
  • PhaVak Don: a level 4 drop-type Fire spell.
  • Vak Rom: a level 1 tornado-type Fire spell. The user creates a tornado of fire
  • BiVak Rom: a level 2 tornado-type Fire spell.
  • OrVak Rom: a level 3 tornado-type Fire spell.
  • PhaVak Rom: a level 4 tornado-type Fire spell.
  • Vak Kruz: a level 1 converge-type Fire spell. Single target
  • GiVak Kruz: a level 2 converge-type Fire spell. Single target
  • MeVak Kruz: a level 3 converge-type Fire spell. Single target
  • PhaVak Kruz: a level 4 converge-type Fire spell. Single target
  • Vulcan: a level 1 summon-type Fire spell. The user summons Vulcan to attack the enemy with fire magic.
  • Vulcan Ch: a level 2 summon-type Fire spell.
  • Vulcan Rf: a level 3 summon-type Fire spell.
  • Vulcan Pha: a level 4 summon-type Fire spell.

*Gan Don: A level 1 drop-type Earth spell. The user summons a rock over an area and drops it on the enemy

  • GiGan Don: a level 2 drop-type Earth spell.
  • OrGan Don: a level 3 drop-type Earth spell.
  • PhaGan Don: a level 4 drop-type Earth spell.
  • Gan Rom: a level 1 tornado-type Earth spell. AoE
  • MeGan Rom: a level 2 tornado-type Earth spell. AoE
  • OrGan Rom: a level 3 tornado-type Earth spell. AoE
  • PhaGan Rom: a level 4 tornado-type Earth spell. AoE
  • Gan Zot: a level 1 raise-type Earth spell. The user raises sharp stones from the ground to strike an area
  • GiGan Zot: a level 2 raise-type Earth spell.
  • OrGan Zot: a level 3 raise-type Earth spell.
  • PhaGan Zot: a level 4 raise-type Earth spell.
  • Yarthkins: a level 1 summon-type Earth spell. The user summons Yarthkins to attack the enemy with earth magic.
  • Yarthkins Ch: a level 2 summon-type Earth spell.
  • Yarthkins Rf: a level 3 summon-type Earth spell.
  • Yarthkins Pha: a level 4 summon-type Earth spell.

  • *Rue Rom: a level 1 tornado-type Water spell. The user summons a tornado made of water to attack the enemy with

  • MeRue Rom: a level 2 tornado-type Water spell.
  • OrRue Rom: a level 3 tornado-type Water spell.
  • PhaRue Rom: a level 4 tornado-type Water spell.
  • Rue Zot: a level 1 raise-type Water spell. AoE
  • MeRue Zot: a level 2 raise-type Water spell. AoE
  • LaRue Zot: a level 3 raise-type Water spell. AoE
  • PhaRue Zot: a level 4 raise-type Water spell. AoE
  • Rue Kruz: a level 1 converge-type Water spell. Single target
  • GiRue Kruz: a level 2 converge-type Water spell. Single target
  • OrRue Kruz: a level 3 converge-type Water spell. Single target
  • PhaRue Kruz: a level 4 converge-type Water spell. Single target
  • Merrows: a level 1 summon-type Water spell. The user summons Merrows to attack the enemy with water magic.
  • Merrows Ch: a level 2 summon-type Water spell.
  • Merrows Rf: a level 3 summon-type Water spell.
  • Merrows Pha: a level 4 summon-type Water spell.

  • *Juk Rom: a level 1 tornado-type Wood spell. AoE

  • BiJuk Rom: a level 2 tornado-type Wood spell. AoE
  • RaJuk Rom: a level 3 tornado-type Wood spell. AoE
  • PhaJuk Rom: a level 4 tornado-type Wood spell. AoE
  • Juk Kruz: a level 1 converge-type Wood spell. The user summons tree branches that converge onto a single target
  • MeJuk Kruz: a level 2 converge-type Wood spell. Single target
  • OrmJuk Kruz: a level 3 converge-type Wood spell. Single target
  • PhaJuk Kruz: a level 4 converge-type Wood spell. Single target
  • Juk Zot: a level 1 raise-type Wood spell. The user raises trees from the ground to strike at an area
  • RaJuk Zot: a level 2 raise-type Wood spell.
  • OrJuk Zot: a level 3 raise-type Wood spell.
  • PhaJuk Zot: a level 4 raise-type Wood spell.
  • Krake: a level 1 summon-type Wood spell. The user summons Krake to attack the enemy with wood magic.
  • Krake Ch: a level 2 summon-type Wood spell.
  • Krake Rf: a level 3 summon-type Wood spell.
  • Krake Pha: a level 4 summon-type Wood spell.

  • *Rai Don: A level 1 drop-type Thunder spell. The user summons a thundercloud and calls down thunderbolts to strike an area

  • MeRai Don: a level 2 drop-type Thunder spell.
  • GiRai Don: a level 3 drop-type Thunder spell.
  • PhaRai Don: a level 4 drop-type Thunder spell.
  • Rai Rom: a level 1 tornado-type Thunder spell. The user summons a tornado made up of plasma
  • GiRai Rom: a level 2 tornado-type Thunder spell.
  • MeRai Rom: a level 3 tornado-type Thunder spell.
  • PhaRai Rom: a level 4 tornado-type Thunder spell.
  • Rai Kruz: a level 1 converge-type Thunder spell. The user summons a thundercloud and calls down lightning that converges onto the target
  • MeRai Kruz: a level 2 converge-type Thunder spell.
  • OrmRai Kruz: a level 3 converge-type Thunder spell.
  • PhaRai Kruz: a level 4 converge-type Thunder spell.
  • Lanceor: a level 1 summon-type Thunder spell. The user summons Lanceor to strike the enemy with lightning.
  • Lanceor Ch: a level 2 summon-type Thunder spell.
  • Lanceor Rf: a level 3 summon-type Thunder spell.
  • Lanceor Pha: a level 4 summon-type Thunder spell.

  • *Ani Don: A level 1 drop-type Darkness spell. The user summons a large skull over a small area and drops it

  • BiAni Don: a level 2 drop-type Darkness spell.
  • OrbiAni Don: a level 3 drop-type Darkness spell.
  • PhAni Don: a level 4 drop-type Darkness spell.
  • Ani Zot: a level 1 raise-type Darkness spell. The user summons claws of darkness from the ground to hit the target
  • MeAni Zot: a level 2 raise-type Darkness spell.
  • OrmeAni Zot: a level 3 raise-type Darkness spell.
  • PhAni Zot: a level 4 raise-type Darkness spell.
  • Ani Kruz: a level 1 converge-type Darkness spell. Single target
  • MeAni Kruz: a level 2 converge-type Darkness spell. Single target
  • OrmeAni Kruz: a level 3 converge-type Darkness spell. Single target
  • PhAni Kruz: a level 4 converge-type Darkness spell. Single target
  • Wryneck: a level 1 summon-type Darkness spell. The user summons Wryneck to attack the enemy with darkness.
  • Wryneck Ch: a level 2 summon-type Darkness spell.
  • Wryneck Rf: a level 3 summon-type Darkness spell.
  • Wryneck Pha: a level 4 summon-type Darkness spell.

  • *Summon Goblin: a level 1 summon-type non-elemental spell. The user summons a golden goblin to strike the enemy for them.

  • More Goblins : a level 2 summon-type non-elemental spell. The user summons a group of golden goblins to strike the enemy.
  • Goblin King: a level 3 summon-type non-elemental spell. The user summons the Goblin King to strike at the enemy.
  • King of Goblins: a level 4 summon-type non-elemental spell. AoE
  • Stuck?: a level 4 summon-type non-elemental spell. AoE

  • *Repth: A single target heal that recovers a small amount of health

  • Ol Repth: A single target heal that recovers a medium amount of health
  • Pha Repth: A single target heal that recovers the target fully
  • La Repth: A party wide heal that recovers a small amount of health
  • Ola Repth: A party wide heal that recovers a medium amount of health
  • Phal Repth: A party wide heal that recovers all targets fully
  • Rip Teyn: Cures poison, paralysis, speed down, physical and elemental down (ailments of the body) on a target
  • Rip Synk: Cure curse, charm, confusion, sleep and magical down (ailments of the mind) on a target
  • Rip Maen: Revives the target's ghost to full life

  • *Rig Saem: Improves life regeneration speed

  • Rig Geam: Improves SP regeneration speed
  • Ap Do: Temporarily raises speed
  • Ap Corv: Temporarily raises physical strength
  • Ap Vorv: Temporarily raises physical defense
  • Ap Torv: Temporarily raises physical accuracy
  • Ap Corma: Temporarily raises magical strength
  • Ap Vorma: Temporarily raises magical defense
  • Ap Torma: Temporarily raises magical accuracy
  • Ap Ganz: Temporarily raises Earth based damage done and reduces Earth damage taken
  • Ap Ruem: Temporarily raises Water based damage done and reduces Water damage taken
  • Ap Vakz: Temporarily raises Fire based damage done and reduces Fire damage taken
  • Ap Juka: Temporarily raises Wood based damage done and reduces Wood damage taken
  • Ap Raio: Temporarily raises Thunder based damage done and reduces Thunder damage taken
  • Ap Anid: Temporarily raises Darkness based damage done and reduces Darkness damage taken

  • *Duk Lei: Inflicts Poison on a target, drains a fraction of the target's life over time

  • Suvi Lei: Inflicts Paralysis on a target, prevents the target from reacting for a short period of time
  • Dek Do: Drastically lowers a target's speed for period of time
  • Miu Lei: Charms a target, Charmed targets attack allies but if no allies are present the target does nothing
  • Mumyn Lei: Puts a target to sleep
  • Ranki Lei: Confuses a target, confused targets attack both allies and enemies
  • Maj Lei: Curses a target, Cursed targets lose SP over time
  • Dek Corv: Lowers a target's physical attack
  • Dek Vorv: Lowers a target's physical defense, negates physical tolerance if any
  • Dek Torv: Lowers a target's physical accuracy
  • Dek Corma: Lowers a target's magical attack
  • Dek Vorma: Lowers a target's magical defense, negates magical tolerance if any
  • Dek Torma: Lowers a target's magical accuracy
  • Dek Ganz: Lowers the damage of Earth based attacks and defense against them to an area of enemies, will negate tolerance if any
  • Dek Ruem: Lowers the damage of Water based attacks and defense against them to an area of enemies, will negate tolerance if any
  • Dek Vakz: Lowers the damage of Fire based attacks and defense against them to an area of enemies, will negate tolerance if any
  • Dek Juka: Lowers the damage of Wood based attacks and defense against them to an area of enemies, will negate tolerance if any
  • Dek Raio: Lowers the damage of Thunder based attacks and defense against them to an area of enemies, will negate tolerance if any
  • Dek Anid: Lowers the damage of Darkness based attacks and defense against them to an area of enemies, will negate tolerance if any

  • *Staccato (Lv. 1) - Light, 15 hit combo on a single target

  • Twin Dragons (Fire, Lv. 2)
  • Dragon Rage (Fire, Lv. 3)
  • Gale of Swords (Wood, Lv. 2)
  • Typhoon Blade (Wood, Lv. 3)
  • Lightning Rage (Thunder, Lv. 2)
  • Storm Rage (Thunder, Lv. 3)
  • Twin Darkness (Dark, Lv. 2)
  • Evil Twin (Dark, Lv. 3)
  • Tiger Claws (Lv. 1) - medium, 5 hit combo on an area
  • Blazing Wheel (Fire, Lv. 2)
  • Flame Vortex (Fire, Lv. 3)
  • Splinter Slash (Wood, Lv. 2)
  • Wildflower (Wood, Lv. 3)
  • Thunder Coil (Thunder, Lv. 2)
  • Tempest Strike (Thunder, Lv. 3)
  • Swirling Dark (Dark, Lv. 2)
  • Terror Cyclone (Dark, Lv. 3)
  • Saber Dance (Lv. 1) - Heavy, 4 hit combo on a single target
  • Flame Dance (Fire, Lv.2)
  • Red Flame (Fire, Lv. 3)
  • Orchid Dance (Wood, Lv. 2)
  • Orchid Strike (Wood, Lv. 3)
  • Thunder Dance (Thunder, Lv. 2)
  • Storm Strike (Thunder, Lv. 3)
  • Dark Dance (Dark, Lv. 2)
  • Darkness Slash (Dark, Lv. 3)

  • Data Drain
    • Data Drain: A single target Data Drain
    • Drain Arc: An AoE version of Data Drain that is centered on him and expands outwards
    • 2128 Drain: A more powerful version of Data Drain with more potent effects
    • Drain Heart: 2128 Drain equivalent of Drain Arc

  • Note: The list of effects Infection can give Kite can be found here | The main difference between the Twilight Bracelet and Daybreak is that Daybreak doesn't infect Kite's PC so he can continuously use it with no problems, this is a minor enough difference that it does not warrant a different key as it has the same powers otherwise, simply specify which bracelet is being used.


    Haseo

    |-|Player Character=

    |-|Skeith=

    "That's the way this game is played" - Haseo "Come on! Come on! I'm... right here! SKEEEEITH!" - Haseo's usual summon to Skeith


    Background

    Haseo is an Adept Rogue and the protagonist of the .hack//GU quadrilogy and most related media. Haseo plays The World Revision:2 (R:2 for short), which was created when CC Corp combined remnants of The World with another game they had been working on at the time.


    Powers and Stats

    Tier: At least low 7-B | At least low 7-B. 2-C, possibly 2-B with Skeith, 2-A with Data Drain | At least low 7-B, likely 2-C, possibly 2-B, higher with Epitaph of Twilight Skeith. 2-A with Data Drain | At least low 7-B, likely 2-C, possibly 2-B, higher with Unison Skeith. 2-A with Data Drain

    Name: Haseo, Ryou Misaki (Real name), Terror of Death (nickname), Skeith (Other self), Sora (past PC)

    Origin: Project Dothack Conglomerate (.hack//GU)

    Gender: Male

    Age: 17-18 (18-19 in Volume 4)

    Classification: Adept Rogue, Sophomore Student, Epitaph of Twilight, Epitaph User, Player Killer Killer (PKK)

    Attack Potency: At least Small City level (Able to generate an explosion of this size and harm those that can tank it) | At least Small City level (Should not be weaker than before). Low Macroverse level, possibly Macroverse level with Skeith (Skeith is the same being Kite fought 7 years prior and should be just as strong). Macroverse level+ with Data Drain (Data Drain functions the exact same as it did in R:1). | At least Small City level (Should not be weaker than before), Low Macroverse level, possibly Macroverse level (Became one with Skeith). Macroverse level+ with Data Drain | At least Small City level (Should not be weaker than before), Low Macroverse level, possibly Macroverse level (Has the power of all 8 Epitaphs). Macroverse level+ with Data Drain

    Dimensionality: 3-D | 3-D, possibly 4-D with Skeith

    Travel Speed: At least Supersonic+ (Casually jumped above the clouds) | At least Supersonic+ (Should not be slower than before), higher with buffs. Unknown, likely Extra-Temporal with Skeith (Once Skeith is summoned, only other Epitaph Users and AIDA infected PCs could see and track Skeith, who is the same being as the one Kite faced. Can travel in the Outer Dungeons, which are considered interdimensional space) | Unknown, at least Supersonic+, likely Extra-Temporal (Became one with Skeith), higher with Skeith summoned | Unknown, at least Supersonic+, likely Extra-Temporal (Has the power of all 8 Phases of the Cursed Wave), higher with Unison Skeith summoned.

    Combat Speed: At least Massively Hypersonic, likely FTL (Can dodge light and lightning based magic) | At least Massively Hypersonic, likely FTL (Should not be slower than before). Unknown, likely Extra-Temporal (Can dodge Data Drain and counter with his own) with Skeith | Unknown, at least Massively Hypersonic, likely FTL (Should not be slower than before). Unknown, likely Extra-Temporal with Skeith and Data Drain Awakening |

    Reaction Speed: How fast the character can react.

    Lifting Strength: The weight the character can lift/move, usually expressed in tons. However it is optional since lifting strength generally doesn't matter in most fights (in bold).

    Striking Strength: The attack power of the character's physical attacks/blows (in bold).

    Durability: The amount of attack power the character can withstand before being overwhelmed (in bold).

    Stamina: High (Didn't show any signs of exhaust after fighting 100 PKs, and he actually wanted more to fight. Able to fight hard even after staying awake for an entire day)

    Range: Standard Melee Range with Twin Blades, Extended Melee Range with Broadswords and Scythes, varies with spells (Spells are sight based) | Standard Melee Range with Twin Blades, Extended Melee Range with Broadswords and Scythes, hundreds of meters with Dual Guns, varies with spells | Varies with Gate of Ouroboros (Can transform into different forms, although it usually is Extended melee range, it can take the form of a bow which has hundreds of meters of range), varies with spells

    Powers and Abilities: |-|Without Skeith= Superhuman Physical Characteristics, Healing (with items), Life Manipulation (can drain the opponent's life to heal himself), Damage Reduction (Can occasionally reduce damage to nothing and can convert HP damage to SP damage), Non-Physical Interaction (Able to see, attack, and kill phantoms, shadows, and data), Immortality Negation (type 7, can kill undead beings.), Weapon Mastery (able to use Twin Blades, Broadswords, and Scythes easily) resistance to Sound Manipulation and Mind Manipulation (Was unaffected after hearing A in C Major repeatedly, which would pull the minds of those who hear it further into The World), Corruption (Able to resist the effects of AIDA even without Skeith), to the types of offensive magics in The World (Fire, Water, Wind, Lightning, Darkness, Light)

    |-|With Skeith= All previous abilities plus Data Manipulation, Hacking, Reality Warping, Boundary Manipulation (Can manipulate the same boundaries as the Bracelet as well as the boundary between The World and the internet to enter Outer Dungeons, which exist inside The World while existing outside of it), Summoning (Can summon Skeith), Danmaku, Regeneration (Low-Godly. Regenerated most of his PC after being hit by The Rebirth at point blank)

    |-|Xth form and Epitaph of Twilight= All previous abilities plus skill with guns and improved Danmaku

    |-|5th Form and Unison Skeith= Regeneration (Mid-Godly via Magus's powers. Can regenerate after having all of his data erased), Immortality (Type 3. Will regenerate from wounds as long as the data of Magus exists and isn't nullified), Illusion Creation and Perception Manipulation (Via Innis's powers), Precognition (Type 3. Able to see the future to an unknown extent. Non-combat applicable as it requires him to be left alone in order to activate)

    Standard Equipment: Twin Blades, Broadsword, Scythe | Twin Blades, Broadsword, Scythe | Twin Blades, Broadsword, Shadowy Death, Dual Guns | Gate of Ouroboros

    Intelligence: Average academically (Considered average in school by his friends). Gifted, likely Genius in combat (Was the player behind Sora during R:1 and was able to keep up with Admins who were way above his level. Considered one of the greatest PKKs in The World R:2 for his ability to defeat 100 Player Killers (PKs) without any trouble, including those who can fend off Moontree elite who are able to compete with a weakened Haseo)

    Standard Tactics: Goes for the most efficient means of defeating the opponent Weaknesses: Cocky, tends to solo. This is really only a weakness in Pre-Skeith | Data Drain Awakening can't be used at all times and has is on a cooldown at the start and after each use | 5th form only has access to Gate of Ouroboros, which reduces his range combat ability somewhat

    Feats: Defeated 100 PKs coming at him all at once casually, is a renowned PKK | Became champion in the Arena despite rigged matches against him, | Defeated Cubia R:2 without having to give up his powers (albeit they did get sealed isntead of destroyed) | Took all the Phases inside of his PC, defeated Abyssal Moralta

    Notable Attacks/Techniques: A list of some abilities the character generally uses.

    Key: Pre-Skeith (3rd Form) | Post-Skeith (3rd Form) | Xth Form | 5th Form

    Note: Requires Ovan to be present in order to summon Unison Skeith