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User:KanaNotBonnie/Sandbox

From The Codex
Think of the possibilities, Klump. Do you realize the things I could do with the Crystal Coconut in one hand and the Golden Banana in the other?
~ King K. Rool to his accomplice, Klump

Background

Krusha K. Rool, also known as King K. Rool, is an antagonist within the Donkey Kong Country series. He is the king of the Kremlings and attempts to steal Donkey Kong's banana horde. He attempts to terrorize the Kong's as much as he can, though this has presumably turned him insane due to his blood-shot eye, which is apparently from every time he's failed against Donkey and Diddy Kong who've foiled his plans.

Powers and Stats

Tier: 2-C, higher with the Crystal Banana

Name: Krusha K. Rool, King K. Rool (Nickname), Kaptain K. Rool (Alias), Baron K. Roolenstein (Alias), King "Krusha" Rool (Alias), Krudd (Prototype), Kommander K. Rool (Alias)

Origin: Donkey Kong

Gender: Male

Age: Unknown

Classification: Kremling, King, Captain, Boxer, Captain, Commander

Attack Potency: Complex Universe level (King K. Rool is capable of fighting Donkey Kong and Diddy Kong in combat), higher with the Crystal Banana (It amplifies his size and strength, making him stronger than before)

Dimensionality: 3-D

Travel Speed: Massively FTL+ (Can keep up with Donkey Kong in movement speed), higher with the Crystal Banana

Combat Speed: Massively FTL+ (Can fight with characters such as Lanky Kong and Donkey Kong), higher with the Crystal Banana (Moves faster than before)

Reaction Speed: Massively FTL+, higher with the Crystal Banana

Lifting Strength: Multi-Stellar (Can keep up with Donkey Kong), higher with the Crystal Banana (Is notably stronger than before)

Striking Strength: Complex Universe level, higher with the Crystal Banana

Durability: Complex Universe level (Can tank hits from Donkey Kong), higher with the Crystal Banana (Has far higher durability and can tank several more attacks)

Stamina: Peak Human (Notably, he can keep up in prolonged combat with characters such as Donkey and Diddy Kong, who can walk around entire islands, snowy environments, and mountains with no issue)

Range: Standard melee range, Tens of meters with Size Manipulation, Hundreds of meters with his weaponry, various weaponry, and when amplified by the Crystal Banana, kilometers with Preparation and various machines

Powers and Abilities: Superhuman Physical Characteristics, Martial Arts (Shown to be a trained boxer), Paint Manipulation, Vibration Manipulation (Can create shockwaves), Fire Manipulation and Flight (Shown in his boss fight, his blunderbuss has a thruster inside of it that allows him to launch himself), Danmaku (Can fire various shots from his blunderbuss in an attack pattern), Size Manipulation (From Type 0 to 1, possibly 2), Acrobatics and Surface Scaling (Can do acrobatic manuevers and headbutts when on a wall, holding and crawling on it)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Note:

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving KanaNotBonnie/Sandbox