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Flash Man

From The Codex
Revision as of 01:16, 5 December 2021 by GiverBot (talk | contribs) (→‎Statistics: clean up, replaced: Powers and Stats → Statistics, DebatesJungle Tiering System → Tiering System)
Even the clever Rockman can't stand up to my Time Stopper. Sorry, but it ends here, Rockman!
~ Flash Man

Background

Flash Man (フラッシュマン Furasshuman) is one of the 8 Robot Masters built by Dr. Wily and is fought by Mega Man in Mega Man 2. His special weapon is able to stop time itself for short periods of time. However, his normal bullet attacks aren't that strong. Flash Man also uses his power for mischief outside of combat. He is also considered a Masterpiece by Dr. Wily since he can fully stop time while Dr. Light's Time Man can only slow down time.

Statistics

Tier: High 5-B

Name: Flash Man, DWN-014

Origin: Mega Man

Sex: Male

Age: Unknown

Classification: Robot Master

Dimensionality: 3-D

Attack Potency: Large Planet level (Can harm Mega Man)

Durability: Large Planet level (Can take hits from Mega Man)

Striking Strength: Large Planet Class

Lifting Strength: Class G (Several Robot Masters are made on par with or even stronger than Mega Man's lifting strength such as Guts Man)

Travel Speed: FTL (Can move this fast compared to Mega Man)

Combat Speed: FTL (Can keep up with Mega Man)

Reaction Speed: FTL (Can keep up with Mega Man)

Stamina: Essentially limitless due to being a robot

Range: Standard Melee to Hundreds of Meters

Intelligence: Gifted (Can keep up with Mega Man in combat)

Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance, Inorganic Physiology (Type 2. Flash Man is a robot), Energy Projection (Shown here), Time Stop (With Time Stopper), Teleportation (Shown here), Regeneration (Mid. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Resistance to Mind Manipulation and Soul Manipulation (As a robot, Flash Man does not have a soul or mind, and functions on AI programming), Time Stop (All Robots Masters in Mega Man 2 have built in devices making them immune to time stop, however Quick Man's has an error and hurts him instead)

Standard Equipment: None Notable

Standard Tactics: Flash Man chases his opponent to ram into them, and can stop time to shoot energy projections while the opponent cannot move

Weaknesses: Metal Blade, Ice Slasher, Crash Bomber

Battle Records

Discussions (Link For Mobile Users):

Discussion threads involving Flash Man