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Blaster (Jak)

From The Codex
Revision as of 03:09, 19 November 2023 by GiverBot (talk | contribs) (clean up and re-categorisation per CFD, replaced: ===Powers and Abilities=== → ==Powers and Abilities==, ==Powers and Stats== → ==Codex Statistics==, ===Other=== → ==Other==)
The Blaster is a good all-around choice with a nice rate of fire. This weapon requires more aiming ability.

Background

The Blaster is a weapon used by Jak during Jak II, Jak 3, and The Lost Frontier (moreso the gunstaff has a mode similar to the blaster). It is a yellow mod Morph Gun and gunstaff weapon powered by yellow eco, useful for its powerful, long-range precision.

Jak first received the Blaster from Krew after completing the mission "Destroy turrets in sewers", at which point he had to complete a gun course training session to learn how to use it. In Jak 3, Damas awarded Jak the Blaster upgrade after the mission "Earn 1st war amulet".

In The Lost Frontier, Jak received this gunstaff upgrade from the Aeropans in the Danger Course to prove he could protect the eco seeker at all costs. The gunstaff Blaster functions identically to the Morph Gun Blaster, but has a different appearance due to operating on a different weapon.

Codex Statistics

Tier: 9-B

Name: Blaster

Origin: Jak II

Classification: Morph Gun Yellow Mod

Ammo: 100 with it's original base capacity, 200 with it's max capacity, the ammo can be unlimited with 155 precursor orbs

Wielders: Jak, Daxter (When riding on Jak's car)

Dimensionality: 3-D

Attack Potency: Wall level (The gun can harm enemies and deal more damage then Jak can do physically)

Combat Speed: Supersonic attack speed (Should be just as fast as other guns)

Range: Hundreds of Meters (Can reach distances this far, the blaster operates as a real gun)


Powers and Abilities

Energy Manipulation (Shoots out a short blasts of eco), Deconstruction (Jak's guns reduce enemies to nothing left)


Other

Weaknesses: Slow rate of fire.

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Discussion threads involving Blaster (Jak)