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Jak
Articles About Jak
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Series | Main Series - Playstation All Stars - PlayStation Move Heroes |
Background
Jak (birth name Mar) is the main protagonist of the Jak and Daxter series, being the titular and playable character throughout the franchise with the exception of the spin-off game Daxter. He is a human male with green-blond hair, cerulean blue eyes, and fair skin.
Jak made his debut in The Precursor Legacy at fifteen years old, with his most recent known age at nineteen in Jak X: Combat Racing. He is the son of Damas, born to the House of Mar in Haven City, but raised by Samos Hagai in Sandover Village along with his sidekick Daxter until his mid teenage years.
This dropdown contains the synopsis of Jak’s story. Read at your own risk as you may be spoiled otherwise! |
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General Information
Name: Jak, Mar
Origin: Jak and Daxter
Sex: Male
Age: 15 in The Precursor Legacy (In Jak X: Combat Racing his Jak-One self is listed as 15), 17 in Jak II (The events of Jak II take place 2 years after the ending of Precursor Legacy. In Jak X: Combat Racing his Jak II character is listed as 17 years old), 18 in Jak 3 (In Jak X: Combat Racing his Jak 3 self is listed as 18 years old), 19 in Jak X (Listed as 19 in Jak X: Combat Racing)
Classification: Member of the House of Mar, Baron's Experiment
Species: Human
Occupation: Wasterlander
Height: 5'6" in The Precursor Legacy (His Jak One self is listed as 5'6" in Jak X: Combat Racing), 5'8" in Jak II (His Jak II self is listed as 5'8" in Jak X: Combat Racing), 5'9" in Jak 3 (His Jak 3 self is listed as 5'9" in Jak X: Combat Racing), 5'10" in Jak X (Listed as 5'10" in Jak X: Combat Racing)
Weight: 145 lbs in The Precursor Legacy (His Jak One self is listed as 145 lbs in Jak X: Combat Racing), 165 lbs in Jak II (His Jak II self is listed as 165 lbs in Jak X: Combat Racing), 175 lbs in Jak 3 (His Jak 3 self is listed as 175 lbs in Jak X: Combat Racing), 185 lbs in Jak X (Listed as 5'10" in Jak X: Combat Racing)
Status: Alive
Alignment: Initially Neutral Good (Jak is a brave heroic individual willing to help people out with their problems and saving villages, such as saving Rock Village when it was on fire without getting any real reward back), Chaotic Good after being tested with Dark Eco (Due to the constant torture and dark eco testing he experienced in the beginning of Jak II, Jak has turned into an anti-hero, out for revenge against Baron Praxis, he's naturally more mean-spirited too but Jak is still willing to help people out, such as helping Brutter out with saving six captured Lurkers, where he gets nothing in return. Chose to stay and fight to protect the world instead of going back in time away from the time period)
Protection Level: Global Protector in the Precursor Legacy (Noted that Jak and Daxter are saving the world), Cosmic Protector in Jak 3 (Noted that Jak's heroics net him as a protector of the universe, with Onin saying when Jak saved the day at the end of Jak 3 "it is a great day for the universe")
Codex Statistics
Key: The Precursor Legacy | Jak II | Jak 3 | The Lost Frontier
Key Information
- The Precursor Legacy: Covers the events of Jak and Daxter: The Precursor Legacy.
- Jak II Covers the events of Jak II.
- Jak 3 Covers the events of Jak 3.
- The Lost Frontier Covers the events of Jak and Daxter: The Lost Frontier.
Grade: S | S | S | S
Tier: 9-B, Higher with Red Eco & Yellow Eco | 9-B, Higher with Dark Jak & Titan Suit | 9-B, Higher with Dark Jak & Light Jak | 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Buster) (Can casually break metal crates, can knock over and break large bone pillars), Higher with Red Eco (Red Eco makes one's attack stronger) & with Yellow Eco (Can completely destroy large boulders with yellow eco) | Wall level (Buster) (Can casually break large metal vents), Higher with Dark Jak (Easily broke out of secruity locks he couldn't break out of in his base state) & Titan Suit (Can easily destroy objects he couldn't beforehand) | Wall level (Buster), Higher with Dark Jak & Light Jak | Wall level (Buster)
Durability: Wall level | Wall level, Higher with Dark Jak | Wall level, Higher with Dark Jak & Light Jak | Wall level | Wall level
Striking Strength: Wall Class (Buster) | Wall Class (Buster), Higher with Dark Jak | Wall Class (Buster), Higher with Dark Jak & Light Jak | Wall Class (Buster)
Lifting Strength: At least Class 5 (Noted by Daxter that Jak brought the Precursor Ring to the lab, a ring far larger then the vehicles or cast) | At least Class 5 | At least Class 5 | At least Class 5 (Can push over a large pillar)
Travel Speed: Superhuman (Outran a pelican who can fly as fast as 30 mph[1]), Higher with Blue Eco (Blue Eco is the energy of motion, that allows Jak to run faster) | Superhuman, Higher with Jet Board (Able to catch Metal Head Scouts that was stated he wouldn't be able to catch on foot) | Superhuman, Higher with Jet Board & Vehicles | Superhuman
Attack Speed: Superhuman | Supersonic | Supersonic | Supersonic
Reaction Speed: Superhuman | Supersonic (Avoided multiple attempts of gun fire, avoided gunfire while running from a security tank. Dodged a gunshot from Sig) | Supersonic (Reacted to and escaped from missiles, which travel at speeds greater then 3200 km/h. Avoided multiple gunfire from a mini turret) | Supersonic
Stamina: Very High (Went through his entire adventure in The Precursor Legacy without showing any signs of tiring), Limitless with 165 Precursor orbs (With 165 Precursor orbs, can unlock unlimited dark eco, can get unlimited Light Eco, and unlimited eco powers)
Range: Standard Melee, Tens of Meters with Yellow Eco (The yellow eco fireballs shoot out this far) | Standard Melee, Several Meters with Scatter Gun (The Scatter Gun shoots out a short range wide explosive eco attack) & Dark Jak's Electricity (Dark Jak's attacks electrocute his enemies and can extend to other enemies around), Tens of Meters with Dark Bomb (The Dark Bomb can reach this far), Hundreds of Meters with Blaster (Can reach distances this far, the blaster operates as a real gun) | Standard Melee, Several Meters with Scatter Gun & Dark Jak's Electricity, Tens of Meters with Dark Bomb, Hundreds of Meters with Blaster, Kilometers with Super Nova (A gun that causes a complete screen nuke) | Standard Melee, Extended Melee with Fighting Staff, Several Meters with Scatter Gun, Tens of Meters with Eco Amplifier (Creates this large of blast waves), Hundreds of Meters with Blaster
Intelligence: Genius Intelligence (Could clear the scatter gun course despite never using guns before, was noted to be excellent at shooting from Crew. Able to gold rank all four gun courses. Completed a task where the Omen would only consider him worthy if he showed intelligence. Able to drive in hover vehicles without ever riding in one)
Knowledge: Grandmaster level (Noted to be Ratchet's alternate universe rival. Able to shoot down a horde of rats before they can eat even one snack. Escaped from a heavily guarded fortress with no weapons. Fought off an entire patrol of guards while protecting Kor and The Child. Went into a fortress and escaped from a security tank. Flew all four agents from different locations while being chased after by the Crimson Guards without any casualties. Protected the Sacred Site in Dead Town from the Metal Heads that was noted in a previous attack to have killed every soldier that didn't fall back except for The Shadow. Destroyed all cargo on a port riding a hoverboard while avoiding attacks from the Crimson Guards. Escorted the Child to the Power Station while being attacked by the Crimson Guards. Dropped all bombs into each eco well under a two-minute time limit. Noted by Brutter that there is no better warrior in all of the lurker tribes compared to Jak. Hunted 30 combat Metal Heads who use camouflage making them harder to spot. Went to face the Tests of Manhood, tests that were seen as so impossible that Kor thought he went to his death. Went through the fortress to rescue all of his friends, which Torn noted the fight would be tough, probably suicide. Fought off a room filled with metal heads while protecting Crew's men. Able to participate in the class 3 and 1 races and win. Skilled enough racer to where he was giving pointers to Daxter after he won his race. Fought off against 20 warriors in combat and won. Beat Kleiver in a race where Jak was equipped with a worse car. Cleared the second battle arena. Tasked with a mission where he must drive into the heart of the Metalpedes Nest and destroy all the eggs, with a mission being noted as so hard that "luck won't help you". Fought against 57 warriors while in the middle of a sandstorm. Defended Haven City from an entire army of Metal Head units, protecting civilians along the way. Noted by Samos that Jak is the best man they got. Damos notes that Jak is shaping up to be one of his finest warriors. Damos calls Jak the best gunner they got. The Precursor's note that Jak is the greatest of heroes)
Powers and Techniques
Equipment
- Morph Gun: The Morph Gun is a playable weapon in Jak II and Jak 3. It is the base device to which several different weapons, known as mods, may be attached. Each mod is based on either red eco, yellow eco, blue eco, or dark eco. In Jak II, the four mods Jak could acquire were the red Scatter Gun, yellow Blaster, blue Vulcan Fury, and dark Peace Maker. These weapons returned in Jak 3, with an additional two mods per eco type (making twelve total), including the red Wave Concussor and Plasmite RPG, the yellow Beam Reflexor and Gyro Burster, the blue Arc Wielder and Needle Lazer, and the dark Mass Inverter and Super Nova.
- Red Mod: The red mod focuses on power and area of effect, but at the sacrifice of distance and speed. The red weapons are best for crowd control and short-ranged attacks, and are fairly economic in ammo consumption. This makes the red mod a decent default and fallback, though it is outclassed by other mods in more challenging situations.
- Scatter Gun: The Scatter Gun is a weapon used by Jak during Jak II & Jak 3. It is a red eco-powered red mod Morph Gun and gunstaff weapon, focusing on short-range, blunt-force firepower.
- Wave Concussor: The Wave Concussor is a weapon used by Jak during Jak 3. It is a red eco-powered red mod Morph Gun weapon focusing on high-power, medium-range force.
- Plasmite RPG: The Plasmite RPG is a weapon used by Jak during Jak 3. It is a grenade launcher that is a red eco-powered red mod Morph Gun weapon focusing on high-power, medium-range force.
- Red Mod: The red mod focuses on power and area of effect, but at the sacrifice of distance and speed. The red weapons are best for crowd control and short-ranged attacks, and are fairly economic in ammo consumption. This makes the red mod a decent default and fallback, though it is outclassed by other mods in more challenging situations.
Red Mod Guns |
- Yellow Mod: The yellow mod focuses on power and range, but at the expense of ammo efficiency and demanding more precise aiming. The yellow weapons are well suited for most combat situations, but its high ammo consumption means other weapons should be used for more specialized tasks.
- Blaster: The Blaster is a weapon used by Jak during Jak II & Jak 3. It is a yellow mod Morph Gun and gunstaff weapon powered by yellow eco, useful for its powerful, long-range precision.
- Beam Reflexor: The Beam Reflexor is a weapon used by Jak during Jak 3. It is a yellow eco-powered yellow mod Morph Gun weapon upgrade to the Blaster, with long range deflecting bullets creating a crossfire hazard for enemies.
- Gyro Burster: The Gyro Burster is a weapon used by Jak during Jak 3. It is a yellow eco-powered yellow mod Morph Gun weapon, which fires continuous yellow eco bolts from its automatic multi-port drone disk.
- Yellow Mod: The yellow mod focuses on power and range, but at the expense of ammo efficiency and demanding more precise aiming. The yellow weapons are well suited for most combat situations, but its high ammo consumption means other weapons should be used for more specialized tasks.
Yellow Mod Guns |
- Blue Mod: The blue mod focuses on rate of fire and range, but sacrifices power and ammo efficiency. Although its aiming mechanics are similar to that of the Blaster, its constant flurry of bullets make it more forgiving in accuracy demands. Instead, skill with accuracy helps more with ammo preservation. The blue mod is well suited for crowd control and particularly strong enemies, as it can deliver more blasts before the enemy has a chance to recover. It also performs in chaotic situations thanks to its bullet spray.
- Vulcan Fury: The Vulcan Fury (also known as the Vulcan Barrel in Jak II) is a weapon used by Jak during Jak II & Jak 3. It is a blue eco-powered blue mod Morph Gun and gunstaff weapon, focusing on rapid fire.
- Arc Wielder: The Arc Wielder is a weapon used by Jak during Jak 3. It is a large electrical current inducing weapon that is blue eco-powered. It is a blue mod Morph Gun weapon focusing on high-power, long-range force.
- Needle Lazer: The Needle Lazer is a weapon used by Jak during Jak 3. It is heat seeking laser dispensing weapon that is blue eco-powered. It is a blue mod Morph Gun weapon focusing on medium-power, medium-range force.
- Blue Mod: The blue mod focuses on rate of fire and range, but sacrifices power and ammo efficiency. Although its aiming mechanics are similar to that of the Blaster, its constant flurry of bullets make it more forgiving in accuracy demands. Instead, skill with accuracy helps more with ammo preservation. The blue mod is well suited for crowd control and particularly strong enemies, as it can deliver more blasts before the enemy has a chance to recover. It also performs in chaotic situations thanks to its bullet spray.
Blue Mod Guns |
- Dark Mod: The dark mod focuses on power and destruction, at the considerable expense of ammo. With a decent rate of fire and range, these weapons are best reserved for highly chaotic situations and particularly tough enemies.
- Peace Maker: The Peace Maker is a weapon used by Jak in Jak II and Jak 3. It is the first dark mod Morph Gun weapon, and specializes in high-grade mass destruction.
- Mass Inverter: The Mass Inverter is a weapon used by Jak in Jak 3. It is the second dark mod Morph Gun weapon, and is powered by dark eco. The inverter's anti-gravity field will automatically affect enemies traveling into the field, their momentum also affects their traveling speed through the field itself. When fired the field will rapidly expand outward, where after it settles and it slowly expands a little further.
- Super Nova: The Super Nova is a weapon used by Jak in Jak 3. It is the third and last dark mod weapon for the Morph Gun and is powered by dark eco. It is a mass-destruction, heavy firepower, miniature nuclear weapon, which was acquired by Jak after the mission "Blow open tower door".
- Dark Mod: The dark mod focuses on power and destruction, at the considerable expense of ammo. With a decent rate of fire and range, these weapons are best reserved for highly chaotic situations and particularly tough enemies.
Dark Mod Guns |
Notable Techniques
Eco type | Eco power | Description | Game |
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Dark eco | Dark Bomb | The first dark power Jak acquires, involving Jak jumping into the air and slamming his fist down, unfurling a high-octane shockwave of dark eco, harming or destroying all enemies within its radius. | Jak II, Jak 3 |
Dark Blast | The second dark power Jak acquires, involving Jak jumping into the air and spinning rapidly, releasing several enemy-seeking bolts of dark eco, harming or destroying all enemies within its radius. | ||
Invincibility | Grants Jak invulnerability from enemy attacks and some other hazards while in his Dark Jak form. | Jak II | |
Dark Giant | Involves Dark Jak growing in size, exponentially increasing his attack's damage output, speed, and jump height. | ||
Dark Invisibility | Allows Jak to become invisible after touching a dark idol. Unlike other dark powers, this power does not require Jak to transform into Dark Jak to use it. However, a cheat may be unlocked allowing Jak to become invisible at any point while Dark Jak using triangle. | Jak 3 | |
Dark Strike | Involves Jak charging dark energy between his hands before releasing two connected and self-revolving dark eco spheres, destroying everything in its wake. | ||
Light eco | Light Regeneration | Allows Light Jak to stop time around him while a beam of light eco from above regenerates his health until the eco meter is depleted. | |
Flash Freeze | Allows Jak to kneel on one knee, clap his hands above him, and slow time around him. | ||
Light Shield | Allows Jak to create an impermeable light eco shield around him. | ||
Light Flight | Allows Light Jak to sprout wings, with which he can glide short distances. | ||
Red eco | Eco amplifier | Involves Jak releasing a large sphere of red eco energy from his hands, which then travels forward until it collides with something or Jak shoots it, at which point it detonates into a harmful shockwave of red eco. | The Lost Frontier |
Green eco | Eco construct | The first, most simple form of eco construct, involves Jak raising his hand, causing a collection of green eco crystals to emerge from the ground. This acts primarily as a weapon, especially when upgraded, as well as a defense against the Uber-Bot 888's arm saws. | |
The second eco construct involves Jak standing over a patch of small green eco crystals, kneeling, and causing much larger pillars of green eco to erupt from the earth, creating temporal platforms with which he can traverse areas. | |||
Eco shield | Similar to Light Shield, this power involves Jak creating an impermeable shield around him, though this time out of green eco. | ||
Blue eco | Eco reflexes | Similar to Flash Freeze, this power involves Jak kneeling, clapping his hands above him, and slowing time around him. However, since this power uses blue eco instead of light eco, it is more likely this causes Jak to move faster than his surroundings, only perceiving everything else around him becoming slowed down. | |
Eco teleport | Involves Jak swapping places with a targeted Precursor statue, allowing him to traverse long or blocked-off distances. | ||
Yellow eco | Eco rocket jump | Involves Jak getting a boost off of the ground through blasts of yellow eco from his hands. If standing over a yellow eco vent or over a cloud of eco, this boost will allow Jak to reach considerable altitudes (though otherwise it is only a small boost no higher than a standard double jump). |
Other
Standard Tactics: Jak will use punches and kicks along with different eco powers and his gun mods to attack. He will also access Dark and Light Jak modes.
Weaknesses: Initially dark eco would instantly kill him, though by Jak II his repeated ingestion of dark eco has granted him a resistance to this, and instead it powers him.
Note: The Lost Frontier takes place shortly after Jak 3, which likely puts it before Jak X.
Trivia
- During the main series—from Jak II to Jak X: Combat Racing—Jak was voiced by Mike Erwin. However, during the sixth installment, The Lost Frontier, he was voiced by Josh Keaton. Jak did not speak during The Precursor Legacy, though vocal sounds were provided by an uncredited Aaron Lohr.
Battle Records
None.
References
- ↑ How fast do pelicans fly?
Pelicans can fly as fast as 30 mph but often prefer to spend their time in the air gliding while searching for food.