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Scornet Maestro
“ | ''Scornet Maestro
Spourgitis advenus Huntinpeck family Known for its striking lyriform mouth, it does not settle at a particular nest but migrates across the waters in search of food. In the spring, the maestro awakens from its hibernation. Before the advent of summer, she travels with a male partner to the cooler climate of the mainland, where food is plentiful. (The male is smaller than the maestro, with a white body and blue feet, back, and tendrils. It has no wings and thus cannot fly.) The maestro secretes a pheromone to control workers to carry out its commands, which it issues via complex musical cues. When the maestro is no more, the listless and directionless workers perish along with the rest of the colony.'' |
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~ Olimar's notes |
Background
The Scornet Maestro (タテゴトハチスズメ) is the fourth major boss in Pikmin 3, and the main boss of the Twilight River. It resembles a queen bee of sorts, since it is able to command a swarm of Scornets using its harp-like beak. This beak will even produce harp music when each attack is happening. When the Koppai trio arrive at the Twilight River and discover the Winged Pikmin species. Afterwards, they receive a transmission from Louie, who is quickly abducted by the Scornet Maestro atop a tree stump. Once the Koppaites arrive and defeat the Scornet Maestro, it drops a Seed Hive and Louie, and all 100 of the Scornets it commanded will instantly perish alongside their leader.
Powers and Abilities
Tier: At least 10-C, likely 10-A
Name: Armored Mawdad
Origin: Pikmin
Sex: Female (The Scornet Maestro is exclusively female, while standard Scornets are male)
Age: Unknown
Classification: Hornet
Dimensionality: 3-D
Attack Potency: At least Below Average Human level+, likely Athlete level (Can effortlessly damage Alph and incapacitate Louie. Is far superior to the weaker male Scornet, which can kill pikmin)
Durability: At least Below Average Human level+, likely Athlete level (One of the hardest enemies for Pikmin to kill and tanks pikmin onslaughts. Its Scornet army makes it difficult to hit)
Lifting Strength: Unknown (Can effortlessly fling off a squad of rock pikmin)
Travel Speed: At least Superhuman, likely Supersonic (Superior to Olimar and Alph, who can maneuver and keep pace with the gunfire from Man at Legs. Said to migrate across the waters)
Combat Speed: Supersonic (Should be comparable to lesser enemies. Can keep up with Alph and his squad)
Reaction Speed: Supersonic
Stamina: High (Can keep pace with the pikmin. It migrates across the waters in search of food)
Range: Below Average Melee physically, Hundreds of Meters with music (Given the Scornet Maestro uses sound-based commands, it should be comparable to regular sound)
Intelligence: Animalistic (Seems to lack enough understanding to the point where if the enemy runs away or hides and is out of the Scornet Maestro's sight, they will pace the surrounding area. It acts completely on instinct)
Powers and Abilities
Superhuman Physical Characteristics, Small Size (Type 1), Flight, Fragrance Manipulation (Creates a pheromone that controls the workers), Mind Manipulation and Sound Manipulation (The Scornet Maestro's music acts as signals for the Scornets which controls their actions), Summoning and possible Resurrection (Can summon Scornets to her aid, and is implied to resurrect fallen Scornets in battle), Resistance to Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons), Sound Manipulation and Empathic Manipulation (Unaffected by Alph and Brittany's whistle. Other enemies, like the Antenna Beetle's whistle-like sound, can control the Pikmin which captains are superior to)
Equipment
None notable
Other
Weaknesses: Is heavily reliant on the Scornets for combat
Battle Records
None.
None.