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User:LufasMaphaahl/Sandbox

From The Codex

Background

Powers and Stats

Tier:

Name: Seo Joo-Heon

Origin: Tomb Raider King

Gender: Male

Age: 38 years old (Formerly), 23 years old (Currently)

Classification: Tomb Raider, Thief, Human, Pickpocketer

Attack Potency:

Dimensionality: 3-D

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Human Achievements (Has greatly excavation skills, and due to this Seo Joo-Heon was acknowledged by a company know as TKBM. Seo Joo-Heon also knows how to decipher tomb glyphs, and by deciphering the tomb glyphs, one can know how to enter and figure out what is the trap that is waiting inside of the tomb), Martial Arts (Skilled martial artist, possessing fifteen years of fighting), Stealth Mastery (Skilled thief and pickpocketer), Information Analysis (Can see a game window skill like in an RPG), Weapon Mastery (Can handle with the relics), Enhanced Memory (Has a good memory, which allows him to even remember things that someone wouldn't)

Standard Equipment:

  • Relics: In the year 2025, various tombs appeared in the whole world. These tombs caused earthquakes, but they had something special called Relics. These relics are things that hold and grant random powers to its wielder.
    • The Archaist's Relic: It is a relic that bestows knowledge about tombs and other information regarding relics.
    • Egyptian Funeral Knife: It is a relic that bestows the power to see the inner workings of a human being, and its relic has the power to possess someone, granting its owner even superhuman speed.

Intelligence:

Weaknesses:

Notable Attacks/Techniques:

  • Tomb Raider Basic Skills:
    • Spy (Rank F): Allows for you to observe 1 meter of your given surrounding.
    • Linguistic (Rank F): Allows a great understanding of all languages. You can understand, learn, and conceptualize any languages. You can hear the voice of the relics and can communicate with them. You have great control over deciphering runic glyphs.
    • Tomb Excavation (Rank F): Increased knowledge regarding tombs.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

My name is Hanako Kuzuryu from the Year 1 Class B. And you? Anyway, If anything like that happens to you again, just gimme a yell!
~ Hanako to Saotome

Background

Hanako Kuzuryu (九頭竜華子, lit. Kuzuryū Hanako) is one of the protagonists from the manga Yankee JK Kuzuhana Chan. She appears in the first chapter to save Saotome. She is a Yankee who normally seems like to be alone, but the truth is she a just like any normal high school girl, though the only difference between the normal is the fact that she knows to fight, and she seems to like Saotome, the boy who she saved in the rooftop when he was about to be blackmailed by other girls.

Powers and Stats

Tier: 10-B

Name: Hanako Kuzuryu, Kuzuhana, Hanako-chan

Origin: Yankee JK Kuzuhana Chan

Gender: Female

Age: About 16 years old

Classification: Yankee

Attack Potency: Human level

Dimensionality: 3-D

Travel Speed: Normal Human

Combat Speed: Athletic Human

Reaction Speed: Athletic Human

Lifting Strength: Regular Human

Striking Strength: Human Class

Durability: Human level

Stamina: Above Average

Range: Standard Melee Range

Powers and Abilities: Martial Arts (Skilled martial artist), Acrobatics

Standard Equipment: None.

Intelligence: Above Average

Weaknesses: Normal human weakness.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Background

Powers and Stats

Tier: 10-B, higher with Sophist

Name: Akira Shiroyanagi, Akira-kun

Origin: Deatte 5 Byou de Battle

Gender: Male

Age: 16 years old

Classification: Test Subject, Prisoner, World Logic Play's Player, Human, Student

Attack Potency: Human level, higher with Sophist

Dimensionality: 3-D

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength: Regular Human, higher with Sophist

Striking Strength: Human Class, higher with Sophist

Durability: Human level, higher with Sophist

Stamina:

Range:

Powers and Abilities:

Standard Equipment:

  • Handcuffs: These handcuffs serves to seal Akira's ability. When the red light turning in green signals, it means that the lock has been released. Five seconds after it turns green, you will regain the use of your hands as well as your abilities.

Intelligence: Genius (In the school where Akira studies, he is always the one with tops grades. Akira is the one who scores among the top even at the national level. He displays that become intelligent is no more than memorizing grammar, formulas, vocabulary, and dates. Akira is the rank 9th in the World Logic Play, an online game where the player will debate against another player making using of arguments, the game has the presence of a great number of nonnative players, like people who speak English, with even presence of intellectuals)

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

  • Sophist 詭弁家 (ソフィスト), lit. Kibenka (Sophist): Akira is a participant in an ability testing experiment taking place out of reach of ordinary people. After being abducted, the participant is excluded from his previous life. Each of the participants receives a unique ability, which allows the participant to influence the real world in different ways. The ability of Akira consists in the fact that the rest believe in its existence. It works on the principle that Akira needs to say something about his ability to his enemy, and if the enemy believes in it and imagines it in its head, then it instantly materializes, giving Akira-san advantages.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: