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User:LufasMaphaahl/Sandbox
Background
Powers and Stats
Tier:
Name: Seo Joo-Heon
Origin: Tomb Raider King
Gender: Male
Age: 38 years old (Formerly), 23 years old (Currently)
Classification: Tomb Raider, Thief, Human, Pickpocketer
Dimensionality: 3-D
- Relics: In the year 2025, various tombs appeared in the whole world. These tombs caused earthquakes, but they had something special called Relics. These relics are things that hold and grant random powers to its wielder.
- The Archaist's Relic: It is a relic that bestows knowledge about tombs and other information regarding relics.
- Egyptian Funeral Knife: It is a relic that bestows the power to see the inner workings of a human being, and its relic has the power to possess someone, granting its owner even superhuman speed.
Weaknesses:
Notable Attacks/Techniques:
- Tomb Raider Basic Skills:
- Spy (Rank F): Allows for you to observe 1 meter of your given surrounding.
- Linguistic (Rank F): Allows a great understanding of all languages. You can understand, learn, and conceptualize any languages. You can hear the voice of the relics and can communicate with them. You have great control over deciphering runic glyphs.
- Tomb Excavation (Rank F): Increased knowledge regarding tombs.
Gallery
Others
Notable Victories:
Notable Losses:
Inconclusive Matches:
Background
Powers and Stats
Tier: 10-B, higher with Sophist
Name: Akira Shiroyanagi, Akira-kun
Origin: Deatte 5 Byou de Battle
Gender: Male
Age: 16 years old
Classification: Test Subject, Prisoner, World Logic Play's Player, Human, Student
Attack Potency: Human level (Is an ordinary sixteen years old boy. Also, to make full use of his ability, he depends on the ability represented by the enemy)
Dimensionality: 3-D
Travel Speed: Normal Human
Combat Speed: Normal Human, Supersonic with Partial Transformation (His main weapon when transformated is a cannon, which can achieve supersonic speeds, from Mach 2 to Mach 3.13)
Reaction Speed: Normal Human
Lifting Strength: Regular Human
Striking Strength: Human Class
Durability: Human level
Stamina: Above Average
Range: Standard Melee Range. Tens of meters with Partial Transformation and Telepathy.
Powers and Abilities: Vehicular Mastery (In the first chapter, Akira has shown us that he can pilot a bicycle), Genius Intelligence (See the section intelligence for more information in-depth), Limited Reality Warping (Akira's ability is what other person believes your ability to be), Limited Power Nullification (Not applicable in real combat; The Handcuffs seals Akira's ability and this only works on himself), Partial Transformation/Materialization (Akira is able to transform/materialize a part of his arm in a cannon just like Mion), Telepathy (Can talk telepathically, if someone believes that it his ability)
- Handcuffs: These handcuffs serves to seal Akira's ability. When the red light turning in green signals, it means that the lock has been released. Five seconds after it turns green, you will regain the use of your hands as well as your abilities.
Intelligence: Genius (In the school where Akira studies, he is always the one with tops grades. Akira is the one who scores among the top even at the national level. He displays that become intelligent is no more than memorizing grammar, formulas, vocabulary, and dates. Akira is the rank 9th in the World Logic Play, an online game where the player will debate against another player making using of arguments, the game has the presence of a great number of nonnative players, like people who speak English, with even presence of intellectuals)
Standard Tactics: Akira normally leads trying to understanding how the enemy's ability works, when he completely understands how it works and the possible weakness, then he will search for a way to use his ability, to make or his enemy surrender or he will kill. Other effective methods to active his ability initially are: he will make his enemy suspicious and uncomfortable with the situation since they don't know how Akira's ability work, creating a puzzle: where the enemy will wait or will attack believing that is his ability, which will lead to a certain victory for Akira.
Weaknesses: Normal human weakness. His ability only works in another person who believes in his ability, which means that as long as someone doesn't believe in his ability it will not work. To activate his ability somebody needs to focus on him as "target", if not, his ability will not work.
Notable Attacks/Techniques:
- Sophist 詭弁家 (ソフィスト), lit. Kibenka (Sophist): Akira is a participant in an ability testing experiment taking place out of reach of ordinary people. After being abducted, the participant is excluded from your previous life. Each of the participants receives a unique ability, which allows the participant to influence the real world in different ways. The ability of Akira consists in the fact that the rest believe in its existence. It works on the principle that Akira needs to say something about his ability to his enemy, and if the enemy believes in it and imagines it in its head, then it instantly materializes, giving Akira-san advantages.
Others
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Notable Losses:
Inconclusive Matches:
Background
Powers and Stats
Tier: 10-B, 9-B with Fierce God
Name: Yuuri Amagake, Yuuri
Origin: Deatte 5 Byou de Battle
Gender: Female
Age: 17 years old
Classification: Test Subject, Prisoner, Human, Student
Attack Potency: Human level (Is an ordinary seventeen years old girl), Wall level with Fierce God (Is five times strong than a normal human. In the first time that she tried to use her ability, she could make a small hole on the wall.)
Dimensionality: 3-D
Travel Speed: Normal Human, Superhuman with Fierce God (Is five times fast than a normal human)
Combat Speed: Normal Human, Superhuman with Fierce God (Is five times fast than a normal human)
Reaction Speed: Normal Human, Superhuman with Fierce God (Is five times fast than a normal human)
Lifting Strength: Regular Human, Superhuman with Fierce God
Striking Strength: Human Class, Wall Class with Fierce God
Durability: Human level, Wall level with Fierce God (Is five times durable than a normal human)
Stamina: Above Average
Range: Standard Melee Range
Powers and Abilities: Superhuman Physical Characteristics (via Fierce God), Statistics Amplification (Her ability Fierce God provides her increase, on her physical strength, speed and other characteristics from her body five times, making her a superhuman being), Martial Arts (Because she needs to fight frequently with enemies using hand to hand combat, she became good with martial arts), Limited Power Nullification (Not applicable in real combat; The Handcuffs seals Yuuri's ability and this only works on herself)
- Handcuffs: These handcuffs serve to seal Yuuri's ability. When the red light turning in green signals, it means that the lock has been released. Five seconds after it turns green, you will regain the use of your hands as well as your abilities.
Weaknesses: Normal human weakness. And it seems that she not too good when it's about to hide secrets from others.
Notable Attacks/Techniques:
- Fierce God: Yuuri is a participant in an ability testing experiment taking place out of reach of ordinary people. After being abducted, the participant is excluded from your previous life. Each of the participants receives a unique ability, which allows the participant to influence the real world in different ways. The ability of Yuuri is the ability to increase her human characteristics up to five times, making her stronger, durable, and faster.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: