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Impostor (Among Us)
Powers and Stats
Tier: 9-C
Name: Impostor
Origin: Among Us
Gender: Unknown, likely Genderless
Age: Unknown, likely in their 30s when disguised as a Crewmate (Average age for astronauts and space station workers.)
Classification: Impostor
Attack Potency: Street level (Bodies in Among Us have one bone, and are only 3 feet tall. The Imposter can rip these bodies in half.)
Dimensionality: 3-D
Travel Speed: Athletic Human, higher with digging and vent travel.
Combat Speed: Athletic Human (Crewmates can’t react to them until after they kill. The Imposter disappears after killing someone for a second and reappears by the dead body, so should be somewhat faster than they can perceive in combat.), Transonic with Pistol
Reaction Speed: Athletic Human (Crewmates have a visual task known as Clear Asteroids, which fires lasers at asteroids. Crewmates can react to asteroids flying through space, which move at speeds slower than the pistol’s bullets in-game.)
Lifting Strength: Superhuman (The holes in Polus show that the Impostor ripped apart the vents, and created the holes in the map, can push crewmates and snap their neck.)
Striking Strength: Athletic Human (Can knock down Crewmates.)
Durability: Street level
Stamina: Peak Human (Scaling to Crewmates who are astronauts, can survive in lava for a few seconds similar to crewmates.)
Range: Standard Melee Range (via Tongue and higher kill ranges.), Tens of meters (via Pistol), higher with Report.
Powers and Abilities: Enhanced Senses (Can see in the dark and has sight that is superior to that of the Crewmates. ) Small Size (Type 0, is 3’6.), Shapeshifting (Is described as one.), Weapon Creation, Social Influencing, Technological Manipulation (Can nullify technology of doors, which close them, seismic stabilizers, and other tech.), Heat Manipulation (Can overheat reactors.), Earth Manipulation (Crewmates can combine crystals on MIRA HQ without help.), Sound Manipulation, Power Nullification (Can completely nullify sound waves, communications, and detection.), Self-Sustenance,
Standard Equipment: Pistol
Intelligence: Above Average (Can outsmart the Crewmates and is capable of sneaking around without no worry. Can sabotage electronics very easily despite how advanced they are.)
Standard Tactics: Sneaks around and will disable oxygen, remove lighting, and sabotage any power/electricity. They will then close any doors to trap the victim, either before or after depending on situation, and kill. If they cannot sabotage, they will dig around or rip any current vents to crawl around and attack their opponent while having stealth mastery. If they cannot attack or are empathetically manipulated to not attack, they can social influence others into killing, or even killing themselves via a “self-vote”. Their weapon choice is a wildcard unless they’re limited to a gun.
Weaknesses: Tongue and attacks are usually close-ranged.
Notable Attacks/Techniques:
Gun
A glock loaded with a full clip. Usually used to finish kills after pushing down a character.
Tongue
Their tongue is a key weapon that they use in combat, allowing them to penetrate right through skulls.
Sabotage
Allows the imposter to manipulate technology and similar objects. It allows them to incapacitate, disable lights, or cause explosions in a meltdown of the reactor or electronics.
Vent
Imposter can “Vent” to sneak around, and can be used for digging.
Report/Emergency Meeting
Gathers all people around an area if the Imposter finds a dead body or triggers a meeting, generally considered Social Influencing.
Note: Report is combat applicable as it is sound based and is social influencing. Emergency Meeting is somewhat in applicable unless the Imposter has access to a button or homefield advantage to Mira HQ, Polus, or the Skeld.
Other
Notable Victories:
Notable Losses:
Inconclusive Matches: