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Air Man

From The Codex
Revision as of 12:31, 17 November 2021 by AlloyAmi (talk | contribs)
What wind blows you here?
~ Air Man

Background

Air Man (エアーマン Eāman) is a Robot Master from the Mega Man series created by Dr. Wily specially for combat, debuting in Mega Man 2. Air Man's main method of attack is to generate powerful winds with the propeller in his torso - in particular, he is able to push enemies away or pull them or other items towards him, generate typhoons, and can use his Special Weapon, the Air Shooter, to attack foes with rapid barrages of tornadoes.

Powers and Stats

Tier: High 5-B

Name: Metal Man, DWN-010

Origin: Mega Man

Sex: Male

Age: Unknown

Classification: Robot Master

Attack Potency: Large Planet level (Can harm Mega Man)

Dimensionality: 3-D

Travel Speed: FTL (Can move this fast compared to Mega Man)

Combat Speed: FTL (Can keep up with Mega Man)

Reaction Speed: FTL (Can keep up with Mega Man)

Lifting Strength: Class G (Several Robot Masters are made on par with or even stronger than Mega Man's lifting strength such as Guts Man)

Striking Strength: Large Planet Class

Durability: Large Planet level (Can take hits from Mega Man)

Stamina: Essentially limitless due to being a robot

Range: Hundreds of Meters

Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance, Inorganic Physiology (Type 2. Air Man is a robot), Size Manipulation (Shown here) Air Manipulation (With Air Shooter. Can also make himself a tornado), Regeneration (Mid. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Absorption (Can absorb several pieces of Junk and use them as a shield), Resistance to Mind Manipulation and Soul Manipulation (As a robot, Air Man does not have a soul or mind, and functions on AI programming), Time Stop (All Robots Masters in Mega Man 2 have built in devices making them immune to time stop, however Quick Man's has an error and hurts him instead)

Standard Equipment: None Notable

Intelligence: Gifted (Can keep up with Mega Man in combat)

Standard Tactics: Air Man manipulates the wind to prevent people from approaching while also sending small tornadoes at his opponents. He can also absorb Junk or enlarge his propeller to use as a shield.

Weaknesses: Leaf Shield and Super Arm since it clogs his propeller.

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Air Man