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Air Man

From The Codex
Revision as of 22:06, 3 February 2022 by AlloyAmi (talk | contribs) (cant believe i missed this :skull:)
What wind blows you here?
~ Air Man

Background

Air Man (エアーマン Eāman) is a Robot Master from the Mega Man series created by Dr. Wily specially for combat, debuting in Mega Man 2. Air Man's main method of attack is to generate powerful winds with the propeller in his torso - in particular, he is able to push enemies away or pull them or other items towards him, generate typhoons, and can use his Special Weapon, the Air Shooter, to attack foes with rapid barrages of tornadoes.

Statistics

Tier: 5-B

Name: Air Man, DWN-010

Origin: Mega Man

Sex: Male

Age: Unknown

Classification: Robot Master

Dimensionality: 3-D

Attack Potency: Planet level+ (Can harm Mega Man),

Durability: Planet level+ (Can take hits from Mega Man)

Striking Strength: Planet Class+

Lifting Strength: Class T (Several Robot Masters are made on par with or even stronger than Mega Man's lifting strength such as Guts Man)

Travel Speed: Massively FTL (Can move this fast compared to Mega Man)

Combat Speed: Massively FTL (Can keep up with Mega Man)

Reaction Speed: Massively FTL (Can keep up with Mega Man)

Stamina: Essentially Limitless due to being a robot

Range: Hundreds of Meters

Intelligence: Gifted (Can keep up with Mega Man in combat)


Powers and Abilities

Superhuman Physical Characteristics, Self-Sustenance, Inorganic Physiology (Type 2. Air Man is a robot), Size Manipulation (Shown here) Air Manipulation (With Air Shooter. Can also make himself a tornado), Regeneration (Mid. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Absorption (Can absorb several pieces of Junk and use them as a shield), Resistance to Mind Manipulation and Soul Manipulation (As a robot, Air Man does not have a soul or mind, and functions on AI programming), Time Stop (All Robots Masters in Mega Man 2 have built in devices making them immune to time stop, however Quick Man's has an error and hurts him instead)


Standard Equipment

None Notable

Other

Standard Tactics: Air Man manipulates the wind to prevent people from approaching while also sending small tornadoes at his opponents. He can also absorb Junk or enlarge his propeller to use as a shield.

Weaknesses: Leaf Shield and Super Arm since it clogs his propeller.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Air Man