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"Mature Content"
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This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
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"Spoilers Ahead"
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This character or verse has been very recently made and spoilers for the story and the fate of said character are inbound, avoid reading if one would like to pursue the verse without any spoilers for themself.
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Summary
Powers and Stats
Key: Base | M.A.G.
Tier: 8-B | At least 8-B, Higher with Electricity Manipulation
Name: Hank J. Wimbleton (full name Hank Motherfucker Wimbleton), "The Protagonist"
Origin: Madness Combat
Age: Unknown
Sex:
Classification: Nevadean/Grunt, Mass Murderer
Status: Unknown, likely Alive (Escaped from God Tricky’s pocket dimension, seemingly only incapacitated)
Alignment: Chaotic Evil (Despite being the series’ protagonist, Hank J. Wimbleton is a mass murderer who managed to have an entire agency dedicated against him. Participates in slaughter with Sanford, Deimos, and 2BDamned, but ultimately doesn't care about them personally and will attack them if they get in the way of sentencing all of Nevada to doom and even stating that he hoped he would have an opportunity to kill them)
Dimensionality: 3-D
Attack Potency: City Block level (Fought against Jebus, who ripped the roof off of multiple military buildings. Fought Tricky the Clown numerous times, who can shift buildings with the Improbability Drive and also blew apart a building. Stated to be both superior to Sanford and Deimos. Casually fodderizes members of the AAHW) | At least City Block level (Superior to before, fought against M.A.G. Agent V3 (or "Ducky"), killing him by impaling him in the head with his scorpion arm. Can harm the Auditor even after he amped himself), higher with Electricity Manipulation (Able to tear through the stomach of M.A.G. Agent V4 and killed him)
Durability: City Block level (Tanked a fall from the sky, getting knocked down a canyon, and getting punted through a wall by Jebus. Fought Tricky blow for blow and they both tanked a train crashing and exploding together. When Tricky was amped even further by the Improbability Drive as Demon Tricky, he created two buildings and Hank could tank hits from him)
Striking Strength: City Block level | At least City Block level, Higher with Electricity Manipulation
Lifting Strength: At least Above Average Human (Can through other grunts, ripped a stop sign out of the ground, and flipped over a vending machine with one hand) | Class 100 (Vastly superior to before, considered to be one of the strongest lifters in the series and thus comparable to characters who can telekinetically lift buildings)
Travel Speed: Superhuman (Comparable to Jebus, who can fly this fast) | Superhuman (A bit slower than before, but still able to keep up with the Auditor, who fought Jebus. Can create afterimages)
Combat Speed: FTL (Able to tag agents who can dodge or react to ranged weapons, including a laser gun that shoots light)
Reaction Speed: FTL (Comparable to agents who can dodge or react to ranged weapons, including a laser gun that shoots light)
Stamina:
Range:
Intelligence:
Superhuman Physical Characteristics, Martial Arts (Proficient in Hand-to-Hand Combat), Weapon Usage, Pain Tolerance, Sheer Will, Resurrection, Divine Protection, Fate Manipulation, Immortality (Types 4, 6, and 8), and Plot Manipulation (Type 3: Krinkels states that the protagonists have "massive plot armor due to stronger constitutions and cognitive endurance, being repeatedly revived by the Higher Powers in order to grant violence en masse, or being able to get out of Hell or Purgatory one way or another. An entity known as The Machine has many "tendrils" that keep bringing Hank back, making him unable to "stay dead", and the Machine as a whole can be thought as the computers of the fans of Madness Combat, and logging in to them keeps the madness going. Can survive wounds that are fatal otherwise. If a Nevadean would die, they are sent to the Other Place, a purgatory dimension that can be escaped from. If you die in the Other Place, you will just reappear somewhere else in it), Empowerment (Emotions such as insanity and ecstasy empower in Nevada), Body Control and Telekinesis (Floating Limbs are actually a canonical power in Madness Combat)All previous powers,
Resistance to Madness Manipulation (Adapted to the maddening environment of Nevada), Empathic Manipulation (Relationships are not a thing in Nevada and "dating" doesn't happen), Fear Manipulation (Fear isn't a powerful motivator in Nevada)Explosion Manipulation (Via Grenades and similar explosive weapons), Light Manipulation (Laser Guns), Reality Warping, Matter Manipulation, Mind Manipulation (Dissonance weapons are stated to warp reality, disintegrate matter, and distort the minds of whoever comes into contact with it), Portal Creation and BFR (Dissonance weapons can serve as a partial gateway to the Other Place), Madness Manipulation (Dissonance weapons caused asylum patients to go insane with a warped divine vision), Energy Projection
A variety of different guns and other weapons
*1911A1 Custom
- Auto9
- Automag V
- Beretta 92
- Browning HP
- Colt Revolver
- Desert Eagle
- Five-seven
- Glock 20
- Luger P08
- OTs-33
- Para 14/45
- S&W 500
- S&W 500 Snub
- Snub Colt
- USP Match
- PPK
*MP5
MP5K
MP7
SMG2
M11
PM-9
MP-40
OA-93
TMP
Thompson
Uzi*AK-74
AK-74U
AR-15
M16
FAMAS
FAL
G36
M-416
SR3
AUG
TAR-21*Norinco 97k
SPAS-12
USAS-12*Axe
Baseball bat
Baton
Billy club
Binary Sword
Bottle
Bowie knife
Carbon knife
Carbon sword
Citizen cane
Crowbar
Dragon sword
Hammer
Iron knife
Iron pipe
Iron sword
L337 sword
Machete
Mallet
Megachette
Streetsign
Switchblade
Hook
Broom
Clipboard
Scalpel
Test tubes
Mega hammer
Severed head
Urinal*M203
M-249
ElectroCannon
Minigun
Notable Techniques
Others
Standard Tactics:
Weaknesses:
Gallery