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Tankman

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Thanks Steve, I feel handsome. Oh my, I'm getting a major hardon. That must mean the enemy's near, there's no time to waste. Let's get the tank loaded up.
Well well well, what do we got here? We should just kill you, but what the hell, it's been a boring day. Let's see what you got!
Heh, pretty tight bars for a little dude who's simpin' over an ugly boring little teenager that wears her mom's clothes.
God effin' dammit. Well played you little shit. But this is war. And in war, people die! Men, get ready to fire! Sorry, no prom for you this year!
Ah, look who it is, your sexually ambiguous angry little friend. Don't you have a school to shoot up? There's one way to settle this. Let's rock, you little cunts! You little cunts!
Ugh, you're pretty good!

Background

Sergeant John Captain, referred to simply as Captain or Cap, is the main protagonist of the Tankmen series created by JohnnyUtah. Captain comes from a post apocalyptic desert-like hellscape where only militias of Tankmen survive. He is the driver of the tank from the Newgrounds logo.

Statistics

Key: Tankman | Friday Night Funkin'

Tier: 10-A physically. 9-C via Gun. 9-B via Tank. | 10-A physically, High 8-C with weapons

Name: Sergeant John Captain, Tankman

Origin: TANKMEN, Friday Night Funkin'

Sex: Male

Age: 30-35

Classification: Leader of Tankmen

Dimensionality: 3-D

Attack Potency: Athlete level physically (As a trained soldier surviving on his own from a post-apocalyptic world, he should be on this level. Should be stronger than Private Skittles, who can punch and kick off a small wooden support beam). Street level via Gun (Wields a gun). Wall level via Tank (His tank can blow off a chunk of someone's skull and part of a wooden tower) | Athlete level (Is a trained soldier in a military base), Large Building level with weapons (Implied he would've easily killed Boyfriend if he shot him)

Durability: Athlete level (Comparable to Sniper who woke up from a backstab), likely Street level via armor (Standard armors should be on this level). Wall level inside his tank | Athlete level likely Street level via armor

Striking Strength: Athlete Class | Athlete Class

Lifting Strength: Athletic Human | Athletic Human

Travel Speed: Athletic Human (Outran other survivors like him), Superhuman via Tank (Reaches 88 MPH per hour) | Superhuman (Should be comparable to Boyfriend)

Combat Speed: Athletic Human, Transonic via gun and tank | Superhuman

Reaction Speed: Athletic Human | Superhuman

Stamina: Above Average

Range: Standard Melee, Hundreds of meters with his gun, tank, and singing.

Intelligence: Above Average (Is the leader of the Tankmen for years during a post-apocalyptic world. Is stated to be cunning and a fearless leader. Has knowledge on weapons. Comparable to other Tankmen who trained Private Skiddles to be an expert sniper)


Powers and Abilities


Standard Equipment

Gun, Parachute, Tank, Armor, Microphone


Other

Standard Tactics: John will automatically pull out his gun and start firing. If in his tank, he'd fire away with that. He sings in Friday Night Funkin'.

Weaknesses: None Notable.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Tankman