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Merida (Brave)

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Background

Princess Merida is the protagonist of Disney•Pixar's 2012 animated feature film, Brave. She is a Scottish princess from the kingdom of DunBroch, the daughter of Queen Elinor and King Fergus, and the older sister of Harris, Hubert, and Hamish. Headstrong and intrepid, Merida challenged her kingdom's longstanding traditions to live a life of independence.

This dropdown contains the synopsis of Merida's story. Read at your own risk as you may be spoiled otherwise!
Merida is first seen as a child playing hide-and-seek with her mother Queen Elinor on her sixth birthday. Then she sees her father's bow on the table and asks him if she can shoot an arrow with it. Fergus, her father, presents her with her own bow as a birthday present. She accidentally shoots her 6th arrow into the forest and goes to retrieve it, but is distracted by a trail of will o' the wisps that appear before her. The Wisps lead her out of the forest and back to her parents. Elinor tells her that the wisps lead someone to their fate, but Fergus does not believe it. Suddenly, Mor'du attacks, and Elinor and Merida flee while Fergus stays behind to fight the demonic bear. Years later, Merida is a teenager that Queen Elinor is trying to make her into a proper princess of royalty despite Merida's objection. One day when there are no lessons, she goes riding on her horse Angus. She shoots arrows at targets she sets up in the forest and just explores. She even climbs the Crone's Tooth and drinks from the Fire Falls in joy. Merida returns home to join her family for dinner. As she enters, Merida listens to Fergus telling her triplet brothers the story of his battle with Mor'du until she interrupts and tells them that their father lost his left leg in the battle, and Mor'du is waiting his chance of revenge. Moments later, Elinor tells Merida that the three Lords are coming to present their suitors to compete for her hand in marriage. Not wanting any of this, Merida angrily storms out of the Great Hall to her bedroom. As she is taken out her anger and frustration on her bedposts by striking with her sword, Elinor enters telling her the story of a beloved king who had divided his kingdom for each of his four sons to rule, but the eldest wanted to rule the entire land and so brought chaos and war, and his desire to follow his own path led to the downfall of the kingdom. Merida still refuses to listen, but Elinor is adamant and tells Merida to go through with it even if she doesn't want it for the good of the kingdom. Moments later, Merida is seen in Angus' stall talking to Angus of what she would say to her mother about her wishes if she would listen. Merida is determined she will not marry whoever wins the games. Days later, the Lords arrive in DunBroch. Elinor prepares Merida in a tight formal dress, and they all gather in the Great Hall for the presentation of the suitors. Each of the Lords presents his son. Merida is not pleased with any of them. A brawl breaks out, at which Elinor is disgusted and Merida is displeased. Elinor proclaims that only the firstborn of the great leaders may compete in the games which give Merida an idea of how to get out of the marriage: she declares that she chooses archery for the Highland Games. When the competition begins, Merida sneaks her bow and arrows behind her throne. As the suitors shoot at the targets, she chats with Fergus about each of them until Wee Dingwall wins by accident, striking a bulls-eye. She sneaks off and appears on the field, declaring she will shoot for her own hand. Ignoring Elinor's protests, she strikes the bulls-eye of the first two suitors' targets. When she shoots an arrow through the full length of Wee Dingwall's arrow and through the target, she smiles... until she sees her furious mother. Elinor drags and throws Merida into the tapestry room as they have a heated argument with each other about Merida's actions, with Elinor calling her a child and Merida calling her a beast for trying to ruin her life. Merida then ultimately snaps and slices the family tapestry between the pictures of herself, declaring she would rather die than be like her mother. Elinor in a fit of rage throws Merida's bow into the fire out of anger. Merida tearfully runs away from the castle as Elinor quickly fishes the bow from the fire, feeling horribly guilty, and she too breaks down. Merida is weeping as she rides Angus heedlessly through the forest until they come across the Ring of Stones and a trail of will o' the wisps leading them to a woodcarver's cottage. Noticing a broom that sweeps by itself and a talking crow, Merida discovers that this old woodcarver is actually a witch, and asks for a spell. The witch tells her to get out, threatening her with floating knives, until Merida offers to buy all her carvings with her silver pendant in exchange for a spell that will change her fate. The witch begrudgingly gives in and conjures up a cursed cake, which she says that she did for a prince who had wanted the strength of ten men and got what he wanted. Merida takes the cake and heads back to DunBroch. She sneaks back into the kitchen to make the cake presentable, as Elinor enters the room, relieved to find her daughter home. Merida gives her the cake on a false peace offering and Elinor eats a piece, then suddenly starts feeling sick. She escorts Elinor to her chambers and puts her in bed, where Elinor rustles and moves around in uncomfortably until she emerges, now a black bear. Merida is horrified at the spell's effect and with her brothers' help gets Elinor out of the castle. They journey back to the Witch's cottage, but they find her gone. Then they find the witch's cauldron with a ghostly image of the Witch in the potion-controlled automated voice message telling Merida that she has until the second sunrise to break the spell or her mother will remain a bear forever. The Witch tells Merida the way to do it was to remember the riddle "Fate be changed, look inside, mend the bond torn by pride." Baffled, Merida accidentally sabotages the cottage, so Merida and Elinor take shelter in the remains of the cottage for the night. Merida has a dream about a memory of her as a child with Elinor as they are both are singing "Noble Maiden Fair (A Mhaighdean Bhan Uasal)" together. The next morning, Elinor brings some berries and water for breakfast. Merida explains that the berries are poisonous nightshade berries and the water has worms in it. They go to a creek, where Merida teaches her mother to catch fish, and they both start bonding. Then Elinor heads into the forest and Merida follows her but is mentally a bear. She nearly attacks Merida until she regains her composure. Merida is confused until they see a trail of will o' the wisps and follow them to the ruins of a castle. She falls through the floor into a throne room and realizes it was the kingdom from the story Elinor was telling her about. Merida sees a stone with three figures and a split stone with the fourth figure and realizes that the curse has happened before, when the prince sought to change his fate, resulting in his kingdom's downfall and his transformation to Mor'du. Then she sees Mor'du, and he attacks her until she barely escapes with Elinor's help, and they flee back to the Ring of Stones. Merida realizes that Elinor will become like Mor'du forever and lose her human sentience, and fixates on repairing the tapestry she sundered as the way to "mend the bond torn by pride" in hopes it will break the transformation spell. That night they sneak back into the castle. Peeking into the Great Hall, they see Fergus and the lords behind barricades, hurling weapons at each other, on the brink of war. That is when Merida realizes that the kingdom will be torn apart if she does not set it right, and she tries to tell Elinor to stop them. But Elinor, in bear form, cannot do any such thing, and it is up to Merida to stop this madness. Elinor, fearful of being seen and attacked, freezes into a stationary position while Merida walks into the room and tells them she was in conference with Elinor. The Lords demand to see the queen until Merida silences them all. She tells them of the story of the selfish prince who brought chaos to the land and reminds them that legends are lessons, and they ring with truths. The clans had been enemies until they were threatened by the Northern Invaders and joined forces to defend their lands. When they won the war, the clans made Fergus their king for bringing them together and made an alliance. Merida then admits that what she had done was selfish and must amend her mistake. She tells them that she and the sons should all be free to follow their hearts and find their own loves. The Lords' sons agree with this and confess to their fathers that they did not want to fight over a girl who does not want any of it. So they all agree, but Merida notices a guard staring at Elinor's frozen pose and distracts everyone by telling them to got to the cellar to celebrate. When everyone is gone, Elinor is proud of her, and they both head to the tapestry room. As Merida is looking for thread and needles to mend the tapestry, Elinor turns wild again and attacks Merida. When Fergus enters the room she attacks him and cuts Merida's arm. When Elinor snaps out of it, Merida tries to calm her, but her mother flees in horror as Merida tries to tell Fergus that the bear is Elinor, but Fergus refuses to listen. He locks her in the tapestry room for protection and gives the key to the servant Maudie while he and the Lords go after Elinor. Merida starts crying again and calls out until her brothers show up… but they, too, have been turned into bears for eating of the cursed cake. She tells them to get the key. They release Merida, and all four ride on Angus while Merida frantically sews up the tapestry. They follow a trail of will o' the wisps to where Elinor was captured. Merida fights Fergus to keep him from killing Elinor until he is convinced when the three bear cubs help stop him, and he realizes they are his sons. Suddenly Mor'du appears and attacks the soldiers and Fergus. Then he attempts to eat Merida until Elinor breaks free from the ropes. She saves Merida just in time and starts fighting Mor'du. After slamming Elinor into one of the stones, he turns to kill Merida, who is holding up a spear against him, until Elinor pulls him back and smashes him against a cracked menhir, which then crushes him to death. A wisp of something rising from his body reveals the image of the prince, who nods to them as if in acknowledgment and gratitude and then turns into a will o the' wisp himself. As the sun starts to come up, Merida realizes it is the second sunrise; she grabs the tapestry and throws it around Elinor, but realizes that nothing is happening, much to her shock and sadness. Thinking she has failed, she tearfully hugs her mother. Merida sincerely apologizes for everything, admitting it is her fault and says that she loves her, thereby mending the actual "bond torn by pride"—the bond between them as mother and daughter—moments before the rays of the second sunrise touch them. She feels a human hand stroke her hair, and realizes the spell has been broken and Elinor is human again. Fergus comes and hugs his wife and daughter and kisses Elinor. Elinor reminds her husband that she is naked under the tapestry and Fergus tells the lords not to look as the triplets, also human once again, come running naked and hugging their parents and elder sister. Later, Merida and Elinor are sewing a new tapestry together of Merida and Elinor as a bear until they are called to the docks to say goodbye to the Lords. Then they both ride on their horses and journey around Scotland, their mother-daughter relationship and bond even stronger and closer now.

Powers and Stats

Tier: 10-A

Name: Merida

Origin: Brave

Gender: Female

Age: 16 years old

Classification: Human, Princess of DunBroch

Attack Potency: Athlete level (Merida has shown athleticism, she is also sword trained and she can split an arrow in half with her own)

Dimensionality: 3-D

Travel Speed: Athletic Human

Combat Speed: Superhuman (battle people with comparable reaction speed)

Reaction Speed: Superhuman (Could react to an attack from Mor'du who is a bear)

Lifting Strength: Above Average (threw a man over her shoulders with mere difficulty)

Striking Strength: Athlete Class

Durability: Athlete level

Stamina:  Above Average

Range: Standard melee range physically, Extended melee range with a sword, Hundreds of meters with her bow

Powers and Abilities: Weapon Mastery (Merida can hit multiple bullseyes while on her horse and she is also sword trained), Immortality (type 7, if Merida was to die, she would turn into a will o' wisps), Transmutation (Via the spell cake, it turned her mother into a bear)

Standard Equipment: Her bow and arrows

  • Optional Equipment: Sword and Spell cake

Intelligence: Above Average (Merida is skilled with bows and swords and although she is not interested she is shown to have lessons with her mother about the history of their kingdom and should have done so from a young age)

Standard Tactics: Merida stays away and attacks with her bow.

Weaknesses: Is young and can make rash decision when emotional.

Note: while Merida never died herself, it would make sense that same thing would happen to her if she died.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: