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User:Tealboi01/Sandbox

From The Codex
The popular will win, it's such a tragedy. Then I won't lose to anyone. I will become the strongest monster ever and change this scenario.
~ Garou
The hunt is on...
~ Half-Monster Garou
Justice, and evil are decided by others. That's how the world is. To oppose the unfair power known as justice, I have to obtain the unfair power known as evil.
~ Awakened Garou

Background

Garou (ガロウ, Garō; Viz: Garo) is a villain, a martial arts prodigy, the self-proclaimed "Hero Hunter," and a major adversary of the Hero Association and Monster Association. He is a former disciple of Bang but was expelled from his dojo for going on a rampage. Because of his fascination with monsters, he is commonly called the "Human Monster." Sitch of the Hero Association views him as a grave threat to the organization despite being only a human.

Powers and Stats

Tier: At least 7-B | At least 7-B up to at least 6-B via Reactive Evolution | At least 5-B

Name: Garou

Origin: One Punch Man

Gender: Male

Age: 18

Classification: Mutated Human, Monster

Attack Potency: At least City level (Comparable to Suiryu, who split the clouds with this amount of energy. Could defeat S-Class heroes such as Tanktop Master, could fight on par with Metal Bat and could make him bleed, and is superior to Genos even while weakened and stated he could beat him if he was in peak condition. Genos at this point has feats of this level) | At least City level (Stronger than before and is now a Dragon level threat, making him superior to the likes of Bug God, who defeated him in his human form) up to at least Country level via Reactive Evolution (Superior to Golden Sperm, who was compared in power to Orochi, who upscales from Gouketsu, who could disperse clouds with this amount of energy) | At least Planet level (Could fight on par with and land hits on a casual Saitama, who casually threatened to destroy the Earth if he wanted to and was stated to be capable of destroying the planet. Was said to be relative to Lord Boros, even having the advantage in hand to hand combat. Not only was Boros capable of destroying the planet, but it was confirmed that Saitama and Garou's fight would've caused more destruction than Saitama's fight with Boros)

Dimensionality: 3-D

Travel Speed: At least Massively Hypersonic+ | At least Massively Hypersonic+ | At least FTL (Faster than Flashy Flash, who's faster than light)

Combat Speed: At least Massively Hypersonic+ | At least Massively Hypersonic+ | At least FTL (Out-sped Flashy Flash in combat and could keep up with and dodge attacks from a casual Saitama, even blitzing his sight of vision)

Reaction Speed: At least Massively Hypersonic+ | At least Massively Hypersonic+ | At least FTL

Lifting Strength: At least Class M (Comparable to Suiryu, who can casually lift half a stadium with his leg) | At least Class M, likely far higher (Stronger than before) | At least Class G (Comparable to Saitama, who can throw the monster association base, which is about as large as Z-City)

Striking Strength:

Durability:

Stamina:

Range: Standard Melee Range, Tens of Meters with shockwaves | Extended Melee Range, Tens of Meters with shockwaves and Whirlwind Iron Cutting Fist | Same as before

Powers and Abilities:

Standard Equipment: None Notable

Intelligence: Extraordinary Genius in combat, Gifted otherwise (Garou has great knowledge in hand-to-hand combat and can analyze and memorize an opponent's fighting style and movements in only a few moments. He was also able to accurately predict the plans of both the Monster and Hero Associations by himself. Through observation, he learns of countermeasures for other people's fighting styles. Sometimes switches between fighting styles to keep his movement unpredictable or for his amusement. His mastery of martial arts enables him to attack his opponents as if "(They) were being cornered by dozens of martial artists at once" as described by Superalloy Darkshine, despite the two being roughly on the same level at the time of their fight and Darkshine being a reputable hand to hand combatant)

Standard Tactics:

Weaknesses: Garou often withholds from using the Water Stream Rock Smashing Fist martial art until he needs to, as it reminds him of Bang. Prone to intentionally prolonging fights to become stronger, typically letting enemies get serious. Tends to underestimate opponents once they are “defeated.” | None Notable | His adaptability can be overwhelmed with sufficient power if the gap is too high (Couldn’t keep up with a serious Saitama in the end). Adaptation can make him trade speed for more strength, turning him into a mindless monster.

Notable Attacks/Techniques:

Key: Human | Half-Monster | Awakened

Explanations

Gallery

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Tealboi01/Sandbox