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Flash Man

From The Codex
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Even the clever Rockman can't stand up to my Time Stopper. Sorry, but it ends here, Rockman!
~ Flash Man

Background

Flash Man (フラッシュマン Furasshuman) is one of the 8 Robot Masters built by Dr. Wily and is fought by Mega Man in Mega Man 2. His special weapon is able to stop time itself for short periods of time. However, his normal bullet attacks aren't that strong. Flash Man also uses his power for mischief outside of combat. He is also considered a Masterpiece by Dr. Wily since he can fully stop time while Dr. Light's Time Man can only slow down time.

Powers and Stats

Tier: High 5-B

Name: Flash Man, DWN-014

Origin: Mega Man

Sex: Male

Age: Unknown

Classification: Robot Master

Attack Potency: Large Planet level (Can harm Mega Man)

Dimensionality: 3-D

Travel Speed: FTL (Can move this fast compared to Mega Man)

Combat Speed: FTL (Can keep up with Mega Man)

Reaction Speed: FTL (Can keep up with Mega Man)

Lifting Strength: Class G (Several Robot Masters are made on par with or even stronger than Mega Man's lifting strength such as Guts Man)

Striking Strength: Large Planet Class

Durability: Large Planet level (Can take hits from Mega Man)

Stamina: Essentially limitless due to being a robot

Range: Standard Melee to Hundreds of Meters

Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance, Inorganic Physiology (Type 2. Flash Man is a robot), Energy Projection (Shown here), Time Stop (With Time Stopper), Regeneration (Mid. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Resistance to Mind Manipulation and Soul Manipulation (As a robot, Flash Man does not have a soul or mind, and functions on AI programming), Time Stop (All Robots Masters in Mega Man 2 have built in devices making them immune to time stop, however Quick Man's has an error and hurts him instead)

Standard Equipment: None Notable

Intelligence: Gifted (Can keep up with Mega Man in combat)

Standard Tactics: Flash Man chases his opponent to ram into them, and can stop time to shoot energy projections while the opponent cannot move

Weaknesses: Metal Blade, Ice Slasher

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Flash Man