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Radiomaru Verse

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Revision as of 08:00, 18 December 2021 by Say Abracadavre Now (talk | contribs)

Many of the in-depth details used are from Scott Pilgrim Wiki.

Background

Radiomaru Verse is the collection of Bryan Lee O'Malley's works that all are apart of Radiomaru.

Lost at Sea

Lost at Sea was Bryan Lee O'Malley's first original graphic novel, released by Oni Press in 2003. Lost at Sea is a coming-of-age story about a shy 18-year-old girl named Raleigh, who believes her soul was stolen by a cat, and the road trip she takes across the United States with three teens, Stephanie, Dave, and Ian, from her school that she barely knows after they accidentally call her.

Scott Pilgrim vs the World

Scott Pilgrim is a series of graphic novels by Canadian author and artist Bryan Lee O'Malley. The series is about Scott Pilgrim, a slacker and part-time musician who lives in Toronto, Ontario and plays bass guitar in a band. He falls in love with American delivery girl Ramona Flowers, but must defeat her seven evil exes[1] in order to date her.

The series consists of six digest size black-and-white volumes, released between August 2004 and July 2010, by Portland-based independent comic book publisher Oni Press. It was later republished by Fourth Estate, an imprint of HarperCollins. Full-color hardback volumes, colored by Nathan Fairbairn, were released from August 2012 to April 2014.

A film Reactive Adaptation of the series titled Scott Pilgrim vs. the World starring actor Michael Cera in the title role was released in August 2010. A video game Reactive Adaptation developed by Ubisoft for PlayStation Network and Xbox Live Arcade was released the same month.

Graphic Novel

Movie

Scott Pilgrim vs. the World is a film based on the Scott Pilgrim graphic novels, directed by Edgar Wright. The title is shared by the 2nd book in the series: Scott Pilgrim vs. The World. According to the draft script, the movie was originally going to be called Scott Pilgrim's Little Life. (not Precious Little Life). The plot of the film includes Scott Pilgrim battling the exes of Ramona Flowers in order to win her love.

The film was released in theaters in North America on August 13, 2010, and was released on DVD and Blu-ray on November 9, 2010. The DVD included deleted scenes, bloopers, and commentary from the cast and crew.

Video Game

Scott Pilgrim vs. the World: The Game is a side-scrolling beat 'em up game based on the Scott Pilgrim series of graphic novels by Bryan Lee O'Malley, coinciding with the Scott Pilgrim vs. the World movie. It was published by Ubisoft and developed by Ubisoft Montreal with Ubisoft Chengdu. It was released on the PlayStation Network in August 10, 2010, and was then released on Xbox Live Arcade in August 25, 2010. The Knives Chau Add-On Pack, adding Knives as a playable character, two game modes (Dodgeball and Battle Royale), and a patch that added the option to drop in or drop out of gameplay was released on the PlayStation Network on November 9, 2010, the same day as the movie. A second DLC pack, which implements online multiplayer and adds Wallace Wells as a playable character, was released on the PlayStation Network on March 12, 2013, and on Xbox Live Arcade on March 13, 2013. On December 30, 2014, Scott Pilgrim vs. the World: The Game was delisted from the Xbox Live Arcade and PlayStation Network. The reason for this is unknown. Until late-2016, the game and its DLC could still be acquired by purchasing download codes from Best Buy's website, exclusively for the PS3 version.

Seconds

Seconds is a graphic novel by Bryan Lee O'Malley. Published on July 15, 2014, by Ballantine Books, the novel tells the story of Katie Clay, head chef at a prospering restaurant named Seconds, who obtains the ability to fix her past mistakes by writing them down in a notebook, eating a mushroom, and falling asleep. Abusing the power to make her life perfect, Katie ends up creating more problems for herself. Katie is the founding owner of a popular restaurant named Seconds. Katie inhabits a room in Seconds and is woken up one night by a mysterious, white-haired girl named Lis, who gives Katie a notepad, a single mushroom, and instructions for her to follow to cast a "do-over" spell in order to fix her past mistakes. Katie finds more mushrooms under the floorboard in the restaurant and uses them to fix problems arising with the construction of a brand new restaurant, her relationship with her ex-boyfriend, and to prevent the injury of a waitress named Hazel. Despite Lis' rule of one mushroom per person, Katie ignores Lis' concerns and seeks to use the mushrooms to make her life perfect, but unintentionally creates more problems as a result and disrupts the balance of time and space.

Snotgirl

Snotgirl is a comic series published by Image Comics written by Bryan Lee O'Malley and illustrated by Leslie Hung which started in July, 2016 and is still on-going. It is notable for being O'Malley's first written work not also drawn by himself, as well as being his first bi-monthly series. Snotgirl follows fashion blogger Lottie Person, who is polished in public but a mess behind the scenes. Pining for her ex, and plagued by allergies, Lottie tries to cope with a disconcerting turn of events when a new friendship goes awry.

Power of the Verse

The verse varies heavily from story to story. A majority of the cast sits at around Average Human level physical stats. This changes for Scott Pilgrim vs the World, whose characters start off with casual Multi-City Block level feats, and eventually reach Continental after volume three. Their speed is also very impressive starting at Superhuman, and eventually hitting Relativistic to FTL, depending on the continuity. The characters really shine in abilities however, with all of the characters having access to Subspace, which grants a variety of abilities.

Terms

  • Subspace: Subspace is a highway of reality-bending proportions that plays a crucial role in transporting characters to various locations with haste. Subspace in and out ports appear to be marked throughout the Scott Pilgrim universe with a star. The quote-unquote 'subspace highways' are the quick form of transport that Ramona uses to deliver Scott his package, and the highways just so happen to run through Scott's head on several occasions, which causes him to dream of Ramona. From a scientific standpoint, Subspace is a kind of theoretical alternate reality that sits below and inside our own with a wide variety of uses. There appears to be a wide variety of subspaces, of which, three are most commonly shown throughout the series. Subspace can be found in a variety of places, be it behind a door, in a person's head, or in a purse. Regular space extends like an elastic sheet throughout the universe (gravity bends elastic space in the presence of mass). Subspace can be thought of as a pocket sewn into regular space with a small opening or openings for entry. These areas of space within space have a variable capacity allowing large things to dwell within a small bag (the subspace suitcase) or stretching between different openings or fast travel (Subspace Highways).
    • Transport Subspace: This is the Subspace we are most familiar with, one which transports a person between 2 points with a reduction in travel. For example, the entrance and exit between two Subspace doors in our world may be 10 kilometers, but once entering subspace, the entrance and exit may only be 10 feet apart. In Book 1, when Ramona first tries to explain subspace, Scott asks her if she is referring to the subspace of Super Mario Bros. 2. Despite telling him it isn't, the two show clear similarities. In Super Mario Bros. 2 the player can throw potions that create doors to an alternate space that occasionally could be used for warp purposes. Scientifically, this type of subspace would be pulled out relative to regular space being less dense in terms of space/time. How one navigates within Transport Subspace is not entirely explained, though references to Subspace Highways suggest a network of travel paths connecting the various portals to each other. When someone uses Subspace to go through one Subspace door to a regular one, two identical doors are manifested, with Subspace separating them apart from each other. We see this being observed in the fourth book of page 164 when Scott is running away from Mr. Chau; Instead of arriving through the first door, he comes through the "void" of Subspace. This gives a partial explanation as to how exactly Ramona accesses Scott's house through Subspace in the first book
    • Mind Subspace: A less familiar form of Subspace in the Scott Pilgrim series is Mind Subspace: the subspace that exists within the subconsciousness of a living person. This type of Subspace often manifests itself in the form of a person's dream or a fantasy - such as Scott's Dream Desert. The person dreaming or fantasizing will usually (and sometimes unknowingly) "project" themselves into his or her own Mind Subspace without actually leaving the real world. However, it is also possible for someone to physically enter their own Mind Subspace, as demonstrated by Ramona in Volume 6. At least some people's Mind Subspaces - most notably Scott and Ramona's - can be accessed by others via Transport Subspace. For example, in the case of Scott, Ramona makes frequent use of a convenient Subspace Highway running through Scott's head - or more accurately his Mind Subspace. Travelers who enter the real world via a person's mind will physically appear next to him or her. This is seen in Volume 4 when Scott lands in front of Ramona after accidentally intruding upon her head and consequently being thrown out. Another instance of this is shown in Volume 6 when Ramona bursts out of Scott's T-shirt to confront Gideon.
    • Storage Subspace: This is the kind of Subspace that is best illustrated by Ramona's Subspace Suitcase. While the dimensions are small, like the size of a purse, the internal structure of the bag is quite large, like say, the size of a football field. It would scientifically require space/time to be compressed, and kept under pressure. This kind of Subspace does have its own flaw, however, as illustrated in Book 6, as if the external structure of the Subspace is ruptured, the internal contents will spill back into our world in a kind of "junk geyser."
    • Rules:The Rules of Subspace are as follows:
      • First, the only way out of Subspace is through a door that leads to our reality. "Door" is a loose term since this can include Ramona's Subspace Suitcase which acts as a door at times. It should be noted that to enter subspace a door is not always required, as demonstrated by the effects of The Glow.
      • Second, Perception is Law. People, items, and Mind Subspace itself are based on the nature of the person's mind, therefore, however, a person imagines Subspace is how it will appear. A good example is Scott's Dream Desert: this location is repeatedly used as a metaphor for Scott's loneliness but also is his projected image of Subspace at that time which Ramona is able to pass through. This also applies to people within Subspace, however a person projects themselves is how they will appear, thus explaining Gideon growing into his monstrous form, Ramona wearing negligee that returns to the form of her regular clothes when she leaves Subspace, and Scott surviving being cut in half by Gideon while inside Ramona's mind.
      • Third, The "God" Rule. While Mind Subspace allows for others' own projected images of themselves to take on other forms, the individual whom the Subspace resides in retains all power and control within said mind. This is how Ramona is able to expel Gideon despite he being a master of Subspace and able to manipulate it inside anyone's mind.
      • Fourth, Subspace is Constant. Subspace at no time or interval vanishes from or ceases to be wherever it exists. This includes within minds of people that that Subspace is contained while they are conscious. While conscious, Subspace will continue to allow travelers to pass through undetected as Ramona and Gideon have both demonstrated with Scott's head.
  • The Glow: The Glow is a weaponized form of emotions created by Gideon Graves that uses Subspace to trap someone inside their own mind with their personal demons. It is first seen on Ramona Flowers at the end of Scott Pilgrim's Precious Little Life and continues to appear throughout the series. Its nature remained a mystery until Scott Pilgrim's Finest Hour, where Gideon explains its purpose to Scott and Ramona. When active, the Glow will cause the heads of those affected to literally glow, hence its name. Described as a powerful weapon of "emotional warfare", the Glow manipulates the Subspace inside the minds of those it infects, causing them to become overwhelmed by their personal issues. The Glow suppresses positive emotions such as friendship and love, and simultaneously enhances negative feelings like suspicion, jealousy, and self-loathing. As such, the Glow can be used to poison or destroy relationships. It also makes a person more susceptible to Gideon's manipulations. Gideon demonstrates this when he uses the Glow to make Scott and Ramona argue during the final battle. It appears that the Glow can lie "dormant" inside the mind of an infected person after the effects of their initial exposure wear off, as evidenced by Ramona's (and later Scott's) frequent episodes of spontaneously sporting the Glow throughout the series. The Glow is triggered by intense emotional moments, like in Volume 5 when Ramona is faced with the prospect of Scott having cheated on her with Knives, and is also experienced by Scott in Volume 6 after Kim points out the mistakes he made while they were dating in high school (namely beating up Simon Lee and leaving for Toronto without telling her). The effects of the Glow will eventually wear off, but the only way to get rid of it permanently is for the inflicted to actually come to terms with his or her personal issues. While Gideon is able to spread the Glow via touch, he can also fire it at people in a projectile form as demonstrated when he sprays the crowd at Chaos Theatre with it in the final book. Gideon, himself, is immune to the Glow since he has already been trapped inside his own head since childhood and (in his opinion) has no personal issues to deal with. One unintended side effect of the Glow is that it can be utilized by certain afflicted people to access Subspace whenever and wherever they wish. Ramona found a way to use the Glow to escape conflicts and intense moments, such as when she first left Gideon, and also when she leaves Scott at the end of book 5.
  • Mushrooms: The Mushrooms are a magical substance with the ability to allow those who eat it to "travel probability space" to "change destiny", which is used, and possibly made, by the house spirit of Seconds, Lis. Making their debut in the Seconds book, Katie Clay uses one after Lis meets her in a dream and grants her a single mushroom to "undo" a mistake. Despite this, Katie abuses their powers after she finds a stash of mushrooms beneath the floors of seconds and changes the past against Lis' word. At first, no consequences seem to follow her with the first few revisions until she accidentally "invites" another house spirit from Lucknow Street. This causes the two house spirits to fight for control over the mushrooms, with the Lucknow spirit ultimately winning and ceasing control over the mushrooms. The various revisions and changes to Seconds in an attempt to make it "perfect" begins to merge past events and erase the universe. The Lucknow spirit reveals the true power of the mushrooms to be something akin to dimensional travel across countless variations of Seconds where another Katie has "left it to rot". It's only after Katie makes amends with the Lucknow spirit and tells her to move on do the two give up the control over Seconds, leaving the last mushroom for Lis to undo the wrong doings of Katie and bring them back to their original Seconds.

Explanations

Calculations

Verse Scaling

Graphic Novel

Volumes 1-2

People should scale to Matthew Patel's feat of casually busting through warehouse roofs, and anyone who can harm Scott should have their AP scale to his durability as he tanked being thrown into Casa Loma, along with Scott's feat of punching someone around the world which would get these results. In terms of speed they should scale to Scott's 64 hit combo.

Volumes 3 and on

Anyone that can harm exes after Todd Ingram should scale to his feat of punching a giant hole in the moon that subsequently caused tons of explosions and tidal waves back on earth, and his speed feat of moving to the moon at these speeds.

Movie

Like the Graphic Novel continuity, people pre-Todd fight should scale to Matthew Patel's feat of casually busting through warehouse roofs, along with Scott punching one across the world. Post-Todd fight characters should scale to the same feats as the graphic novel.

Knowledgeable Members

Characters

Lost at Sea

Scott Pilgrim

Graphic Novel Continuity

Movie Continuity

Video Game Continuity

Composite Profiles

Seconds

Snotgirl

Worst World

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