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Quick Man

From The Codex
Revision as of 13:36, 20 December 2021 by AlloyAmi (talk | contribs)

Background

Quick Man (クイックマン Kuikkuman) is a Robot Master from Mega Man 2. He was created by Dr. Wily using Elec Man's design as a base. His body is made of lightweight materials, allowing him to move at very high speeds, but this can easily cause him to be blown away by weapons like Air Man's Air Shooter. In addition to this, a flaw from within his device also makes him vulnerable to Flash Man's Time Stopper which can easily stop him in his tracks and slowly drain his health. Although his top speed is unknown, Quick Man is one of the fastest Robot Masters in the Mega Man series. His Special Weapon is the Quick Boomerang, they are small razor-edged boomerangs that he can rapidly fire from the launcher on his right arm.

Statistics

Tier: High 5-B

Name: Quick Man, DWN-012

Origin: Mega Man

Sex: Male

Age: Unknown

Classification: Robot Master

Dimensionality: 3-D

Attack Potency: Large Planet level (Can harm Mega Man)

Durability: Large Planet level (Can take hits from Mega Man)

Striking Strength: Large Planet Class

Lifting Strength: Class G (Several Robot Masters are made on par with or even stronger than Mega Man's lifting strength such as Guts Man)

Travel Speed: MFTL (Can move this fast compared to Mega Man. Is considered one of the fastest Robot Masters)

Combat Speed: MFTL (Can keep up with Mega Man)

Reaction Speed: MFTL (Can keep up with Mega Man)

Stamina: Essentially Limitless due to being a robot

Range: Standard Melee to Hundreds of Meters

Intelligence: Gifted (Can keep up with Mega Man in combat)

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Vehicular Mastery, Self-Sustenance, Inorganic Physiology (Type 2. Quick Man is a robot), Afterimage Creation (Shown here), Weapon Creation (Is able to create an endless amount of Quick Boomerangs), Regeneration (Mid. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Homing Attack (with Quick Boomerang), Transmutation (Smaller characters are turned into mines that can explode), Power-Nullification (Blocker prevents an opponent from using Special Attacks. Count Up destroys any items an opponent has and forces them to destroy 10 things before they can get new items), Explosion Manipulation (With Remote Controlled Bombs), Statistics Amplification and Invulnerability (Threefold Chance greatly amplifies the affects of items. Power Nitro greatly increases your power and speed as you can casually ram through opponents like the Super-Star in Mario Kart as well as making you invulnerable to attacks), Electricity Manipulation, Statistics Reduction, and Invulnerability Negation (Lightning bolt hits all opponents no matter where they are on a race-track it slows their speed and negates the affects of Power Nitro), Resistance to Mind Manipulation and Soul Manipulation (As a robot, Quick Man does not have a soul or mind, and functions on AI programming)

Standard Equipment: Quick Boomerangs

Optional Equipment: His car and items from Mega Man Battle and Chase

Standard Tactics: Quick Man quickly jumps around while using Quick Boomerangs. He can also ram into opponents.

Weaknesses: Time Stopper, Crash Bomber

Battle Records

Discussions (Link For Mobile Users):

Discussion threads involving Quick Man