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User:Cerberusleuth/Dirk
From The Codex
CogDis Items and Equipment
Alinivar
- Mr. Guitar: +20 Strength, 90% Accuracy
“ | It's got a bow on top, of course. | „ |
- Loony Tune: +31 Strength, 90% Accuracy. 20% chance of making targets feel strange.
“ | A guitar with a pattern that makes your mind hurt. | „ |
- Air Guitar: +41 Strength, +2 Speed, 90% Accuracy
“ | Don't set it down, or you'll never find it again. | „ |
- Fishbone Guitar: +45 Strength, +10 Defense, -1 Speed, 90% Accuracy
“ | Made of real fish bones, but it's not a bass. | „ |
- Shreddin' Six String: +52 Strength, +5 IQ, 90% Accuracy
“ | Made of metal, made for metal. Meedly meedly moww. | „ |
- Magicant Guitar: +65 Strength, +8 IQ, +1 Speed, 90% Accuracy. 35% chance of making targets feel strange.
“ | Visibly almost identical to the Mr. Guitar... | „ |
- Slab Slammer Axe: +60 Strength, +30 Defense, 90% Accuracy.
“ | Guitar of hard rock. Col. Saturn dislikes this. | „ |
- Star Lullaby: +85 Strength, +50 IQ, +30 Speed, 95% Accuracy. 35% chance of Diamondizing the target.
“ | An airy guitar perfect for playing a soft melody. | „ |
- Space Jam: +90 Strength, +15 Defense, +20 IQ, +10 Speed, 90% Accuracy. 35% chance of Diamondizing the target.
“ | Jam with the power of the stars. Can Diamondize. | „ |
- Lightning Tosser: +35 Strength, -5 Speed. Does both Physical and Electric damage.
“ | Anyone can carry this heavy weapon. Causes crying. | „ |
- Borange Ray: +95 Strength. Can inflict Insane. Does Inexplicable element damage. Always hits twice, the user always attacks first at the start of the battle, hits all enemies, and ignores enemy evasion.
“ | Powered by markers and sweet tea. | „ |
Colonel Saturn
There are two types of guns Colonel Saturn can equip. One type, a "2x" gun, are guns that Colonel Saturn can dual-weild, and thus allowing him to attack twice in a row. The other type is a shotgun, which takes up both weapon slots, meaning he cannot dual weild with it. However, it will hit all enemies.
- Rusty Revolver (2x): Colonel Saturn's initial weapon. +3 Strength
“ | Apparently a war trophy. Not very useful. 2x | „ |
- Mushroom Revolver (2x): +4 Strength. Attacks can poison, nauseate, or make targets cough.
“ | Nasty shrooms come out the end... 2x | „ |
- Dusty Revolver (2x): +5 Strength. Attacks can make targets cough.
“ | Causes coughing fits to targets. 2x | „ |
- Cowboy Peashooter (2x): +9 Strength
“ | A better one-handed gun. Yeeeeehaw! 2x | „ |
- Needler (2x): +11 Strength. Has an electric element
“ | Electric alien weapon. For UFOs or Mr. Saturn. 2x | „ |
- Seedy Popper (2x): +2 Strength. Makes it where Colonel Saturn always goes first
“ | Weak, but lets the holder always move first. 2x | „ |
- Secret Ray Gun (2x): +6 Strength. Enemies can't dodge, and can beam the target
“ | Looks like a normal handgun, but shoots beams. 2x | „ |
- Icicle Gun (2x): +14 Strength. Can freeze the target.
“ | Icicles leave no evidence at the murder scene. 2x | „ |
- Mobster Semi-Auto (2x): +6 Strength. Each gun fires twice, allowing Colonel Saturn to attack up to 4 times.
“ | It'll make you an offer you can't refuse. 2x | „ |
- Duskblaster (2x): +50 Strength. Uses a typless attack.
“ | Dark-based gun with double typeless attack. 2x | „ |
- Hand Cannon (2x): +55 Strength. Can make targets cough.
“ | Shamblers like this, but Mooks don't. 2x | „ |
- Flashblaster (2x): +55 Strength, +10 defense and speed. Will hit all enemies, and can inflict numb or sleep
“ | Light-based gun with a huge Flash effect. 2x | „ |
- Obligatory Shotgun: +10 Strength
“ | Well, it's a shotgun... Pump action and all that | „ |
- Shinestone Shotgun: Made by combining Shinestone and Scrap Metal. +18 Strength
“ | Shinestone plated, double barreled. Beastly! | „ |
- Mayhem Shotgun: +42 Strength, -3 defense, +10 agility, +35% critical strike chance. Hits twice, can't be dodged, and can inflict KO, Numb, Beamed, and Strange.
“ | It's double-barreled and causes a lot of havoc | „ |
- Shroomshot Rifle: 2 handed weapon that won't hit all targets, but it hits twice, can't be dodged, and allows Colonel Saturn to go first. +52 strength, +4 agility. Can cause status problems
“ | Fast and can cause many status problems. | „ |
- Lightning Tosser: +35 Strength, -5 Speed. Does both Physical and Electric damage.
“ | Anyone can carry this heavy weapon. Causes crying. | „ |
- Gaia Beam: +30 Strength, +5 Defense, +3 Speed, 25% critical hit chance.
“ | High critical rate. For use by Starman, UFO, hippy. | „ |
- Porta-Cannon: +85 Strength, -3 Speed. Can inflict instant KO.
“ | So huge it can sometimes crush an enemy instantly. | „ |
- Borange Ray: +95 Strength. Can inflict Insane. Does Inexplicable element damage. Always hits twice, the user always attacks first at the start of the battle, hits all enemies, and ignores enemy evasion.
“ | Powered by markers and sweet tea. | „ |
Larice
- Beam: +0 Strength. Allows Larice to use the beam attack.
“ | Starman's basic beam attack. | „ |
- Flamethrower: +3 Strength, -3 Speed. Attacks all targets with Fire damage.
“ | A controversial replacement for beams. | „ |
- Freezethrower: +20 Strength, +2 IQ, -2 Speed. Attacks all targets with Freeze damage.
“ | A controversial replacement for flamethrowers. | „ |
- Tesla Cannon: +60 Strength, -15 Defense, -2 Speed. Ignores enemy evasion and attacks with Electric damage.
“ | A huge weapon for Starmen, fueled by their PSI. | „ |
- Chronoray: +30 Strength, +10 Defense, +35 IQ. Can inflict Numb, Beamed and Slow.
“ | A beam for Starmen with 1.21 gigawatts of output. | „ |
- Pulse Rifle: +45 Strength, +5 Defense, +15 Speed. Always hits twice and attacks with Electric damage.
“ | Hits twice using electricity. Use by Starmen only. | „ |
- Disintegrator: +70 Strength, +5 Defense, +5 Speed, 35% critical hit rate. Lets the wielder attack first at the start of the battle, and can inflict instant KO.
“ | A fast beam for Starmen. Can cause instant death | „ |
- Blue Laser: +7 Strength
“ | Has a commando insignia. Used by Starmen or UFOs. | „ |
- Green Laser: +10 Strength. Allows the user to attack at the start of the battle regardless of speed.
“ | Nature-Powered. Use by Starmen, UFO, hippy. Fast | „ |
- Double Beam: +10 Strength, +1 Speed. Always hits twice.
“ | Two Shots for the price of one | „ |
- Lightning Tosser: +35 Strength, -5 Speed. Does both Physical and Electric damage.
“ | Anyone can carry this heavy weapon. Causes crying. | „ |
- Gaia Beam: +30 Strength, +5 Defense, +3 Speed, 25% critical hit chance.
“ | High critical rate. For use by Starman, UFO, hippy. | „ |
- Porta-Cannon: +85 Strength, -3 Speed. Can inflict instant KO.
“ | So huge it can sometimes crush an enemy instantly. | „ |
- Borange Ray: +95 Strength. Can inflict Insane. Does Inexplicable element damage. Always hits twice, the user always attacks first at the start of the battle, hits all enemies, and ignores enemy evasion.
“ | Powered by markers and sweet tea. | „ |
- Magnifier: +3 Strength
“ | An attachment for beams. Concentrates the ray. | „ |
- Nanobot Backpack: -4 Speed. Causes Nanobots effect while equipped.
“ | An attachment which heals injury in combat. Bulky. | „ |
- Mind Expander: +4 IQ
“ | An attachment for the head. Increases psionics. | „ |
- PSI Blocker: +4 Defense, +5 IQ. Resists beam, electric, freeze and fire attacks, and provides 50% resistance to Flash.
“ | A Starman attachment that provides PSI resistance. | „ |
- Moonshield: +6 Defense. Resists beam, electric, freeze and fire attacks. Causes Shield effect.
“ | Auto-shield and attack PSI resist for Starmen. | „ |
- Big Robot Six Pack: +5 Strength, +5 Defense, -3 IQ, +1 Speed.
“ | A Starman attachment. Get down wit yo bad self. | „ |
- Dark Hero Cape: +10 Defense, +15 IQ, +10 Speed. Resists beam, electric, freeze and fire attacks, and provides 25% resistance to all Flash effects except KO.
“ | Captain Deepsea's cape. It resists some PSI. | „ |
- Evasion Thrusters: +10 Strength, -20 Defense, +3 IQ, +30 Speed.
“ | Attachment for a mobile, less defensive Starman. | „ |
Zarbol
- Needler (2x): +11 Strength. Has an electric element
“ | Electric alien weapon. For UFOs or Mr. Saturn. 2x | „ |
- Beam: +3 Strength
“ | UFO's build-in beam for self defense. | „ |
- Crazy Beam: +40 Strength, +10 Defense, +6 Speed.
“ | Fast and can cause 'strange'. For UFOs only. | „ |
- Mayhem Beam: +40 Strength, -3 Defense, +2 Speed. Can inflict instant death, Numb, Strange and Beamed.
“ | Misses often, but when it hits...? Use by UFO. | „ |
*Blue Laser: +7 Strength
“ | Has a commando insignia. Used by Starmen or UFOs. | „ |
- Green Laser: +10 Strength. Allows the user to attack at the start of the battle regardless of speed.
“ | Nature-Powered. Use by Starmen, UFO, hippy. Fast | „ |
- Double Beam: +10 Strength, +1 Speed. Always hits twice.
“ | Two Shots for the price of one | „ |
- Lightning Tosser: +35 Strength, -5 Speed. Does both Physical and Electric damage.
“ | Anyone can carry this heavy weapon. Causes crying. | „ |
- Gaia Beam: +30 Strength, +5 Defense, +3 Speed, 25% critical hit chance.
“ | High critical rate. For use by Starman, UFO, hippy. | „ |
- Borange Ray: +95 Strength. Can inflict Insane. Does Inexplicable element damage. Always hits twice, the user always attacks first at the start of the battle, hits all enemies, and ignores enemy evasion.
“ | Powered by markers and sweet tea. | „ |
- UFO Overshield: +20 Defense, -2 Speed. Causes Shield effect.
“ | Another one on top would be an overovershield. | „ |
- Grabby Robot Arms: +19 Strength, +2 Defense, -10 Speed
“ | Useful for giving UFOs a little extra utility. | „ |
- UFO Flamepaint: +2 Strength, +2 Defense, -3 IQ, +15 Speed
“ | Painting flames on anything makes it go faster. | „ |
- AA Battery: Increases Zarbol's PP by 25