CogDis Items and Equipment
Alinivar
Mind Manipulation (The Loony Tune is described to make your mind hurt and has a chance to inflict the strange debuff to the target. Magicant Guitar has a higher chance inflicting the strange debuff), Petrification and Transmutation (The Star Lullaby and Space Jam can diamondize the target), Electricity Manipulation and Empathic Manipulation (Lightning Tosser is an electric weapon that causes crying), Inperceivable Attacks, Mind Manipulation, Velocity Manipulation, and Undodgeable Attacks (Borange Ray can inflict the Insane debuff, as well as ignoring enemy evasion, allowing the user to go first, and attacks with an inexplicable element)Poison Manipulation (Yellow Shroom Cap inflicts poison), Disease Manipulation (Gross Purple Fungus inflicts Nausea), Mind Manipulation (Magic Mushroom inflicts strange and dumb, Guardthought Pill inflicts dumb), Fire Manipulation (Fire in a Jar is a one-use PK Fire, Red Gem acts as an infinite use PK Fire), Resistance Manipulation (Vulnerability Spray reduces or outright removes resistances), Forcefield Creation (Guardthought Pill provides PSI Reflect), Purification (Guardthought Pill cures status effects), limited Irreversible Damage (Guardthought Pill makes the target resist Lifeup), Ice Manipulation (Blue Gem acts as an infinite use PK Freeze α), Healing (Green Gem acts as a PK Healing α), Radiation Manipulation (Yellow Gem acts as an infinite use PK Beam β)
Colonel Saturn
Poison Manipulation and Disease Manipulation (Mushroom Blaster, Hand Cannon, and Dust Launcher can make targets cough or nauseous), Electricity Manipulation and Empathic Manipulation (Needler has an electric element. Lightning Tosser is an electric weapon that causes crying), Velocity Manipulation (Speedy Popper, Borange Ray, and Shroomshot Rifle makes Colonel Saturn always go first), Radiation Manipulation (Secret Ray Gun and Mayhem Shotgun has the beam element), Undodgeable Attacks (Secret Ray Gun, Shroomshot Rifle, Borange Ray, and Mayhem Shotgun will always hit the target and enemies can't dodge it), Ice Manipulation (Via Icicle Gun), Darkness Manipulation and Nothingness Manipulation (Duskblaster is a "dark-based gun" that has a typeless attack, allowing it to ignore resistances), Light Manipulation, Sense Manipulation, and Sleep Manipulation (Flashblaster is a light-based gun that can induce numb or sleep, Mayhem Shotgun can make opponents numb, Borange Ray can inflict the Insane debuff), Death Manipulation and Mind Manipulation (Mayhem Shotgun can inflict KO or strange), Status Effect Inducement (Shroomshot Rifle can cause several status problems), Inperceivable Attacks (Borange Ray attacks with an inexplicable element)Poison Manipulation (Yellow Shroom Cap inflicts poison), Disease Manipulation (Gross Purple Fungus inflicts Nausea), Mind Manipulation (Magic Mushroom inflicts strange and dumb, Guardthought Pill inflicts dumb), Fire Manipulation (Fire in a Jar is a one-use PK Fire, Red Gem acts as an infinite use PK Fire), Resistance Manipulation (Vulnerability Spray reduces or outright removes resistances), Forcefield Creation (Guardthought Pill provides PSI Reflect), Purification (Guardthought Pill cures status effects), limited Irreversible Damage (Guardthought Pill makes the target resist Lifeup), Ice Manipulation (Blue Gem acts as an infinite use PK Freeze α), Healing (Green Gem acts as a PK Healing α), Radiation Manipulation (Yellow Gem acts as an infinite use PK Beam β)
Larice
Energy Projection, Fire Manipulation (Via Flamethrower), Ice Manipulation (Via Freezethrower), Electricity Manipulation and Empathic Manipulation (Via Tesla Cannon and Pulse Rifle. Lightning Tosser is an electric weapon that causes crying), Undodgeable Attacks (Tesla Cannon and Borange Ray ignores enemy evasion), Sense Manipulation, Radiation Manipulation, and Speed Reduction (Chronoray can inflict Numb, Beamed and Slow), Velocity Manipulation and Death Manipulation (Disintegrator allows Larice to go first and can instantly kill an enemy. Green Laser and Borange Ray allows the user to go first), Mind Manipulation and Inperceivable Attacks (Borange Ray can inflict the Insane debuff and attacks with an inexplicable element), Healing (Nanobot Backpack will heal Larice overtime), Forcefield Creation (Moonshield provides a shield), Resistance to Radiation Manipulation, Electricity Manipulation, Ice Manipulation, Fire Manipulation, Light Manipulation, Death Manipulation, Sense Manipulation, Mind Manipulation, Empathic Manipulation, and Status Effect Inducement (PSI Blocker provides resistance to beam, electric, freeze and fire attacks, and provides 50% resistance to Flash. Moonshield provides resistance to beam, fire, freeze, and electric attacks. Dark Hero Cape provides resistance to beam, electric, freeze and fire attacks, and provides 25% resistance to all Flash effects except KO.)Poison Manipulation (Yellow Shroom Cap inflicts poison), Disease Manipulation (Gross Purple Fungus inflicts Nausea), Mind Manipulation (Magic Mushroom inflicts strange and dumb, Guardthought Pill inflicts dumb), Fire Manipulation (Fire in a Jar is a one-use PK Fire, Red Gem acts as an infinite use PK Fire), Resistance Manipulation (Vulnerability Spray reduces or outright removes resistances), Forcefield Creation (Guardthought Pill provides PSI Reflect), Purification (Guardthought Pill cures status effects), limited Irreversible Damage (Guardthought Pill makes the target resist Lifeup), Ice Manipulation (Blue Gem acts as an infinite use PK Freeze α), Healing (Green Gem acts as a PK Healing α), Radiation Manipulation (Yellow Gem acts as an infinite use PK Beam β)
Zarbol
Electricity Manipulation and Empathic Manipulation (Needler has an electric element. Lightning Tosser is an electric weapon that causes crying), Mind Manipulation, Death Manipulation, Sense Manipulation, Radiation Manipulation (Crazy Beam can cause the strange debuff. Mayhem Beam can inflict instant death, numb, strange, or beamed), Velocity Manipulation, Mind Manipulation, Undodgeable Attacks, Inperceivable Attacks (Borange Ray can inflict the Insane debuff, as well as ignoring enemy evasion, allowing the user to go first, and attacks with an inexplicable element .Green Laser allows the user to attack first), Forcefield Creation (UFO Overshield provides the Shield effect)Poison Manipulation (Yellow Shroom Cap inflicts poison), Disease Manipulation (Gross Purple Fungus inflicts Nausea), Mind Manipulation (Magic Mushroom inflicts strange and dumb, Guardthought Pill inflicts dumb), Fire Manipulation (Fire in a Jar is a one-use PK Fire, Red Gem acts as an infinite use PK Fire), Resistance Manipulation (Vulnerability Spray reduces or outright removes resistances), Forcefield Creation (Guardthought Pill provides PSI Reflect), Purification (Guardthought Pill cures status effects), limited Irreversible Damage (Guardthought Pill makes the target resist Lifeup), Ice Manipulation (Blue Gem acts as an infinite use PK Freeze α), Healing (Green Gem acts as a PK Healing α), Radiation Manipulation (Yellow Gem acts as an infinite use PK Beam β), Gas Manipulation and Status Effect Inducement (Gas Canister releases different types of gas, inflicting all sorts of debuffs), Air Manipulation (Balloon Grenade), Explosion Manipulation (Via several different explosives),
*Blue Laser: +7 Strength
“
|
Has a commando insignia. Used by Starmen or UFOs.
|
„
|
- Green Laser: +10 Strength. Allows the user to attack at the start of the battle regardless of speed.
“
|
Nature-Powered. Use by Starmen, UFO, hippy. Fast
|
„
|
- Double Beam: +10 Strength, +1 Speed. Always hits twice.
“
|
Two Shots for the price of one
|
„
|
- Lightning Tosser: +35 Strength, -5 Speed. Does both Physical and Electric damage.
“
|
Anyone can carry this heavy weapon. Causes crying.
|
„
|
- Gaia Beam: +30 Strength, +5 Defense, +3 Speed, 25% critical hit chance.
“
|
High critical rate. For use by Starman, UFO, hippy.
|
„
|
- Borange Ray: +95 Strength. Can inflict Insane. Does Inexplicable element damage. Always hits twice, the user always attacks first at the start of the battle, hits all enemies, and ignores enemy evasion.
“
|
Powered by markers and sweet tea.
|
„
|
Niiue
Poison Manipulation (Yellow Shroom Cap inflicts poison), Disease Manipulation (Gross Purple Fungus inflicts Nausea), Mind Manipulation (Magic Mushroom inflicts strange and dumb, Guardthought Pill inflicts dumb), Fire Manipulation (Fire in a Jar is a one-use PK Fire, Red Gem acts as an infinite use PK Fire), Resistance Manipulation (Vulnerability Spray reduces or outright removes resistances), Forcefield Creation (Guardthought Pill provides PSI Reflect), Purification (Guardthought Pill cures status effects), limited Irreversible Damage (Guardthought Pill makes the target resist Lifeup), Ice Manipulation (Blue Gem acts as an infinite use PK Freeze α), Healing (Green Gem acts as a PK Healing α), Radiation Manipulation (Yellow Gem acts as an infinite use PK Beam β)