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User:Volt12121/Sandbox

From The Codex

Background

Statistics

Tier: At least 6-C

Name: Goofy goof

Origin: Mirrorverse

Sex: Male

Age: Unknown

Classification: Dog, Guardian

Status: Alive

Alignment: Neutral Good (Goofy is a guardian defending the mirrorverse and the universes beyond)

Dimensionality: 3-D

Attack Potency: At least Island level (Goofy can keep up with teammates such as Maui who should be comparable to his counterpart who lifted up the sky)

Durability: At least Island level

Striking Strength: At least Island Class

Lifting Strength: Unknow

Travel Speed: Superhuman (Can keep up with Sulley)

Combat Speed: FTL (Goofy can keep up with teammates such as Mr. Incredible who should be comparable to his counterpart who can react to Jack-Jack's laser vision)

Reaction Speed: FTL

Stamina: Peak Human (Goofy can battle fractureds despited being wounded)

Range: Standard melee range, Several Meters with weapons

Intelligence: Genius in combat (Simba can keep up with fighters like Maui who has over thousand years of experience and Hercules)


Powers and Abilities


Standard Equipment

Nothing Notable

Optional Equipment

Magic Item


Notable Techniques

  • Abilities
Name Icon Description
Kingly Command Immune to Stun. Simba resists 30% Basic and Heavy Attack damage from Melee and Tank enemies.
Enthralling Flare Simba deals 400% damage to enemies in front of him, then gains an Indestructible Buff and Lures all enemies for 5 seconds. While Simba's Lure is active, he's Immune to Knock Back, except from Special Abilities, and gains 15% Armor when hit by a Heavy Attack or Special Ability from a Melee or Tank enemy. When his Lure expires, Simba Knocks Back all enemies in a circle around him.
Strengthening Rays Simba deals 200% damage to enemies Knocked Back by his Special Ability. When hit by a Melee or Tank enemy while Lure is active, Simba gains a 20% Attack Buff that lasts for 6 seconds. [Max Stacks: 3]


  • Talents
Name Icon Description
Luminous Hide Grants +20% at Defense the start of an encounter.
Bright Strike Grants +20% Attack at the start of an encounter.
Radiant Diversion When an enemy is attacking Simba, other allies' Basic and Heavy Attacks deal an additional 50% damage to that target.
Solar Shielding Simba gains 15% Armor at the start of the encounter. The amount of Armor Simba gains from his Special Ability is increased by an additional 10%.
Blinding Lights When Simba's Lure expires, Melee and Tank enemies adjacent to Simba become Dizzy for 8 seconds if they are not already Dizzy, reducing their chance of landing Basic and Heavy Attacks against other allies by -50%.
Alluring Vanguard Each time Simba is hit by an attack from a Melee or Tank enemy while his Lure is active, other allies gain 10% Armor.

Other

Standard Tactics: Simba goes for clawing his opponent.

Weaknesses: Nothing Notable

Battle Records