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Mary (Blackout Hospital)

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"Mature Content"
Watch the wet floor sign. This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
I know you talked about being high-effort 'n all, but I hope you know that...I think you're worth the effort"
~ Mary to Vasilis

Background

Mary is the deuteragonist of blackout hospital. She was a mysterious patient whose condition was considered special, with nobody what exactly was wrong with, keeping her in the hospital. Once the hospital had a black out however, Vasilis found her, and Mary had joined up with them to find a way out and keep each other safe.

General Information

Name: Mary Anta

Origin: Blackout Hospital, (Originally from Cemetery Mary)

First Appearance: Cemetary Mary

Latest Appearance: Blackout Hospital

Creator: ArcadeKitten

Sex: Female

Pronouns: She/Her

Age: Unknown

Story Role: Deuteragonist

Classification: Patient

Species: Manta ray

State of Being: Regular

Physiology: Humanoid Manta Ray

Occupation: None

Status: Possibly Deceased during game (Rune connected a spell card to him and Mary when attempting to freeze time, stating that it shouldn't have gone wrong if both parties were alive), Alive in true end (Made a successful recovery after the events of the game), Deceased in secret end (Killed by Vasilis)

Alignment: Lawful Good (Mary Is a kind-hearted person who always acts in kindness. She attempts to have Vasilis free tithe small animal than kill it like Tetra suggested, despite its hurt leg. Hesitantly gave away the ring, worried it wouldn't find its owner.)

Codex Statistics

Tier: 10-B, 9-C with IV bag stand

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Average Human level, Bone level with IV bag stands (Is able to fight against foes such as Bridezilla and Ceberooze)

Durability: Average Human level

Striking Strength: Average Human Class

Lifting Strength: Unknown

Travel Speed: Average Human

Combat Speed: Average Human

Reaction Speed: Average Human

Stamina: Average

Range: Standard Melee Range, Extended Melee Range with IV bag stands

Intelligence:

Average (Not much indicates any higher than this tier)

Powers and Techniques

Weapon Usage (Unique; IV Bag Stands), Text Manipulation (her hair can display she's feeling), Non-Standard Interaction (Metaphysical; Fights ghosts), Disease Manipulation (Decay and Ruin inflict the target with sickness and heavy sickness, damaging the target after each turn), Empathetic Manipulation and Statistics Amplification (Hyperfection Makes teammate or herself hyper, doubling speed and damage), Placebo Effect and Healing (Can heal HP with pink and blue lollipops, Although the description states it makes you believe the pain had gone away. Heals less with Tea and Coffee. Heals more with bandages and medkits. MP Restore heals half of ones MP at the cost of energy. Restores MP with Electrolytes. Can heal both with Lemonade and Strawberry milk), Electricity Manipulation and Resurrection (Can revive party member with 50% health using a defibrillator. Can revive a party member with full health using the golden defibrillator), Sound Manipulation (Can use an alarm clock to wake up sleeping allies)



  • IV Bag- Filled with stuff you need to keep going (+10 attack)
  • Icy IV- This IV bag is cool to the touch, and feels more solid than liquid (+15 attack)
  • Melty IV- This IV Bag feels more like a hot water bottle... Holding it for too long burns, a little bit.

  • Eyepatch- A medical eyepatch, to protect one's eye. (+10 defense)
  • Classic Eyepatch- Makes you feel like a pirate. Argh! (+25 defense)
  • Decorative Eyepatch- A cutely designed eyepatch, though it doesn't seem appropriate for a hospital... (+50 defense)

  • Pink Lollipop- Makes you believe the Boo-Boos have gone away (Heals 200 HP)
  • Blue lollipop- ‎Makes you believe the Blue-Blues have gone away (Heals 300 HP)
  • Bandage- looks like it's made for children with this design (Heals 350 HP)
  • Medical Kit- Lollipops just won't cut it (Heals 500 HP)
  • Electrolyte Water- taste like sparks (Recovers 30 MP)
  • Super Electrolyte Water- Water- taste like sparks (Recovers 60 MP)
  • Extremely Electrolyte Water- Water- taste like sparks (Recovers 90 MP)
  • Pure Electrolytes- Water- There's only electrolytes in here. Like drinking a battery (Recovers 120 MP)
  • Alarm Clock- Wakes up a sleeping party member
  • Defibrillator- Revives a party member with 50% health
  • Golden Defibrillator- Revives a party member with 100% health
  • Tea- Iced and sweet (Recovers 100 HP)
  • Coffee- Iced and bitter (Heals 150 HP)
  • Lemonade- Iced and lemony (Heals 200 HP and 25 MP)
  • Strawberry Milk- Cold and Sweet (Heals 250 HP and 50 MP)

  • Crayons- Every color under the rainbow...and then some!
  • Rubber Gloves- A sturdy pair of yellow rubber gloves. Sure to make all the ladies and gents jealous.
  • Screwdriver- A screwdriver that you are totally planning on returning later.
  • Skeleton Hands- You have some of these under your own flesh and blood.
  • Used Cassette- this cassette has an X-ray on it.
  • Cellphone- A pink cellphone buzzing endlessly with messages, it's nearly impossible to read them all.

Notable Techniques

  • Decay- Inflicts the target with sickness
  • Ruin- Inflicts the target with heavy sickness
  • Hyperfection- makes a teammate or yourself hyper
  • MP Restore- restores half the users MP

Other

Standard Tactics: Will attack using her IV and weaken the enemy with sickness

Weaknesses: Slightly prone to sudden issues with her condition such as a seizure and eye leakage.

Note: This is only covering the Blackout Hospital timeline of Mary

Battle Records

None.

None.