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Clown Agent (Buggerworld)

From The Codex
Revision as of 20:05, 16 September 2024 by GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD)

Background

Clown Agent is a reoccurring antagonist in Buggerworld and the most seen throughout the game. He worked The Funnyman in order to achieve unlimited power before meeting his demise by Rabid Dog and his party.

General Information

Name: Clown Agent

Origin: Buggerworld

First Appearance: Buggerworld

Creator: Cibastion

Gender: Male

Residence: Clown world

Story Role: Antagonist

Classification: Agent

Species: Clown

State of Being: Regular

Physiology: Humanoid physiology

Occupation: Agent

Status: Deceased (Slain by Rabid Dog, Bullet and 00)

Alignment: Neutral Evil (Would work under The Funnyman in assisting him building an Empire of power at the promise of gaining unlimited power himself)

Threat Level: Cosmic Threat (played a role in helping The Funny man taking over every world with an empire of power)

Codex Statistics

Grade: A (Could contend against Rabid Dog, Bullet and 00 by himself)

Tier: 9-A

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Room level (Potency) (Can harm Rabid Dog and his party, who can take attacks from a large tank

Durability: Room level (Can take attacks from Rabid Dog and his party)

Striking Strength: Room level (Potency)

Lifting Strength: Unknown: True Class

Travel Speed: Unknown: True level

Attack Speed: Supersonic (Should be comparable to his reaction speed)

Reaction Speed: Supersonic (Comparable to Bullet who was able to think and stop himself midflight after being shot out of a gun)

Stamina: Athletic Human (Can fight for a long period of time against Rabid Dog, Bullet and 00)

Range: Standard Melee Range, Hundreds of Meters to kilometers with firearms (Uses various guns and Weaponry)

Intelligence: Average Intelligence

Knowledge: Expert level (Is able to use a variety of weapons against Rabid Dog's party, including 00 who is a police unit. Is able to recover and repair turrets quickly in the midst of battle)


Powers and Techniques

Superhuman Physical Characteristics, Martial Arts (The Clown Agent Can fight without a weapon shown by attacks like Punchinello and Killer Dropkick), Weapon Usage and Explosion Manipulation (Marksmanship; The Clown Agent has been shown to be proficient in various guns like Uzi's, assault rifles, and turrets. Explosives; Shown to use a rocket launcher), Statistics Reduction (The Rocket launcher lowers defense on hit), Restoration (Can restore his turrets health), Healing, Regeneration and Purification (Low; The Clown Agent has a syringe he vaccinates himself with that heals him and regenerates his health each turn, removing negative status effects upon use like diseased)


Equipment


Notable Techniques


Other

Standard Tactics: Will use a mix of Mix of guns of hand-to-hand combat in a fight, using vaccination to heal and cure himself. If given his fire eaters, he will deploy them to attack and repair them if they're on low health.

Weaknesses: None notable

Battle Records

0-3-0

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None.