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User:LufasMaphaahl/Sandbox

From The Codex

Background

Powers and Stats

Tier:

Name: Seo Joo-Heon

Origin: Tomb Raider King

Gender: Male

Age: 38 years old (Formerly), 23 years old (Currently)

Classification: Tomb Raider, Thief, Human, Pickpocketer

Attack Potency:

Dimensionality: 3-D

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Human Achievements (Has greatly excavation skills, and due to this Seo Joo-Heon was acknowledged by a company know as TKBM. Seo Joo-Heon also knows how to decipher tomb glyphs, and by deciphering the tomb glyphs, one can know how to enter and figure out what is the trap that is waiting inside of the tomb), Martial Arts (Skilled martial artist, possessing fifteen years of fighting), Stealth Mastery (Skilled thief and pickpocketer), Information Analysis (Can see a game window skill like in an RPG), Weapon Mastery (Can handle with the relics), Enhanced Memory (Has a good memory, which allows him to even remember things that someone wouldn't)

Standard Equipment:

  • Relics: In the year 2025, various tombs appeared in the whole world. These tombs caused earthquakes, but they had something special called Relics. These relics are things that hold and grant random powers to its wielder.
    • The Archaist's Relic: It is a relic that bestows knowledge about tombs and other information regarding relics.
    • Egyptian Funeral Knife: It is a relic that bestows the power to see the inner workings of a human being, and its relic has the power to possess someone, granting its owner even superhuman speed.

Intelligence:

Weaknesses:

Notable Attacks/Techniques:

  • Tomb Raider Basic Skills:
    • Spy (Rank F): Allows for you to observe 1 meter of your given surrounding.
    • Linguistic (Rank F): Allows a great understanding of all languages. You can understand, learn, and conceptualize any languages. You can hear the voice of the relics and can communicate with them. You have great control over deciphering runic glyphs.
    • Tomb Excavation (Rank F): Increased knowledge regarding tombs.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:


I want to play a game... A game that I can fully immerse myself in, even if for a while. A game that can make me forget about boring everyday life... I'm aware of that of course. Getting good grades is simple. Whether it's formulas, grammar, vocabulary, or dates... It's simply a question of how much you can memorize. The university entrance exams are known as the "Examination Wars", but there's no real "war" or "competition" involved. I could never get serious over anything like that. A game that follows a certain theme... With players having to abide by a set of rules while coming up with effective and logical strategies. I'd be able to get serious with a game like that's why I find normal everyday life to be extremely boring...
~ Akira Shiroyanagi
Are you sure? You manipulated me into this situation... Or... So you think. Khh... But what if I was the one manipulating you? And I was making you THINK that you were in control? Just look at us now... As a planned... Here we are, face to face, negotiating. Our earlier conversation wasn't meant to buy time for me. I pretended it was, but the conversation itself was my goal. You're too late. You suspected me of being the Green King. Which meant our leader was already gone... At that moment, I decided that I would defeat you with this ability. I wonder why I thought of doing such a thing. I've never had these kinds of thoughts before. Even a game of death and life is still a game. I didn't think anything would change. And really, nothing has... No... Maybe the one who changed... Irreconcilable differences.
~ Akira Shiroyanagi to Masaya Kuroiwa

Background

Powers and Stats

Tier: 10-B, 9-B with Sophist

Name: Akira Shiroyanagi, Akira-kun, "Key"

Origin: Deatte 5 Byou de Battle

Gender: Male

Age: 16 years old

Classification: Test Subject, Prisoner, World Logic Play's Player, Human, Student

Attack Potency: Human level (Is an ordinary sixteen years old boy. Also, to make full use of his ability, he depends on the ability represented by the enemy), Wall level with Sophist (Should be comparable to Mion who can make a hole in the wall with the cannon. In the battle against Rindou, he destroyed a tree. And after looting Rindou's sword, Akira displayed the same power to cut trees)

Dimensionality: 3-D

Travel Speed: Normal Human

Combat Speed: Normal Human, Supersonic with Sophist (His main weapon when transformed is a cannon, which can achieve supersonic speeds, from Mach 2 to Mach 3.13), likely higher with Rindou Masakado's sword (Can create invisible fast strikes)

Reaction Speed: Normal Human

Lifting Strength: Regular Human

Striking Strength: Human Class, Wall Class with Sophist

Durability: Human level, Wall Class with Sophist

Stamina: Above Average

Range: Standard Melee Range. Extended Melee Range with Rindou Masakado's Sword. Tens of Meters with Partial Transformation, Telepathy, Teleportation and Invisible Strikes.

Powers and Abilities: Vehicular Mastery ([In the first chapter, Akira has shown us that he can pilot a bicycle), Genius Intelligence (See the section intelligence for more information in-depth), Limited Ability Creation (Akira's ability is what other person believes your ability to be), Limited Power Nullification (Not applicable in real combat; The Handcuffs seals Akira's ability and this only works on himself), Partial Transformation/Materialization (Akira is able to transform/materialize a part of his arm in a cannon just like Mion), Telepathy (Can talk telepathically), Teleportation, Statistics Amplification (He can multiple his physical strength just like Yuuri can, but it seems that he can't make real use of it), Shapeshifting (Can shapeshift himself into Tatara Ringo), Social Influencing (Akira is the one who tried to make a contract with the Blue Team to get their help in the King Hunting quest and to make this he even said that he was selling his points to the Blue Team to get their help. Also, Akira demonstrated the capability to manipulate others with his speech; He is the one who spread fake pieces of information about his ability to confuse the Red Team before the King Hunting quest to make Masaya Kuroiwa believe in the rumors about his true power. And should be noticed that Akira can easily convince others, but it's not like it will work every time), Weapon Mastery and Partial Invisibility (He can use Rindou Masakado's sword, and Rindou's sword can create invisible strikes), Stealth Mastery (Transformed himself in another person to invade the base of the Red Team to spread fake information)

Standard Equipment:

  • Handcuffs: These handcuffs serves to seal Akira's ability. When the red light turning in green signals, it means that the lock has been released. Five seconds after it turns green, you will regain the use of your hands as well as your abilities.

Intelligence: Genius (In the school where Akira studies, he is always the one with tops grades. Akira is the one who scores among the top even at the national level. He displays that become intelligent is no more than memorizing grammar, formulas, vocabulary, and dates. Akira is the rank 9th in the World Logic Play, an online game where the player will debate against another player making using of arguments, the game has the presence of a great number of nonnative players, like people who speak English, with even presence of intellectuals)

Standard Tactics: Akira normally leads trying to understanding how the enemy's ability works, when he completely understands how it works and the possible weakness, then he will search for a way to use his ability, to make or his enemy surrender or he will kill. Other effective methods to active his ability initially are: he will make his enemy suspicious and uncomfortable with the situation since they don't know how Akira's ability work, creating a puzzle: where the enemy will wait or will attack believing that is his ability, which will lead to a certain victory for Akira.

Weaknesses: Normal human weakness. His ability only works in another person who believes in his ability, which means that as long as someone doesn't believe in his ability it will not work. To activate his ability somebody needs to focus on him as "target", if not, his ability will not work.

Notable Attacks/Techniques:

  • Sophist (詭弁家 (ソフィスト), lit. Kibenka (Sophist)): It is the ability of Akira which consists of the fact that the rest believes in its existence. It works on the principle that Akira needs to say something about his ability to his enemy, and if the enemy believes in it and imagines it in its head, then it instantly materializes, giving Akira-san advantages.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: