Animal (R.E.P.O)
The Animal is a Level two Monster in R.E.P.O.
| Animal | |
|---|---|
| Origin | |
| Origin | R.E.P.O |
| Creator | semiworks |
| Characteristics | |
| Status | Alive |
| Alignment | Chaotic Evil |
| Archetype | Monster |
| Relationships | |
| Enemies | Semibots |
Appearance
The animal is a 6 legged creature with almost human looking skin.
Goals
- To wreak havoc
General Information
Name: Animal
Origin: R.E.P.O
Company: Semiworks
Gender: Unknown
Handedness: None
Story Role: Threatening Monster
Legacy: Unknown Legacy (No scribbles can be found of it in the museum, so it's unknown if it's ever left any impact.)
Influence: Possibly Cultural Influence
Classification: Animal
Species: Animal
State of Being: Regular
Physiology: Animal Physiology
Combat Style: Trampling
Enemies: The Semibots
Status: Alive
Alignment: Chaotic Evil
Threat Level: Likely Street Threat (Can be found around different areas of the world of R.E.P.O)
- Type(s) of Potential: Fixed Potential
- Level of Potential: Fixed Potential
- Description: Standard Potential
- Limitations: Standard Potential limits.
Archetype: Monster
Codex Statistics
Grade: C
Tier: 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Potency) (is able to harm the semibots physically, who are able to survive human Grenades at base health)
Durability: Wall level (Can survive a blast from the human hand grenade)
Striking Strength: Wall Class (Potency)
Lifting Strength: Unknown: True
Travel Speed: Average Human Speed (Runs at the same speed as a base semibot)
Attack Speed: Average Human Speed
Reaction Speed: Average Human Reactions
Stamina: Likely Average
Range: Below Standard Melee (Attacks with its flailing feet)
Intelligence: Animalistic Intelligence
Knowledge: Animalistic level
- Superhuman Physical Characteristics
- Empowerment (Can be given buffs depending on the phase of the moon)
- Possibly Resurrection (All monsters Comes back after death after a while, or even instantly after the final extraction point but whether this is game mechanics or an ability all R.E.P.O monsters have is unknown)
- Resistance to
- Telekinesis (Semibots need 9 strength to pick up and harm it with slamming, which is the same telekinetic strength needed to pick up objects like the golden griffin and piano)
All previous abilities.
Other
Standard Tactics: Will run around a room and wreak havoc, attempting to trample whatever's around it
Weaknesses: Monsters typically get stunned when they've been knocked over from taking too much damage.
Codex Statistics Questions
Q: Why is lifting strength Unknown: True when the semibots clearly show their needed strength to lift them up? if they can hold their own weight and semibots need high strength to lift some, shouldn't some be Class 1 or Class 5?
A: There's a clear distinction between a monster's weight and its strength breakpoint. Once you break through its resistance, it can still be light, medium or heavy in weight. Bella and Apex predator are good examples where Bella is a medium weight with 9 strength point and Apex predator is a light weight who can't even be picked up no matter how hard a semibot tries.
Battle Records
None.
None.
None.
Versus Threads
None.
None.
None.
