"Dead Link!"
This article or section has dead or broken links that will eventually be replaced in the future.

Aubrey is one of the three deuteragonists in OMORI that likes to play with Omori, Kel, and Hero in headspace and at its playground. One day when they went to Basil's house to see his flowers and photo album, he mysteriously disappeared. She then joined up with her friends to help find and rescue their missing friend, exploring the entirety of Headspace to do so and meeting many new faces along the journey both friend and foe. When Aubrey is in the lead, she can smash obstacles with a bat.

"Spoilers Ahead"
This character has very important lore or story elements, with the profile having spoilers for the story and the fate of said character, avoid reading if one would like to pursue the verse without any spoilers for themself.
"Mature Content"
This character has mature themes and concepts, thus those of young age are ill-advised to look through these.
Aubrey
Hi, OMORI!! We were hoping that you'd come by soon! Wanna play cards with us?
~ Aubrey when Omori entered Headspace
These are a type of flower called the gladiolus, also known as the "sword flower". As you might guess, they represent strength of character. Someone who is honest, with strong moral values... Someone who stands by their convictions... The gladiolus reminds me of Aubrey, because she's always true to herself.
~ Basil explaining why the Gladiolus flower is like Aubrey
You think you're the good guy, don't you Kel? And I'm the big, bad bully... here to terrorize poor, defenseless Basil. You're the one hanging out with the psychopath who carries around a knife!
~ Aubrey to Kel and Sunny before her fight in the church.
Where were you when Mari died? WHERE WERE ANY OF YOU!?
~ Aubrey to Kel and Sunny
Origin
Origin OMORI
Characteristics
Species Human
Gender Female
Pronouns She/Her
Sexuality Heterosexual
Age 16 in the real world, physically 12 in Headspace
Status Alive
Alignment Chaotic Neutral to Chaotic Good (Real World), Chaotic Good (Headspace), Chaotic Neutral (Headspace)
Occupation None
Relationships
Affiliations Hooligans, Sunny, Kel, Hero, Basil (Real World); Omori, Kel, Hero, Basil (Headspace)
Enemies Sunny (Formerly), Kel (Formerly), Hero (Formerly), Basil (Formerly)

Background

This dropdown contains the synopsis of Aubrey’s story. Read at your own risk as you may be spoiled otherwise!

AUBREY was born to her unnamed parents in the same year as SUNNY and BASIL. She grew up in her family home, though it is implied that her living conditions may have been poor. She first met HERO, KEL, MARI, and SUNNY when they found her crying on the sidewalk after she lost her shoe. The group quickly became friends, and she later introduced BASIL to them.

The six friends shared many memorable moments together, including playing cards in a treehouse, visiting the beach, having picnics, playing in the rain, and celebrating BASIL's birthday. She and BASIL sold cookies and lemonade during the summer to save money, and she joined the others in pooling their funds to buy SUNNY an expensive violin for Christmas.

On the day of SUNNY and MARI's recital, AUBREY and her father were preparing to attend the performance that evening. However, upon returning home, they learned that MARI had died, and the official belief was that she had taken her own life. In the months that followed, the group began to drift apart. SUNNY and BASIL became more withdrawn, KEL made new friends through sports, and HERO was constantly occupied with his studies. AUBREY felt abandoned and angry that everyone seemed to be moving on while she was still grieving.

After SUNNY stopped attending school, she noticed BASIL eating lunch alone and asked if he would like to study together at his house. He initially seemed hesitant, but after she insisted, he agreed. The walk was silent, and BASIL avoided looking at her. When they arrived at his room, she tried to start a conversation, but he excused himself to the bathroom. Left alone, she noticed his PHOTO ALBUM on the shelf. Upon opening it, she found several photographs defaced with marker. She assumed BASIL was responsible, though it had actually been SUNNY. She took the album and began calling BASIL names, and soon others followed suit. From that point on, she distanced herself from everyone.

She dyed her hair pink, befriended KIM, and became the leader of the local delinquent group known as THE HOOLIGANS, always carrying a nail bat. She also began attending church services regularly, seeking some form of peace.

THREE DAYS LEFT
KEL and SUNNY first come across AUBREY and the HOOLIGANS riding their scooters through the lower streets of FARAWAY. Later, when BASIL asks KIM to speak with AUBREY on his behalf, KEL steps in to defend him, sparking a commotion that draws AUBREY's attention. She arrives with the rest of the HOOLIGANS, and SUNNY and KEL end up fighting her. The group retreats after noticing SUNNY is carrying a knife—depending on the player's choices during the fight, he may have used it on AUBREY.

After learning that AUBREY took BASIL's PHOTO ALBUM, SUNNY and KEL set out to track her down. They question each member of the HOOLIGANS across FARAWAY TOWN, getting into fights along the way, before being told she is at CHURCH.

They confront her there and demand the return of BASIL's album, leading to another fight. KEL questions her about the theft, and the argument grows heated. AUBREY repeatedly asks why they are re-entering her life, making it clear she wants to keep them at a distance.

Realizing that explaining herself is pointless, she fights them again. The battle ends when the churchgoers begin gossiping about her past, causing AUBREY to run off in tears. She later throws out the photo album, forcing SUNNY and KEL to dig through the trash to recover it—though some photos are missing. Despite her cold demeanor and efforts to push everyone away, she still cares for her old friends, having carefully washed the black marker off the photos they shared together until they were clean.

TWO DAYS LEFT
The next day, AUBREY and the HOOLIGANS are at GINO'S eating pizza, with AUBREY deliberately ignoring SUNNY and KEL. She later heads to the HANGOUT SPOT and finds BASIL there for reasons that are not explained. The HOOLIGANS try to force him to leave, and he cries out for help. SUNNY and KEL arrive, and KEL tries to intervene as usual. AUBREY decides to fight them, this time with the HOOLIGANS backing her up. The outcome of the fight is irrelevant—KEL points out that even though she spends time with her new group, she still returns to the old hangout, proving she still has feelings for her former friends. This causes AUBREY to back down silently.

The HOOLIGANS eventually leave, tired of constantly picking on BASIL, leaving AUBREY alone with her old friends. She becomes emotionally overwhelmed and angrily demands to know why they keep coming back into her life. BASIL tries to reach out to her, but she accidentally pushes him into the lake. Her anger appears to stem from the photographs, as she still believes BASIL was responsible for defacing them.

AUBREY instantly regrets what she did and panics as KEL yells at her. Concerned BASIL might drown, KEL tells SUNNY to jump in and rescue him, but SUNNY is unable to fully save him. HERO arrives just in time and pulls both SUNNY and BASIL to safety. Once SUNNY regains consciousness, the group decides to take BASIL home to recover. AUBREY asks where they are going, but KEL bluntly tells her she has already caused enough harm. The group leaves, and AUBREY is left alone once more.

ONE DAY LEFT
On the final day, AUBREY's best friend KIM knocks on SUNNY's door and asks him to check on AUBREY, as she is upset and refuses to leave her house. All of the HOOLIGANS are gathered outside, genuinely concerned for her. The party enters through the unlocked door and finds trash scattered everywhere, with her mother unresponsive and staring blankly at the television.

They climb the ladder to her room, and she becomes angry at their presence. However, HERO manages to calm her down and encourages her to open up. She has a heartfelt conversation with the group, reconciles with everyone, and apologizes for her behavior. They discover the missing photos—all featuring MARI—on her corkboard, and she admits she kept them because they are all she has left of her. They return the photos to the PHOTO ALBUM, and she agrees to join the group.

For the rest of the day, AUBREY spends time with everyone, visiting familiar spots around town and eventually going to their old treehouse. She leaves her pink pinwheel in the stump of the tree where MARI was found and begins opening up about her emotions. She apologizes for blaming them for not being there and starts to accept the past. She also explains why she has been angry at BASIL.

The group then goes to BASIL's house. Although he refuses to open the door or speak to anyone, AUBREY sincerely apologizes to him. They all decide to stay overnight to celebrate SUNNY's last day in FARAWAY TOWN. Before falling asleep in the living room, HERO, KEL, and AUBREY reassure SUNNY that life will get better even after he moves, reminding him that they will always carry him in their hearts. They share a heartfelt conversation before drifting off to sleep.

MOVING DAY

NEUTRAL ENDINGS
After SUNNY regains his memories of the truth, he has the option to return to sleep instead of confronting BASIL and attempting to save him. Choosing this path leads to tragedy, as BASIL goes through with taking his own life. His death leaves POLLY and the entire friend group devastated upon discovering his body. When SUNNY wakes up, the living room is completely empty.

He heads to the hallway and finds his friends and POLLY in a state of grief. AUBREY is kneeling on the floor, her expression empty and tears streaming down her face, overcome with guilt for the years she spent tormenting BASIL. When spoken to, she desperately pleads for BASIL's forgiveness, believing her actions played a major part in his decision to end his life. She remains unaware of the deeper truths that contributed to BASIL's depression and eventual death. With no other course of action, SUNNY leaves his grieving friends behind without ever revealing the truth behind MARI's death.

GOOD ENDING
The peaceful sleepover comes to an abrupt end when SUNNY intervenes in BASIL's attempt to take his own life. During the struggle, BASIL accidentally injures SUNNY's eye with his gardening shears. Overwhelmed by exhaustion and emotional strain, both boys collapse. AUBREY and the others wake up and find them unconscious. The three friends appear to call for help, as sirens are heard in the aftermath, and both boys are rushed to the hospital.

Following a final internal confrontation with OMORI, SUNNY regains consciousness in his hospital bed, crying, with a bandage over his right eye. He has finally come to terms with MARI's death. He limps out of his room and, on his way to BASIL's room, sees visions of his HEADSPACE friends and STRANGER one last time.

When he arrives, AUBREY is standing beside BASIL's hospital bed alongside KEL and HERO. The group notices SUNNY at the doorway, and he prepares to tell them the truth about what happened to MARI. The scene cuts to the credits, leaving the friends' reactions to the viewer's imagination.

APPEARANCE

General Description: Aubrey naturally has dark brown hair and eyes, but she has dyed her hair pink and wears teal contacts.

Real World Outfit: Blue shorts. A white varsity jacket with a black crop top beneath. A teal hairband. A baseball bat with nails nailed into it.

HEADSPACE Appearance: A light-blue dress. A pink bow in her long hair. She does not wear socks or shoes. Her hair and eyes are purple or dark blue, like KEL and HERO. She carries a blue plushie known as MR. PLANTEGG.

Alternate Forms/Disguises: Her HEADSPACE appearance is considered an alternate form.

PERSONALITY

  • Cheerful and Strong-Willed as a Child: During her youth, Aubrey was very cheerful and always happy to play with her friends. She acted true to her feelings and served as a constant source of morale. She often reminded the group of the right thing to do when distracted.
  • Easily Sad and Worried: Aubrey became sad and worried quite easily, such as being the most anxious when Basil went missing. She was often clumsy, resulting in yelling from Kel, who she always fought with. She was very emotional when something bad happened and occasionally too hard on herself.
  • HEADSPACE Counterpart: Her HEADSPACE counterpart shares these traits, though with a puppy love persona toward OMORI.
  • Short-Tempered and Violent in the REAL WORLD: After Mari's death, Aubrey coped through hatred against her old friend group, feeling lonely from the lack of support. She became short-tempered and violent, taking bursts out on others, with Basil being one of the main victims through THE HOOLIGANS. She was cold and hostile to her old friends at first, not afraid to fight them. She tried to find peace by praying at the local church.
  • More Understanding and Civil Later: After reuniting with Sunny, Hero, and Kel, Aubrey became more understanding of the past and people's feelings, becoming civil and open about her feelings. She expressed care for Sunny's physical health and apologized to Basil.
  • Tries to Do the Right Thing: Despite having trouble admitting she cares, Aubrey's actions show she looks out for her friends. She ultimately tries her best to do the right thing and resolves to atone for her past mistakes near the end of the game.

General Information

Name: Aubrey, Aubergine, stylized as AUBREY in the game

Origin: OMORI

Sex: Female

Age: 16 in the real world, physically 12 in Headspace, existed for 4 years in Headspace as everyone in it was created along with it after Mari's death to hide the truth.

Classification: Rowdy Girl

Species: Human

State of Being: Regular for her real world self, Mental Construct in headspace

Occupation: None

Affiliations: Hooligans, Sunny (After reconciling), Kel (After reconciling), Hero (After reconciling), Basil (After reconciling)

Affiliations: Omori, Kel, Hero, Basil

Enemies: Sunny (Formerly), Kel (Formerly), Hero (Formerly), Basil (Formerly)

Status: Alive

Alignment: Chaotic Neutral to Chaotic Good (Due to Mari's death, Aubrey changed a lot from her old cheerful self, becoming more aggressive due to Sunny and Basil becoming more closed off, Kel making a bunch of friends playing sports, and Hero always seemingly studying. She was angry at how life kept moving on and felt like everyone abandoned her and Mari. After Sunny stopped coming to school, she went to Basil who sat alone during lunch and asked him if he wanted to study together at his house. He was uneasy about it at first but after she begged him, he agreed. When Basil went to the bathroom, she found his old Photo Album on his bookshelf. When she opened it, she had found some of the photographs scribbled with marker, and assumed it was Basil who did so, even though it was actually Sunny. She then stole his Photo Album and called him names as well as insulted him, which also eventually caused others to call him names. Ever since then, she cut herself off from everyone. Later on, she became the leader of the Hooligans who caused trouble in Faraway Town but they are actually good hearted people when known better as noted by Kel. Despite fighting Sunny and Kel along with pushing Basil into a lake, this is all due to being troubled by Mari's death years later. She has gone to church for Mari to bring peace to her mind and died her hair pink as Mari told her it would look nice. She still cared for Sunny and her friends as she still went to their old hide out spot with her new friends, kept Basil's old Photo Album and pictures with Mari, and refused to harm Sunny and Kel at all with her bat. On the last day before Sunny moved, she made up with all her old friends and went to sleep at Basil's house as he was very troubled at the time and would not come out of his room) | Chaotic Good | Chaotic Neutral (Aubrey is a cheerful and happy girl who is there to support Omori when he has to conquer his fears and traveled throughout headspace along with Omori, Kel, and Hero just to rescue her missing friend Basil. She greatly cares about Basil, worrying about him throughout the journey. However, she can get hotheaded at times as she is true to her feelings, and ends up getting into multiple arguments with Kel over small things. Despite her feelings for her friends, Omori's party will not hesitate to defeat what crosses their path regardless if it is attacking or not)

Threat Level: Street Threat (Aubrey is an aggressive leader of the Hooligans, who cause some trouble)

Codex Statistics


Tabber Information: This tabber covers Audrey within the real world, she has no relation to headspace Audrey.

Key: Real World

Tier: High 10-B, 9-C with Nail Bat

Cardinality: Finite

Dimensionality: 3-D

Power Source: None

Attack Potency: Above Average Human level (Is able to deal a lot of damage to Kel, who is a High School Athlete going for varsity. She can make him black out with only a few attacks, so he has to constantly heal during her fight), Bone level (With her Nail Bat) | Wall level (Can destroy these blocks, should scale to her real world self whos headbutts can harm Kel and Kel can harm the Recyclepath who can tank hits from Aubrey's bat. Should be stronger than Sunny who can also harm the Recyclepath physically), Higher with her Nail Bat and Emotions (Emotions such as Anger can make her attacks stronger and damage boost her attacks based on them)

Durability: Above Average Human level (Can take on both Kel and Sunny in combat, and can take multiple basketball throws and punches from them)

Striking Strength: Above Average Human Class, Bone Class with Nail Bat

Lifting Strength: Average Human

Travel Speed: Average Human

Attack Speed: Average Human

Reaction Speed: Average Human

Stamina: High (Can take several punches and basketball throws from both Sunny and Kel and keep on fighting)

Range: Standard Melee, Extended Melee with her Nail Bat


Tabber Information: This tabber covers Audrey in Daydream. The following are statistics based off Audrey as the daydream entity. This falls under the Pseudo-Tiering System and these stats do not replicate what they can do outside of this daydream nor can they ever leave said dream as they are just a manifestation of Sunny's subconscious.

Key: Daydream

Pseudo-Tier: 9-B, Higher with Nail Bat and Emotions

Cardinality: Finite

Dimensionality: 3-D

Power Source: Emotions

Attack Potency: Wall level (Can destroy these blocks, should scale to her real world self whos headbutts can harm Kel and Kel can harm the Recyclepath who can tank hits from Aubrey's bat. Should be stronger than Sunny who can also harm the Recyclepath physically), Higher with her Nail Bat and Emotions (Emotions such as Anger can make her attacks stronger and damage boost her attacks based on them)

Durability: Wall level (Can take hits from the Recyclepath), Higher with Emotions (Emotions such as Sad can make Aubrey's defense higher)

Striking Strength: Wall Class, Higher with her Nail Bat and Emotions

Lifting Strength: Average Human Class

Travel Speed: Average Human Speed

Attack Speed: Average Human, Higher with Emotions (Emotions such as Happy can increase Aubrey's speed in combat)

Reaction Speed: Average Human

Stamina: High (Can take several punches and basketball throws from both Sunny and Kel and keep on fighting)

Range: Standard Melee, Extended Melee with her Nail Bat


Tabber Information: This tabber covers Audrey in headspace. The following are statistics based off Audrey as the dream world entity. This falls under the Pseudo-Tiering System and these stats do not replicate what they can do outside of this dream nor can they ever leave said dream as they are likely just a manifestation of Sunny's subconscious.

Key: Prologue (Pre-Earth) | Prologue (Post-Earth) | 3 Days Left | 2 Days Left | 1 Day Left (Omori Route)

Pseudo-Tier: At least Low 8-C, Higher with Emotions | At least High 5-B, Higher with Emotions and Skills | At least High 5-B, Higher with Emotions and Skills | At least High 5-B, Higher with Emotions and Skills, Far Higher with Last Resort | At least High 5-B, Higher with Emotions and Skills, Far Higher with Last Resort

Cardinality: Finite

Dimensionality: 3-D

Power Source: Emotions

Attack Potency: At least Small Building level (Aubrey and her friends can fight and defeat an early game enemy named Shark Plane that attacks at this level. Can casually destroy these blocks. Aubrey and her friends are constantly shown and stated to get stronger as the days go on, and as they fight stronger enemies and level up along the way of their journey), Higher with Emotions and Skills (Emotions such as Anger can make her attacks stronger and damage boost her attacks based on them. Can perform stronger attacks with skills that deal more than a standard attack such as with Headbutt) | At least Large Planet level (Fought and defeated Earth who scales to Expanded Pluto as he fought alongside Earth in the past. It is stated that Expanded Pluto is the strongest planet in the universe, putting them above the likes of Jupiter and Saturn which are seen here[1]), Higher with Emotions and Skills (Can perform stronger attacks with skills that deal more than a standard attack such as with Headbutt and Beatdown) | At least Large Planet level (Should be stronger then before), Higher with Emotions and Skills | At least Large Planet level (Should be stronger then before. Can fight against Expanded Pluto), Higher with Emotions and Skills, Far Higher with Last Resort (Aubrey uses all her strength with Last Resort, and it deals at minimum 4 times her current heart, but turns her into toast by the end of it) | At least Large Planet level (Should be even stronger then before. Can fight and defeat Expanded Pluto and Earth at their full power together. Can fight and defeat Perfectheart, a perfect version of sweetheart that is said to have immeasurable power. Should scale above her simulated self that is noted to be weaker her actual self and can harm Omori and Basil), Higher with Emotions and Skills, Far Higher with Last Resort

Durability: At least Small Building level (Can take attacks from Shark Plane who is this strong. They also get stronger as the days pass and as they level up), Higher with Emotions (Emotions such as Sad can make Aubrey's defense higher) | At least Large Planet level (Can take attacks from The Earth who scales to Expanded Pluto who is stated to be the strongest planet in the universe, putting them above the likes of Jupiter and Saturn which are seen here), Higher with Emotions | At least Large Planet level (Should be stronger than before), Higher with Emotions | At least Large Planet level (Should be stronger then before. Can take attacks from Expanded Pluto. Can survive Expanded Pluto throwing a moon at her, and even slamming The Earth on the party. Can take The Earth unleashing her energy), Higher with Emotions | At least Large Planet level (Should be even stronger then before. Can take attacks from Expanded Pluto and Earth at their full power together. Can take attacks from Perfectheart, a perfect version of sweetheart that is said to have immeasurable power. Should scale to her weaker simulated counterpart who can take attacks from Omori and Basil)

Striking Strength: At least Small Building Class, Higher with Emotions and Skills | At Least Large Planet Class, Higher with Emotions and Skills | At least Large Planet Class, Higher with Emotions and Skills | At least Large Planet Class, Higher with Emotions and Skills, Far Higher with Last Resort | At least Large Planet Class, Higher with Emotions, Far Higher with Last Resort

Lifting Strength: Superhuman (Should scale above a weak Sprout Mole that was able to lift a giant statue of Sweetheart) | Superhuman | Superhuman | Superhuman | Class Z (Should scale to Omori due to having the highest attack naturally.[2] Omori is able to suffocate The Earth and Expanded Pluto)

Travel Speed: Transonic (Is able to outrun Shark Plane that swoops in on its foes unexpectedly at mach-speed) | Transonic | Transonic | Transonic | Transonic

Attack Speed: Transonic, Higher with Emotions (Emotions such as Happy can increase Aubrey's speed in combat) | Transonic, Higher with Emotions | Transonic (Should be superior then before) | Transonic (Can fight against Humphrey who is the oldest of the three great creatures who existed before the creation of headspace), Higher with Emotions | Transonic (Can fight against Abbi who is the wisest of the three great creatures who existed before the creation of headspace), Higher with Emotions

Reaction Speed: Transonic (Can dodge Space Bunny's lasers), Higher with Emotions | Transonic, Higher with Emotions | Transonic (Should be superior then before), Higher with Emotions | Transonic (Can fight against Humphrey who is the oldest of the three great creatures who existed before the creation of headspace) | Transonic (Can fight against Abbi who is the wisest of the three great creatures who existed before the creation of headspace. Can dodge Expanded Pluto's and Earths attacks together at full power which Omori did not see in 2 days left. Can dodge Expanded Pluto ramming into the party and slamming the Earth on them), Higher with Emotions

Stamina: Superhuman (Can climb a latter leading to space and still be filled with energy at the top) | Superhuman | Superhuman | Superhuman | Superhuman

Range: Standard Melee, Higher with several weapons that extend her range and skills such as Wind Up Throw that hits all enemies and Pep Talk that can make the entire Earth feel an emotion like other emotion dealing skills). Her range can affect Planetary sized objects (Can attack the Earth with her headbutts). Universal with the Universal Remote (The Universal Remote is stated to be able to change the universe)

Intelligence: Average Intelligence (Is an average high school girl)

Knowledge:


Journeyman level


Expert level (Can fight against and defeat all 3 Sir Maximus' who all have hundreds of years of combat experience. She is also able to overcome every obstacle presented in Headspace along with Omori and the party. Despite being a child, she can work for an established job)



Her Nail Bat, her bike, healing items, and food | Same as before | Her several weapons, charms, status inducing toys, and several healing, restoration, and resurrection Snacks | Same as before

Weapons

HEADSPACE

WEAPON NAME HEART   JUICE   ATK DEF SPD LUCK HIT USER INFO
 
STUFFED TOY 0 0 +4 0 0 0 100 AUBREY "MR.PLANTEGG"
Makes a weird noise when you punch it.
 
COMET HAMMER 0 0 +6 0 0 +2 100 AUBREY A hammer made from meteors! What a LUCKY find!
 
BODY PILLOW +10 0 +8 0 0 0 100 AUBREY Life-sized and huggable, yet suspicious.
 
MAILBOX 0 0 +12 0 0 0 100 AUBREY You got mail... box.
 
SWEETHEART BUST 0 0 +20 0 -30 0 75 AUBREY A bust of SWEETHEART. It's really heavy. Like really, really heavy.
 
POOL NOODLE 0 0 -5 -5 -5 -5 100 AUBREY It's completely useless. Who invented this, anyway?
 
COOL NOODLE 0 0 +15 0 0 0 100 AUBREY It's a POOL NOODLE. But cooler.
 
BASEBALL BAT +10 0 +20 0 +10 +10 100 AUBREY AUBREY's ultimate weapon.

FARAWAY TOWN

WEAPON NAME HEART   JUICE   ATK DEF SPD LUCK HIT USER INFO
 
NAIL BAT 0 0 +3 0 0 0 95 AUBREY AUBREY's weapon of choice. More dangerous than a STEAK KNIFE.
Charms
CHARMS NAME HEART  JUICE  ATK DEF SPD LUCK HIT INFO
 
"GOLD" WATCH 0 0 0 0 0 0 0 Most definitely-probably-not-really made of gold.
Useless in battle.
 
3D GLASSES 0 0 0 +3 0 0 0 Now has one more D than 2D glasses.
DEF +3
 
3-LEAF CLOVER 0 0 0 0 0 +3 0 Just a regular clover.
LUCK +3
 
4-LEAF CLOVER +4 0 0 0 0 +4 0 If you find one, it’s supposed to make you lucky!
LUCK +4, HEART +4
 
5-LEAF CLOVER 0 0 0 0 0 2 + (1 for each point of ENERGY) 0 Is it even a clover at this point?
LUCK increases with more ENERGY.
 
APPENDIX 0 0 0 0 0 0 0 Does nothing.
 
BABY CHICKEN +30 0 0 0 0 0 0 You can't be sad while holding a baby chicken.
HEART +30, Wearer starts HAPPY in battle.
 
BACKPACK 0 0 0 +2 0 0 0 A convenient storage device.
DEF +2
 
BASEBALL CAP 0 0 0 +10 +15 0 0 A mystical hat dating back to 199X.
DEF +10, SPD +15
 
BINOCULARS 0 0 0 +2 0 0 200 Two noculars. Noculars x2.
DEF +2, Increases HIT RATE.
 
BLANKET +10 0 0 +1 0 0 0 Soft, fluffy, and protects you from monsters.
DEF +1, HEART +10
 
BOOK 0 0 0 0 0 0 0 Contains a wealth of knowledge within it.
Wearer gains 50% more EXP in battle.
 
BOW-TIE 0 0 0 +4 0 0 0 A simple and elegant bow.
DEF +4
 
BRACELET 0 0 0 +1 0 0 0 A simple bracelet.
DEF +1
 
BREADPHONES +10 0 0 +5 0 0 0 Two rolls of bread. HEART +10, DEF + 5
LIFE JAM will heal more HEART when used in battle.
 
BUBBLE WRAP 0 0 0 +3 0 0 0 Therapeutic packaging.
DEF +3
 
BUNNY EARS 0 0 0 +3 +12 0 0 Helps you hear better.
DEF +3, SPD +12
 
CACTUS 0 0 +3 +3 0 0 0 Spiky on the outside, soft on the inside.
DEF +3, ATK +3
 
CAT EARS 0 0 0 +1 +10 0 0 Gives you catlike reflexes!
DEF +1, SPD +10
 
CELLPHONE 0 0 0 +10 0 0 0 Absolutely indestructible.
DEF +10
 
CLAM COIN 0 0 0 0 0 0 0 Said to bring great wealth and fortune!
Doubles the amount of CLAMS earned in battle.
 
COOL GLASSES 0 0 +5 +5 0 0 0 Even cooler when worn indoors.
ATK +5, DEF +5
 
BOTTLE CAP +10 0 0 0 0 0 0 Pretty neat.
HEART +10
 
COUGH MASK +25 +25 +10 +10 +10 +10 0 Keeps germs close to your face.
Increases ALL STATS.
 
DAISY +10 0 0 0 0 0 0 A daisy from DAISY.
HEART +10, Wearer starts HAPPY in battle.
 
EYE PATCH 0 0 +7 0 0 0 -25 The first step to becoming a pirate.
ATK +7, but reduces HIT RATE.
 
FAUX TAIL 0 0 0 0 +15 0 0 Not a real tail.
SPD +15
 
FEDORA 0 0 0 +5 0 +5 0 MR. JAWSUM pulls it off.
DEF +5, LUCK +5
 
FINGER 0 0 +10 -5 0 0 0 A dismembered finger. Still fresh.
ATK +10, DEF -5, Wearer starts ANGRY in battle.
 
FLOWER CLIP 0 0 0 +2 0 0 0 A nice gift.
DEF +2, Wearer starts HAPPY in battle.
 
FOX TAIL 0 0 0 0 5 + (3 for each point of ENERGY) 0 0 A real fox tail!
SPEED increases with more ENERGY.
 
FRIENDSHIP BRACELET +10 +10 0 0 0 0 0 A bracelet that embodies friendship.
HEART +10, JUICE +10
 
NERDY GLASSES 0 0 0 +5 0 0 200 Automatically makes you look smarter.
DEF +5, Increases HIT RATE.
 
GOLD WATCH 0 0 0 0 -10 0 0 Definitely 100% gold. You can tell by the weight.
SPD -10
 
HARD HAT 0 0 0 +6 0 0 0 More difficult than an easy hat.
DEF +6
 
HEADBAND 0 +20 +10 +3 +15 0 0 Used to keep the hair out of your face.
Raises most STATS.
 
HEART STRING +30 0 0 0 0 0 0 Fragile. Treat well.
HEART +30, Wearer starts HAPPY in battle.
 
HIGH HEELS 0 0 +10 0 -10 0 0 Makes you taller! KEL would probably like these.
ATK +10, SPD -10
 
HOMEWORK 0 0 0 0 0 0 0 The bane of every child's existence.
Wearer starts SAD in battle.
 
INNER TUBE 0 0 0 2 + (1 for each point of ENERGY) 0 0 0 Makes swimming easier, yet harder.
DEFENSE increases with more ENERGY.
 
LUCKY TOKEN 0 0 0 0 0 +10 0 Prevents TOAST if wearer has more than
1 HEART. LUCK +10
 
MAGICAL BEAN 0 0 0 0 0 0 0 Wearer starts battle with a random EMOTION.
 
MONOCLE +1 +1 +1 +1 +1 +1 1 Designed for the rich and people with one eye.
ALL STATS +1
 
MUSTACHE 0 0 +5 0 0 +10 0 The pride of every gentleman.
ATK +5, LUCK +10
 
ONION RING +20 +20 0 0 0 0 0 Just one.
HEART +20, JUICE +20
 
OVEN MITTS +30 0 0 +13 0 0 0 Fashionable and practical.
DEF +13, HEART +30
 
PAPER BAG +40 0 0 +13 0 0 0 Wear it over your head.
DEF +13, HEART +40, Prevents EMOTION.
 
HECTOR 0 0 0 0 0 0 0 Can talk, but is very shy.
He is a good friend.
 
PRETTY BOW +50 0 +10 +3 0 0 0 A polkadot bow. Too flashy for your taste.
HEART +50, ATK +10, DEF +3
 
PUNCHING BAG 0 0 0 0 0 0 0 Has a picture of KEL on it.
Wearer starts ANGRY in battle.
 
RABBIT FOOT 0 0 0 0 +15 +10 0 A little yucky, but keeps you lucky.
SPD +15, LUCK +10
 
RED RIBBON 0 0 1 + (2 for each point of ENERGY) +5 0 0 0 A pretty red ribbon.
DEF +5, ATTACK increases with more ENERGY.
 
DEEP POETRY BOOK 0 0 0 0 0 0 0 Touches the soul deeply.
Wearer starts SAD in battle.
 
RUBBER DUCK 0 0 0 +7 0 0 0 A cute rubber duck. Doesn’t like you very much.
DEF +7
 
SALES TAG 0 0 0 0 0 0 0 Who can resist a sale?
Reduces cost of the first SKILL used in battle by 50%.
 
SEER GOGGLES 0 0 0 +1 0 +3 200 Goggles that know everything.
DEF +1, LUCK +3, Increases HIT RATE.
 
TOP HAT +13 0 0 +13 0 +13 0 Hope it's not haunted...
DEF +13, LUCK +13, HEART +13
 
HECTOR JR 0 0 1 + (1 for each point of ENERGY) 1 + (1 for each point of ENERGY) 1 + (1 for each point of ENERGY) 1 for each point of ENERGY 0 Can talk, but is very shy.
Stats increase with more ENERGY.
 
WEDDING RING +10 +10 +3 +3 +3 +3 0 Ruthlessly discarded by SWEETHEART.
Increases ALL STATS. Wearer starts HAPPY.
 
WISHBONE 0 0 0 0 0 +7 0 For all your wish-making needs.
LUCK +7
 
VEGGIE KID +15 +15 0 0 0 0 0 A young vegetable.
HEART +15, JUICE +15
 
WATERING PAIL 0 +10 0 0 0 0 0 Embodies the spirit of SPRING.
JUICE +10
 
RAKE 0 0 +3 0 0 0 0 Embodies the spirit of FALL.
ATK +3
 
SCARF 0 0 0 +3 0 0 0 Embodies the spirit of WINTER.
DEF +3
 
COTTON BALL 0 0 0 +1 +3 0 0 A fluffy ball of cotton.
DEF +1, SPD +3
 
FLASHLIGHT 0 0 0 +4 0 0 0 Brightens up a room.
DEF +4
 
UNIVERSAL REMOTE +10 +10 +5 +5 +5 +5 0 Can change the universe.
Increases ALL STATS.
 
CHEF'S HAT 0 0 0 +15 0 0 0 The pride of every chef.
DEF +15, Restores 5% JUICE every turn.
 
TV REMOTE +5 0 0 +2 0 0 0 Changes channels on the TV.
DEF +2, HEART +5
 
SUNSCREEN +15 0 0 0 0 0 0 Embodies the spirit of SUMMER.
HEART +15
 
CONTRACT -80% -80% +20 +20 +20 +20 0 A powerful piece of paper.
Trades HEART and JUICE for other STATS.
 
FLOWER CROWN +100 +25 0 0 0 0 0 A precious gift made by BASIL.
HEART +100, JUICE +25
 
ABBI'S EYE -90% -99% +40 0 +40 +40 100 ABBI's remains. Predicts who a foe
will target at the start of battle.
 
TULIP HAIRSTICK +50 0 0 0 0 0 0 Plain, simple, and bulbous.
HEART +50, Wearer gains 150% more EXP.
 
GLADIOLUS HAIRBAND 0 0 +10 0 0 +10 100 Represents strength of character.
ATK +10, LUCK +10, Increases HIT RATE.
 
CACTUS HAIRCLIP +15 0 0 +15 0 0 0 A very sturdy and resilient plant.
DEF +15, HEART +15
 
ROSE HAIRCLIP +15 +15 +5 +5 +5 +5 100 Versatile and universally loved.
Increases ALL STATS.
Snacks

HEADSPACE

SNACK NAME HEART   JUICE   COST   DESCRIPTION/EFFECT
 
TOFU 5 0 2 Soft cardboard, basically.
Heals 5 HEART.
 
CANDY 30 0 10 A child's favorite food. Sweet!
Heals 30 HEART.
 
SMORES 50 0 60 S'more smores, please!
Heals 50 HEART.
 
GRANOLA BAR 60 0 40 A healthy stick of grain.
Heals 60 HEART.
 
BREAD 60 0 10 A slice of life.
Heals 60 HEART.
 
NACHOS 75 0 100 Suggested serving size: 6-8 nachos.
Heals 75 HEART.
 
CHICKEN WING 80 0 100 Wing of chicken.
Heals 80 HEART.
 
HOT DOG 100 0 150 Better than a cold dog.
Heals 100 HEART.
 
WAFFLE 150 0 200 Designed to hold syrup!
Heals 150 HEART.
 
PIZZA SLICE 175 0 250 1/8th of a WHOLE PIZZA.
Heals 175 HEART.
 
FISH TACO 200 0 250 Aquatic taco.
Heals 200 HEART.
 
CHEESEBURGER 250 0 300 Contains all food groups, so it's healthy!
Heals 250 HEART.
 
CHOCOLATE 40% 0 50 Chocolate!? Oh, it's baking chocolate...
Heals 40% of HEART.
 
DONUT 60% 0 150 Circular bread with a hole in it.
Heals 60% of HEART.
 
RAMEN 80% 0 300 Now that is a lot of sodium!
Heals 80% of HEART.
 
SPAGHETTI 100% 0 500 Wet noodles slathered with chunky
sauce. Fully heals a friend's HEART.
 
POPCORN 35 0 150 9/10 dentists hate it.
Heals 35 HEART to all friends.
 
FRIES 60 0 200 From France, wherever that is...
Heals 60 HEART to all friends.
 
CHEESE WHEEL 100 0 250 Delicious, yet functional.
Heals 100 HEART to all friends.
 
WHOLE CHICKEN 175 0 500 An entire chicken, wings and all.
Heals 175 HEART to all friends.
 
WHOLE PIZZA 250 0 500 8/8ths of a WHOLE PIZZA.
Heals 250 HEART to all friends.
 
SNO-CONE 100% 100% 5000 Heals a friend's HEART and JUICE, and raises ALL STATS for the battle.
 
TOMATO 100 50 250 You say tomato, I say tomato.
Heals 100 HEART and 50 JUICE.
 
COMBO MEAL 250 100 600 What more could you ask for?
Heals 250 HEART and 100 JUICE.
 
DINO CLUMPS 250 0 0 Chicken nuggets shaped like dinosaurs.
Heals 250 HEART to all friends.
 
DINO PASTA 100% 0 0 Pasta shaped like dinosaurs.
Fully restores a friend's HEART.
 
MARI'S COOKIE 0 0 0 Everyone's favorite cookie.
Made with MARI's love.
 
PLUM JUICE 0 15 5 For seniors. Wait, that's PRUNE JUICE.
Heals 15 JUICE.
 
APPLE JUICE 0 25 20 Apparently better than ORANGE JUICE.
Heals 25 JUICE.
 
CHERRY SODA 0 25% 70 Carbonated hell sludge.
Heals 25% of JUICE.
 
STAR FRUIT SODA 0 35% 70 To be shared with a friend.
Heals 35% of JUICE.
 
BREADFRUIT JUICE 0 50 100 Does not taste like bread.
Heals 50 JUICE.
 
TASTY SODA 0 50% 150 Tasty soda for thirsty people.
Heals 50% of JUICE.
 
LEMONADE 0 75 150 When life gives you lemons, make this!
Heals 75 JUICE.
 
PEACH SODA 0 60% 180 A regular PEACH SODA.
Heals 60% of JUICE.
 
BUTT PEACH SODA 0 61% 360 An irregular PEACH SODA.
Heals 61% of JUICE.
 
ORANGE JUICE 0 100 200 Apparently better than APPLE JUICE.
Heals 100 JUICE.
 
PINEAPPLE JUICE 0 150 450 Painful... Why do you drink it?
Heals 150 JUICE.
 
GRAPE SODA 0 80% 500 Objectively the best soda.
Heals 80% of JUICE.
 
BANANA SMOOTHIE 0 20 70 A little bland, but it does the job.
Heals 20 JUICE to all friends.
 
MANGO SMOOTHIE 0 40 200 Makes you tango!
Heals 40 JUICE to all friends.
 
BERRY SMOOTHIE 0 60 250 A healthy smoothie that tastes like
dirt. Heals 60 JUICE to all friends.
 
MELON SMOOTHIE 0 80 350 Chunky green melon goodness.
Heals 80 JUICE to all friends.
 
S.BERRY SMOOTHIE 0 100 500 The default smoothie.
Heals 100 JUICE to all friends.
 
WATERMELON JUICE 0 100% 1000 Heavenly nectar.
Fully heals a friend's JUICE.
 
DINO MELON SODA 0 100% 0 Melon soda in a dino-shaped bottle.
Fully heals a friend's JUICE.
 
DINO SMOOTHIE 0 150 0 Berry smoothie in a dino-shaped cup.
Heals 150 JUICE to all friends.
 
BOTTLED WATER 0 100 0 Water in a bottle.
Heals 100 JUICE.
 
FRUIT JUICE? 0 75 0 You are not sure what fruit it is.
Heals 75 JUICE.
 
PRUNE JUICE -30% 30 0 This tastes horrible. Don't drink it.
Heals 30 JUICE... probably.
 
ROTTEN MILK -50% 10 2 This is bad. Don't drink it.
Heals 10 JUICE + ???
 
MILK 0 10 200 Good for your bones. Heals 10 JUICE and increases DEFENSE for the battle.
 
MUSH 0 0 0 Can't wait to be eaten!
Makes a friend slightly stronger.
 
LIFE JAM 50% 0 300 Infused with the spirit of life.
Revives a friend that is TOAST.
 
COFFEE 0 10% 0 Bitter bean juice.
Increases a friend's SPEED.
 
DINO JAM 100% 0 0 Infused with the spirit of dino life.
Fully revives a friend that is TOAST.
 
JAM PACKETS 25% 0 0 Infused with the spirit of life.
Revives all friends that are TOAST.
 
MARI'S COOKIE 100% 0 0 Your favorite cookie.
Made with MARI's love.
 
☐☐☐ 50 0 0 ☐☐☐☐☐☐☐☐☐ ☐☐☐ ☐☐☐
 
☐☐ ☐☐ 100 0 0 ☐☐ ☐☐☐☐ ☐☐ ☐☐☐☐ ☐☐
 
'KEY' INGREDIENT 0 0 0

FARAWAY TOWN

SNACK NAME HEART   JUICE   COST   DESCRIPTION/FLAVOR TEXT
 
DONUT (REAL WORLD) 2 0 1 Circular bread with a hole in it.
"The DONUT had a soft fluffy texture and was very sugary."
 
CANDY (REAL WORLD) 1 0 1 A child's favorite food. Sweet!
"The CANDY had a chewy texture and fruity flavor."
 
SALAD 3 0 5 Grass in a bowl.
"The SALAD tasted like grass."
 
BREAD (REAL WORLD) 3 0 2 A slice of bread.
"The BREAD was fragrant and crispy... and kind of addicting?"
 
CHOCOLATE (REAL WORLD) 2 0 1 Chocolate!? Yes. Chocolate.
"The CHOCOLATE was a bit creamy and a bit nutty. It melted in your mouth."
 
PIZZA SLICE (REAL WORLD) 5 0 5 1/8th of a WHOLE PIZZA.
"The PIZZA SLICE was hot and covered in cheese. You wish you had more..."
 
HERO SANDWICH 5 0 5 HERO's favorite food.
"The HERO SANDWICH boasted the perfect mix of meats and veggies. Wow..."
 
CARAMEL APPLE 5 0 5 Apples dipped in caramel. Half healthy.
"The CARAMEL APPLE was sticky and sweet, yet crunchy and sour."
 
WHOLE PIZZA (REAL WORLD) 10 0 20 8/8ths of a WHOLE PIZZA.
"The WHOLE PIZZA was hot and covered in cheese. This was the perfect amount."
 
PIE 10 0 15 Crust with stuffing.
"The PIE's buttery crust perfectly complemented the fruity filling."
 
SLICE OF CAKE 15 0 30 A slice of celebratory frosted bread.
"The SLICE OF CAKE was small and humble, but rich."
 
HAMBURGER 4 0 0 A CHEESEBURGER without the cheese.
"The HAMBURGER's ingredients blended together flawlessly. All it was missing was the cheese."
 
TASTY SODA (REAL WORLD) 0 3 2 Tasty soda for thirsty people.
"The TASTY SODA had a fizzy and nostalgic taste that flooded your mouth."
 
ORANGE JOE (SNACK) 0 3 2 KEL's favorite soda. Orange-flavored coffee.
"The ORANGE JUICE and COFFEE combination created a questionable flavor."
 
APPLE JUICE (REAL WORLD) 0 5 2 Apparently better than ORANGE JUICE.
"The APPLE JUICE was truly made from the ripest of apples."
 
ORANGE JUICE (REAL WORLD) 0 5 2 Apparently better than APPLE JUICE.
"The ORANGE JUICE was truly made from the freshest of oranges."
 
COFFEE (REAL WORLD) 0 1 0 Bitter bean juice.
"The COFFEE was hot and bitter, as expected. You don't know why people drink this."
Toys

HEADSPACE

TOY NAME PRICE DESCRIPTION/EFFECT
 
CAN 0  Recyclable material.
Give to RECYCLE MACHINE for 5 CLAMS
 
GLASS BOTTLE 0  Recyclable material.
Give to RECYCLE MACHINE for 10 CLAMS.
 
CARDBOARD 0  Recyclable material.
Give to RECYCLE MACHINE for 15 clams.
 
DEAD BATTERIES 0  Recyclable material.
Give to RECYCLE MACHINE for 20 clams.
 
COMPUTER PART 0  Recyclable material.
Give to RECYCLE MACHINE for 25 clams.
 
JACKS 25  Deals small damage to all foes
and reduces their SPEED.
(25 damage)
 
RUBBER BAND 75  Deals damage to a foe and reduces
their DEFENSE.
(50 damage)
 
DYNAMITE 1000  Actually dangerous...
Deals heavy damage to all foes.
(150 damage)
 
SPARKLER 100  Little fires.
Inflicts HAPPY on a friend or foe.
 
CONFETTI 250  Small squares of colorful paper.
Inflicts HAPPY on all friends.
 
POETRY BOOK 100  Sad words strung together.
Inflicts SAD on a friend or foe.
 
RAIN CLOUD 250  Angsty water droplets.
Inflicts SAD on all friends.
 
PRESENT 100  It's not what you wanted...
Inflicts ANGER on a friend or foe.
 
AIR HORN 250  Who would invent this!?
Inflicts ANGER on all friends.
 
DANDELION 250  Has a calming effect.
Removes EMOTION from a friend or foe.
 
MYSTERY POTION 0  A questionable potion made for OMORI.
Can only be used underwater.
(OMORI ROUTE)
 
BIG RUBBER BAND 200  Deals big damage to a foe and
reduces their DEFENSE.
(150 damage)
 
PEARL 200  Pretty calcium that's used in jewelry.
Can be sold for CLAMS.
(Sells for 100 CLAMS)

FARAWAY TOWN

TOY NAME PRICE DESCRIPTION/EFFECT
 
BANDAGE 1   From OTHERMART PHARMACY.
Heals 50 HEART.
 
FIRST AID KIT 5   From OTHERMART PHARMACY.
Heals 150 HEART.
 
FLOWERS 2   For important people.
 
PEPPER SPRAY 0   For self-defense only.
Deals 500 damage.

Notable Techniques

Skills
SKILL DESCRIPTION DAMAGE ACTION SOURCE
ATTACK AUBREY's Basic Attack (Attack x 2 - Foe's defense)
 
BASIC
PEP TALK Makes a friend or foe HAPPY.
Costs   5 JUICE.
NONE
 
BASIC
GUARD Acts first, reducing damage taken by 50% for 1 turn.
Costs   0 JUICE.
NONE (No Animation.) BASIC
HEADBUTT Deals big damage, but AUBREY also takes damage up to 20% of her HEART. Stronger when AUBREY is ANGRY.
Costs   5 JUICE.
(Attack x 3 - Foe's defense) (ANGRY)
(Attack x 2.5 - Foe's defense) (Else)
 
BERLY
COUNTER All foes target AUBREY for 1 turn. If AUBREY is attacked, she attacks.
Costs   5 JUICE.
(Attack x 2 - Foe's defense)
 
LEVEL 6
TWIRL AUBREY attacks a foe and becomes HAPPY.
Costs   10 JUICE.
(Attack x 2 + Luck) - Foe's defense
 
Level 10
TEAM SPIRIT Makes AUBREY and a friend HAPPY.
Costs   10 JUICE.
NONE
 
LEVEL 11
POWER HIT An attack that ignores a foe's DEFENSE, then reduces the foe's DEFENSE by one tier.
Costs   20 JUICE.
(Attack x 2)
 
LEVEL 14
MOOD WRECKER A swing that doesn't miss. Deals extra damage to HAPPY foes.
Costs   10 JUICE.
(Attack x 3 - Foe's defense) (HAPPY)
(Attack x 2.25 - Foe's defense) (Else)
 
LEVEL 17
WIND-UP THROW Damages all foes. Deals more damage the less enemies there are.
Costs   20 JUICE.
(Attack x 2 - Foe's defense) (Normal)
(Attack x 3 - Foe's defense) (One Enemy)
(Attack x 2.5 - Foe's defense) (Two Enemies)
 
LEVEL 20
MASH If this skill defeats a foe, recover 100% JUICE.
Costs   15 JUICE.
(Attack x 2.5 - Foe's defense)
 
LEVEL 23
BEATDOWN Attacks a foe 3 times.
Costs   30 JUICE.
(Attack x 2 - Foe's defense)
 
LEVEL 27
LAST RESORT Deals damage based on AUBREY's HEART, but AUBREY becomes TOAST.
Costs   50 JUICE.
(Current User's Heart x 4)
 
LEVEL 30
Follow-Ups
FOLLOW-UP ENERGY LEVEL DESCRIPTION DAMAGE
 
3 1 AUBREY looks at OMORI.
OMORI didn't notice AUBREY, so AUBREY attacks again, dealing damage to a random foe!
(Attack x 2 + Luck) - Foe's defense
2 AUBREY looks at OMORI.
OMORI still didn't notice AUBREY, so AUBREY attacks harder, dealing extra damage to a random foe!
(Attack x 3 + Luck) - Foe's defense
3 AUBREY looks at OMORI.
OMORI finally notices AUBREY! AUBREY swings her bat in happiness, dealing big damage to a random foe!
(Attack x 3 + Luck)
 
3 1 AUBREY looks at KEL.
KEL eggs AUBREY on, making her ANGRY!
NONE
2 AUBREY looks at KEL.
KEL eggs AUBREY on, raising both of their ATTACK and making them both ANGRY!
NONE
3 AUBREY looks at KEL.
KEL eggs AUBREY on, raising both of their ATTACK and making them both ENRAGED!
NONE
 
3 1 AUBREY looks at HERO.
HERO tells AUBREY to focus, raising her DEFENSE, and making her HAPPY!
NONE
2 AUBREY looks at HERO.
HERO cheers AUBREY, healing some of her HEART, raising her DEFENSE, and making her HAPPY!
Heals 25% HEART
3 AUBREY looks at HERO.
HERO cheers AUBREY, healing some of her HEART, raising her DEFENSE, and making her ECSTATIC!
Heals 75% HEART and 50% JUICE

Other

Standard Tactics:

Aubrey attacks with her headbutts and standard attacks, she can use her bat to threaten, but it is not in her morality to severely harm someone with it unless absolutely needed.

Aubrey attacks with her Nailed Bat and uses any items if needed.

Aubrey attacks both physically and with her several weapons. She also attacks with several skills which can make opponents feel specific emotions along with dealing big damage. She can also use her several snacks and toys to her advantage. If she is with her team, she would put her teamwork to best use, using follow ups and working together to defeat a foe with her friends.

Weaknesses: Can be hotheaded at times. Some of her attacks deal damage to herself. Emotions in OMORI follow a rock paper scissor system where Sad is weak to Angry, Angry is weak to Happy, and Happy is weak to Sad.

Battle Records

None.

None.

None.

References

Expand here.
  1. Note: Despite the size in the overworld, Earth has the largest and most detailed battle sprite in-game, along with the size difference in the overworld being a game mechanic as not even Pluto's Expanded form is bigger then Earth in battle while his base is shown as bigger in the overworld. This is consistent with overworld sprites as houses are the size of rooms on the outside but far bigger on the inside and shark plane is barely bigger than Omori in game but is shown to be the size of an actual plane in official art. The space pirates are also known for stealing planets with the planets themselves being referred to as the planets of the solar system, with Pluto only being so small due to the joke of Pluto not being a planet. The area they are found in is even called the Solar System. Pluto however can still get much bigger in his expanded form and is even stated to be stronger than any planet in the cosmos and universe. This is also consistent with how Pluto and Earth were able to obliterate anything in their path as they traveled through galaxies in the universe. Earth's Foe Facts! entry also describes it as "The third planet from the Sun. Its surface is mostly covered in water and people." Finally, even if it was to be assumed Earth was that small, it would still have it's gbe as it's meant to be actual planet Earth.
  2. OMORI Manual: Pages 5 & 6