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Omori
| "Dead Link!" | |
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Omori is the titular deuteragonist in OMORI. OMORI can be controlled by the player during the night, where WHITE SPACE can be explored. When OMORI is in the lead, he can cut down obstacles with his knife. He likes to hang out with his friends Aubrey, Kel, and Hero in headspace and at its playground. One day when they went to Basil's house to see his flowers and photo album, he mysteriously disappeared. He then joined up with his friends to help find and rescue their missing friend, exploring the entirety of Headspace to do so and meeting many new faces along the journey both friend and foe.
Background
| This dropdown contains the synopsis of Omori’s story. Read at your own risk as you may be spoiled otherwise! |
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SUNNY ROUTE Throughout OMORI, WHITE SPACE and OMORI serve primarily as mechanisms for repressing SOMETHING—a manifestation of SUNNY's trauma. As SUNNY draws closer to uncovering the truth hidden within BLACK SPACE, OMORI becomes increasingly antagonistic, culminating in the stabbing of DREAM BASIL and an attempt to erase SUNNY entirely. After SUNNY ends up hospitalized following a physical confrontation with BASIL on the final night, OMORI confronts him within WHITE SPACE in what appears to be a struggle for control over SUNNY's mind and body. The outcome of this encounter leads to one of two endings, depending on the player's choice after the first loss to OMORI. In the Good Ending, SUNNY chooses to press forward. He performs a duet with MARI, recalling the joyful moments he shared with her and his friends during their childhood. OMORI acknowledges his defeat, embraces SUNNY, and fades away from WHITE SPACE. This allows SUNNY to finally confront his guilt and reveal the truth about MARI's death to his friends. In the Bad Ending, SUNNY gives up, vanishing as OMORI presumably assumes full control. OMORI awakens in WHITE SPACE and re-enters NEIGHBOR'S ROOM, where his friends remain eerily silent. They set out for another adventure, but the scene shifts to SUNNY standing alone on the hospital balcony. Unable to face the truth, he jumps and falls to his presumed death. OMORI ROUTE In this route, SUNNY represses even more memories of MARI's death and isolates himself further than before. By the time OMORI reaches BLACK SPACE, he begins to gradually take over SUNNY's mind and body. However, STRANGER intervenes, attempting to prevent SUNNY from sinking deeper into his dream world of escapism. SUNNY fights back but is overwhelmed, and is transported to RED SPACE, where OMORI waits on a throne made of RED HANDS. OMORI descends from his throne and helps SUNNY resist STRANGER's assault. However, when they face STRANGER again, it appears to have given up trying to convince SUNNY to abandon his unhealthy coping mechanisms. OMORI is then pulled back to BLACK SPACE by a RED HAND, allowing him to rescue BASIL in the CHURCH OF SOMETHING. The two friends leave BLACK SPACE and return to NEIGHBOR'S BEDROOM, where all their friends are asleep in their beds. After OMORI and BASIL fall asleep, following the BIG YELLOW CAT's instructions, a soft reset occurs across HEADSPACE. The game restarts similarly to the beginning, but with several changes: BASIL seems unaware of the truth, new areas are accessible, and more sidequests are available for OMORI and his friends. SUNNY eventually wakes up and finds SOMETHING following him throughout his house. Unable to suppress its presence, he sinks deeper into self-hatred. If he chooses to go back to sleep, he becomes overwhelmed by traumatic memories. OMORI then steps in to "save" SUNNY from being consumed entirely, taking full control over him. SUNNY ceases to exist as he resigns himself to an endless cycle of dreaming, unable to confront the truth. After waking up again, only two Neutral Endings become available. NEUTRAL ENDINGS In the Abandon Ending, SUNNY chooses to go back to sleep in his own bed. This causes a repeat of the WHITE SPACE intro scene, with OMORI appearing as usual, but the door to HEADSPACE is missing and the light bulb remains shattered. OMORI's only action is to STAB himself to wake SUNNY. SUNNY silently joins his mother in the car while SOMETHING follows, leaving his friends behind with no closure. Police sirens play over the credits. In the Knife Ending, SUNNY picks up the knife from the kitchen counter before going to bed. Using the STAB option in WHITE SPACE as OMORI transfers the effect to SUNNY's physical body. SUNNY lies on his bed, clutching the knife to his bleeding chest, while the answering machine rings continuously. The credits roll to the sound of a phone that will never be answered. An alternate version of the Knife Ending occurs if SUNNY stabs himself after waking up on moving day. BATTLE His FOLLOW-UPS tend to be more self-serving than those of his companions. His standard follow-up allows him to attack again and reduce an enemy's Speed. However, he also has access to Release Energy, a cooperative attack that combines the strength of all party members for a powerful all-out strike. OMORI's potential reaches its maximum on the OMORI route, where he gains four exclusive skills during the final day. RED HANDS is obtained upon returning to HEADSPACE after resetting it. VERTIGO, CRIPPLE, and SUFFOCATE are unlocked by revisiting the LOST LIBRARY and overcoming the manifestations of his past fears. |
APPEARANCE
General Description: OMORI is a young boy who wears a black tank top, long black socks, and black and white striped shorts. He is the only character to be colored black and white in contrast with the colorful residents of HEADSPACE. He is also the only character to have blank eyes with no pupils. His overall design stems from SUNNY's twelve-year-old appearance.
Alternate Forms/Disguises: Through taking the Mystery Potion, Omori can turn themself female.
PERSONALITY
- Silent Protagonist: OMORI is a silent protagonist, with not much known about his personality directly.
- Melancholic: OMORI's narration sometimes has gloomy inputs, and his final battle dialogue directly talks down to SUNNY. His abilities are either violent or gain the SAD emotion, reflective of SUNNY's emotional state.
- Born from SUNNY's Conscience: OMORI is a character built from SUNNY's conscience in WHITE SPACE and HEADSPACE. His existence started as a "shell" for SUNNY to protect himself from the horrors of the truth, which took the form of SOMETHING and BLACK SPACE.
- Became More Than an Alter Ego: Years of repressing the truth resulted in OMORI becoming the image of suicidal guilt and depression that SUNNY denies. He became a culmination of the repression of trauma and escapism from SUNNY's four years as a hikikomori.
- Autonomous and Influential: By the time of the game's events, OMORI behaves autonomously and begins to influence SUNNY instead of the other way around, though his goal remains to protect SUNNY from the truth.
General Information
Name: Omori, stylized as OMORI in the game
Origin: OMORI
Gender: Male, Female with the Mystery Potion
Assigned Gender: Male
Age: Physically based on Sunny when he was 12 in Headspace, existed for 4 years in Headspace as everyone in it was created along with it after Mari's death to hide the truth.
Classification: Sunny's Alter-Ego, The embodiment of Sunny's repression
Species: Human
State of Being: Mental Construct
Occupation: None
Affiliations: Headspace versions of: Aubrey, Kel, Hero, & Mari
Enemies: Sunny, Stranger
Status: Deceased (Was erased by Sunny who was able to overcome the truth about Mari's Death in the True Ending. Made Sunny commit suicide after taking over Sunny in the Bad Ending, also killing himself in the process as he is reliant on him in the Bad Ending along with some Neutral Endings.)
Alignment: Chaotic Neutral (Though the characters normally act wholesome and friendly with inhabitants and each other, they have various moments of heartless behavior, such as getting innocent people killed without reacting much to it. Omori exists to solely to hide Sunny from the truth until he fully denies that its his fault at all, when anyone gets too close to the truth, they kill them. They also reset headspace multiple times, and if any attempt to get near the truth is made, Omori will stop it. Upon Sunny fully reaching the truth for himself and having to face the reality of it to overcome it, Omori then broke free from the avatar control of Sunny and fought him to have control over his mind. Omori believes killing Sunny would be better than him having to live with it hence why he thinks Sunny should die in the final fight. He believes Sunny facing it is a mistake and his friends will never forgive him so Omori makes Sunny jump off a hospital in the bad ending. In the Hikkiomori route, Omori saves Sunny from stranger forcing Sunny to deal with the truth and sealing him in Black Space forever if he doesn't. Sunny's trauma then starts to overpower him but Omori "saves" Sunny by erases him along with resetting headspace so the truth can never be reached again by characters like Basil)
Threat Level: Mental Threat (Omori is a mental threat to Sunny, where if he defeats Sunny in the bad ending he essentially kills his consciouness, where he has control over his body)
Codex Statistics
Statistics Information: The following are statistics covering Omori, who is a dream world entity. This falls under the Pseudo-Tiering System and these stats do not replicate what they can do outside of this dream nor can they ever leave said dream as they are likely just a manifestation of Sunny's subconscious. However in Omori's case, he is capable of taking over Sunny's conscious.
Key: Prologue (Pre-Earth) | Prologue (Post-Earth) | 3 Days Left | 2 Days Left | 1 Day Left (Omori Route) | Final Fight
Pseudo-Tiering: At least Low 8-C, Higher with Emotions and Skills | At least High 5-B, Higher with Emotions and Skills | At least High 5-B, Higher with Emotions and Skills | At least High 5-B, Higher with Emotions and Skills, Far Higher with Final Strike | At least High 5-B, Higher with Emotions, Far Higher with Several Skills | At least High 5-B, Higher with Emotions, Far Higher with Several Skills
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Small Building level (Potency) (Omori and his friends can fight and defeat an early game enemy named Shark Plane that attacks at this level. Omori and his friends are also constantly shown and stated to get stronger as the days go on, and as they fight stronger enemies and level up along the way of their journey), Higher with Emotions and Skills (Anger Emotions make his attacks stronger and damage boost his attacks based on emotions. Can perform stronger attacks with skills that deal more than a standard attack such as with Stab) | At least Large Planet level (Potency) (Fought and defeated Earth who scales to Expanded Pluto as he fought alongside Earth in the past. It is stated that Expanded Pluto is the strongest planet in the universe, putting them above the likes of Jupiter and Saturn which are seen here[1]), Higher with Emotions and Skills (Can perform stronger attacks with skills that deal more than a standard attack such as with Stab and Hack Away) | At least Large Planet level (Potency) (Should be stronger than before), Higher with Emotions and Skills | At least Large Planet level (Potency) (Should be stronger than before. Can fight against Expanded Pluto), Higher with Emotions and Skills, Far Higher with Final Strike (Can deal massive damage with his Final Strike Skill) | At least Large Planet level (Potency) (Should be even stronger than before. Can fight and defeat Expanded Pluto and Earth at their full power together. Can fight and defeat Perfectheart, a perfect version of sweetheart that is said to have immeasurable power. Can fight and defeat a simulated version of Kel, Aubrey, and Hero with Basil in the Boss Rush), Higher with Emotions, Far Higher with Several Skills (Several of Omori's Skills such as Final Strike, Red Hands, Vertigo, Cripple, and Suffocate can deal massive damage to enemies) | At least Large Planet level (Potency) (Should be even stronger than before. Can overpower the Dreamer's avatar in his final phase), Higher with Emotions, Far Higher with Several Skills
Durability: At least Small Building level (Can take attacks from Shark Plane who is this strong. They also get stronger as the days pass and as they level up), Higher with Emotions (Sad Emotions can make Omori's defense higher) | At least Large Planet level (Can take attacks from The Earth who scales to Expanded Pluto who is stated to be the strongest planet in the universe, putting them above the likes of Jupiter and Saturn which are seen here), Higher with Emotions | At least Large Planet level (Should be stronger than before), Higher with Emotions | At least Large Planet level (Should be stronger then before. Can take attacks from Expanded Pluto. Can survive Expanded Pluto throwing a moon at him, and even slamming The Earth on the party. Can take The Earth unleashing her energy), Higher with Emotions | At least Large Planet level (Should be even stronger then before. Can take attacks from Expanded Pluto and Earth at their full power together. Can take attacks from Perfectheart, a perfect version of sweetheart that is said to have immeasurable power. Can take attacks from a simulated version of Aubrey, Kel, and Hero in the Boss Rush), Higher with Emotions | At least Large Planet level (Should be even stronger then before. Can take attacks from The Dreamer's avatar), Higher with Emotions
Striking Strength: At least Small Building Class, Higher with Emotions and Skills | At least Large Planet Class (Potency), Higher with Emotions and Skills | At least Large Planet Class (Potency), Higher with Emotions and Skills | At least Large Planet Class (Potency), Higher with Emotions, Far Higher with Final Strike | At least Large Planet Class (Potency), Higher with Emotions, Far Higher with Several Skills | At least Large Planet Class (Potency), Higher with Emotions, Far Higher with Several Skills
Lifting Strength: Superhuman (Should scale above a weak Sprout Mole that was able to lift a giant statue of Sweetheart) | Superhuman | Superhuman | Superhuman | Class Z (Can suffocate The Earth and Expanded Pluto) | Class Z
Travel Speed: Transonic (Is able to outrun Shark Plane that swoops in on its foes unexpectedly at mach-speed) | Transonic | Transonic | Transonic | Transonic | Transonic
Attack Speed: Transonic (Can fight against Space Bunny who attacks with pseudo-lasers), Higher with Emotions (Happy Emotions can increase Omori's speed in combat) | Faster Than Light (Can fight against Earth who along with Expanded Pluto were able to travel through galaxies and even the universe, obliterating anything in their path as they flew. Can keep up with Space Boyfriend who attacks with a laser gun), Higher with Emotions | Faster Than Light (Should be superior then before) | Faster Than Light (Can fight against Humphrey who is the oldest of the three great creatures who existed before the creation of headspace), Higher with Emotions | Faster Than Light (Can fight against Abbi who is the wisest of the three great creatures who existed before the creation of headspace), Higher with Emotions | Faster Than Light (Should be superior than before), Higher with Emotions
Reaction Speed: Transonic (Can dodge Space Bunny's pseudo-lasers), Higher with Emotions | Faster Than Light (Can dodge attacks from the Earth. Can dodge a curtain fire of lasers), Higher with Emotions | Faster Than Light (Should be superior then before), Higher with Emotions | Faster Than Light (Can fight against Humphrey who is the oldest of the three great creatures who existed before the creation of headspace) | Faster Than Light (Can fight against Abbi who is the wisest of the three great creatures who existed before the creation of headspace. Can dodge Expanded Pluto's and Earths attacks together at full power which Omori did not see in 2 days left. Can dodge Expanded Pluto ramming into the party and slamming the Earth on them), Higher with Emotions | Faster Than Light (Should be superior then before), Higher with Emotions
Stamina: Superhuman (Can climb a latter leading to space and still be filled with energy at the top. Can refuse to succumb through sheer willpower no matter how strong the attack), likely Limitless (Omori blacking out is likely a game mechanic for there to be a challenge still present within the game as he can take multiple attacks at 1 HP after not succumbing and strait up can't be defeated by boss regardless of the turn or amount of attacks he does) | Superhuman (Should be superior to before), likely Limitless | Superhuman (Should be superior to before), likely Limitless | Superhuman (Should be superior to before), likely Limitless | Superhuman (Should be superior to before), likely Limitless | Limitless (Has no limit to his willpower and will heal himself and make himself stronger every time he is brought to 0 HP and will not succumb no matter how much he is brought down until he can defeat his opponent. He can also use as many skills as he pleases and is no longer limited by Juice as shown through his entire fight)
Range: Planetary physically (Should be comparable to Aubrey who can attack the Earth with her headbutts. Can attack the Earth with his knife), Higher with Weapons such as his Knife that such naturally extend range and Skills that can make entire Earth feel an emotion, Universal with the Universal Remote (The Universal Remote is stated to be able to change the universe), Multi-Universal with Reality Warping and BFR (Can affect the entirety of Sunny's Headspace which includes Black Space with his imagination and can reset it all. Headspace is stated to be a universe multiple times and the entire purpose of its creation was to cover up the entirety of Black Space. Can BFR Basil from Headspace to Black Space)
Intelligence: Extraordinary Genius Intelligence (Can fight against and defeat all 3 Sir Maximus' who all have hundreds of years of combat experience. He is also able to overcome every obstacle presented in Headspace along with his party. He can also write down an entry in his Foe Facts! book stating backstories and information about an enemy by just encountering them. Can fight and defeat a simulated version of his party with Basil)
Superhuman Physical Characteristics, Weapon Mastery (Omori is very skilled with knives, using them throughout the entire adventure and knowing several techniques involving them), Aquatic Breathing, Self-Sustenance (Respiratory Self-Sustenance; Can breath both underwater and in space without issue), Information Analysis (Passive. Can fully analyze someone by just seeing them and can write a foe facts entry on them that contains information and even backstories), Abstract Existence (Idea, Infinite Manifestation; Omori is the embodiment of Sunny's guilt, depression, and repression of the truth, created to protect him from it), Hammerspace (Can store and hold several different weapons, charms, snacks and toys at once), Non-Standard Interaction (Can harm enemies such as the Ghost Bunny and data beings such as Download Window), Sheer Will (Omori can survive attacks that he will not normally survive through his willpower. Omori's willpower can be used to give himself no limit on his juice so he can use unlimited skills as well as heal himself and make himself stronger every time he is brought to 0 HP and will not succumb every time), Freedom of Manifestation (Was able to become free and separate from Sunny when he was created to be Sunny's avatar in headspace), Regeneration (Mid. Mid-Godly with Immortalities. Can take several attacks that hit right in the heart. Can regenerate from their organs being torn. Sunny can regenerate himself after being erased and should be able to do it for everyone in Headspace if needed as he also brings back Omori after stabbing himself and Basil after he is killed multiple times), Aura (Is stated the have a dark and twisted aura), Nothingness Manipulation (Can manipulate White Space which is stated to be nothing), Battlefield Removal and Sealing (Red Hands can send Omori back to the starting point of White Space and Black Space. BFR'd Basil to Black Space to protect Sunny from the truth being discovered. Black Space, which is also referred to as the dark realm was sealed away by Headspace. Banished Abbi to the Abyss since she learned the Truth. If his opponent runs away, he can send his Red Hands to stop them from doing so. If Omori kills someone, they are sent to Static Void which is a glitchy location in Black Space), Dimensional Travel (With Red Hands, Omori can travel to the starting point of Black Space or White Space. They can also make a path to transport and take Omori and Basil from Black Space to Headspace. Headspace is stated to be a universe multiple times and the entire purpose of its creation was to cover up the entirety of Black Space), Teleportation (Can teleport back to White Space from Headspace), Mind Manipulation (Is able to block out the truth from Sunny to protect him), Deconstruction (Can deconstruct Basil), Memory Manipulation (Was able to make everyone forget about Basil. Can make Abbi forget the truth. Can make Basil forget that he fought in the Boss Rush), Corruption (Was able to corrupt Aubrey, Kel, and Hero to kill Basil), Absorption (Can drain a characters juice which is stamina when they are sad), Absorption and Mimicry (Power Mimicry; Can absorb Sunny's fears of heights, spiders, and drowning after defeating the embodiments of them and gain the power of his fears as an attack), Statistics Amplification and Statistics Reduction (In OMORI, emotions universally effect every character in the same way. Being Sad increases defense but reduces your speed as well as your juice being drained when you're attacked. Being Angry increases your attack but reduces your defense, and being happy increases both speed and luck but decreases hit rate), Emotion Manipulation (Can make himself, his party, or his enemies Sad, Depressed, and Miserable. Can make himself and his opponents Sad, Depressed, and Miserable with Painful Truth. Can make his opponents Sad by tripping them), Precognition (With Observe, Omori can see what their opponents will do next), Transmutation (With Bread Slice, Omori can turn his foes into bread. Can turn Mr. Outback into sand), Conceptual Manipulation (Can fight, defeat and take hits from Something. Something is the very literal manifestation of Sunny and Basils trauma, guilt and fear that was created from their trauma of the sight of the Mari's corpse's eye staring back at them through her disheveled hair and her death that they also covered up as a suicide. It then proceeded to haunt them for the next 4 years until they finally overcame it and revealed the truth. If they don't overcome it, Something follows Sunny and likely haunts him for the rest of his life as he moves away along with it making Basil commit suicide. Black Space is where all of Sunny's trauma and guilt is hidden away and a showing of his unstable mental health. Something can be found in the pathway to it and within Black Space's doors as well. Sunny's phobias of heights, spiders, and drowning were all caused and created by traumas as well, and Somethings final fight shows that the phobias Sunny mental fights are just a part of it. It is also shown to be a very literal thing that exists as shown with Basil being able to directly see it along with it being in his fight. Omori uses Sunny's guilt to stop him from being able to use skills such as calming down similar to Something as shown here and here), Accelerated Development (Can constantly get stronger as he level ups along with his team as days pass and increase the bond with them, increasing the potency of their teamwork. They are also stated to get stronger by Pluto. Omori and his party can defeat Snaley all 3 times that they meet, with Snaley getting stronger each time they meet), Reality Warping, Observation and Subjective Reality (Type 3; Is stated to be able to manipulate Headspace with his imagination. This also includes Black Space which is another universe connected and hidden by Headspace itself which is stated to be a universe multiple times by many characters. Omori is able to completely reset it when Basil gets too close to the truth, causing the adventures of headspace to happen multiple times with Mari guiding Omori each time. The cycle of Headspace has been acknowledged multiple times before with Stranger stating that they came to rescue Basil once again and that Omori has been to Black Space before. Stranger also says the cycle is due to Sunny running away from the truth. He is even able to reset it all if his friends are killed to continue their journey. After erasing Sunny's headspace self and taking control of his mind, he was able to have complete control over Headspace and true reset it so Basil can no longer reach the truth ever again and be with everyone again), Fate Manipulation and Supernatural Protection ( Is resurrected in a new body countlessly every time he kills himself as Sunny also did with Basil after Omori brutally killed or watch him be killed multiple times. This also works for attacks that are far stronger than anything he should be able to take. He can survive being bitten and digested multiple times by Humphrey and can be attacked with a chainsaw. Sunny can regenerate himself after being erased and should be able to do it for everyone in headspace if needed as he also brings back Omori after stabbing himself and Basil after he is killed multiple times. Omori also exists as long as Sunny exists in the real world, bringing him back every time he goes to sleep and is brought back after resets), Supernatural Resilience (Omori cannot die in headspace and refuses to succumb no matter how much his health is lowered), Alternate Replacements (It is stated that every character gets replaced and born anew every time the cycle of headspace that is fated to happen repeats and Omori is able to comeback after each reset. Omori and Basil are also tied together by a string of fate. Omori is able to completely reset Headspace when Basil gets too close to the truth, causing the adventures of headspace to happen multiple times with Mari guiding Omori each time but Omori ends up blocking it so it is not revealed by repeating the cycle from the start with the truth being hidden in another location each time. The cycle of Headspace has been acknowledged multiple times before with Stranger stating that they came to rescue Basil once again which is the entire point of the adventure and that Omori has been to Black Space before. Stranger also says the cycle is due to Sunny running away from the truth. It is also stated that the Truth is being sought out again. Omori is even able to reset it all if his friends are truly killed to continue their journey again), Emotional Empowerment (Has a natural attack boost if he is Angry. Can release the energy of his party to do an ultimate team attack. He can do this with Basil as well), Creation and Summoning (Can create summon, and manipulate his Red Hands at will to do many things such as hold his opponents, attacking, or making platforms), Healing and Restoration (Can fully heal and restore his Health and Juice with Basil's Release Energy. With his willpower he can fully heal himself every time he does not succumb), Velocity Manipulation (With Guard, Omori can act first and reduce damage taken by 50%. Can act first with Lucky Slice. Can act 2 more times with Attack Again), Damage Reduction (With Guard, Omori can act first and reduce damage taken by 50%), Statistics Boost (Can have his attacks naturally be stronger if his emotion is strong against his opponents. Lucky Slice attacks stronger when Omori is happy. Can deal more damage with Exploit if his opponents are Happy, Sad, or Angry), Consumption (Can eat raw seafood and be completely fine along with even healing from it), Intangibility and Nullification (All of Omori's attacks have a chance of attacking their opponents "right in the heart" ignoring their durability and attacking their insides. Omori is still able to do this on even inorganic beings such as sentient mixtapes, boomboxes, and more. With Stab, Omori can always get a critical hit and ignore defense when he is sad. Can harm his opponents by mentally attacking them with Mock. Can harm his opponents by mentally tricking them. Can harm his opponents by attacking them mentally with Painful Truth. Can harm opponents mentally by Shunning them with Shun. Can harm opponents by exploiting their emotions with Exploit. Can ignore defense with his Ultimate attack, Final Strike), Statistics Reduction (Can reduce an opponents attack power with Mock if they are Angry. Can reduce the speed of his opponents if they are Happy with Trick. Can greatly reduce the defense of opponents with Shun if they are sad. Can reduce all of his opponents' stats by staring at them with Stare. Can greatly reduce his opponent's attack with Vertigo. Can reduce his opponent's Speed with Cripple. Can greatly reduce his opponents' defense with Suffocate. Can lower his opponents' Speed by tripping them. Can lower defense with his Red Hands Attack. Can reduce all of your stats with Hair Attack), Fear Manipulation (With his Hell Mari Attack and Final Erasure. Can Manipulate Sunny's fears in his fight such as using Hell Mari as an attack to make him look like a monster and making illusions of all of his friends as hung corpses), Illusion Manipulation (Can make illusions of Sunny's friends as hung corpses), Enhanced Senses (Can sense Stranger's presence from far away while the other party members cannot), Extrasensory Perception (Can see the Hangman keys of Headspace that only he can interact with and are invisible to his team. Can see the emotions of any enemy even without faces or proper body expressions), Erasure (Metaphysical Erasure) & Alternate Replacements Nullification (Can truly erase Sunny for good. Sunny's avatar can come back from erasure and is protected and reliant to his true self, The Dreamer. He can also make infinite replacements for everyone in headspace as shown multiple times with characters such as Omori and Basil. Has several attacks that erases his opponent), Escape Prevention (Can prevent his opponents from escaping battle with his red hands), Possession (Can take over Sunny after erasing him), Power Nullification (By making his opponents afraid, they cannot use any form of a special attack or technique unless they can remove the feeling. Can reset someone back to their weakest state by resetting Headspace), Resistance Manipulation (Can bypass Sunny's resistance that allows him to still use a skill that calms him down to stop being afraid), Status Effect Inducement (Can make someone feel Vertigo and Cripple his opponents with Vertigo and Cripple), Time Paradox Immunity (Grandfather Paradox; Is aware of the past events of Headspace before resets).
Resistance to Conceptual Manipulation (Can take hits from Something), Erasure and Soul Manipulation (Metaphysical Erasure; It is stated that Sunny's repression in his consciousness which Omori is the embodiment of cannot be erased), Acid (Can step on slime stated to be dangerous to humans), Disease Manipulation (Is completely fine after eating raw sea food and even fully heals from it), Cosmic Radiations (Is fine in space), Extreme Freezing (Is fine on a cold snowy mountain with his regular outfit), Gravity Manipulation (Can get hit by Earth without being moved towards it from gravity), Mortality Manipulation and Status Effect Inducement (Can survive and be unaffected by Perfectheart's wrath of light which is stated to cause blindness and even death), Physics Manipulation (Can move normally underwater), Extreme Heat (Is fine in a location that can put a man on fire), Fear Manipulation (Is immune to being Afraid in combat), Fate Manipulation (Can go against the cycle of Headspace that is fated to always repeat, taking matters in his own hands and even going to defy and erase Sunny, The Dreamer themselves, with him even succeeding in some endings), Pain Manipulation (Omori keeps his neutral expression no matter how many times he is hit in his final fight)
Healing (Can heal himself and his friends with several different snacks), Reality Warping (It is stated that the universal remote can change the universe), Portal Manipulation and Dimensional Travel (The universal remote can open up portals in specific locations that send you to Black Space, which is another universe hidden by Headspace which is stated to be a universe multiple times by many characters), Fire Manipulation (Can make fire to light candles with matches), Restoration (Can restore his juice with several of his snack items), Resurrection (With Life Jam, Jam Packets, and Dino Jam, Omori can revive his friends turned into toast), Statistics Amplification (Can amplify his many stats with his many Weapons and Charms. Sno-Cones raise all stats for a battle. Milk increases defense for a battle. Mush makes a friend stronger. Coffee increases speed for a battle), Statistics Reduction (With Jacks, Omori can deal small damage to all of his foes and reduce their speed. With a Rubber Band and a Big Rubber Band, Omori can damage foes and reduce their defense), Explosion Manipulation (With Dynamite), Emotion Manipulation (Passively to themselves with several charms. Sparklers can make Omori's team or foes happy, ecstatic, and manic. Confetti can make Omori and all of his friends happy, ecstatic, and manic. Poetry Books can make a friend or a foe sad, depressed, and miserable. A Rain Cloud can make Omori and all of his friends sad, depressed, and miserable. A Present can make Omori's team or a foe angry, enraged, and furious. An Air Horn can make Omori and his friends all angry, enraged, and furious), Light Manipulation (With a Flashlight), Precognition (Can see who a foe will attack with Abbi's eye), Emotion Manipulation Negation (With a Dandelion, a friend or foe's emotion is negated, returning it to neutral), Biological Manipulation (With the Mystery Potion, Omori's sex will change from male to female)
His knives, snacks, toys, his many equipment, Red Hands
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HEADSPACE
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HEADSPACE
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Notable Techniques
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Other
Standard Tactics: Omori will engage an opponent with his knife, whilst using various skills and toys to manipulate the opponent's emotional state and lower their physical statistics. If Omori's health or juice ever gets too low, he can use various snacks to restore either to its original state. Omori will also use Red Hands to remove those who get too close to the truth from Headspace, and even reset all of Headspace to prevent the process of the truth being exposed. Omori will also attempt to permanently erase those who stand between him and his ultimate goal of concealing the truth, including the likes of Sunny.
Weaknesses: Emotions in OMORI follow a rock paper scissor system where Sad is weak to Angry, Angry is weak to Happy, and Happy is weak to Sad. Omori would do anything to conceal the truth away, even if it involves killing himself in the process as he did with Sunny in the Bad Ending though this is not normally combat applicable.
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Battle Records
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- ↑ Note: Despite the size in the overworld, Earth has the largest and most detailed battle sprite in-game, along with the size difference in the overworld being a game mechanic as not even Pluto's Expanded form is bigger then Earth in battle while his base is shown as bigger in the overworld. This is consistent with overworld sprites as houses are the size of rooms on the outside but far bigger on the inside and shark plane is barely bigger than Omori in game but is shown to be the size of an actual plane in official art. The space pirates are also known for stealing planets with the planets themselves being referred to as the planets of the solar system, with Pluto only being so small due to the joke of Pluto not being a planet. The area they are found in is even called the Solar System. Pluto however can still get much bigger in his expanded form and is even stated to be stronger than any planet in the cosmos and universe. This is also consistent with how Pluto and Earth were able to obliterate anything in their path as they traveled through galaxies in the universe. Earth's Foe Facts! entry also describes it as "The third planet from the Sun. Its surface is mostly covered in water and people." Finally, even if it was to be assumed Earth was that small, it would still have its gbe as it's meant to be actual planet Earth.
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