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Gnome (R.E.P.O)

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The Gnome is a Level one Monster in R.E.P.O.

Gnome
Origin
Origin R.E.P.O
Creator semiworks
Characteristics
Status Alive
Alignment Chaotic Evil
Archetype Monster
Relationships
Enemies Semibots

Appearance

Normally, it looks like a normal duckling. In its transformed state, it's teeth show and extends out.

Goals

  • To kill the semibots

General Information

Name: Gnome

Origin: R.E.P.O

Company: Semiworks

Gender: None

Handedness: None

Story Role: Threatening Monster

Legacy: at least Street Legacy (Art of a Gnome can be found around the museum)

Influence: Possibly Cultural Influence

Classification: Monster

Species: Monster

State of Being: Regular

Physiology: Inorganic Physiology

Combat Style: Street Fighting

Enemies: The Semibots

Status: Alive

Alignment: Chaotic Evil

Threat Level: Likely Street Threat (Can be found around different areas of the world of R.E.P.O)

Potential

  • Type(s) of Potential: Fixed Potential
  • Level of Potential: Fixed Potential
  • Description: Standard Potential
  • Limitations: Standard Potential limits.

Archetype: Monster

Codex Statistics

Grade: C

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (Is able to harm the semibots who can survive a human grenade at base health)

Durability: High Subhuman level (Gnomes are quite fragile, having mere 20 hp and shattering just by being thrown)

Striking Strength: Wall level (Potency)

Lifting Strength: Unknown: True

Travel Speed: Average Human(Is faster than a Semibot's walking speed but slower than its base running speed)

Attack Speed: Below Average Human (attack quite slowly compared to other monsters)

Reaction Speed: Average Human

Stamina: Likely Average

Range: Below Standard Melee Range

Intelligence: Animalistic Intelligence

Knowledge: Animalistic level


Powers and Techniques


Other

Standard Tactics: Gnomes will attack in groups, usually in 4 but can come in far larger sizes. They'll naturally attack valuables the semibots are after, then the semibots themselves if they don't see valuables to attack.

Weaknesses: Monsters typically get stunned when they've been knocked over from taking too much damage. Seems to not want to attack unless provoked first. Gnomes are quite fragile and rely on swarming in numbers to compensate

Battle Records

None.

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None.

Versus Threads


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