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The Hero (Super Hydlide)
The Hero is the main protagonist of Hydlide 3: The Space Memories & Super Hydlide. They are a hero tasked with finding the source of the evil plaguing fairyland and sealing it away.
| Hero | |
|---|---|
| Articles About Hero | |
| Original - Virtual Hydlide - Hydlide II Hero - Hydlide III Hero | |
| Origin | |
| Origin | Super Hydlide/Hydlide 3: The Space Memories |
| Creator | T&E Soft |
| First Appearance | Hydlide 3: The Space Memories (MSX) |
| Characteristics | |
| Species | Human |
| Gender | Male |
| Pronouns | He/Him |
| Sexuality | Heterosexual |
| Age | Unknown |
| Birthday | Unknown |
| Height | Unknown |
| Weight | Unknown |
| Ethnicity | Unknown |
| Status | Alive |
| Alignment | Lawful Good |
| Archetype | Hero |
| Time Period | Medieval Fantasy |
| Language | Common Language |
| Combat Style | Weapons Combat, Magical Combat |
| Homeworld | Fairyland |
| Relationships | |
| Affiliations | Fairies, Good Monsters (Slime, Tree Spirit, Vampire Bat, Phantom, Sarah) |
| Enemies | Kaizack, Bad Monsters (Cannibal, Heavy Slime, Balu Balu, Vampire, Auto Attacker, Robot Warrior, Zombie, Wraith) |
Background
| This dropdown contains the synopsis of Hero’s story. Read at your own risk as you may be spoiled otherwise! |
|---|
|
The Hero ventures across the world to find the source of the evil and travels through different towns. He eventually finds out the source of the evil is Kaizack, the Lord of Darkness, thus he embarks to go to his lair to defeat him. He saves a fairy from their prison so that she can help him see Kaizack and then proceeds to battle him. After defeating him, Kaizack reveals that he was the creator of the entire universe and that his death will result in the entire universe dying with him, causing a massive explosion and wiping out everything. The Hero is stunned and wonders what happened with the fairy explaining that they are in a world of nothingness and only they survived, the Hero wonders if his journey was all for nothing with the fairy noting that Fairyland still exists in his heart and all he has to do is imagine and think of it. Through doing so, he opens his eyes to see Fairyland is back. The fairies explain that due to his want for Fairyland back, he became the new creator and brought everyone back. |
Appearance
General Description: The Hero has a fair complexion. His appearance varies depending on his class and the specific game version.
Original Hydlide 3 Ending: Features bright red, messy hair and blue eyes. He wears a blue tunic or armor with a red collar.
Super Hydlide Ending: Wears a full suit of silver plate armor, including a helmet, pauldrons, and gauntlets.
Warrior Class: Short, light-colored hair. Wears a light-colored tunic with segmented armor pieces on the chest and shoulders, and knee guards. Carries a straight sword and a round shield.
Thief Class: Short hair with a ponytail. Wears a light-colored, short-sleeved tunic and a skirt-like lower garment. His forearms and lower legs are wrapped in bandages or cloth. Holds a curved sword.
Priest Class: Wears a long, layered white robe with a draped collar and a pendant. Holds a long staff with a spherical top.
Monk Class: Wears a flowing white coat or robe over a light-colored tunic. Wears tall boots and holds a long staff with a spherical top.
Alternate Forms/Disguises: The different designs represent the Warrior, Thief, Priest, and Monk classes available in the game, as well as variations in his ending appearance.
Personality
- Cares for Fairyland: The hero seems to deeply care for fairyland as shown with the ending where his want for fairyland back after it was destroyed made him the new creator of it.
Goals
General Information
Name: Unknown
Origin: Super Hydlide/Hydlide 3: The Space Memories
Overall Series: Hydlide
First Appearance: Hydlide 3: The Space Memories (MSX)
Latest Appearance: Super Hydlide (Genesis)
Company: T&E Soft
Creator: T&E Soft
Actor: N/A
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Handedness: Right-Handed (Holds their sword in their right hand)
Age: Unknown
Birthday: Unknown
Time Period: Futuristic Fantasy (Entities such as robot warriors exist during this time period[3])
Timeline: Fairyland Timeline (Fairyland is a different space where the world is dominated by swords and magic[4], being noted to be a completely separate space-time from the Human World[4])
Homeworld: Fairyland
Residence: Fairyland
Story Role: Hero, Main Protagonist
Legacy: Global Legacy (Chosen to find the reason and the source of evil, going on a journey to save Fairyland[2])
Influence: Event Influence
Language: Common Language
Ethnicity: Unknown
Religion: Unknown
Classification: Journeying Knight
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Kaizack (Kaizack is the creator of the Hydlide universe, being the creator of everything[5])
Occupation:
Combat Style: Weapons Combat/Magical Combat
Affiliations: Fairies, Good Monsters (Good monsters are friendlies that shouldn't be attacked or else morality drops, they include: Slime, Tree Spirit, Vampire Bat, Phantom, Sarah)
Enemies: Kaizack, Bad Monsters (Cannibal, Heavy Slime, Balu Balu, Vampire, Auto Attacker, Robot Warrior, Zombie, Wraith), Hellsmoke, Three-Headed Dragon
Height: Unknown
Weight: Unknown
Status: Alive
Alignment: Lawful Good (Chosen to find the reason and the source of evil, going on a journey to save Fairyland[2])
Protection Level: Global Protector
Potential
- Type(s) of Potential: Growth Potential
- Level of Potential: Growth
- Description: Through undergoing enough experience, the hero can increase their power level at the scared temple[3].
- Limitations: Nothing notable.
Archetype: Hero
Codex Statistics
Key: Early Game | Mid Game | End Game
Key Information
- Early Game: This key covers the hero during their early game.
- Mid Game: This key covers the hero during their mid game.
- End Game: This key covers the hero during the end of the game.
Grade: S | S+
9-B, Higher with Magic
9-A, Higher with Magic
2-C, Higher with Magic
Cardinality: Finite
Dimensionality: 3-D
Power Source: Magic
Wall level (Potency) (Can defeat Hellsmoke, a monster of this size[6]), Higher with Magic
Room level (Potency) (Can defeat a massive three headed dragon[7]), Higher with Magic
Universe level (Potency) (Fought and defeated Kaizack who can harm him[8], with Kaizack noting he made the hero in the likeness of himself, being the anthithesis to Kaizack[9]), Higher with Magic
Durability
Wall level
Room level
Wall Class (Potency)
Room Class (Potency)
Universe Class (Potency)
Superhuman Class (Can push an entire gravestone out of the way[3]. Can wield and carry multiple weapons as long as they don't surpass the weight limit[10])
At least Superhuman Class
At least Superhuman Class
Peak Human Speed
Peak Human Speed
Peak Human Speed
Peak Human Speed
Peak Human Speed
Peak Human Speed
Reaction Speed
Peak Human Reactions
Peak Human Speed
Peak Human Reactions
Stamina: Superhuman (Climbed all the way up to the 200th floor to fight against the boss of the tower and defeat him[3])
Range: Standard Melee, Extended Melee with Weapons, Several Meters with Flaming Sword (Shoots out projectiles[3]). Up to at least Kilometers with Magic (Spells like the Move Spell[3], can have the hero can project to any town he has already slept in[11]. The Hallucinate/Illusion Spell can affect all enemies on screen[3]. The Defeat Spell[3], inflicts damage on all enemies on screen[11]. The Flash Spell[3], lights an entire cave for a time[11]), Cross-Dimensional with Special Talisman (Can enter into the first dimension[12], through the use of a special talisman[13])
Intelligence:
Average Intelligence
Knowledge:
Expert level
Cosmic level
Powers and Techniques
- Superhuman Physical Characteristics
- Superhuman Strength
- Superhuman Durability
- Superhuman Lifting
- Superhuman Energy Efficiency
- Weapon Mastery (Can wield weapons such as knives, daggers, clubs, slings, arrows, bows, axes, battle axes, broadswords, holy swords, etcetera in combat)
- Accelerated Development
- Battle & Leveling
- Information Analysis (Can see the enemies name and health when fighting them[3])
- Impact Resistance
- Standard Impact Resistance: Can fall off the Heavenly City from the clouds into the Water Palace at the ground with no damage.
- Healing & Restoration (Can recover from injuries and from low magic through resting[3])
- Non-Standard Interaction
- Spirit Interaction: Can harm and kill Wraiths[3].
- Magic (The Hero naturally learns magic spells as he journeys and gains EXP[11])
- Magic Spells For All Classes
- Purification ( With the Antidote Spell[3], removes the effect of poison[11])
- Healing (With the Cure Spell[3], restores life force[11])
- Nullification
- Trap Nullification: With the Learn Spell, removes booby traps from treasure chests[11].
- Teleportation (With the Move Spell[3], the hero can project to any town he has already slept in[11])
- Mind Manipulation (With the Hallucinate/Illusion Spell[3], changes the movement of a charging monster by 180 degrees[11])
- Magic Spells only for Priest and Monks
- Invulnerability
- Physical Invulnerability: With the Invincible Spell, the hero becomes invincible for a time[11].
- Sleep Manipulation (With the Sleep Spell, disables enemy characters movements[11])
- Velocity Manipulation (With the Slow Spell, slows down the enemies[11])
- Damage Manipulation (With the Defeat Spell[3], inflicts damage on enemies[11])
- Light Manipulation (With the Flash Spell[3], lights an entire cave for a time[11])
- Density Manipulation (With the Weight Spell, increases the load capacity of the hero for a time[11])
- Invulnerability
- Magic Spells For All Classes
All previous powers and abilities to a much greater extent.
- Cosmic Intelligence
- Reality Separation (Could still exist within the void after Kaizack's death[9] with the fairy describing it as a world of emptiness, a world without space or form[9])
- Universal Creation (Recreated all of Fairyland deep within his heart due to wanting to see it again, becoming the new creator[14])
- Conceptual Manipulation, Dimension Manipulation & Space Time Manipulation (Kaizack's death caused a world[9] that the fairy described as a world of emptiness, a world without space or form[9], with the Hero recreating the universe from such world meaning he gave it form and space[14])
- Law Manipulation & Time Manipulation (Time exists in Fairyland and all must abide by the basic laws of time[15])
- Enhanced Senses (With Cat's Eye, can see in darkness[16])
- Healing (With Medicine, restores life force[17]. With Food, restores life force[17]. With Cure-All Medicine, restores health[16])
- Purification (With Antidote, removes poison[17])
- Shielding (Through the use of Shields, Battle Shields, Bronze Shields, etcetera)
- Restoration (With Herbs, restores magic power[17])
- 'Alternate Breathing (With Space Suit[3], allows the hero to breathe in space[3])
- Statistics Boost
- Dimensional Travel, Lower-Dimensional Existence, & Non-Standard Interaction
- Lower-Dimensional Interaction (1-D): Can enter into the first dimension[12], through the use of a special talisman[13].
- Unrestricted Movement (With Cloud Stone, provides protection among the clouds[16]. This is done through[3] allowing the hero to walk onto the clouds[3])
- Reincarnation (With Life Water, has the powers of reincarnation[16])
- Invulnerability
- Physical Invulnerability: With Fake Medicine, an invincibility potion[16].
- Nullification
- Magic Nullification: With the Sacred Lights, seals the magic of Varalys[3].
- Light Manipulation (With Lamp, acts as a source of light[17])
- Fire Manipulation (With the Flaming Sword, shoots out flame attacks[3])
Equipment
| Weapon List | ||
|---|---|---|
| English | German | French |
| ① Knife (Wt: 1, Pr: $50) | ① Messer (Gew: 1, Pr: $50) | ① Couteau (Pds: 1, Pr: $50) |
| ② Dagger (Wt: 1, Pr: $100) | ② Dolk (Gew: 1, Pr: $100) | ② Dague (Pds: 1, Pr: $100) |
| ③ Club (Wt: 3, Pr: $100) | ③ Keule (Gew: 3, Pr: $100) | ③ Gourdin (Pds: 3, Pr: $100) |
| ④ Slung (Wt: 2, Pr: $200) | ④ Schleuder (Gew: 2, Pr: $200) | ④ Fronde (Pds: 2, Pr: $200) |
| ⑤ Arrow (Wt: 2, Pr: $100) | ⑤ Pfeil (Gew: 2, Pr: $100) | ⑤ Flèche (Pds: 2, Pr: $100) |
| ⑥ Bow (Wt: 5, Pr: $500) | ⑥ Bogen (Gew: 5, Pr: $500) | ⑥ Arc (Pds: 5, Pr: $500) |
| ⑦ Axe (Wt: 5, Pr: $1,000) | ⑦ Axt (Gew: 5, Pr: $1,000) | ⑦ Hache (Pds: 5, Pr: $1,000) |
| ⑧ Battle Ax (Wt: 7, Pr: $2,000) | ⑧ Streitaxt (Gew: 7, Pr: $2,000) | ⑧ Hache de combat (Pds: 7, Pr: $2,000) |
| ⑨ Broadsword (Wt: 4, Pr: $3,000) | ⑨ Breitschwert (Gew: 4, Pr: $3,000) | ⑨ Épée bâtarde (Pds: 4, Pr: $3,000) |
| ⑩ Holy sword (Wt: 5, Pr: $5,000) | ⑩ Heiliges Schwert (Gew: 5, Pr: $5,000) | ⑩ Épée sacrée (Pds: 5, Pr: $5,000) |
|- | ⑩ Light saber (Wt: 3, Pr: N/A) | | |}
| Armor List | ||
|---|---|---|
| English | German | French |
| There are three types of armor: the helmet, the shield and the suit of armor. When the hero equips armor, their Armor Class (AC) will increase, giving him a better chance in hand-to-hand combat. Armor may prevent damage that doesn't exceed the character's load. | ||
| ① Leather Mail (Wt: 3, Pr: $200) | ① Lederrüstung (Gew: 3, Pr: $200) | ① Armure de cuir (Pds: 3, Pr: $200) |
| ② Chain Mail (Wt: 5, Pr: $800) | ② Kettenhemd (Gew: 5, Pr: $800) | ② Cotte de maille (Pds: 5, Pr: $800) |
| ③ Ring Mail (Wt: 6, Pr: $1,200) | ③ Panzerhemd (Gew: 6, Pr: $1,200) | ③ Cotte de mailles (Pds: 6, Pr: $1,200) |
| ④ Scale Mail (Wt: 8, Pr: $1,800) | ④ Schuppenpanzer (Gew: 8, Pr: $1,800) | ④ Armure d'écailles (Pds: 8, Pr: $1,800) |
| ⑤ Plate Mail (Wt: 10, Pr: $2,500) | ⑤ Plattenpanzer (Gew: 10, Pr: $2,500) | ⑤ Armure de plaques (Pds: 10, Pr: $2,500) |
| ⑥ Battle Shield (Wt: 1, Pr: $800) | ⑥ Kampfschild (Gew: 1, Pr: $800) | ⑥ Bouclier de combat (Pds: 1, Pr: $800) |
| ⑦ Buckler (Wt: 1, Pr: $100) | ⑦ Faustschild (Gew: 1, Pr: $100) | ⑦ Bouclier (Pds: 1, Pr: $100) |
| ⑧ Helmet (Wt: 3, Pr: $600) | ⑧ Helm (Gew: 3, Pr: $600) | ⑧ Casque (Pds: 3, Pr: $600) |
| ⑨ Japanese Helmet (Wt: 3, Pr: $1,000) | ⑨ Japanischer Helm (Gew: 3, Pr: $1,000) | ⑨ Casque japonais (Pds: 3, Pr: $1,000) |
| ⑩ Great Helmet (Wt: 5, Pr: $1,000) | ⑩ Nasenhelm (Gew: 5, Pr: $1,000) | ⑩ Grand casque (Pds: 5, Pr: $1,000) |
| Items List | ||
|---|---|---|
| English | German | French |
| Items
These are three types of items. Stick: Sloth, Star: Faith, Angel: Red. Magical items are listed below. | ||
| ① E. Potion — Heals 10 points. | ① Elixier — Heilt 10 Punkte. | ① Potion — Soigne 10 points. |
| ② Hi-Potion — Heals 50 points. | ② Super Heilung — Heilt 50 Punkte. | ② Super Potion — Soigne 50 points. |
| ③ Antidote — Neutralizes poison. | ③ Gegengift — Neutralisiert Gift. | ③ Antidote — Neutralise le poison. |
| ④ B. Key — Opens locked doors. | ④ Schlüssel — Öffnet verschlossene Türen. | ④ Clé — Ouvre les portes verrouillées. |
| ⑤ Lamp — Lights up dark rooms. | ⑤ Lampe — Leuchtet den Raum aus. | ⑤ Lampe — Éclaire les pièces sombres. |
| ⑥ Search Glasses — Lifts hidden traps. | ⑥ Brille — Zeigt verborgene Fallen. | ⑥ Lunettes — Révèle les pièges cachés. |
| ⑦ Magic Map — Displays a map. | ⑦ Karte — Zeigt eine Karte an. | ⑦ Carte — Affiche une carte. |
| ⑧ V. Stone — Returns life points. | ⑧ Lebensstein — Gibt Lebenspunkte zurück. | ⑧ Pierre de Vie — Rend les points de vie. |
| ⑨ Miracle Herb — Cures abnormal conditions. | ⑨ Wunderkraut — Heilt unnormale Zustände. | ⑨ Herbe Miracle — Guérit les conditions anormales. |
| ⑩ Ether — Restores magic points. | ⑩ Äther — Gibt Magiepunkte zurück. | ⑩ Éther — Restaure les points de magie. |
| ⑪ Opal — Stores magic. | ⑪ Opal — Speichert Magie. | ⑪ Opale — Stocke la magie. |
| ⑫ Brass Coin — Changes money into a different currency. | ⑫ Messingmünze — Wechselt Geld in eine andere Währung. | ⑫ Pièce de Monnaie — Change la monnaie en une autre devise. |
| ⑬ Shoes of Kadesh — A shoe that increases AP. | ⑬ Schuhe von Kadesh — Ein Schuh, der die AP erhöht. | ⑬ Chaussures de Kadesh — Une chaussure qui augmente l'AP. |
| ⑭ Bookcase — Always usage of book. | ⑭ Bücherregal — Immer Gebrauch des Buches. | ⑭ Bibliothèque — Utilisation du livre. |
| ⑮ Small Mirror — Produces a reflection of the character. | ⑮ Kleiner Spiegel — Erzeugt ein Spiegelbild der Figur. | ⑮ Petit Miroir — Produit une réflexion du personnage. |
| ⑯ Baseball Cap — Raises your luck. | ⑯ Baseballmütze — Erhöht dein Glück. | ⑯ Casquette de Baseball — Augmente votre chance. |
| ⑰ Dress of Light — Increases AC. | ⑰ Kleid des Lichts — Erhöht die RK. | ⑰ Robe de Lumière — Augmente l'AC. |
| ⑱ Crystal Ball — Increases MAG. | ⑱ Kristallkugel — Erhöht die MAG. | ⑱ Boule de Cristal — Augmente la MAG. |
| ⑲ Magic Wand — Raises intelligence. | ⑲ Zauberstab — Erhöht die Intelligenz. | ⑲ Baguette Magique — Augmente l'intelligence. |
| ⑳ Dark Eye — Gives dark vision. | ⑳ Dunkles Auge — Gibt dunkle Sicht. | ⑳ Œil Sombre — Donne la vision dans le noir. |
| ㉑ Thief's Tool — Opens chests and doors. | ㉑ Diebeswerkzeug — Öffnet Truhen und Türen. | ㉑ Outil de Voleur — Ouvre les coffres et les portes. |
| ㉒ Holy Water — ????? (A holy artifact that deals damage to unholy/evil beings). | ㉒ Weihwasser — ????? | ㉒ Eau Bénite — ????? |
| ㉓ Hole Maker — Digs holes. | ㉓ Lochmacher — Gräbt Löcher. | ㉓ Fait des Trous — Creuse des trous. |
| ㉔ Space Compass — Gives directions in space. | ㉔ Weltraumkompass — Gibt Richtungen im Raum. | ㉔ Boussole Spatiale — Donne les directions dans l'espace. |
| ㉕ Japanese Fan — Unknown. | ㉖ Fächer — Unbekannt. | ㉖ Éventail — Inconnu. |
| ㉖ Inro — Store special items. | ㉖ Inro — Besondere Gegenstände aufbewahren. | ㉖ Inro — Stocker des objets spéciaux. |
Notable Techniques
① Warrior
② Thief
③ Priest
④ Monk
| Magic Spells | ||
|---|---|---|
| Magic spells can be learned by going to the Wizard's Mansion and exchanging your EXP for them. The Priest and the Monk will need only half as many EXP as the Warrior and the Thief to learn a spell. | ||
| Magic Spells that any career can learn. | ||
| Name of Spell | MP Needed | Effect |
| Haljuucinate | 3 | Changes the movement of a charging monster by 180°. |
| Antidote | 5 | Removes the effect of poison. |
| Time | 10 | Moves time ahead by 12 hours. |
| Cure | 15 | Restores life force. |
| Learn | 15 | Removes booby traps from treasure chests. |
| Move | 30 | The character can project to any town he has already slept in. |
| Magic that only Priest and Monks are allowed to learn. | ||
|---|---|---|
| Name of Spell | MP Needed | Effect |
| Sleep | 8 | Disables enemy characters. |
| Slow | 8 | Slows down enemy characters. |
| Defeat | 10 | Inflicts damage upon enemy characters. |
| Flash | 15 | Lights an entire cave for a time. |
| Weight | 20 | The Load Capacity of your character increases for a time. |
| Invincible | 30 | Your character becomes invincible for a time. |
Other
Standard Tactics: The Hero uses items and magic best fit for the situation.
Weaknesses: The Hero must take two meals a day or they will gradually begin to lose strength, along with this, they start getting sleepy if they're awake after 23 hours and will gradually lose attack power[15].
Explanations
Characters/Monsters
The following is a list of characters that are important to the overall journey:
| Monsters | ||
|---|---|---|
| English | German | French |
| Good Monsters | ||
| ① Slime | ① Schleim (Slime) | ① Slime (gelée) |
| ② Tree Spirit | ② Baumgeist (Tree Spirit) | ② Tree Spirit (arbre hanté) |
| ③ Vampire Bat | ③ Vampir-Fledermaus (Vampire Bat) | ③ Vampire Bat (chauve-souris vampire) |
| ④ Phantom | ④ Phantom | ④ Phantom (fantôme) |
| ⑤ Sarah | ⑤ Sarah | ⑤ Sarah |
| Evil Monsters | ||
| ① Cannibal | ① Kannibale (Cannibal) | ① Cannibal |
| ② Heavy Slime | ② Schwerer Schleim (Heavy Slime) | ② Heavy Slime (grosse gelée) |
| ③ Balu Balu | ③ Balu Balu | ③ Balu Balu |
| ④ Vampire | ④ Vampir (Vampire) | ④ Vampire |
| ⑤ Auto Attacker | ⑤ Automatischer Angreifer (Auto Attacker) | ⑤ Auto Attacker (attaquant auto) |
| ⑥ Robot Warrior | ⑥ Roboterkrieger (Robot Warrior) | ⑥ Robot Warrior (robot guerrier) |
| ⑦ Zombie | ⑦ Zombie | ⑦ Zombie |
| ⑧ Wraith | ⑧ Gespenst (Wraith) | ⑧ Wraith (spectre) |
Status Effects
| Traps | |
|---|---|
| There are many traps set all around Fairyland for the unwary traveller. A highly dexterous (DEX) character will have less chance of getting caught in one. | |
| Trap | Effect |
| Poison | Poison tipped needles are hidden all over. Your character will quickly lose his life force if he touches one. |
| Bomb | A bomb may go off without any warning, taking much of your character's life force. |
| Electric Shock | Electrical traps are also hidden all over Fairyland. |
| Stop | Your character will become disabled for a period of time. |
| Spell | Your character will lose the use of his magic for 8 hours. |
| Hunger | Your character will suddenly become hungry. |
Trivia
- Many fans seem to misunderstand Hylide 3/Super Hydlide as a remake of the original Hydlide when Jeem (Jim) has a scroll in the game showcasing that his story is a long ago legend. The only true remake to original Hydlide is Virtual Hydlide.
Profiles
Gallery
Misconceptions
Hydlide Stole from Zelda
This is due to the NES port of the game releasing in 1989, two years after games like The Legend of Zelda were on the NES (1987), however, in Japan, the original game released on the NEC PC-6001 and PC-8801 computers in 1984 predating the Japanese release of The Legend of Zelda by 2 years (1986).
Hydlide in actuality is one of the genre definers that is the reason games like Zelda and Ys exist.
The Protagonist of Hydlide 3 is Jim
This misconception is wrong from the existence of the Super Hydlide manual, where it directly notes that Jim's adventure was "long long ago, before anyone remembers"[2].
Battle Records
4 - 0 - 0
References
- ↑ Super Hydlide Game Manual Page 6 "Your Character's Objective
Your character's objective is to find the source of the evil force which has befallen Fairyland and seal the evil forever. He must gather valuable information from the townspeople; fight evil monsters to gain experience, and travel to unknown lands to complete his quest. But most of all, your character must be patient and maintain a proper moral attitude in order to become a true hero." - ↑ 2.0 2.1 2.2 2.3 Super Hydlide Game Manual Page 3 "Story
Long long ago, before anyone remembers, evil had once descended upon the good people of Fairyland. Old legends tell of a lone brave hero who saved Fairyland from the imminent threat of doom. Since then, the people of Fairyland have lived through centuries and centuries of peace, and all memories of evil slowly faded away.
But one especially dark evening, a huge column of fire exploded out of the deepest depths of Fairyland, lighting up the night sky. The next morning, strange doors began to appear from nowhere. Many who were curious entered through these doors, but were never to be seen again.
From that day on, unusual events and catastrophes began to take place. Huge cracks scarred the beautiful land, floods wiped out entire villages, and the people of Fairyland experienced famine.
And then came the monsters.
The Fairyland Council feared that the same evil in the legends was back again. A wise old oracle was among them. He predicted the second coming of evil. He also spoke of a young man who could save Fairyland from its gravest crisis.
A young man was chosen to find the reason and source of the evil. As the people gathered to bid him good luck, they couldn't help but wonder if they had chosen the right one.
What fate awaits our hero and Fairyland? Only you can answer those questions." - ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 Super Hydlide
- ↑ 4.0 4.1 Hydlide II Shine of Darkness Intro
- ↑ Hydlide 3 Extinction Ending
- ↑ 6.0 6.1 Super Hydlide Hellsmoke Boss
- ↑ 7.0 7.1 Super Hydlide Three-Headed Boss
- ↑ 8.0 8.1 Super Hydlide Kaizack Boss Fight
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 Super Hydlide Ending
- ↑ Super Hydlide Game Manual Page 7 "Of Weights and Measures
The items that appear in Super Hydlide all have specific weights attributed to them. The amount of weight your character can carry is specifically limited by the level of experience and the type of character you are using. If the weight of the items exceeds your character's Load Capacity, he will become sluggish and in some cases stop altogether. Also, weapons that exceed the "Handle" weight will become useless." - ↑ 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 11.14 Super Hydlide Game Manual Page 21 "Magic Spells
Magic spells can be learned by going to the Wizard's Mansion and exchanging your EXP for them. The Priest and the Monk will need only half as many EXP as the Warrior and the Thief to learn a spell.
Magic Spells that any career can learn.
Name of Spell | MP Needed | Effect
Hallucinate | 3 | Changes the movement of a charging monster by 180°.
Antidote | 5 | Removes the effect of poison.
Time | 10 | Moves time ahead by 12 hours.
Cure | 15 | Restores life force.
Learn | 15 | Removes booby traps from treasure chests.
Move | 30 | The character can project to any town he has already slept in.
Magic that only Priest and Monks are allowed to learn.
Name of Spell | MP Needed | Effect
Sleep | 8 | Disables enemy characters.
Slow | 8 | Slows down enemy characters.
Defeat | 10 | Inflicts damage upon enemy characters.
Flash | 15 | Lights an entire cave for a time.
Weight | 20 | The Load Capacity of your character increases for a time.
Invincible | 30 | Your character becomes invincible for a time." - ↑ 12.0 12.1 Super Hydlide First Dimension
- ↑ 13.0 13.1 Super Hydlide Spaceship
- ↑ 14.0 14.1 14.2 Hydlide 3: The Space Memories Ending
- ↑ 15.0 15.1 Super Hydlide Game Manual Page 9 "A Day in the Life of Fairyland
Time
As in any mundane reality, time exists in Fairyland. There are 24 hours to a day. Your character must abide by the basic laws of time.
① Stores Open
② Wake Up
③ Lunch
④ Dinner
⑤ Stores Close
⑥ Sleep
Taking Meals
Your character must eat at least two meals a day, once at 13:00 hrs and once at 19:00 hrs. If your character is carrying the meals with him, the meals will be taken automatically. If your character is not carrying any meals and happens to miss a meal, he will gradually begin to lose his Strength.
Resting
Your character will get sleepy after 23:00 hrs. If he stays out past his bed time, he will gradually lose his Attack Power. Try to get to an inn and rest for the night. You will wake up refreshed at 7:00 hrs the following day. If it is necessary to stay up the entire night, you must take a meal every 6 hours." - ↑ 16.0 16.1 16.2 16.3 16.4 16.5 Super Hydlide Game Manual Page 32
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 Super Hydlide Game Manual Page 31
- ↑ Super Hydlide Lightsaber
- ↑ Super Hydlide Varalys Boss
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