For any inquires on backlink exchange or partnerships please contact thecodex@gmail.com

The Wiki Forums are up! Check them here!

Codex Wiki Alliance Member.

There is an official chat room on the wiki! I'm always AFK here so pull by to say hi!

If you would like to join the discord, please read this page.

The Hero (Super Hydlide)

From The Codex
Hydlide/Hero/Hydlide III
Jump to navigationJump to search



The Hero is the main protagonist of Hydlide 3: The Space Memories & Super Hydlide. They are a hero tasked with finding the source of the evil plaguing fairyland and sealing it away.

Hero
Articles About Hero
Original - Virtual Hydlide - Hydlide II Hero - Hydlide III Hero
Origin
Origin Super Hydlide/Hydlide 3: The Space Memories
Creator T&E Soft
First Appearance Hydlide 3: The Space Memories (MSX)
Characteristics
Species Human
Gender Male
Pronouns He/Him
Sexuality Heterosexual
Age Unknown
Birthday Unknown
Height Unknown
Weight Unknown
Ethnicity Unknown
Status Alive
Alignment Lawful Good
Archetype Hero
Time Period Medieval Fantasy
Language Common Language
Combat Style Weapons Combat, Magical Combat
Homeworld Fairyland
Relationships
Affiliations Fairies, Good Monsters (Slime, Tree Spirit, Vampire Bat, Phantom, Sarah)
Enemies Kaizack, Bad Monsters (Cannibal, Heavy Slime, Balu Balu, Vampire, Auto Attacker, Robot Warrior, Zombie, Wraith)

Background

This dropdown contains the synopsis of Hero’s story. Read at your own risk as you may be spoiled otherwise!

The Hero ventures across the world to find the source of the evil and travels through different towns.

He eventually finds out the source of the evil is Kaizack, the Lord of Darkness, thus he embarks to go to his lair to defeat him. He saves a fairy from their prison so that she can help him see Kaizack and then proceeds to battle him.

After defeating him, Kaizack reveals that he was the creator of the entire universe and that his death will result in the entire universe dying with him, causing a massive explosion and wiping out everything.

The Hero is stunned and wonders what happened with the fairy explaining that they are in a world of nothingness and only they survived, the Hero wonders if his journey was all for nothing with the fairy noting that Fairyland still exists in his heart and all he has to do is imagine and think of it.

Through doing so, he opens his eyes to see Fairyland is back. The fairies explain that due to his want for Fairyland back, he became the new creator and brought everyone back.

Appearance

General Description: The Hero has a fair complexion. His appearance varies depending on his class and the specific game version.

Original Hydlide 3 Ending: Features bright red, messy hair and blue eyes. He wears a blue tunic or armor with a red collar.

Super Hydlide Ending: Wears a full suit of silver plate armor, including a helmet, pauldrons, and gauntlets.

Warrior Class: Short, light-colored hair. Wears a light-colored tunic with segmented armor pieces on the chest and shoulders, and knee guards. Carries a straight sword and a round shield.

Thief Class: Short hair with a ponytail. Wears a light-colored, short-sleeved tunic and a skirt-like lower garment. His forearms and lower legs are wrapped in bandages or cloth. Holds a curved sword.

Priest Class: Wears a long, layered white robe with a draped collar and a pendant. Holds a long staff with a spherical top.

Monk Class: Wears a flowing white coat or robe over a light-colored tunic. Wears tall boots and holds a long staff with a spherical top.

Alternate Forms/Disguises: The different designs represent the Warrior, Thief, Priest, and Monk classes available in the game, as well as variations in his ending appearance.

Personality

  • Cares for Fairyland: The hero seems to deeply care for fairyland as shown with the ending where his want for fairyland back after it was destroyed made him the new creator of it.

Goals

General Information

Name: Unknown

Other Names: Hero[2]

Origin: Super Hydlide/Hydlide 3: The Space Memories

Overall Series: Hydlide

First Appearance: Hydlide 3: The Space Memories (MSX)

Latest Appearance: Super Hydlide (Genesis)

Company: T&E Soft

Creator: T&E Soft

Actor: N/A

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Handedness: Right-Handed (Holds their sword in their right hand)

Age: Unknown

Birthday: Unknown

Time Period: Futuristic Fantasy (Entities such as robot warriors exist during this time period[3])

Timeline: Fairyland Timeline (Fairyland is a different space where the world is dominated by swords and magic[4], being noted to be a completely separate space-time from the Human World[4])

Homeworld: Fairyland

Residence: Fairyland

Story Role: Hero, Main Protagonist

Legacy: Global Legacy (Chosen to find the reason and the source of evil, going on a journey to save Fairyland[2])

Influence: Event Influence

Language: Common Language

Ethnicity: Unknown

Religion: Unknown

Classification: Journeying Knight

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Kaizack (Kaizack is the creator of the Hydlide universe, being the creator of everything[5])

Occupation:

Combat Style: Weapons Combat/Magical Combat

Affiliations: Fairies, Good Monsters (Good monsters are friendlies that shouldn't be attacked or else morality drops, they include: Slime, Tree Spirit, Vampire Bat, Phantom, Sarah)

Enemies: Kaizack, Bad Monsters (Cannibal, Heavy Slime, Balu Balu, Vampire, Auto Attacker, Robot Warrior, Zombie, Wraith), Hellsmoke, Three-Headed Dragon

Height: Unknown

Weight: Unknown

Status: Alive

Alignment: Lawful Good (Chosen to find the reason and the source of evil, going on a journey to save Fairyland[2])

Protection Level: Global Protector

Potential

Archetype: Hero

Codex Statistics

Key: Early Game | Mid Game | End Game

Key Information

  • Early Game: This key covers the hero during their early game.
  • Mid Game: This key covers the hero during their mid game.
  • End Game: This key covers the hero during the end of the game.

Grade: S | S+

Tier

9-B, Higher with Magic

9-A, Higher with Magic

2-C, Higher with Magic

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency

Durability

Striking Strength

Wall Class (Potency)

Room Class (Potency)

Universe Class (Potency)

Lifting Strength

Travel Speed

Peak Human Speed

Peak Human Speed

Peak Human Speed

Attack Speed

Peak Human Speed

Peak Human Speed

Peak Human Speed

Reaction Speed

Peak Human Reactions

Peak Human Speed

Peak Human Reactions

Stamina: Superhuman (Climbed all the way up to the 200th floor to fight against the boss of the tower and defeat him[3])

Range: Standard Melee, Extended Melee with Weapons, Several Meters with Flaming Sword (Shoots out projectiles[3]). Up to at least Kilometers with Magic (Spells like the Move Spell[3], can have the hero can project to any town he has already slept in[11]. The Hallucinate/Illusion Spell can affect all enemies on screen[3]. The Defeat Spell[3], inflicts damage on all enemies on screen[11]. The Flash Spell[3], lights an entire cave for a time[11]), Cross-Dimensional with Special Talisman (Can enter into the first dimension[12], through the use of a special talisman[13])

Intelligence:

Knowledge:

Expert level

Cosmic level


Powers and Techniques

All previous powers and abilities to a much greater extent.


Equipment

Weapon List
English German French
① Knife (Wt: 1, Pr: $50) ① Messer (Gew: 1, Pr: $50) ① Couteau (Pds: 1, Pr: $50)
② Dagger (Wt: 1, Pr: $100) ② Dolk (Gew: 1, Pr: $100) ② Dague (Pds: 1, Pr: $100)
③ Club (Wt: 3, Pr: $100) ③ Keule (Gew: 3, Pr: $100) ③ Gourdin (Pds: 3, Pr: $100)
④ Slung (Wt: 2, Pr: $200) ④ Schleuder (Gew: 2, Pr: $200) ④ Fronde (Pds: 2, Pr: $200)
⑤ Arrow (Wt: 2, Pr: $100) ⑤ Pfeil (Gew: 2, Pr: $100) ⑤ Flèche (Pds: 2, Pr: $100)
⑥ Bow (Wt: 5, Pr: $500) ⑥ Bogen (Gew: 5, Pr: $500) ⑥ Arc (Pds: 5, Pr: $500)
⑦ Axe (Wt: 5, Pr: $1,000) ⑦ Axt (Gew: 5, Pr: $1,000) ⑦ Hache (Pds: 5, Pr: $1,000)
⑧ Battle Ax (Wt: 7, Pr: $2,000) ⑧ Streitaxt (Gew: 7, Pr: $2,000) ⑧ Hache de combat (Pds: 7, Pr: $2,000)
⑨ Broadsword (Wt: 4, Pr: $3,000) ⑨ Breitschwert (Gew: 4, Pr: $3,000) ⑨ Épée bâtarde (Pds: 4, Pr: $3,000)
⑩ Holy sword (Wt: 5, Pr: $5,000) ⑩ Heiliges Schwert (Gew: 5, Pr: $5,000) ⑩ Épée sacrée (Pds: 5, Pr: $5,000)

|- | ⑩ Light saber (Wt: 3, Pr: N/A) | | |}

Armor List
English German French
There are three types of armor: the helmet, the shield and the suit of armor. When the hero equips armor, their Armor Class (AC) will increase, giving him a better chance in hand-to-hand combat. Armor may prevent damage that doesn't exceed the character's load.
① Leather Mail (Wt: 3, Pr: $200) ① Lederrüstung (Gew: 3, Pr: $200) ① Armure de cuir (Pds: 3, Pr: $200)
② Chain Mail (Wt: 5, Pr: $800) ② Kettenhemd (Gew: 5, Pr: $800) ② Cotte de maille (Pds: 5, Pr: $800)
③ Ring Mail (Wt: 6, Pr: $1,200) ③ Panzerhemd (Gew: 6, Pr: $1,200) ③ Cotte de mailles (Pds: 6, Pr: $1,200)
④ Scale Mail (Wt: 8, Pr: $1,800) ④ Schuppenpanzer (Gew: 8, Pr: $1,800) ④ Armure d'écailles (Pds: 8, Pr: $1,800)
⑤ Plate Mail (Wt: 10, Pr: $2,500) ⑤ Plattenpanzer (Gew: 10, Pr: $2,500) ⑤ Armure de plaques (Pds: 10, Pr: $2,500)
⑥ Battle Shield (Wt: 1, Pr: $800) ⑥ Kampfschild (Gew: 1, Pr: $800) ⑥ Bouclier de combat (Pds: 1, Pr: $800)
⑦ Buckler (Wt: 1, Pr: $100) ⑦ Faustschild (Gew: 1, Pr: $100) ⑦ Bouclier (Pds: 1, Pr: $100)
⑧ Helmet (Wt: 3, Pr: $600) ⑧ Helm (Gew: 3, Pr: $600) ⑧ Casque (Pds: 3, Pr: $600)
⑨ Japanese Helmet (Wt: 3, Pr: $1,000) ⑨ Japanischer Helm (Gew: 3, Pr: $1,000) ⑨ Casque japonais (Pds: 3, Pr: $1,000)
⑩ Great Helmet (Wt: 5, Pr: $1,000) ⑩ Nasenhelm (Gew: 5, Pr: $1,000) ⑩ Grand casque (Pds: 5, Pr: $1,000)
Items List
English German French
Items

These are three types of items. Stick: Sloth, Star: Faith, Angel: Red. Magical items are listed below.

① E. Potion — Heals 10 points. ① Elixier — Heilt 10 Punkte. ① Potion — Soigne 10 points.
② Hi-Potion — Heals 50 points. ② Super Heilung — Heilt 50 Punkte. ② Super Potion — Soigne 50 points.
③ Antidote — Neutralizes poison. ③ Gegengift — Neutralisiert Gift. ③ Antidote — Neutralise le poison.
④ B. Key — Opens locked doors. ④ Schlüssel — Öffnet verschlossene Türen. ④ Clé — Ouvre les portes verrouillées.
⑤ Lamp — Lights up dark rooms. ⑤ Lampe — Leuchtet den Raum aus. ⑤ Lampe — Éclaire les pièces sombres.
⑥ Search Glasses — Lifts hidden traps. ⑥ Brille — Zeigt verborgene Fallen. ⑥ Lunettes — Révèle les pièges cachés.
⑦ Magic Map — Displays a map. ⑦ Karte — Zeigt eine Karte an. ⑦ Carte — Affiche une carte.
⑧ V. Stone — Returns life points. ⑧ Lebensstein — Gibt Lebenspunkte zurück. ⑧ Pierre de Vie — Rend les points de vie.
⑨ Miracle Herb — Cures abnormal conditions. ⑨ Wunderkraut — Heilt unnormale Zustände. ⑨ Herbe Miracle — Guérit les conditions anormales.
⑩ Ether — Restores magic points. ⑩ Äther — Gibt Magiepunkte zurück. ⑩ Éther — Restaure les points de magie.
⑪ Opal — Stores magic. ⑪ Opal — Speichert Magie. ⑪ Opale — Stocke la magie.
⑫ Brass Coin — Changes money into a different currency. ⑫ Messingmünze — Wechselt Geld in eine andere Währung. ⑫ Pièce de Monnaie — Change la monnaie en une autre devise.
⑬ Shoes of Kadesh — A shoe that increases AP. ⑬ Schuhe von Kadesh — Ein Schuh, der die AP erhöht. ⑬ Chaussures de Kadesh — Une chaussure qui augmente l'AP.
⑭ Bookcase — Always usage of book. ⑭ Bücherregal — Immer Gebrauch des Buches. ⑭ Bibliothèque — Utilisation du livre.
⑮ Small Mirror — Produces a reflection of the character. ⑮ Kleiner Spiegel — Erzeugt ein Spiegelbild der Figur. ⑮ Petit Miroir — Produit une réflexion du personnage.
⑯ Baseball Cap — Raises your luck. ⑯ Baseballmütze — Erhöht dein Glück. ⑯ Casquette de Baseball — Augmente votre chance.
⑰ Dress of Light — Increases AC. ⑰ Kleid des Lichts — Erhöht die RK. ⑰ Robe de Lumière — Augmente l'AC.
⑱ Crystal Ball — Increases MAG. ⑱ Kristallkugel — Erhöht die MAG. ⑱ Boule de Cristal — Augmente la MAG.
⑲ Magic Wand — Raises intelligence. ⑲ Zauberstab — Erhöht die Intelligenz. ⑲ Baguette Magique — Augmente l'intelligence.
⑳ Dark Eye — Gives dark vision. ⑳ Dunkles Auge — Gibt dunkle Sicht. ⑳ Œil Sombre — Donne la vision dans le noir.
㉑ Thief's Tool — Opens chests and doors. ㉑ Diebeswerkzeug — Öffnet Truhen und Türen. ㉑ Outil de Voleur — Ouvre les coffres et les portes.
㉒ Holy Water — ????? (A holy artifact that deals damage to unholy/evil beings). ㉒ Weihwasser — ????? ㉒ Eau Bénite — ?????
㉓ Hole Maker — Digs holes. ㉓ Lochmacher — Gräbt Löcher. ㉓ Fait des Trous — Creuse des trous.
㉔ Space Compass — Gives directions in space. ㉔ Weltraumkompass — Gibt Richtungen im Raum. ㉔ Boussole Spatiale — Donne les directions dans l'espace.
㉕ Japanese Fan — Unknown. ㉖ Fächer — Unbekannt. ㉖ Éventail — Inconnu.
㉖ Inro — Store special items. ㉖ Inro — Besondere Gegenstände aufbewahren. ㉖ Inro — Stocker des objets spéciaux.

Notable Techniques

① Warrior

Warrior
Warrior
Role Frontline Combatant

A master of martial combat, the Warrior boasts exceptional physical strength and weapon proficiency. They excel in direct melee clashes, making them the backbone of any physical offensive. However, their reliance on brute force limits their magical aptitude, restricting them to learning a maximum of six spells.

② Thief

Thief
Thief
Role Agile Skirmisher

Prioritizing speed and endurance over raw defense, the Thief is a fast learner who rapidly gains experience. They can equip heavy weaponry early in their journey, giving them an initial offensive edge. However, their questionable morality translates to notable character flaws, and they possess very little magical talent.

③ Priest

Priest
Priest
Role Divine Caster

Driven by high morality and sharp intellect, the Priest wields immense magical power. While physically frail and lacking in combat prowess, they possess the greatest long-term potential for growth. As a divine spellcaster, they are essential for support and late-game magical dominance, though they must be protected on the front lines.

④ Monk

Monk
Monk
Role Versatile Adept

An incredibly well-rounded class that excels in nearly every aspect of adventuring—be it combat, magic, or utility. Their disciplined training makes them highly adaptable to any situation. The Monk's only notable weakness is a lower pool of life force (HP), requiring them to rely on their vast array of skills to avoid taking direct hits.

Magic Spells
Magic spells can be learned by going to the Wizard's Mansion and exchanging your EXP for them. The Priest and the Monk will need only half as many EXP as the Warrior and the Thief to learn a spell.
Magic Spells that any career can learn.
Name of Spell MP Needed Effect
Haljuucinate 3 Changes the movement of a charging monster by 180°.
Antidote 5 Removes the effect of poison.
Time 10 Moves time ahead by 12 hours.
Cure 15 Restores life force.
Learn 15 Removes booby traps from treasure chests.
Move 30 The character can project to any town he has already slept in.
Magic that only Priest and Monks are allowed to learn.
Name of Spell MP Needed Effect
Sleep 8 Disables enemy characters.
Slow 8 Slows down enemy characters.
Defeat 10 Inflicts damage upon enemy characters.
Flash 15 Lights an entire cave for a time.
Weight 20 The Load Capacity of your character increases for a time.
Invincible 30 Your character becomes invincible for a time.


Other

Standard Tactics: The Hero uses items and magic best fit for the situation.

Weaknesses: The Hero must take two meals a day or they will gradually begin to lose strength, along with this, they start getting sleepy if they're awake after 23 hours and will gradually lose attack power[15].

Explanations

Characters/Monsters

The following is a list of characters that are important to the overall journey:

Monsters
English German French
Good Monsters
① Slime ① Schleim (Slime) ① Slime (gelée)
② Tree Spirit ② Baumgeist (Tree Spirit) ② Tree Spirit (arbre hanté)
③ Vampire Bat ③ Vampir-Fledermaus (Vampire Bat) ③ Vampire Bat (chauve-souris vampire)
④ Phantom ④ Phantom ④ Phantom (fantôme)
⑤ Sarah ⑤ Sarah ⑤ Sarah
Evil Monsters
① Cannibal ① Kannibale (Cannibal) ① Cannibal
② Heavy Slime ② Schwerer Schleim (Heavy Slime) ② Heavy Slime (grosse gelée)
③ Balu Balu ③ Balu Balu ③ Balu Balu
④ Vampire ④ Vampir (Vampire) ④ Vampire
⑤ Auto Attacker ⑤ Automatischer Angreifer (Auto Attacker) ⑤ Auto Attacker (attaquant auto)
⑥ Robot Warrior ⑥ Roboterkrieger (Robot Warrior) ⑥ Robot Warrior (robot guerrier)
⑦ Zombie ⑦ Zombie ⑦ Zombie
⑧ Wraith ⑧ Gespenst (Wraith) ⑧ Wraith (spectre)

Status Effects

Traps
There are many traps set all around Fairyland for the unwary traveller. A highly dexterous (DEX) character will have less chance of getting caught in one.
Trap Effect
Poison Poison tipped needles are hidden all over. Your character will quickly lose his life force if he touches one.
Bomb A bomb may go off without any warning, taking much of your character's life force.
Electric Shock Electrical traps are also hidden all over Fairyland.
Stop Your character will become disabled for a period of time.
Spell Your character will lose the use of his magic for 8 hours.
Hunger Your character will suddenly become hungry.

Trivia

  • Many fans seem to misunderstand Hylide 3/Super Hydlide as a remake of the original Hydlide when Jeem (Jim) has a scroll in the game showcasing that his story is a long ago legend. The only true remake to original Hydlide is Virtual Hydlide.

Profiles

📁 Official Character Profiles
Super Hydlide/Hydlide 3: The Space Memories

Super Hydlide
Your Character's Objective

Your character's objective is to find the source of the evil force which has befallen Fairyland and seal the evil forever. He must gather valuable information from the townspeople; fight evil monsters to gain experience, and travel to unknown lands to complete his quest. But most of all, your character must be patient and maintain a proper moral attitude in order to become a true hero.

German

Das Ziel deines Spielers

Das Ziel Deines Spielers ist es, die Quelle der bösen Kraft zu finden, die das Märchenland befallen hat, und das Böse für immer zu versiegeln. Er muß wertvolle Informationen von den Bürgern sammeln; böse Monster bekämpfen, um Erfahrung zu sammeln; und in unbekannte Länder reisen, um sein Abenteuer zu beenden. Aber auf jeden Fall muß Dein Spieler geduldig sein und eine sittige Moralvorstellung behalten, um ein echter Held zu werden.

French
L'objectif de votre personnage

L'objectif de votre personnage est de trouver la source de la force malifique qui s'est abattue sur Fairyland et de chasser le mal pour toujours. Il doit collecter des informations importantes de la part des habitants de la ville; se battre contre des monstres maléfiques pour acquérir de l'expérience, et voyager dans des contrées inconnues pour accomplir sa quête. Mais par dessus tout, votre personnage doit être patient et garder une attitude morale convenable afin de devenir un vrai héros.

Super Hydlide

Misconceptions

Hydlide Stole from Zelda

This is due to the NES port of the game releasing in 1989, two years after games like The Legend of Zelda were on the NES (1987), however, in Japan, the original game released on the NEC PC-6001 and PC-8801 computers in 1984 predating the Japanese release of The Legend of Zelda by 2 years (1986).

Hydlide in actuality is one of the genre definers that is the reason games like Zelda and Ys exist.

The Protagonist of Hydlide 3 is Jim

This misconception is wrong from the existence of the Super Hydlide manual, where it directly notes that Jim's adventure was "long long ago, before anyone remembers"[2].

Battle Records

4 - 0 - 0

  • Hellsmoke - Fight[6]
    • Conditions: None.
    • Location: The Tower
  • Three-Headed Dragon - Fight[7]
    • Conditions: None.
    • Location: City of the Dead
  • Varalys - Fight[19]
    • Conditions: None.
    • Location: Forbidden Caves
  • Kaizack - Fight[8]
    • Conditions: None.
    • Location: Kaizack's Lair

None.

None.

References

  1. ↑ Super Hydlide Game Manual Page 6 "Your Character's Objective
    Your character's objective is to find the source of the evil force which has befallen Fairyland and seal the evil forever. He must gather valuable information from the townspeople; fight evil monsters to gain experience, and travel to unknown lands to complete his quest. But most of all, your character must be patient and maintain a proper moral attitude in order to become a true hero."
  2. ↑ 2.0 2.1 2.2 2.3 Super Hydlide Game Manual Page 3 "Story
    Long long ago, before anyone remembers, evil had once descended upon the good people of Fairyland. Old legends tell of a lone brave hero who saved Fairyland from the imminent threat of doom. Since then, the people of Fairyland have lived through centuries and centuries of peace, and all memories of evil slowly faded away.
    But one especially dark evening, a huge column of fire exploded out of the deepest depths of Fairyland, lighting up the night sky. The next morning, strange doors began to appear from nowhere. Many who were curious entered through these doors, but were never to be seen again.
    From that day on, unusual events and catastrophes began to take place. Huge cracks scarred the beautiful land, floods wiped out entire villages, and the people of Fairyland experienced famine.
    And then came the monsters.
    The Fairyland Council feared that the same evil in the legends was back again. A wise old oracle was among them. He predicted the second coming of evil. He also spoke of a young man who could save Fairyland from its gravest crisis.
    A young man was chosen to find the reason and source of the evil. As the people gathered to bid him good luck, they couldn't help but wonder if they had chosen the right one.
    What fate awaits our hero and Fairyland? Only you can answer those questions."
  3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 Super Hydlide
  4. ↑ 4.0 4.1 Hydlide II Shine of Darkness Intro
  5. ↑ Hydlide 3 Extinction Ending
  6. ↑ 6.0 6.1 Super Hydlide Hellsmoke Boss
  7. ↑ 7.0 7.1 Super Hydlide Three-Headed Boss
  8. ↑ 8.0 8.1 Super Hydlide Kaizack Boss Fight
  9. ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 Super Hydlide Ending
  10. ↑ Super Hydlide Game Manual Page 7 "Of Weights and Measures
    The items that appear in Super Hydlide all have specific weights attributed to them. The amount of weight your character can carry is specifically limited by the level of experience and the type of character you are using. If the weight of the items exceeds your character's Load Capacity, he will become sluggish and in some cases stop altogether. Also, weapons that exceed the "Handle" weight will become useless."
  11. ↑ 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 11.14 Super Hydlide Game Manual Page 21 "Magic Spells
    Magic spells can be learned by going to the Wizard's Mansion and exchanging your EXP for them. The Priest and the Monk will need only half as many EXP as the Warrior and the Thief to learn a spell.
    Magic Spells that any career can learn.
    Name of Spell | MP Needed | Effect
    Hallucinate | 3 | Changes the movement of a charging monster by 180°.
    Antidote | 5 | Removes the effect of poison.
    Time | 10 | Moves time ahead by 12 hours.
    Cure | 15 | Restores life force.
    Learn | 15 | Removes booby traps from treasure chests.
    Move | 30 | The character can project to any town he has already slept in.
    Magic that only Priest and Monks are allowed to learn.
    Name of Spell | MP Needed | Effect
    Sleep | 8 | Disables enemy characters.
    Slow | 8 | Slows down enemy characters.
    Defeat | 10 | Inflicts damage upon enemy characters.
    Flash | 15 | Lights an entire cave for a time.
    Weight | 20 | The Load Capacity of your character increases for a time.
    Invincible | 30 | Your character becomes invincible for a time."
  12. ↑ 12.0 12.1 Super Hydlide First Dimension
  13. ↑ 13.0 13.1 Super Hydlide Spaceship
  14. ↑ 14.0 14.1 14.2 Hydlide 3: The Space Memories Ending
  15. ↑ 15.0 15.1 Super Hydlide Game Manual Page 9 "A Day in the Life of Fairyland
    Time
    As in any mundane reality, time exists in Fairyland. There are 24 hours to a day. Your character must abide by the basic laws of time.
    ① Stores Open
    ② Wake Up
    ③ Lunch
    ④ Dinner
    ⑤ Stores Close
    ⑥ Sleep
    Taking Meals
    Your character must eat at least two meals a day, once at 13:00 hrs and once at 19:00 hrs. If your character is carrying the meals with him, the meals will be taken automatically. If your character is not carrying any meals and happens to miss a meal, he will gradually begin to lose his Strength.
    Resting
    Your character will get sleepy after 23:00 hrs. If he stays out past his bed time, he will gradually lose his Attack Power. Try to get to an inn and rest for the night. You will wake up refreshed at 7:00 hrs the following day. If it is necessary to stay up the entire night, you must take a meal every 6 hours."
  16. ↑ 16.0 16.1 16.2 16.3 16.4 16.5 Super Hydlide Game Manual Page 32
  17. ↑ 17.0 17.1 17.2 17.3 17.4 17.5 Super Hydlide Game Manual Page 31
  18. ↑ Super Hydlide Lightsaber
  19. ↑ Super Hydlide Varalys Boss

Versus Threads


None.


None.


None.

Forum discussions about The Hero (Super Hydlide)

View all discussions about The Hero (Super Hydlide) →
No forum discussions linked to The Hero (Super Hydlide) yet.