For any inquires on backlink exchange or partnerships please contact thecodex@gmail.com

The Wiki Forums are up! Check them here!

Codex Wiki Alliance Member.

There is an official chat room on the wiki! I'm always AFK here so pull by to say hi!

If you would like to join the discord, please read this page.

Jim

From The Codex
Hydlide/Jim
Jump to navigationJump to search



Jim is the protagonist of Hydlide, a young knight out on a journey to recue the Princess Ann and restore peace to Fairyland.

Jim
Articles About Jim
Original - Virtual Hydlide - Hydlide II Hero - Hydlide III Hero
Origin
Origin Hydlide
Creator Tokihiro Naito, Eiji Kato, Keiichi Maruyama, Shigeru Tomita
First Appearance Hydlide
Actor N/A
Characteristics
Species Human
Gender Male
Pronouns He/Him
Sexuality Heterosexual
Age Unknown
Birthday Unknown
Height Unknown
Weight Unknown
Ethnicity Unknown
Status Alive
Alignment Lawful Good
Archetype Hero
Occupation Knight
Time Period Medieval Fantasy
Language Common Language
Combat Style Weapons Combat, Magical Combat
Homeworld Fairyland
Relationships
Affiliations Princess Ann, Fairy
Enemies Boralis, Slime, Roper, Hyper, Kobold, Goblin, Wizard, Great Eel, Sand Worm, Water Dragon, Zombie, Will O' Wisp, Poisnous Wasp, Vampire Bat, Vampire, Lady Armour (Ladyam), Gold Armour (Goldam), Black Armour (Blackam), Skeelton

Background

This dropdown contains the synopsis of Jim’s story. Read at your own risk as you may be spoiled otherwise!
“ In the kingdom of Fairyland, three magic jewels were enshrined in the palace to maintain peace in the kingdom. One day, an evil man broke into the palace and stole one of the three magic jewels. Without the third jewel, the two remaining jewels lost their magic sparkle. The magic spell that sealed the power of Boralis, the most vicious demon in the kingdom, was broken. During the turmoil which followed, the last two jewels were stolen. Boralis cast a special magic on Princess Ann, turning her into three fairies, and hid her somewhere in the kingdom. He then let loose a horde of monsters across the land and became the ruler of the kingdom. Finally, the young knight Jim stood up and took action to restore peace in the kingdom. He bravely made his way into the wilderness in full armour to fight the monsters... „
~ Hydlide's Story in the Manual

Jim went to take action after hearing about Princess Ann being turned into three fairies. He ventures across Fairyland fighting various monsters in order to prepare himself to take on Boralis.

Appearance

This appearance section is largely based off his design from the NES sprite.

General Description: Jim has fair skin, a small nose, and two vertical black eyes. His hair is a solid dark brown or black, styled with two distinct spiky buns or tufts on either side of his head.

Clothing/Outfit: He wears an orange t-shirt with a high collar and a small white square logo or design on the chest. He has blue overalls with green straps over his shoulders, featuring a white button on each strap. Green pants and simple brown shoes.

Personality

Jim never talks or emotes in the actual game, thus most of his personality is grabbed from brief descriptions of him in the manual.

  • Courageous: After hearing about Princess Ann's situation he went to take action to go on a journey to rescue her.

Goals

  • Restore peace to Fairyland (Succeeded).
  • Save Princess Ann (Succeeded).

General Information

Name: Jim[1]

Other Name: Jeem (His name on the scroll in Hydlide 3: The Space Memories & Super Hydlide, likely a botched translation of his actual name[2])

Origin: Hydlide

First Appearance: Hydlide

Latest Appearance: Hydlide 3 (Mentioned), Virtual Hydlide

Company: T&E Soft

Creator

  • Designer: Tokihiro Naito
  • Programmer: Eiji Kato
  • Composers: Keiichi Maruyama, Shigeru Tomita

Actor: N/A

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Handedness: Right-Handed (His sprite has him hold his sword in his dominant hand)

Age: Unknown

Birthday: Unknown

Time Period: Medieval Fantasy

Timeline: Fairyland Timeline (Fairyland is a different space where the world is dominated by swords and magic[3], being noted to be a completely separate space-time from the Human World[3])

Homeworld: Fairyland

Residence: Fairyland

Story Role: Hero, Main Protagonist

Legacy: Global Legacy (Jim is known for his exploits around Fairyland)

Influence: Event Influence

Language: Common Language

Ethnicity: Unknown

Religion: Unknown

Classification: Journeying Knight

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Kaizack (Kaizack is the creator of the Hydlide universe, being the creator of everything[4])

Occupation: Knight[1]

Ranking: Young Knight[1]

Combat Style: Weapons Combat/Magical Combat

Affiliations: Princess Ann, Fairy

Enemies: Boralis, Slime, Roper, Hyper, Kobold, Goblin, Wizard, Great Eel, Sand Worm, Water Dragon, Zombie, Will O' Wisp, Poisnous Wasp, Vampire Bat, Vampire, Lady Armour (Ladyam), Gold Armour (Goldam), Black Armour (Blackam), Skeelton, Boralis (Varalys)

Height: Unknown

Weight: Unknown

Status: Alive

Alignment: Lawful Good (Set out on a journey to rescue the princess and restore peace to Fairyland[1])

Protection Level: Global Protector

Potential

Archetype: Hero

Codex Statistics

Key: Early Game | Late Game

Key Information

  • Early Game: This covers Jim at their lower experience levels.
  • Late Game: This covers Jim at their higher experience levels.

Grade: S

Tier

10-A, 9-C with Sword, Higher with Magic

9-A, Higher with Magic

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency

Peak Human level (A trained knight that can fight against monsters which should put him at this level), Bone level with Sword, Higher with Magic (Magic attacks deal more damage then Jim's regular attacks)

Durability

Striking Strength

Peak Human Class

Room Class (Potency)

Lifting Strength

Peak Human Class

At least Peak Human Class

Travel Speed

Peak Human Speed

Peak Human Speed

Attack Speed

Reaction Speed

Peak Human Reactions

Peak Human Reactions

Stamina: Superhuman (Traveled across Fairyland fighting many monsters without showing any signs of tiring)

Range: Standard Melee, Extended Melee with Sword. Varies with Magic (Magic such as wave shoots out a wave that travels across the screen[6], whereas magic such[6] as Flash hits all enemies on screen[6])

Intelligence: Average Intelligence

Knowledge: At least Master level (Traveled across Fairyland to find a method to fight and defeat Boralis)


Powers and Techniques

  • Superhuman Physical Characteristics
    • Superhuman Strength
    • Superhuman Durability
    • Superhuman Energy Efficiency




Equipment

Treasures and Their Powers
Sword of the Brave: The legendary sword that is said to be kept only by the brave. With this sword, attacking power doubles. Eternal Lamp: This is an item the magician in the kingdom used to keep for his own use. It remains eternally aflame. Even in the complete darkness, this lamp will brighten up the surroundings so you can see everything.
Shield of Justice: The legendary shield that is said to increase its defense power only if used by a person with a strong sense of justice. This shield was stolen from the court when the kingdom collapsed. Immortal Medicine: If you take this medicine, you can come back to life after being destroyed by monsters. You can use this medicine only once during the game.
Cross: This cross was once kept at a chapel in the kingdom. Someone hid it for fear of its power. Guess what you can use this cross for. Secret Key: Figure out the use of the key for yourself.
Magic Vase: This is one of the items in which the magician in the kingdom hid a magical secret. If you get this vase, you will be able to see something that has been invisible. Three Jewels: The three jewels play a very important role in the legend of Hydlide.
Picture Full Name Name Use Location
Sword of the Brave Sword Increase Strength by ten. Chest in the Sword Dungeon.
Shield of Justice Shield Increase the effectiveness of Defend. Held by Ladyam in the western part of the Shield Dungeon.
Cross Cross Enables Jim to damage the Vampire. Chest on the southern wall of the Roper Maze.
Magic Vase Pot Reveals the entrance to the Key Dungeon. Chest in the Roper Maze.
Eternal Lamp Lamp Allows Jim see in other dungeons. Found in a chest in Lamp maze that appears after the Vampire is slain.
Immortal Medicine Medicine If Jim dies he is healed back to max. Slay the Water Dragon.
Secret Key Key Unlocks the chest in the Graveyard. Found randomly in a chest of the Key Dungeon.
Three Jewels Jewel Increases Jim's HR. See Topography. Reveals Boralis if all three are present. Found in a chest in the Graveyard.
-- Ring Ditto. Chest in east section of the Shield Dungeon that appears after Goldam are slain.
-- Ruby Ditto. Chest on the bottom of the river west of Boralis's Castle that appears after the Dragon is slain.

Notable Techniques

Magic
Turn
This magic turns monsters around so they reverse their direction.
Jim can use this when the Magic level is above 20.
Wave
This magic radiates shock waves to the right or left depending on which direction Jim is facing. The shock waves cause substantial damage to enemy monsters that they hit.
Jim can use this when the Magic level is above 50.
Fire
This magic launches fire balls.
Jim can use this when the Magic level is above 30.
Flash
This is the most powerful magic. It does substantial damage to all monsters.
Jim can use this when the Magic level is above 70.
Ice
This magic throws ice balls. Unlike the fire balls, ice balls can pierce through walls.
Jim can use this when the Magic level is above 40.

Other

Standard Tactics: Jim uses items and magic best fit for the situation.

Weaknesses: Jim needs to stand still in order to slowly recover health.

Explanations

Fairy Land

Fairyland is a different space where the world is dominated by swords and magic[3], being noted to be a completely separate space-time from the Human World[3].

Characters/Monsters

The following is a list of characters that are important to the overall journey:

Characters
Jim (Jim)
Our warrior hero who in full armour challenges the monsters and brings back peace to Fairyland.
Hyper (Hyper)
Monster appearing on the ground. When you attack the Slime too often, Hyper begins its attack.
Ann (Ann)
The captive Princess of Fairyland, who waits for Jim to rescue her.
Kobold (Kobold)
Tiny ogre living in the woods. Very weak like Slime. But it attacks from the advantageous location in the woods.
Fairy (Fairy)
This is what Boralis transformed Princess Ann into. She is hidden somewhere in the kingdom.
Goblin (Goblin)
Monster on the ground. When Jim's strength increases to a certain level after he finishes attacking the Kobold, Goblins appear.
Slime (Slime)
Liquid and spongy creature living in a field. Although weak, it is a tricky attacker.
Wizard (Wizard)
A very nasty wizard who manipulates the Magic Fire. Although Jim's magic does not affect him, he has a weak point. Don't be fooled by the appearance of two Wizards.
Roper (Roper)
Monster living in the maze on the ground. Larger version of Slime, it sometimes turns into Hyper and attacks in the field.
Great Eel (Eel)
Very huge eel usually hiding under water. It sometimes pokes its head above water.
Sand Worm (Worm)
Guardians of the desert. Be careful not to be surrounded by their swarm.
Vampire Bat (Stirge)
Bloodsucking creature who likes the darkness. Although it's not very powerful, Jim should avoid it when his Power Level is low.
Water Dragon (dragon)
Giant fire-breathing dragon who guards the gate of the castle of Boralis. Although almost invincible, it does have a weak point.
Vampire (Vampire)
Incredibly strong. But you know what scares the vampire to death!!
Zombie (Zombie)
The living dead coming out of the graveyard. Very hard to destroy, because it's already dead!!
Lady Armour (Ladym)
A member of Boralis' Bodyguards. She is the only female member of his bodyguards and the weakest. She might have something that is useful to you.
Will O'Wisp (Wisp)
The spirit of the dead person. It flies through the walls and attacks.
Gold Armour (Goldam)
Boralis' bodyguard in golden armour who guards something vital under order of Boralis in the underground maze.
Poisonous Wasp (Wasp)
It attacks in a swarm. Although its life power is small, it's difficult to conquer.
Black Armour (Blackam)
Senttry at the old castle of Boralis. He is extremely strong.
Skeleton (Skeleton)
This skeleton warrior is the strongest of Boralis' guardsmen. He is difficult to attack because he is already dead.
Boralis (Varalys)
The evil monster. Legend says this is the most powerful and final demon in the kingdom. No one knows the truth about him. The only known facts are that he has very tough skin and spiritual power which protects him against any type of magic. Jim can save Princess Ann only when he conquers Boralis.


Trivia

  • Despite many thinking Jim is a rip-off of Link due to Hydlide on NES releasing after Zelda, it's in actuality that games like Ys and Zelda were inspired by Hydlide and Jim as Hydlide's release date in Japan predates both.

Profiles

📁 Official Character Profiles
Hydlide

Game Manual
Jim (Jim)

Our warrior hero who in full armour challenges the monsters and brings back peace to Fairyland.

Hydlide (NES)

Misconceptions

Hydlide Stole from Zelda

This is due to the NES port of the game releasing in 1989, two years after games like The Legend of Zelda were on the NES (1987), however, in Japan, the original game released on the NEC PC-6001 and PC-8801 computers in 1984 predating the Japanese release of The Legend of Zelda by 2 years (1986).

Hydlide in actuality is one of the genre definers that is the reason games like Zelda and Ys exist.

The Protagonist of Hydlide 3 is Jim

This misconception is wrong from the existence of the Super Hydlide manual, where it directly notes that Jim's adventure was "long long ago, before anyone remembers"[21].

Battle Records

1 - 0 - 0

  • Varalys - Fight[15]
    • Conditions: None.
    • Location: Castle

None.

None.

References

  1. ↑ 1.0 1.1 1.2 1.3 1.4 Hydlide NES Manual Page 3 "Hydlide Story
    In the kingdom of Fairyland, three magic jewels were enshrined in the palace to maintain peace in the kingdom. One day, an evil man broke into the palace and stole one of the three magic jewels. Without the third jewel, the two remaining jewels lost their magic sparkle. The magic spell that sealed the power of Boralis, the most vicious demon in the kingdom, was broken. During the turmoil which followed, the last two jewels were stolen. Boralis cast a special magic on Princess Ann, turning her into three fairies, and hid her somewhere in the kingdom. He then let loose a horde of monsters across the land and became the ruler of the kingdom.
    Finally, the young knight Jim stood up and took action to restore peace in the kingdom. He bravely made his way into the wilderness in full armour to fight the monsters..."
  2. ↑ Super Hydlide
  3. ↑ 3.0 3.1 3.2 3.3 Hydlide II Shine of Darkness Intro
  4. ↑ Hydlide 3 Extinction Ending
  5. ↑ 5.0 5.1 Hydlide NES Manual Page 6 "3. Experience (EXP) Meter
    This indicates the level of Jim’s experience. The Experience level increases each time Jim destroys a monster. When Experience level reaches 100, each level of Life, Strength, and Magic also increase by 10 points, and the Experience level returns to 0 again."
  6. ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 6.21 6.22 6.23 6.24 6.25 Hydlide (NES)
  7. ↑ 7.0 7.1 Hydlide NES Manual Page 15 "Flash
    This is the most powerful magic. It does substantial damage to all monsters.
    You can use this when the Magic level is above 70."
  8. ↑ 8.0 8.1 Hydlide NES Manual Page 15 "Wave
    This magic radiates shock waves to the right or left depending on which direction you are facing. The shock waves cause substantial damage to enemy monsters that they hit.
    You can use this when the Magic level is above 50."
  9. ↑ Hydlide NES Manual Page 10 "Will O' Wisp (Wisp)
    The spirit of the dead person It flies through the walls and attacks."
  10. ↑ Hydlide NES Manual Page 6 "4. Magic Meter
    This indicates Jim’s Magic Power. Each type of magic requires different levels of Magic Power. The level of Magic Power decreases more quickly when highpowered magic is used. But you can build Magic Power back up."
  11. ↑ Hydlide NES Manual Page 15 "Turn
    This magic turns monsters around so they reverse their direction.
    You can use this when the Magic level is above 20."
  12. ↑ Hydlide NES Manual Page 15 "Fire
    This magic launches fire balls.
    You can use this when the Magic level is above 30."
  13. ↑ Hydlide NES Manual Page 15 "Ice
    This magic throws ice balls. Unlike the fire balls, ice balls can pierce through walls.
    You can use this when the Magic level is above 40."
  14. ↑ 14.0 14.1 Hydlide NES Manual Page 11 "Shield of Justice: The legendary shield that is said to increase its defense power only if used by a person with a strong sense of justice. This shield was stolen from the court when the kingdom collapsed."
  15. ↑ 15.0 15.1 Hydlide (NES) Final Boss
  16. ↑ Hydlide (NES) Intro
  17. ↑ Hydlide NES Manual Page 11 "Sword of the Brave: The legendary sword that is said to be kept only by the brave. With this sword, attacking power doubles."
  18. ↑ Hydlide NES Manual Page 11 "Immortal Medicine: If you take this medicine, you can come back to life after being destroyed by monsters. You can use this medicine only once during the game."
  19. ↑ Hydlide NES Manual Page 11 "Magic Vase: This is one of the items in which the magician in the kingdom hid a magical secret. If you get this vase, you will be able to see something that has been invisible."
  20. ↑ Hydlide NES Manual Page 11 "Eternal Lamp: This is an item the magician in the kingdom used to keep for his own use. It remains eternally aflame. Even in the complete darkness, this lamp will brighten up the surroundings so you can see everything."
  21. ↑ Super Hydlide Game Manual Page 3 "Story
    Long long ago, before anyone remembers, evil had once descended upon the good people of Fairyland. Old legends tell of a lone brave hero who saved Fairyland from the imminent threat of doom. Since then, the people of Fairyland have lived through centuries and centuries of peace, and all memories of evil slowly faded away.
    But one especially dark evening, a huge column of fire exploded out of the deepest depths of Fairyland, lighting up the night sky. The next morning, strange doors began to appear from nowhere. Many who were curious entered through these doors, but were never to be seen again.
    From that day on, unusual events and catastrophes began to take place. Huge cracks scarred the beautiful land, floods wiped out entire villages, and the people of Fairyland experienced famine.
    And then came the monsters.
    The Fairyland Council feared that the same evil in the legends was back again. A wise old oracle was among them. He predicted the second coming of evil. He also spoke of a young man who could save Fairyland from its gravest crisis.
    A young man was chosen to find the reason and source of the evil. As the people gathered to bid him good luck, they couldn't help but wonder if they had chosen the right one.
    What fate awaits our hero and Fairyland? Only you can answer those questions."

Versus Threads


None.


None.


None.

Forum discussions about Jim

View all discussions about Jim →
No forum discussions linked to Jim yet.