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Jim
Jim is the protagonist of Hydlide, a young knight out on a journey to recue the Princess Ann and restore peace to Fairyland.
| Jim | |
|---|---|
| Articles About Jim | |
| Original - Virtual Hydlide - Hydlide II Hero - Hydlide III Hero | |
| Origin | |
| Origin | Hydlide |
| Creator | Tokihiro Naito, Eiji Kato, Keiichi Maruyama, Shigeru Tomita |
| First Appearance | Hydlide |
| Actor | N/A |
| Characteristics | |
| Species | Human |
| Gender | Male |
| Pronouns | He/Him |
| Sexuality | Heterosexual |
| Age | Unknown |
| Birthday | Unknown |
| Height | Unknown |
| Weight | Unknown |
| Ethnicity | Unknown |
| Status | Alive |
| Alignment | Lawful Good |
| Archetype | Hero |
| Occupation | Knight |
| Time Period | Medieval Fantasy |
| Language | Common Language |
| Combat Style | Weapons Combat, Magical Combat |
| Homeworld | Fairyland |
| Relationships | |
| Affiliations | Princess Ann, Fairy |
| Enemies | Boralis, Slime, Roper, Hyper, Kobold, Goblin, Wizard, Great Eel, Sand Worm, Water Dragon, Zombie, Will O' Wisp, Poisnous Wasp, Vampire Bat, Vampire, Lady Armour (Ladyam), Gold Armour (Goldam), Black Armour (Blackam), Skeelton |
Background
| This dropdown contains the synopsis of Jim’s story. Read at your own risk as you may be spoiled otherwise! | ||||||
|---|---|---|---|---|---|---|
Jim went to take action after hearing about Princess Ann being turned into three fairies. He ventures across Fairyland fighting various monsters in order to prepare himself to take on Boralis. |
Appearance
This appearance section is largely based off his design from the NES sprite.
General Description: Jim has fair skin, a small nose, and two vertical black eyes. His hair is a solid dark brown or black, styled with two distinct spiky buns or tufts on either side of his head.
Clothing/Outfit: He wears an orange t-shirt with a high collar and a small white square logo or design on the chest. He has blue overalls with green straps over his shoulders, featuring a white button on each strap. Green pants and simple brown shoes.
Personality
Jim never talks or emotes in the actual game, thus most of his personality is grabbed from brief descriptions of him in the manual.
- Courageous: After hearing about Princess Ann's situation he went to take action to go on a journey to rescue her.
Goals
- Restore peace to Fairyland (Succeeded).
- Save Princess Ann (Succeeded).
General Information
Other Name: Jeem (His name on the scroll in Hydlide 3: The Space Memories & Super Hydlide, likely a botched translation of his actual name[2])
Origin: Hydlide
First Appearance: Hydlide
Latest Appearance: Hydlide 3 (Mentioned), Virtual Hydlide
Company: T&E Soft
Creator
- Designer: Tokihiro Naito
- Programmer: Eiji Kato
- Composers: Keiichi Maruyama, Shigeru Tomita
Actor: N/A
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Handedness: Right-Handed (His sprite has him hold his sword in his dominant hand)
Age: Unknown
Birthday: Unknown
Time Period: Medieval Fantasy
Timeline: Fairyland Timeline (Fairyland is a different space where the world is dominated by swords and magic[3], being noted to be a completely separate space-time from the Human World[3])
Homeworld: Fairyland
Residence: Fairyland
Story Role: Hero, Main Protagonist
Legacy: Global Legacy (Jim is known for his exploits around Fairyland)
Influence: Event Influence
Language: Common Language
Ethnicity: Unknown
Religion: Unknown
Classification: Journeying Knight
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Kaizack (Kaizack is the creator of the Hydlide universe, being the creator of everything[4])
Ranking: Young Knight[1]
Combat Style: Weapons Combat/Magical Combat
Affiliations: Princess Ann, Fairy
Enemies: Boralis, Slime, Roper, Hyper, Kobold, Goblin, Wizard, Great Eel, Sand Worm, Water Dragon, Zombie, Will O' Wisp, Poisnous Wasp, Vampire Bat, Vampire, Lady Armour (Ladyam), Gold Armour (Goldam), Black Armour (Blackam), Skeelton, Boralis (Varalys)
Height: Unknown
Weight: Unknown
Status: Alive
Alignment: Lawful Good (Set out on a journey to rescue the princess and restore peace to Fairyland[1])
Protection Level: Global Protector
Potential
- Type(s) of Potential: Growth Potential
- Level of Potential: Growth
- Description: Jim's experience level increases each time he destroys a monster[5], with each level of life, strength, and magic increases by 10 points[6].
- Limitations: Nothing notable.
Archetype: Hero
Codex Statistics
Key: Early Game | Late Game
Key Information
- Early Game: This covers Jim at their lower experience levels.
- Late Game: This covers Jim at their higher experience levels.
Grade: S
10-A, 9-C with Sword, Higher with Magic
9-A, Higher with Magic
Cardinality: Finite
Dimensionality: 3-D
Power Source: Magic
Peak Human level (A trained knight that can fight against monsters which should put him at this level), Bone level with Sword, Higher with Magic (Magic attacks deal more damage then Jim's regular attacks)
Room level (Potency) (Can fight against and defeat a dragon[6]. Can casually destroy a gravestone[6]), Higher with Magic (Magic such as Flash[6], is the most powerful magic that does substantial damage to all monsters[7])
Durability
Peak Human level
Room level (Can take hits from the dragon[6])
Peak Human Class
Room Class (Potency)
Peak Human Class
At least Peak Human Class
Peak Human Speed
Peak Human Speed
Peak Human Speed. Transonic with Wave (With Wave[6], radiates shockwaves to the right or left depending on which direction Jim is facing[8], which travels faster than the speed of sound and the idea of it moving at subsonic speeds is impossible)
Peak Human Speed. Transonic with Wave
Reaction Speed
Peak Human Reactions
Peak Human Reactions
Stamina: Superhuman (Traveled across Fairyland fighting many monsters without showing any signs of tiring)
Range: Standard Melee, Extended Melee with Sword. Varies with Magic (Magic such as wave shoots out a wave that travels across the screen[6], whereas magic such[6] as Flash hits all enemies on screen[6])
Intelligence: Average Intelligence
Knowledge: At least Master level (Traveled across Fairyland to find a method to fight and defeat Boralis)
Powers and Techniques
- Superhuman Physical Characteristics
- Superhuman Strength
- Superhuman Durability
- Superhuman Energy Efficiency
- Weapon Mastery
- Sword and Shield Mastery: As a young knight, Jim utilizes a sword and shield when combating against the various monsters in the world.
- Accelerated Development
- Leveling & Battle
- Non-Standard Damage (Can fight and kill slimes[6])
- Non-Standard Interaction
- Healing (Jim's health slowly restores overtime[6])
- Restoration (Jim's magic power slowly restores overtime[6])
- Magic (Jim has a natural magic power meter that allows him to use magic[10])
- Vector Manipulation (With Turn[6], this spell turns monsters around so they reverse their direction[11])
- Fire Manipulation (With Fire[6], launches fireballs[12])
- Ice Manipulation (With Ice, shoots iceballs, unlike fireballs, ice balls can pierce through walls[13])
- Penetration Damage
- Energy Manipulation
- Light Manipulation (With Flash[6], the most powerful magic that does substantial damage to all monsters[7])
- Resonance (Jim can wield the Shield of Justice which will only increase its defense power for those with a strong sense of justice[14]).
- Resistance to
- Statistics Boost
- Resurrection
- Self-Resurrection
- Resurrection of the Deceased: With Immortal Medicine[6], if taken[6], Jim can come back to life after being destroyed by monsters, though it can only be used once[18].
- Self-Resurrection
- True Sight (With Magic Vase[6], allows Jim to see something that has been invisible[19])
- Holy Manipulation (With the Cross[6] used to kill vampires[6])
- Light Manipulation (With the Eternal Lamp[6], used to brighten up surroundings of dark rooms[20])
Equipment
Notable Techniques
| Magic | |
|---|---|
| Turn This magic turns monsters around so they reverse their direction. Jim can use this when the Magic level is above 20. |
Wave This magic radiates shock waves to the right or left depending on which direction Jim is facing. The shock waves cause substantial damage to enemy monsters that they hit. Jim can use this when the Magic level is above 50. |
| Fire This magic launches fire balls. Jim can use this when the Magic level is above 30. |
Flash This is the most powerful magic. It does substantial damage to all monsters. Jim can use this when the Magic level is above 70. |
| Ice This magic throws ice balls. Unlike the fire balls, ice balls can pierce through walls. Jim can use this when the Magic level is above 40. | |
Other
Standard Tactics: Jim uses items and magic best fit for the situation.
Weaknesses: Jim needs to stand still in order to slowly recover health.
Explanations
Fairy Land
Fairyland is a different space where the world is dominated by swords and magic[3], being noted to be a completely separate space-time from the Human World[3].
Characters/Monsters
The following is a list of characters that are important to the overall journey:
| Characters | |
|---|---|
| Jim (Jim) Our warrior hero who in full armour challenges the monsters and brings back peace to Fairyland. |
Hyper (Hyper) Monster appearing on the ground. When you attack the Slime too often, Hyper begins its attack. |
| Ann (Ann) The captive Princess of Fairyland, who waits for Jim to rescue her. |
Kobold (Kobold) Tiny ogre living in the woods. Very weak like Slime. But it attacks from the advantageous location in the woods. |
| Fairy (Fairy) This is what Boralis transformed Princess Ann into. She is hidden somewhere in the kingdom. |
Goblin (Goblin) Monster on the ground. When Jim's strength increases to a certain level after he finishes attacking the Kobold, Goblins appear. |
| Slime (Slime) Liquid and spongy creature living in a field. Although weak, it is a tricky attacker. |
Wizard (Wizard) A very nasty wizard who manipulates the Magic Fire. Although Jim's magic does not affect him, he has a weak point. Don't be fooled by the appearance of two Wizards. |
| Roper (Roper) Monster living in the maze on the ground. Larger version of Slime, it sometimes turns into Hyper and attacks in the field. |
Great Eel (Eel) Very huge eel usually hiding under water. It sometimes pokes its head above water. |
| Sand Worm (Worm) Guardians of the desert. Be careful not to be surrounded by their swarm. |
Vampire Bat (Stirge) Bloodsucking creature who likes the darkness. Although it's not very powerful, Jim should avoid it when his Power Level is low. |
| Water Dragon (dragon) Giant fire-breathing dragon who guards the gate of the castle of Boralis. Although almost invincible, it does have a weak point. |
Vampire (Vampire) Incredibly strong. But you know what scares the vampire to death!! |
| Zombie (Zombie) The living dead coming out of the graveyard. Very hard to destroy, because it's already dead!! |
Lady Armour (Ladym) A member of Boralis' Bodyguards. She is the only female member of his bodyguards and the weakest. She might have something that is useful to you. |
| Will O'Wisp (Wisp) The spirit of the dead person. It flies through the walls and attacks. |
Gold Armour (Goldam) Boralis' bodyguard in golden armour who guards something vital under order of Boralis in the underground maze. |
| Poisonous Wasp (Wasp) It attacks in a swarm. Although its life power is small, it's difficult to conquer. |
Black Armour (Blackam) Senttry at the old castle of Boralis. He is extremely strong. |
| Skeleton (Skeleton) This skeleton warrior is the strongest of Boralis' guardsmen. He is difficult to attack because he is already dead. |
Boralis (Varalys) The evil monster. Legend says this is the most powerful and final demon in the kingdom. No one knows the truth about him. The only known facts are that he has very tough skin and spiritual power which protects him against any type of magic. Jim can save Princess Ann only when he conquers Boralis. |
Trivia
- Despite many thinking Jim is a rip-off of Link due to Hydlide on NES releasing after Zelda, it's in actuality that games like Ys and Zelda were inspired by Hydlide and Jim as Hydlide's release date in Japan predates both.
Profiles
Gallery
Misconceptions
Hydlide Stole from Zelda
This is due to the NES port of the game releasing in 1989, two years after games like The Legend of Zelda were on the NES (1987), however, in Japan, the original game released on the NEC PC-6001 and PC-8801 computers in 1984 predating the Japanese release of The Legend of Zelda by 2 years (1986).
Hydlide in actuality is one of the genre definers that is the reason games like Zelda and Ys exist.
The Protagonist of Hydlide 3 is Jim
This misconception is wrong from the existence of the Super Hydlide manual, where it directly notes that Jim's adventure was "long long ago, before anyone remembers"[21].
Battle Records
1 - 0 - 0
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Hydlide NES Manual Page 3 "Hydlide Story
In the kingdom of Fairyland, three magic jewels were enshrined in the palace to maintain peace in the kingdom. One day, an evil man broke into the palace and stole one of the three magic jewels. Without the third jewel, the two remaining jewels lost their magic sparkle. The magic spell that sealed the power of Boralis, the most vicious demon in the kingdom, was broken. During the turmoil which followed, the last two jewels were stolen. Boralis cast a special magic on Princess Ann, turning her into three fairies, and hid her somewhere in the kingdom. He then let loose a horde of monsters across the land and became the ruler of the kingdom.
Finally, the young knight Jim stood up and took action to restore peace in the kingdom. He bravely made his way into the wilderness in full armour to fight the monsters..." - ↑ Super Hydlide
- ↑ 3.0 3.1 3.2 3.3 Hydlide II Shine of Darkness Intro
- ↑ Hydlide 3 Extinction Ending
- ↑ 5.0 5.1 Hydlide NES Manual Page 6 "3. Experience (EXP) Meter
This indicates the level of Jim’s experience. The Experience level increases each time Jim destroys a monster. When Experience level reaches 100, each level of Life, Strength, and Magic also increase by 10 points, and the Experience level returns to 0 again." - ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 6.21 6.22 6.23 6.24 6.25 Hydlide (NES)
- ↑ 7.0 7.1 Hydlide NES Manual Page 15 "Flash
This is the most powerful magic. It does substantial damage to all monsters.
You can use this when the Magic level is above 70." - ↑ 8.0 8.1 Hydlide NES Manual Page 15 "Wave
This magic radiates shock waves to the right or left depending on which direction you are facing. The shock waves cause substantial damage to enemy monsters that they hit.
You can use this when the Magic level is above 50." - ↑ Hydlide NES Manual Page 10 "Will O' Wisp (Wisp)
The spirit of the dead person It flies through the walls and attacks." - ↑ Hydlide NES Manual Page 6 "4. Magic Meter
This indicates Jim’s Magic Power. Each type of magic requires different levels of Magic Power. The level of Magic Power decreases more quickly when highpowered magic is used. But you can build Magic Power back up." - ↑ Hydlide NES Manual Page 15 "Turn
This magic turns monsters around so they reverse their direction.
You can use this when the Magic level is above 20." - ↑ Hydlide NES Manual Page 15 "Fire
This magic launches fire balls.
You can use this when the Magic level is above 30." - ↑ Hydlide NES Manual Page 15 "Ice
This magic throws ice balls. Unlike the fire balls, ice balls can pierce through walls.
You can use this when the Magic level is above 40." - ↑ 14.0 14.1 Hydlide NES Manual Page 11 "Shield of Justice: The legendary shield that is said to increase its defense power only if used by a person with a strong sense of justice. This shield was stolen from the court when the kingdom collapsed."
- ↑ 15.0 15.1 Hydlide (NES) Final Boss
- ↑ Hydlide (NES) Intro
- ↑ Hydlide NES Manual Page 11 "Sword of the Brave: The legendary sword that is said to be kept only by the brave. With this sword, attacking power doubles."
- ↑ Hydlide NES Manual Page 11 "Immortal Medicine: If you take this medicine, you can come back to life after being destroyed by monsters. You can use this medicine only once during the game."
- ↑ Hydlide NES Manual Page 11 "Magic Vase: This is one of the items in which the magician in the kingdom hid a magical secret. If you get this vase, you will be able to see something that has been invisible."
- ↑ Hydlide NES Manual Page 11 "Eternal Lamp: This is an item the magician in the kingdom used to keep for his own use. It remains eternally aflame. Even in the complete darkness, this lamp will brighten up the surroundings so you can see everything."
- ↑ Super Hydlide Game Manual Page 3 "Story
Long long ago, before anyone remembers, evil had once descended upon the good people of Fairyland. Old legends tell of a lone brave hero who saved Fairyland from the imminent threat of doom. Since then, the people of Fairyland have lived through centuries and centuries of peace, and all memories of evil slowly faded away.
But one especially dark evening, a huge column of fire exploded out of the deepest depths of Fairyland, lighting up the night sky. The next morning, strange doors began to appear from nowhere. Many who were curious entered through these doors, but were never to be seen again.
From that day on, unusual events and catastrophes began to take place. Huge cracks scarred the beautiful land, floods wiped out entire villages, and the people of Fairyland experienced famine.
And then came the monsters.
The Fairyland Council feared that the same evil in the legends was back again. A wise old oracle was among them. He predicted the second coming of evil. He also spoke of a young man who could save Fairyland from its gravest crisis.
A young man was chosen to find the reason and source of the evil. As the people gathered to bid him good luck, they couldn't help but wonder if they had chosen the right one.
What fate awaits our hero and Fairyland? Only you can answer those questions."
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