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Articles About Heat Man
| |
|---|---|
| Games | Classic Series - Battle Network Series |
| Cartoons | 1994 Cartoon - MegaMan NT Warrior |
| Comics | Mega Man Megamix - Archie Comics |
|
“ | Wait a minute... I'll get ignited. | „ |
| ~ Heat Man |
Heat Man (ヒートマン Hītoman) is a combat Robot Master from Mega Man 2 created by Dr. Wily based on Fire Man's design. Heat Man is also designed to be highly resistant to sources of heat. His Special Weapon is the Atomic Fire, a heat-based weapon powered by highly compressed nuclear energy, which can be charged to produce bursts of fire at temperatures of up to 21,632 degrees Fahrenheit. He can also spit fire from his mouth and project enormous fire blasts from his hands. Heat Man's favorite attack is to first surround himself in flames for protection, making him invulnerable for a short time, before charging at his opponents at high speed from across the arena, causing major damage to his foes by crashing into them.
Name: Heat Man, DWN-015
Origin: Mega Man 2
First Appearance: Mega Man 2
Company: Capcom
Creator: Akira Kitamura, Tokuro Fujiwara
Gender: Male
Assigned Gender: None (Heat Man is a robot and is not biological)
Pronouns: He/Him
Age: Unknown
Classification: Robot Master
Species: Robot
Occupation: None
Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)
Alignment: Lawful Evil (A robot created specifically for combat by Dr. Wily and for his revenge against Mega Man)
Grade: A
Tier: At most High 6-A, Higher with Rage Power
Cardinality: Finite
Dimensionality: 3-D
Power Source: Solar Energy (Robot Masters[1][2][3] are built in with[4] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[5])
Attack Potency: At most Multi-Continent level (Potency) (Can harm Mega Man who was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)
Durability: At most Multi-Continent level (Can take hits from Mega Man)
Striking Strength: At most Multi-Continent Class (Potency), Higher with Rage Power
Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean)
Travel Speed: Massively Hypersonic (Is comparable to Mega Man, who can keep up with Duo, who can travel around the earth destroying evil energy around this timeframe), Faster Than Light with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[6], reaching this levels of speed)
Attack Speed: Massively Hypersonic (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)
Reaction Speed: Massively Hypersonic Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed
Stamina: Mimics Limitless Stamina (As long as they are powered by solar energy. All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[7][8][9][10])
Range: Standard Melee, Hundreds of Meters with attacks, Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[11])
Intelligence: Average Intelligence
Knowledge: Expert level (Can keep up with Mega Man in combat)
Fire Manipulation (With Atomic Fire), Elemental Transformation (Transformative Arsenal; Can transform into a fire ball to ram into opponents).
Resistance to Time Stop (All Robots Masters in Mega Man 2 have built in devices making them immune to time stop, however Quick Man's has an error and hurts him instead)
None Notable
Standard Tactics: Heat Man shoots out fire and transforms into a fire ball to ram into his opponents
Weaknesses: Bubble Lead and Ice Slasher. If his data is corrupted, he will be incapable of coming back.


Explanation of data in the Mega Man series.
None.
None.
None.