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Regice

From The Codex
Pokémon/Regice
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Regice is one of the five Legendary titans made by Regigigas along with Regirock, Registeel, Regidrago and Regieleki. The Pokémon is made out of blue white ice with seven yellow dots on its face resembling a +. Regice is said to have been created in the Ice Age with an average temperature of -328 degrees and fire won't melt it. Regice was sealed a long time ago by the humans, presumably by the fear of him, only to be found thousands of years later.

Regice
frameless
Regice cloaks itself with frigid air of -328 degrees Fahrenheit. Things will freeze solid just by going near this Pokémon. Its icy body is so cold, it will not melt even if it is immersed in magma.
~ Regice's Alpha Sapphire Pokedex entry
Origin
Origin Pokémon
Characteristics
Species Iceberg Pokémon
Gender Genderless
Age 2.6 million years old

General Information

Name: Regice

Origin: Pokémon

Gender: Genderless

Age: 2.6 million years old

Classification: Regice, Iceberg Pokémon

Codex Statistics

Tier: 6-B

Cardinality: Finite

Dimensionality: 3-D

Power Source: Elemental

Attack Potency: Country level (Potency) (The Legendary Titans can fight against Brendan/May's team in which they would at least need Seven Gym Badges because they need Dive in order to fight them. Brendan/May with Seven Gym[1] Badges can fight[2] Groudon or Kyogre, both of who required the likes of Rayquaza to stop them[3], who destroyed a meteor that was of this size[4] that Xatu described as something that messes with the very balance of the world and would cause great destruction if it hit[5])

Durability: Country level

Striking Strength: Country Class (Potency)

Lifting Strength: Unknown: True Class

Travel Speed: Average Human Speed (Its speed stat is very low)

Attack Speed: Likely Massively Hypersonic (Despite its very low speed stat it is capable of tagging May/Brendan's Pokémon, and as a legendary Pokémon should be comparable to other Legendary Pokémon such as Raikou who embodies the speed of lightning[6])

Reaction Speed: Likely Massively Hypersonic

Stamina: Superhuman+

Range: Standard Melee physically, Hundreds of meters with most Pokémon moves, Kilometers with electricity and weather changing moves

Intelligence: Average Intelligence

Knowledge: Expert level (Fought against Brendan who had 7 gym badges, all Pokémons are naturally skilled fighters)







Nothing Notable


Notable Techniques

  • Charge Beam: Charges a concentrated bundle of electricity.
  • Icy Wind: The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
  • Bulldoze: The user stomps on the ground to cause damage to everything around. Lower's the opponents speed.
  • Ancient Power: Uses fossils to attack the opponent. Has a small chance to amplify every single statistics.
  • Ice Beam: The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
  • Stomp: Stomps the enemy.
  • Amnesia: The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
  • Curse: Lowers the users speed but increases Defense and Attack, if used on a ghost Pokémon, it will induce a curse to remove 1/4 of their health each turn.
  • Blizzard: A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
  • Explosion: The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
  • Lock-On: The user will no longer miss the next few moves.
  • Hammer Arm: The user swings its arm to strike the opponent.
  • Superpower: The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
  • Zap Cannon: Fires a ball of electricity.
  • Hyper Beam: Fires a strong laser at the opponent, unable to move next turn.
  • Aurora Veil: This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
  • Block: The user blocks the foe's way with arms spread wide to prevent escape.
  • Confide: The user tells a secret to the opponent. The target loses its opportunity to concentrate, thus lowering his Special Attack.
  • Double Team: By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
  • Charge Beam: Charge Beam deals damage and has a 70% chance of raising the user's Special Attack by one stage.
  • Frost Breath: The user blows its cold breath on the target. This attack always results in a critical hit.
  • Frustration: This full-power attack grows more powerful the less the user likes its Trainer.
  • Focus Punch: The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
  • Gravity: This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
  • Hidden Power: Through some mysterious power, this move changes type to deal supereffective damage to the target.
  • Psych Up: The user hypnotizes itself into copying any stat change made by the target.
  • Return: A full-power attack that grows more powerful the more the user likes its Trainer.
  • Rock Polish: The user polishes its body to reduce drag. This can sharply raise the Speed stat.
  • Smack Down: The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit.
  • Shock Wave: The user strikes the target with a quick jolt of electricity. This attack never misses.
  • Swagger: The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
  • Toxic: A move that leaves the foe badly poisoned. This poison damage worsens every turn
  • Signal Beam: The user attacks with a sinister beam of light. This may also confuse the target.

Other

Weaknesses: Ice types are weak to fire, rock, fighting, and steel type moves


Pokedéx Entries

Regice's body was made during an ice age. The deep-frozen body can't be melted, even by fire. This Pokémon controls frigid air of minus 328 degrees F.
~ Regice's Pokedex entry in Pokémon Ruby
Regice cloaks itself with frigid air of negative 328 degrees F. Things will freeze solid just by going near this Pokémon. Its icy body is so cold, it will not melt even if it is immersed in magma.
~ Regice's Pokedex entry in Pokémon Sapphire
Its entire body is made of Antarctic ice. After extensive studies, researchers believe the ice was formed during an ice age.
~ Regice's Pokedex entry in Pokémon Emerald
Research revealed that its body is made of the same kind of ice that is found at the South Pole.
~ Regice's Pokedex entry in Pokémon FireRed and LeafGreen
Its body is made of ice from the ice age. It controls frigid air of -328 degrees Fahrenheit.
~ Regice's Pokedex entry in Pokémon Diamond, Pearl and Platinium
It is said to have slept in a glacier for thousands of years. Its body can't be melted, even by magma.
~ Regice's Pokedex entry in Pokémon HeartGold and SoulSilver
Its body is made of ice from the ice age. It controls frigid air of -328 degrees Fahrenheit.
~ Regice's Pokedex entry in Pokémon Black and White
Its body is made of ice from the ice age. It controls frigid air of -328 degrees Fahrenheit.
~ Regice's Pokedex entry in Pokémon Black and White 2
It is said to have slept in a glacier for thousands of years. Its body can't be melted, even by magma.
~ Regice's Pokedex entry in Pokémon X
Its body is made of ice from the ice age. It controls frigid air of -328 degrees Fahrenheit.
~ Regice's Pokedex entry in Pokémon Y
Regice's body was made during an ice age. The deep-frozen body can't be melted, even by fire. This Pokémon controls frigid air of -328 degrees Fahrenheit.
~ Regice's Pokedex entry in Pokémon Omega Ruby
Regice cloaks itself with frigid air of -328 degrees Fahrenheit. Things will freeze solid just by going near this Pokémon. Its icy body is so cold, it will not melt even if it is immersed in magma.
~ Regice's Pokedex entry in Pokémon Alpha Sapphire
With cold air that can reach temperatures as low as −328 degrees Fahrenheit, Regice instantly freezes any creature that approaches it.
~ Regice's Pokedex entry in Pokémon Sword
This Pokémon's body is made of solid ice. It's said that Regice was born beneath thick ice in the ice age.
~ Regice's Pokedex entry in Pokémon Shield
Its body is made of ice from the ice age. It controls frigid air of -328 degrees Fahrenheit.
~ Regice's Pokedex entry in Pokémon Shining Pearl and Brilliant Diamond
Gallery

Explanations

Learned Moves through being caught

Regice naturally cannot use the following moves on its own as a wild Pokémon. However, through being caught by a train it opens up to all of these techniques:


  • Ice Punch: The target is punched with an icy fist. This may also leave the target frozen.
  • Thunder Punch: The target is punched with an electrified fist. This may also leave the target with paralysis.
  • Giga Impact: The user charges at the target using every bit of its power. The user must rest on the next turn.
  • Thunder Wave: The user launches a weak jolt of electricity that paralyzes the target.
  • Safeguard: The user creates a protective field that prevents status conditions for five turns.
  • Self Destruct: The user attacks everything around it by causing an explosion. The user faints upon using this move.
  • Rest: The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
  • Rock Slide: Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
  • Snore: This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
  • Protect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
  • Rain Dance: The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves
  • Hail: The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
  • Facade: This attack move doubles its power if the user is poisoned, burned, or paralyzed.
  • Brick Break: The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
  • Rock Smash: The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.
  • Power-Up Punch: Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
  • Natural Gift: The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
  • Secret Power: The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.
  • Strength: The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.
  • Rock Tomb: Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
  • Icicle Spear: The user launches sharp icicles at the target. It strikes two to five times in a row.
  • Avalanche: The power of this attack move is doubled if the user has been hurt by the target in the same turn.
  • Fling: The user flings its held item at the target to attack. This move's power and effects depend on the item.
  • Round: The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
  • Bulldoze: The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
  • Stomping Tantrum: Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
  • Thunderbolt: A strong electric blast crashes down on the target. This may also leave the target with paralysis.
  • Thunder: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
  • Earthquake: The user sets off an earthquake that strikes every Pokémon around it.
  • Substitute: The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
  • Endure: The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
  • Sleep Talk: While it is asleep, the user randomly uses one of the moves it knows.
  • Superpower: The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
  • Iron Defense: The user hardens its body's surface like iron, sharply raising its Defense stat.
  • Focus Blast: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
  • Flash Cannon: The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
  • Iron Head: The user slams the target with its steel-hard head. This may also make the target flinch.
  • Heavy Slam: The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
  • Body Press: The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
  • Rock Climb: The user attacks the target by smashing into it with incredible force. This may also confuse the target.
  • Focus Punch: The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
  • Rock Climb: The user attacks the target by smashing into it with incredible force. This may also confuse the target.


  • Body Slam: The user drops onto the target with its full body weight. This may also leave the target with paralysis.
  • Defense Curl: The user curls up to conceal weak spots and raise its Defense stat
  • Double-Edge: A reckless, life-risking tackle in which the user rushes the target. This also damages the user depending on the damage dealt.
  • Dynamic Punch: The user punches the target with full, concentrated power. This confuses the target if it hits.
  • Seismic Toss: The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
  • Rollout: The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
  • Headbutt: The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
  • Mega Punch: The target is slugged by a punch thrown with muscle-packed power.
  • Mega Kick: The foe is attacked by a kick launched with muscle-packed power.
  • Mimic: The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
  • Mud-Slap: The user hurls mud in the target's face to inflict damage and lower its accuracy.


  • Breakneck Blitz: The user builds up energy before rapidly rushing and stomping the opponent. The power varies, depending on the original move.
  • All-Out Pummeling: The user rapidly fires giant punches and kicks at the opponent before launching a final blow at the opponent. The power varies, depending on the original move.
  • Tectonic Rage: The user creates a fissure on the floor, if the opponent gets into it, the user will then proceed to rush towards him to go at the tectonic level of the planet. The power varies, depending on the original move.
  • Continental Crush: The user uses multiple small rocks to form themselves into a giant rock, it then proceed to crash down on the opponent. The power varies, depending on the original move.
  • Gigavolt Havoc: The user builds up strong electric energy before rapidly launching it at the opponent, creating an electrical explosion. The power varies, depending on the original move.
  • Subzero Slammer: The user creates a giant ice pillar below itself before firing an ice laser to freeze the opponent. The power varies, depending on the original move.
  • Corkscrew Crash: The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. The power varies, depending on the original move.
  • Savage Spin-Out: The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.


  • Max Strike: The user breaks the floor below them to fire a giant blast. Decreases the Speed of the target and its allies by one stage
  • Max Knuckle: Fires a gigantic punch at the opponent before exploding on contact. Increases the Attack of the user and its allies by one stage
  • Max Quake: The user goes below the ground and rapidly goes to the opponent to launch a giant explosion below them. Increases the Special Defense of the user and its allies by one stage
  • Max Rockfall: Creates a gigantic rectangle-shaped rock to fall down on the opponent before exploding. Creates a sandstorm for five turns.
  • Max Steelspike: Creates a bunch of metal spike in a linear position and then 2 giant steel spike to the opponent. Increases the Defense of the user and its allies by one stage
  • Max Lightning: Summons a giant cloud that strikes a powerful thunder at the opponent. Creates Electric Terrain for five turns.
  • Max Hailstorm: Creates a hail storm with giant ice cube to fall on the opponent. Creates hail for five turns
  • Max Flutterby: Decreases the Special Attack of the target and its allies by one stage
  • Max Guard: Creates a giant forcefield around the user that blocks every single move in the game

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Codex Statistics Questions

Q: Shouldn't end game Pokémon scale to Groudon raising the continents?

A: This is further elaborated on in more modern Pokedex entries that it used magma to do so and by evaporating the water, if you want to argue the Pokedex entires contradict each other, we have Team Rainbow Rocket, a segment based off what if timelines where the villains won, Maxie directly notes that he will use Groudon to do this exact thing of shrinking the oceans to raise the lands[26]. So this would be through abilities and not Attack Potency.

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Battle Records

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References

  1. Pokémon Ruby Groudon Fight
  2. Pokémon Sapphire Kyogre Fight
  3. Pokémon Emerald - The Rayquaza Cutscene
  4. Pokémon Mystery Dungeon: Rescue Team DX - Rayquaza Destroys Falling Star
  5. Pokémon Mystery Dungeon: Rescue Team DX Xatu's Warning
  6. Pokémon Ruby Raikou Pokedex Entry: Raikou embodies the speed of lightning. The roars of this Pokémon send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down.
  7. 7.0 7.1 7.2 7.3 Pokémon Legends Arceus
  8. 8.0 8.1 8.2 8.3 Pokémon Fire Red
  9. Pokémon Sun & Moon SOS Encounters
  10. Pokémon Move: Struggle
  11. Pokémon Legends Z-A
  12. 12.0 12.1 Pokémon Emerald
  13. Pokémon Masters Sabrina and Olympia Conversations
  14. Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  15. Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  16. Pokémon Lets Go Pikachu Lets go Eevee
  17. Pokémon Legends: Z-A
  18. Pokémon Crystal
  19. Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  20. Pokémon Move: Swagger
  21. Pokémon Legends Arceus Intro Segment
  22. Pokémon Move: Sheer Cold
  23. Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  24. Pokémon X & Y Snowbelle City Top-Left Most House
  25. Pokémon Move: Gastro Acid
  26. Pokémon UltraSun & UltraMoon - Vs Magma Leader Maxie

Versus Threads


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