Ronald

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Ronald is the rival of Mark and Mint in Pokémon Trading Card Game and Pokémon Trading Card Game 2: The Invasion of Team GR!. In the second game, he infiltrates Team Great Rocket under the identity of the Enigmatic Mask GRX.

In both games, Ronald appears at certain points and challenges the player to a duel that begins automatically, without any input from the player. Once he appears and speaks to the player, there is no opportunity to perform common tasks like editing the deck or saving the game before the duel starts.

Ronald
Origin
Origin Pokémon Trading Card Game
Creator Satoshi Tajiri
First Appearance Pokémon Trading Card Game
Characteristics
Species Human
Gender Male
Pronouns He/Him
Sexuality Heterosexual
Age Unknown
Birthday Unknown
Height Unknown
Weight Unknown
Ethnicity Japanese
Status Alive
Alignment Neutral Good
Archetype Lancer, Rival
Occupation Infiltrates Team Great Rocket as Enigmatic Mask
Time Period Modern Day
Language Japanese
Combat Style Trading Card Combat
Homeworld Earth
Relationships
Affiliations Mint/Mark (Rival), Dr. Mason
Enemies Mint/Mark (Formerly), Team Great Rocket

Background

This dropdown contains the synopsis of Ronald’s story. Read at your own risk as you may be spoiled otherwise!

Pokémon Trading Card Game

As the player character's rival, Ronald battles the player from time to time during normal gameplay. He uses four different decks as the player progresses through the game.

  • I'm Ronald Deck
    • After the player obtains the second Master Medal, Ronald appears in the club lobby and battles the player with the I'm Ronald Deck. The player only has one chance to win this duel. If successful, the player earns a promotional Jigglypuff card.
  • Powerful Ronald Deck
    • After the player obtains the fifth Master Medal, Ronald appears in the club lobby and battles the player with the Powerful Ronald Deck. The player only has one chance to win this duel. If successful, the player earns a promotional Super Energy Retrieval card.
  • Invincible Ronald Deck
    • During the story, there are two Challenge Cup matches. One takes place between the player's third and fourth Master Medals, and another between the fifth and sixth. Ronald is the third opponent the player faces in these matches, using the Invincible Ronald Deck. If the player defeats Ronald during the first Challenge Cup, the prize is a promotional Mewtwo card. The second time the player beats him, the prize is a promotional Mew card.
  • Legendary Ronald Deck
    • After the player defeats the four Grand Masters for the first time at the Pokémon Dome, Ronald arrives to battle with the Legendary Ronald Deck, using the Legendary Cards he just inherited. After his defeat, he loses the powers of the Legendary Cards and can never be battled again at the Pokémon Dome. He reappears occasionally at the Challenge Cup using the Invincible Ronald Deck.

Pokémon Trading Card Game 2: The Invasion of Team GR!

In Pokémon Trading Card Game 2: The Invasion of Team GR!, Ronald appears multiple times throughout the game. At the beginning, when the player enters a club building for the first time, Ronald talks about Team Great Rocket and uses the Card Pop! function with the player. He also appears after the player earns two GR Coins, and if defeated, he gives the player a rare Super Energy Retrieval card.

Ronald is encountered again on GR Island when the player first enters the Game Center, where he gives away the Bill's PC card. Shortly afterward, he may be seen again at the GR Grass Fort, now operating as a member of Team Great Rocket under the name GRX. He challenges the player to a six-prize match using a deck focused on Grass Pokémon. When defeated, he reveals his identity and his mission to recover the cards stolen by Team Great Rocket, then gives the player one booster pack each of Team Rocket's Ambition and We Are Team Rocket.

After the player defeats the Fort Leader at either the GR Fire Fort or the GR Water Fort, depending on which occurs first, Ronald appears again. If the player defeats him in a six-prize duel, Ronald rewards them with a Computer Error card.

Ronald is encountered once more at Team GR Castle. He has just been defeated by Biruritchi and wants to test the player. If the player wins the match, Ronald gives another copy of Super Energy Retrieval.

After Biruritchi's defeat, Ronald can be found in Mason Laboratory working on a new deck, though he will not duel the player. If the player participates in the Grand Master Cup, Ronald challenges them with his Ronald's Ultra Deck.

Name Meaning

Language Name Origin
Japanese ランド Lando Possibly from hand or random.
English, French, German, Italian Ronald Similar to Japanese name.
Spanish Ronaldo Similar to English name.

Appearance

General Description: Ronald is a young man with a slim, athletic build and fair skin. He has dark blue hair styled with spiky sections framing his face. His eyes are brown.

Clothing/Outfit: A dark blue long-sleeved jacket with a high collar and green cuffs. A matching dark blue shirt underneath. Dark blue pants with green bands around the knees. Green and dark blue fingerless gloves. Green and dark blue boots with green soles and accents.

Accessories: A long, flowing magenta sash or ribbon is wrapped around his waist and trails behind him. He holds a small blue card or device featuring a Poké Ball design.

Personality

  • Cocky: Ronald is overall cocky, thinking he can easily defeat Mint/Mark in every encounter and whenever he loses he considers it a fluke. Though Ronald stops acting like this in the sequel, professing that Mint/Mark is truly skilled to be capable of beating him.

Goals

  • Collect the Eight Master Medals and defeat the Grand Masters at the Pokémon Dome (Succeeded).
  • Gain the Legendary Cards (Initially succeeded but failed due to losing to Mint/Mark).
  • Stop Team Great Rocket (Failed).

General Information

Name: Ronald[1]

Origin: Pokémon Trading Card Game

Overall Series: Pokémon

First Appearance: Pokémon Trading Card Game

Latest Appearance: Pokémon Trading Card Game 2: The Invasion of Team GR!

Company: Gamefreak

Creator: Satoshi Tajiri

Actor: N/A

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Handedness: Left-Handed (Official art showcases him holding his cards with his left hand)

Age: Unknown

Birthday: Unknown

Time Period: Modern Day

Timeline: Main Timeline

Homeworld: Earth

Residence: Trading Card Game Islands

Story Role: Rival

Legacy: City-Wide Legacy (Collected the Eight Master Medals and defeat the Grand Masters at the Pokémon Dome, being recognized by the legendary cards themselves before being defeated by Mark/Mint)

Influence: Event Influence

Language: Japanese

Ethnicity: Japanese

Religion: N/A

Classification: Trading Card Player

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Arceus

Occupation: Infiltrates Team Great Rocket as Enigmatic Mask

Ranking: Grand Master (Defeated the Club Masters and Grandmasters to collect the Legendary Cards)

Combat Style: Trading Card Combat

Affiliations: Mint/Mark (Rival), Dr. Mason

Enemies: Mint/Mark (Formerly), Team Great Rocket

Height: Unknown

Weight: Unknown

Status: Alive

Alignment: Neutral Good (Fought against Team Great Rocket, who was attempting to steal the Legendary Cards and kidnap many of the Club Masters)

Protection Level: Metropolitan Protector

Potential

  • Type(s) of Potential: Growth Potential
  • Level of Potential: Growth
  • Description: Like Mint/Mark, grows stronger the more he battles.
  • Limitations: Nothing notable.

Archetype: Lancer / Rival

Codex Statistics

Grade: S

Tier: 10-B. Varies-E with Cards

Cardinality: Finite

Dimensionality: 3-D

Power Source: Pokémon Cards

Attack Potency: Average Human level. Varies: Skill with Cards (The cards can range in power from getting Legendary Cards such as Zapdos, Articuno, Moltres, Dragonite, Mew, and Mewtwo, to lower tier cards such as Magikarp or Caterpie, some fights even require them to have conditions such as four Magikarps[2], only fighting with a specific type of Pokémon[3] a specific type of energy[4], only using a certain number of Pokémon[5], etcetera)

Durability: Average Human level. Varies: Skill with Cards (The Legendary Cards imply to an extent that the player must use them to the best of their ability to deal with any obstacle[6], seeing as the cards directly amplified GR No. 4 with super strength and psychic powers, it is likely the cards amplify all of the players statistics or at least protects the player in battle[7])

Striking Strength: Average Human Class. Varies: Skill with Cards

Lifting Strength: Average Human Class. Varies: Skill with Cards

Travel Speed: Average Human Speed. Varies: Skill with Cards

Attack Speed: Average Human Speed. Varies: Skill with Cards

Reaction Speed: Average Human Reactions. Varies: Skill with Cards

Stamina: Average

Range: Standard Melee. Varies: Skill with Cards

Intelligence: Average Intelligence

Knowledge: Master level (Ronald was the one to defeat the entire Grand Masters and all the Club Leaders prior to Mint doing so[8])


Previous Kangaskhan Card.

Previous Flareon, Vaporeon, Jolteon, Hitmonlee, Hitmonchan, Kangaskhan, Tauros, and Eevee abilities.

Previous Kangaskhan & Dratini abilities.


Seel → Dewgong
Ronald's Dewgong
Debut Pokémon Card GB The Comix

Dewgong is a Water-type card used by Ronald in his deck. Ronald began the duel with Seel as his Active Pokémon. On his second turn, Ronald Evolved Seel into Dewgong. As Dewgong, it Knocked Out Mark's Scyther using a combination of its Aurora Beam attack and PlusPower. Eventually, Dewgong was Knocked Out by Mark's Ivysaur.

Magmar
Ronald's Magmar
Debut Pokémon Card GB The Comix

Magmar is a Fire-type card used by Ronald in his deck. Magmar was placed on the Bench on Ronald's fourth turn, and became the Active Pokémon on his fifth turn after Dewgong was Knocked Out. Magmar had the advantage over Mark's Ivysaur (and then Venusaur after it Evolved) due to the type advantage of Fire over Grass. However, it was Knocked Out by Mark's Charizard after it was swapped out from Venusaur.

Hitmonchan
Ronald's Hitmonchan
Debut Pokémon Card GB The Comix

Hitmonchan is a Fighting-type card used by Ronald in his deck. On his fourth turn, Ronald placed Hitmonchan on the Bench at the same time as Magmar, but it never became the Active Pokémon.

Quantity Card Type Rarity
3× Charmander Fire Common
2× Charmeleon Fire Uncommon
3× Growlithe Fire Common
1× Arcanine Fire Uncommon
3× Squirtle Water Common
2× Wartortle Water Uncommon
2× Seel Water Common
1× Dewgong Water Uncommon
2× Lapras Water Rare Holo
3× Cubone Fighting Common
2× Marowak Fighting Uncommon
1× Professor Oak T Uncommon
1× Energy Retrieval T Uncommon
2× Energy Search T Common
1× Switch T Common
1× PlusPower T Uncommon
1× Defender T Uncommon
2× Gust of Wind T Common
9× Fire Energy Fire E —
10× Water Energy Water E —
8× Fighting Energy Fighting E —
Quantity Card Type Rarity
3× Electabuzz Lightning Rare Holo
2× Hitmonlee Fighting Rare Holo
2× Hitmonchan Fighting Rare Holo
1× Mr. Mime Psychic Rare Holo
2× Jynx Psychic Uncommon
1× Mewtwo Psychic Rare Holo
2× Doduo Colorless Common
1× Dodrio Colorless Uncommon
2× Lickitung Colorless Uncommon
2× Kangaskhan Colorless Rare Holo
3× Tauros Colorless Uncommon
2× Energy Retrieval T Uncommon
1× Super Energy Retrieval T —
1× Energy Search T Common
2× Energy Removal T Common
1× Switch T Common
2× PlusPower T Uncommon
2× Gust of Wind T Common
1× Full Heal T Common
1× Gambler T Common
7× Lightning Energy Lightning E —
9× Fighting Energy Fighting E —
7× Psychic Energy Psychic E —
3× Double Colorless Energy Colorless E Uncommon
Quantity Card Type Rarity
3× Grimer Grass Common
2× Muk Grass Rare Holo
4× Scyther Grass Rare Holo
3× Magmar Fire Uncommon
3× Geodude Fighting Common
2× Graveler Fighting Uncommon
2× Chansey Colorless Rare Holo
2× Kangaskhan Colorless Rare Holo
2× Professor Oak T Uncommon
2× Bill T Common
2× Energy Retrieval T Uncommon
2× Energy Removal T Common
2× Scoop Up T Rare
2× Gust of Wind T Common
2× PlusPower T Uncommon
1× Gambler T Common
7× Grass Energy Grass E —
6× Fire Energy Fire E —
7× Fighting Energy Fighting E —
4× Double Colorless Energy Colorless E Uncommon
Quantity Card Type Rarity
1× Flareon Fire Uncommon
2× Moltres Fire —
1× Vaporeon Water Uncommon
1× Articuno Water —
1× Jolteon Lightning Uncommon
1× Zapdos Lightning —
2× Kangaskhan Colorless Rare Holo
4× Eevee Colorless Common
4× Dratini Colorless Common
3× Dragonair Colorless Rare
2× Dragonite Colorless —
1× Professor Oak T Uncommon
3× Bill T Common
1× Pokémon Trader T Rare
2× Pokémon Breeder T Rare
3× Energy Removal T Common
3× Scoop Up T Rare
1× Gambler T Common
20× Fire Energy Fire E —
4× Double Colorless Energy Colorless E Uncommon

Quantity Card Type Rarity
3× Tentacool Water Common
2× Tentacruel Water Uncommon
3× Shellder Water Common
2× Cloyster Water Uncommon
2× Lapras Water Rare
3× Machop Fighting Common
2× Machoke Fighting Uncommon
1× Machamp Fighting Rare
1× Hitmonlee Fighting Uncommon
2× Hitmonchan Fighting Rare
2× Chansey Colorless Rare
2× Energy Search T Common
1× Professor Oak T Uncommon
2× Super Energy Retrieval T Rare
2× Gust of Wind T Common
2× Bill T Common
15× Water Energy Water E —
13× Fighting Energy Fighting E —
Quantity Card Type Rarity
4× Zubat Grass Common
3× Dark Golbat Grass Rare Holo
3× Grimer Grass Common
2× Dark Muk Grass Uncommon
3× Rattata Colorless Common
2× Dark Raticate Colorless Common
3× Meowth Colorless Common
2× Dark Persian Colorless Uncommon
1× Professor Oak T Uncommon
2× Gust of Wind T Common
2× Full Heal T Uncommon
3× Bill T Common
2× The Boss's Way T Uncommon
2× Double Colorless Energy Colorless E Uncommon
2× Recycle Energy Colorless E Rare
24× Grass Energy Grass E —
Quantity Card Type Rarity
2× Flareon Fire Uncommon
2× Vaporeon Water Uncommon
2× Jolteon Lightning Uncommon
2× Hitmonlee Fighting Uncommon
2× Hitmonchan Fighting Rare Holo
2× Kangaskhan Colorless Rare Holo
2× Tauros Colorless Uncommon
1× Ditto Colorless —
4× Eevee Colorless Common
2× Super Scoop Up T Uncommon
2× Imposter Oak's Revenge T Uncommon
2× Computer Error T —
3× PlusPower T Uncommon
2× Switch T Common
4× Bill T Common
2× Full Heal Energy Colorless E Uncommon
2× Potion Energy Colorless E Uncommon
4× Double Colorless Energy Colorless E Uncommon
2× Recycle Energy Colorless E Rare
16× Fire Energy Fire E —
Quantity Card Type Rarity
4× Gastly Psychic Common
3× Haunter Psychic Uncommon
2× Gengar Psychic Rare Holo
2× Mewtwo Psychic Common
2× Mew Psychic —
2× Kangaskhan Colorless Rare Holo
4× Dratini Colorless Uncommon
3× Dark Dragonair Colorless Uncommon
2× Dark Dragonite Colorless Rare Holo
2× Energy Retrieval T Uncommon
2× Gust of Wind T Common
2× Pokémon Trader T Rare
2× Bill T Common
1× Bill's Teleporter T Uncommon
2× Full Heal Energy Colorless E Uncommon
2× Double Colorless Energy Colorless E Uncommon
23× Psychic Energy Psychic E —
Quantity Card Type Rarity
4× Pidgey Colorless Common
3× Pidgeotto Colorless Uncommon
2× Pidgeot Colorless Rare Holo
4× Spearow Colorless Common
3× Fearow Colorless Uncommon
2× Farfetch'd Colorless Uncommon
2× Moon Stone T —
4× Gust of Wind T Common
2× Pokémon Trader T Rare
4× Bill T Common
2× Imposter Oak's Revenge T Uncommon
2× The Rocket's Trap T Rare Holo
2× Mr. Fuji T Uncommon
4× Double Colorless Energy Colorless E Uncommon
4× Full Heal Energy Colorless E Uncommon
4× Recycle Energy Colorless E Rare
4× Potion Energy Colorless E Uncommon
2× Fighting Energy Fighting E —
1× Fire Energy Fire E —
2× Lightning Energy Lightning E —
2× Psychic Energy Psychic E —
1× Water Energy Water E —


Other

Standard Tactics: Ronald showcases careful planning along with attempting to overwhelm his opponent[13].

Weaknesses

Explanations

How the Card Games Work

A battle in the manga effectively shows that the Pokémon can appear out of the cards and do attacks to the opponent[13], and in the games Pokémon have natural animations for all their attacks[24], even having an option in game to turn them on or off[24].

While one could argue this is merely through holograms or its inside of the player's head and they're visualizing it, this is disproven from the ending of the first Trading Card Game, where once defeating Ronald it's revealed that the Legendary Pokémon Cards have chosen Mark and vanish from Ronald's deck[8], they also directly float and glow in the air[6] and speak to Mark[6].

There's even some implications of card abilities working on people in Pokémon Trading Card Game 2: The Invasion of Team GR!. There, the GR No. 4 used the power of their super-strength which they note is the same power they used to brainwash everyone in the psychic club[7]. Brainwashing referring to them being under literal mind control[25].

Brooke notes how because she made a large water area for her adorable water Pokémon, water takes less energy to retreat[26], this could only be possible if the cards were actually having some impact with reality.

Bernard explains that due to being around flowing lava, his fire types have their weakness to water ignored[27].

Brutus explains due to being focused and disciplined he can unleash the cards full power and have them ignore resistances when they strike[28].

Card Game Explanations

Energy

In order for Pokémon to do any act, they must have energy cards thus having no energy cards will make them unable to do any actions[29].

There consists of 7 types of energy cards: Grass, Fire, Water, Lightning, Psychic, Fighting, and Colorless[29]. The type of energy needed is based on the Pokémon[29].

Attacking

The typical method of harming a defending Pokémon, this requires energy in order to do so[29].

Retreating

Unlike standard Pokémon games where retreat means to flee from battle, in the Trading Card game, it means switching the active Pokémon with a bench Pokémon[29]. Energy is required in order to do a successful retreat[29], with the number of energy cards required varying on the Pokémon.

Evolving Pokémon

There are three types of Pokémon cards: Basic Pokémon, Stage 1 Pokémon, and Stage 2 Pokémon[29]. For example, Squirtle is a Basic Pokémon type, Wartortle is a Stage 1 Pokémon type, and Blastoise is a Stage 2 Pokémon type[29]. Only Basic Pokémon cards can be put directly into play which then leads into being able to evolve the Basic Pokémon into a Stage 1 Pokémon and then a Stage 1 Pokémon into a Stage 2 Pokémon[29].

Using Pokémon Power

Some Pokémon possess special abilities known as Pokémon Powers[29]. Some activate as soon as the Pokémon is played whiile others must be directly chosen[29].

Ending Turn

The turn ends after an attack is initiated, if one has no energy or active Pokémon cannot move due to a special condition, the turn is ended by choosing the done command[29].

Win or Loss of a Duel

The win or loss of a duel is decided by prizes; these are cards that the players may draw when they knock out one of the opponent's Pokémon[29]. A win is decided by if players knock out as many of the opponent's Pokémon as there are prizes to be drawn[29]. Players also will lose the duel if they have no cards in their deck at the start of their turn or if there are no Pokémon in their play area[29].

Special Conditions

The following is an explanation of the various Special Conditions of the Pokémon Trading Card Game

Special Conditions
Name Effect Appearances
Asleep The Pokémon cannot attack or retreat. It must be turned sideways (usually counterclockwise) to indicate its condition. During Pokémon Checkup (the between-turns step), the player whose Pokémon is Asleep flips a coin. If heads, the Pokémon wakes up and the condition is removed. If tails, it remains Asleep. Asleep is analogous to both the Sleep and Freeze status conditions in the core series games. It is replaced by Paralyzed or Confused if either is inflicted. The condition is removed if the Pokémon retreats to the Bench, evolves, devolves, or is affected by a card like Double Full Heal. Most Pokémon TCG Sets
Burned The Pokémon takes damage during Pokémon Checkup. A Burn marker is placed on the Pokémon to indicate the condition. As of the Sun & Moon Series, 2 damage counters are placed on a Burned Pokémon during Pokémon Checkup. After placing damage, the player whose Pokémon is Burned flips a coin; if heads, the Pokémon is cured, but it remains Burned on tails. Prior to the Sun & Moon Series, a coin was flipped first; if tails, 2 damage counters were placed, and if heads, no damage was taken but the Pokémon remained Burned. Burned is analogous to the Burn status condition in the core series games. It can coexist with any other Special Condition. It is removed if the Pokémon retreats to the Bench, evolves, devolves, or is affected by a card like Double Full Heal. Most Pokémon TCG Sets (introduced in the Expedition Base Set)
Confused The Pokémon's card must be turned upside-down to indicate its condition. If a Confused Pokémon tries to attack, the player flips a coin. If heads, the attack proceeds as planned. If tails, 3 damage counters are placed on the Pokémon and the player's turn ends. Confused is analogous to the Confusion status condition in the core series games. It is replaced by Asleep or Paralyzed if either is inflicted. The condition is removed if the Pokémon retreats to the Bench, evolves, devolves, or is affected by a card like Double Full Heal. Most Pokémon TCG Sets
Paralyzed The Pokémon cannot attack or retreat. It must be turned sideways (usually clockwise) to indicate its condition. The condition automatically wears off at the beginning of the owner's next turn. Paralyzed is analogous to both the Paralysis and Freeze status conditions in the core series games. It is replaced by Asleep or Confused if either is inflicted. The condition is removed if the Pokémon retreats to the Bench, evolves, devolves, or is affected by a card like Double Full Heal. Most Pokémon TCG Sets
Poisoned The Pokémon takes damage during Pokémon Checkup. A Poison marker is placed on the Pokémon to indicate the condition. During Pokémon Checkup, 1 damage counter is placed on a Poisoned Pokémon. Unlike Burned, no coin is flipped to cure the condition. Poisoned is analogous to the Poison status condition in the core series games. It can coexist with any other Special Condition. The condition is removed if the Pokémon retreats to the Bench, evolves, devolves, or is affected by a card like Double Full Heal. Most Pokémon TCG Sets
Imprisoned The Pokémon cannot use its Poké-Power or Poké-Body, if it has any. A marker is used to denote a Pokémon as Imprisoned. Unlike other common conditions, a Pokémon stays Imprisoned if it retreats or is switched out. The only ways to remove it are by evolving the Imprisoned Pokémon, using a card effect that removes any condition such as Double Full Heal, or having the afflicted Pokémon leave play. This condition can only be inflicted by Gardevoir ex δ from the EX Dragon Frontiers expansion. EX Dragon Frontiers
Shock-wave By itself, this condition does nothing. However, Tyranitar ex δ from the EX Dragon Frontiers expansion has an attack that Knocks Out any one of the opponent's Pokémon in play with this condition. A marker is used to denote a Pokémon as having the Shock-wave condition. Like Imprisoned, the Shock-wave condition does not get removed upon retreating or switching out, so the afflicted Pokémon has to evolve, leave play, or be manually healed for it to be removed. This condition can only be inflicted by Tyranitar ex δ. EX Dragon Frontiers

Trivia

  • Ronald is mostly antagonistic to Mark in the first game, however it doesn't mesh as much as his personality in the second game and manga. This is likely due to localization translating him to work more like the stereotypical bully.

Codex Statistics Questions

  • Q: Due to it basically being proven that the cards are capable of being used for attacking, how would they work in a Versus Threads scenario?
    • A: This is a good question with no true answer due to a couple of factors. The main one being that in the world of Pokémon Trading Card Game, everyone assumes by default that if one wishes to fight, it will be through a card battle. Much like how in the mainline Pokémon series if one wishes to fight, it will be through a Pokémon battle. However, as it's shown with GR, that they can directly amplify themselves with the cards[7], and can also amplify their own cards back[28], that they would be able to use all abilities from the cards in battle.

Battle Records

12 - 10 - 0

Ronald was the one to defeat the entire Grand Masters and all the Club Leaders prior to Mint doing so[8], meaning he had to beat:

  • Gene
    • Conditions: None.
    • Location: Rock Club
  • Mitch
    • Conditions: None.
    • Location: Fighting Club
  • Mikki
    • Conditions: None.
    • Location: Grass Club
  • Amy
    • Conditions: None.
    • Location: Water Club
  • Isaac
    • Conditions: None.
    • Location: Electric Club
  • Murray
    • Conditions: None.
    • Location: Psychic Club
  • Rick
    • Conditions: None.
    • Location: Science Club
  • Ken
    • Conditions: None.
    • Location: Fire Club
  • Courtney
    • Conditions: None.
    • Location: Pokémon Dome
  • Steve
    • Conditions: None.
    • Location: Pokémon Dome
  • Jack
    • Conditions: None.
    • Location: Pokémon Dome
  • Rod
    • Conditions: None.
    • Location: Pokémon Dome

  • Mark/Mint - Fight[24]
    • Conditions: None.
    • Location: After Getting Second Medal in any of the Clubs
  • Mark/Mint - Fight[24]
    • Conditions: Match was a rematch.
    • Location: After Getting Fifth Medal in any of the Clubs
  • Mark/Mint - Fight[30]
    • Conditions: Match was a rematch.
    • Location: GR Island, Water Fortress
  • Mark/Mint - Fight[30]
    • Conditions: Match was a rematch.
    • Location: GR Island, GR Castle

None.

References

  1. ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Intro
  2. ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Cody Battle
  3. ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Jacob Battle
  4. ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Grace Battle
  5. ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Alex Battle
  6. ↑ 6.0 6.1 6.2 Pokémon Trading Card Game GBC Ending
  7. ↑ 7.0 7.1 7.2 Pokémon Trading Card Game 2: The Invasion of Team GR! GR No. 4 Loss Dialogue
  8. ↑ 8.0 8.1 8.2 8.3 Pokémon Trading Card Game GBC Final Battle
  9. ↑ Pokémon Trading Card Game GBC Dr. Mason Lab NPCs
  10. ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Fire Fortress
  11. ↑ Pokémon Trading Card Game GBC Professor Oak Card
  12. ↑ Pokémon Trading Card Game GBC Pokédex Trainer Card
  13. ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 Pokémon Card GB The Comix
  14. ↑ Pokémon Trading Card Game GBC Full Heal Card
  15. ↑ Pokémon Trading Card Game GBC Potion Card
  16. ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Max Revive Card
  17. ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Ronald Battle Water Fortress
  18. ↑ Pokémon The Trading Card Game Laboratory Card Muk Card
  19. ↑ 19.0 19.1 Pokémon The Trading Card Game Legendary Card Dragonite Card
  20. ↑ 20.0 20.1 Pokémon The Trading Card Game Legendary Card Zapdos Card
  21. ↑ Pokémon The Trading Card Game Legendary Card Moltres Card
  22. ↑ 22.0 22.1 Pokémon The Trading Card Game Legendary Card Articuno Card
  23. ↑ Pokémon The Trading Card Game Laboratory Ditto Card
  24. ↑ 24.0 24.1 24.2 24.3 24.4 24.5 24.6 Pokémon Trading Card Game GBC
  25. ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Murray Battle
  26. ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Brooke Battle
  27. ↑ 27.0 27.1 Pokémon Trading Card Game 2: The Invasion of Team GR! Benard Battle
  28. ↑ 28.0 28.1 Pokémon Trading Card Game 2: The Invasion of Team GR! Brutus Battle
  29. ↑ 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 29.11 29.12 29.13 29.14 Pokémon Trading Card Game GBC Tutorial
  30. ↑ 30.0 30.1 30.2 30.3 Pokémon Trading Card Game 2: The Invasion of Team GR!

Versus Threads


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