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Ronald
Ronald is the rival of Mark and Mint in Pokémon Trading Card Game and Pokémon Trading Card Game 2: The Invasion of Team GR!. In the second game, he infiltrates Team Great Rocket under the identity of the Enigmatic Mask GRX.
In both games, Ronald appears at certain points and challenges the player to a duel that begins automatically, without any input from the player. Once he appears and speaks to the player, there is no opportunity to perform common tasks like editing the deck or saving the game before the duel starts.
Background
| This dropdown contains the synopsis of Ronald’s story. Read at your own risk as you may be spoiled otherwise! |
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Pokémon Trading Card Game As the player character's rival, Ronald battles the player from time to time during normal gameplay. He uses four different decks as the player progresses through the game.
Pokémon Trading Card Game 2: The Invasion of Team GR! In Pokémon Trading Card Game 2: The Invasion of Team GR!, Ronald appears multiple times throughout the game. At the beginning, when the player enters a club building for the first time, Ronald talks about Team Great Rocket and uses the Card Pop! function with the player. He also appears after the player earns two GR Coins, and if defeated, he gives the player a rare Super Energy Retrieval card. Ronald is encountered again on GR Island when the player first enters the Game Center, where he gives away the Bill's PC card. Shortly afterward, he may be seen again at the GR Grass Fort, now operating as a member of Team Great Rocket under the name GRX. He challenges the player to a six-prize match using a deck focused on Grass Pokémon. When defeated, he reveals his identity and his mission to recover the cards stolen by Team Great Rocket, then gives the player one booster pack each of Team Rocket's Ambition and We Are Team Rocket. After the player defeats the Fort Leader at either the GR Fire Fort or the GR Water Fort, depending on which occurs first, Ronald appears again. If the player defeats him in a six-prize duel, Ronald rewards them with a Computer Error card. Ronald is encountered once more at Team GR Castle. He has just been defeated by Biruritchi and wants to test the player. If the player wins the match, Ronald gives another copy of Super Energy Retrieval. After Biruritchi's defeat, Ronald can be found in Mason Laboratory working on a new deck, though he will not duel the player. If the player participates in the Grand Master Cup, Ronald challenges them with his Ronald's Ultra Deck. |
Name Meaning
| Language | Name | Origin |
|---|---|---|
| Japanese | ランド Lando | Possibly from hand or random. |
| English, French, German, Italian | Ronald | Similar to Japanese name. |
| Spanish | Ronaldo | Similar to English name. |
Appearance
General Description: Ronald is a young man with a slim, athletic build and fair skin. He has dark blue hair styled with spiky sections framing his face. His eyes are brown.
Clothing/Outfit: A dark blue long-sleeved jacket with a high collar and green cuffs. A matching dark blue shirt underneath. Dark blue pants with green bands around the knees. Green and dark blue fingerless gloves. Green and dark blue boots with green soles and accents.
Accessories: A long, flowing magenta sash or ribbon is wrapped around his waist and trails behind him. He holds a small blue card or device featuring a Poké Ball design.
Personality
- Cocky: Ronald is overall cocky, thinking he can easily defeat Mint/Mark in every encounter and whenever he loses he considers it a fluke. Though Ronald stops acting like this in the sequel, professing that Mint/Mark is truly skilled to be capable of beating him.
Goals
- Collect the Eight Master Medals and defeat the Grand Masters at the Pokémon Dome (Succeeded).
- Gain the Legendary Cards (Initially succeeded but failed due to losing to Mint/Mark).
- Stop Team Great Rocket (Failed).
General Information
Origin: Pokémon Trading Card Game
Overall Series: Pokémon
First Appearance: Pokémon Trading Card Game
Latest Appearance: Pokémon Trading Card Game 2: The Invasion of Team GR!
Company: Gamefreak
Creator: Satoshi Tajiri
Actor: N/A
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Handedness: Left-Handed (Official art showcases him holding his cards with his left hand)
Age: Unknown
Birthday: Unknown
Time Period: Modern Day
Timeline: Main Timeline
Homeworld: Earth
Residence: Trading Card Game Islands
Story Role: Rival
Legacy: City-Wide Legacy (Collected the Eight Master Medals and defeat the Grand Masters at the Pokémon Dome, being recognized by the legendary cards themselves before being defeated by Mark/Mint)
Influence: Event Influence
Language: Japanese
Ethnicity: Japanese
Religion: N/A
Classification: Trading Card Player
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Arceus
Occupation: Infiltrates Team Great Rocket as Enigmatic Mask
Ranking: Grand Master (Defeated the Club Masters and Grandmasters to collect the Legendary Cards)
Combat Style: Trading Card Combat
Affiliations: Mint/Mark (Rival), Dr. Mason
Enemies: Mint/Mark (Formerly), Team Great Rocket
Height: Unknown
Weight: Unknown
Status: Alive
Alignment: Neutral Good (Fought against Team Great Rocket, who was attempting to steal the Legendary Cards and kidnap many of the Club Masters)
Protection Level: Metropolitan Protector
- Type(s) of Potential: Growth Potential
- Level of Potential: Growth
- Description: Like Mint/Mark, grows stronger the more he battles.
- Limitations: Nothing notable.
Archetype: Lancer / Rival
Codex Statistics
Grade: S
Tier: 10-B. Varies-E with Cards
Cardinality: Finite
Dimensionality: 3-D
Power Source: Pokémon Cards
Attack Potency: Average Human level. Varies: Skill with Cards (The cards can range in power from getting Legendary Cards such as Zapdos, Articuno, Moltres, Dragonite, Mew, and Mewtwo, to lower tier cards such as Magikarp or Caterpie, some fights even require them to have conditions such as four Magikarps[2], only fighting with a specific type of Pokémon[3] a specific type of energy[4], only using a certain number of Pokémon[5], etcetera)
Durability: Average Human level. Varies: Skill with Cards (The Legendary Cards imply to an extent that the player must use them to the best of their ability to deal with any obstacle[6], seeing as the cards directly amplified GR No. 4 with super strength and psychic powers, it is likely the cards amplify all of the players statistics or at least protects the player in battle[7])
Striking Strength: Average Human Class. Varies: Skill with Cards
Lifting Strength: Average Human Class. Varies: Skill with Cards
Travel Speed: Average Human Speed. Varies: Skill with Cards
Attack Speed: Average Human Speed. Varies: Skill with Cards
Reaction Speed: Average Human Reactions. Varies: Skill with Cards
Stamina: Average
Range: Standard Melee. Varies: Skill with Cards
Intelligence: Average Intelligence
Knowledge: Master level (Ronald was the one to defeat the entire Grand Masters and all the Club Leaders prior to Mint doing so[8])
- Human Achievements (Became the card master of the Pokémon Trading Card Game prior to Mark/Mint[8])
- Accelerated Development
- Battle
- Skill: Like Mint/Mark, grows stronger the more he battles.
- Battle
- Save and Load
- Progression Recording: All humans can naturally save their progress[9].
- The Professor Oak card allows the players to discard their hands and then draw 7 cards[11].
- The Pokédex Trainer Card rearranges the players deck[12].
- Bill Card draws 2 cards from the deck and adds them to the hand[13].
- Purification (With Full Heal card, the Pokémon is no longer asleep, confused, paralyzed, or poisoned[14])
- Healing (With Potion card, restores lost health[15])
- Statistics Boost (With Plus Power, abilities deal +10 extra damage[13])
- Nullification (With Energy Removal, discards one energy card attached to the opponent's Pokémon[13])
- Resurrection
- Forced Switch (WitH Switch, switches one of the players Benched Pokémon with their Active Pokémon[13])
- Evolution (With Pokémon Breeder Card, puts a stage 2 Evolution card from the players hand on the matching Basic Pokémon, ignoring the need for a stage 1 Pokémon[13])
- Fire Type Moves
- Water Type Moves
- Colorless Type Moves
- Lightning Type Moves
- Fighting Type Moves
- Colorless Type Moves
- Psychic Type Moves
- Statistics Boost
- With Mr Mime Card's Meditate, does 10 damage plus 10 more daamge for each damage counter on the opponent.
- With Jynx Card's Meditate, does 20 damage plus 10 more damage for each damage counter on the opponent.
- With Jynx Card's Double Slap, flips 2 coins and the attack does 10 times the number of heads.
- With Mewtwo Card's Psychic, does 10 damage plus 10 more damage for each Energy card attached to the opponent.
- Nullification
- Statistics Boost
Previous Kangaskhan Card.
- Colorless Type Moves
- Grass Type Moves
- Fire Type Moves
Previous Kangaskhan Card.
- Colorless Type Moves
- Reactive Power Level (With Flareon Card's rage, does 10 damage plus 10 more damage for each damage counter on Flareon)
- Statistics Boost
- With Vaporeon Card's Focus Energy, during the next turn, Vaporeon's bite attack's base damage is doubled.
- With Jolteon Card's Double Kick, flips 2 coins; this attack does 20 damage times the number of heads.
- With Eevee Card's Quick Attack, deals 10 damage plus 20 more damage if coin lands on heads.
- With Dragonair Card's Slam, flips 2 coins and this attack does 30 damage times the number of heads.
- With Legendary Card Dragonite's Slam, flips 2 coins and does 30 damage times the number of heads[19].
- Paralysis Inducement (With Stun Needle, flips a coin and if heads, the opponent is now paralyzed)
- Nullification
- Damage Manipulation
- Lightning Type Moves
- Bypassing
- Resistance Bypassing
- Bypassing
- Fire Type Moves
- Water Type Moves
Previous Hitmonchan, Hitmonlee, Lapras, and Chansey Abilities.
- Water Type Moves
- Damage Reduction (With Shellder Card's Hide in Shell, flips a coin, if heads, prevent all damage done to Shellder during the next turn)
- Statistics Boost (With Coyster's Spike Cannon, flips 2 coins and the attack does 30 damage times the number of heads)
- Status Effect Inducement
- Paralysis Inducement (With Cloyster Card's Clamp, flips a coin and if heads, the opponent is now paralyzed)
- Mind Manipulation (With Tentacruel Card's Supersonic, flips a coin and if heads, the opponent is now confused. With Shellder Card's Supersonic)
- Poison Manipulation (With Tentacruel Card's Jellyfish Sting, the opponent is now poisoned)
- Grass Type Moves
- Colorless Type Attacks
- Statistics Boost (With Quick Attack, flips a coin and if heads the attack deals 10 damage plus 10 more damage)
- Bypassing
- Forced Switch (With Dark Persian Card's Fascinate, flips a coin and if heads, choose 1 of the opponent's Benched Pokémon to switch with the Defending Pokémon)
- Poison Manipulation (With Dark Persian Card's Poison Claws, flips a coin and if heads the opponent is poisoned)
Previous Flareon, Vaporeon, Jolteon, Hitmonlee, Hitmonchan, Kangaskhan, Tauros, and Eevee abilities.
Previous Kangaskhan & Dratini abilities.
- Colorless Type Moves
- Psychic Type Moves
- Restoration, Purification, & Healing (With Mewtwo Card's Complete Recovery, discards all energy cards attached to it and then removes all damage counters and makrers along with it no longer being poisoned or confused)
- Statistics Reduction (With Psychoc Blast, flips a coin and if heads, discards the energy card attached to the opponent)
- Statistics Boost
- Battlefield Removal
- Status Effect Inducement
- Evolution Manipulation (With Mew Wizards Promo 8 Card's Devolution Beam, chooses an evolved Pokémon and returns it to a lower stage on the player's hand)
- Colorless Type Attacks
- Statistics Boost (With Pidgey Card's quick attack, flips a coin and if heads, the attack does 20 more damage)
- Battlefield Removal
- Application Based
- With Pidgeotto Card's Twister, unless the attack knocks out the opponent, flip a coin, if heads, return all Trainer cards and Energy cards attached to the defending Pokémon to the opponent's hand.
- With Pidgeot Card's Hurricane, unless the attack knocks out the opponent, returns the defending Pokémon and all cards attached to it to the opponent's hand.
- Application Based
- Flight (With Pidgeotto Card's Fly, flips a coni and if heads, prevents all effects of attacks, including damage, done to Pidgeotto during the next turn)
- Mimicry
- Statistics Boost (With Fearow Card's Agility, flips a coin and if heads, during the next turn prevents all effects of attacks, including damage, done to Fearow)
Other
Standard Tactics: Ronald showcases careful planning along with attempting to overwhelm his opponent[13].
Weaknesses
- Unique Weaknesses: Is effectively useless without their tards.
- Card Type Weaknesses: Each type has their own special weaknesses and other types that resist them.
- Colorless Weaknesses: Colorless has a weakness to lightning if the Pokémon is Flying-type in the games, fighting if the Pokémon is Normal-type in the games, and Colorless, if the Pokémon is Dragon-Type in the games. Psychic is resistant to Colorless if the Pokémon is Ghost-type.
- Psychic Weaknesses: Psychic is weak to darkness, Psychic if the Pokémon is Psychic- or Poison-type in the games, and Metal if the Pokémon is Fairy-Type in the games. Colorless resists Psychic if the Pokémon is Normal- or Dragon-type in the games, Darkness resists Psychic, and Metal resists Psychic.
- Darkness Weaknesses: Darkness is weak to Fighting, if the Pokémon is a Dark-Type or Poison-Type in the games and Grass if the Pokémon is Dark-Type in the games. Fairy is generally resistant to Darkness moves.
- Metal Weaknesses: Metal is weak to Fire. Lightning resists Metal.
- Dragon Weaknesses: Dragon is weak to Dragon and Fairy.
- Fighting Weaknesses: Fighting is weak to Psychic if the Pokémon is Fighting-type in the games, Grass if the Pokémon is Ground or Rock-Types in the games, and Water if the Pokémon is Ground or Rock-Types in the games. Colorless resists fighting if the Pokémon is a Dragon-type in the games, Psychic resists fighting if he Pokémon is a Psychic-type or Ghost-type in the games, and any Pokémon that are Flying-type in the games, even if they have a different TCG type.
- Grass Weaknesses: Grass is weak to Fire if the Pokémon is Grass-type or Bug-type in the games, and Psychic if the Pokémon is Poison-type in the games. Metal is resistant to Grass Pokémon.
- Fire Weaknesses: Fire is weak to Water. Colorless resists Fire if the Pokémon is a Dragon-type.
- Water Weaknesses: Water is weak to Lightning if the Pokémon is Water-type in the games, Grass if the Pokémon is Water/Ground-type or Water/Rock-type in the games, and Metal if the Pokémon is Ice-type in the games. Grass resists Water and Colorless resists water if the Pokémon is a Dragon-type.
- Lightning Weaknesses: Lightning is weak to Fighting and Lightning if the Pokémon is a Flying-type in the games. Fighting resists Lightning if the Pokémon is a Ground-type.
- Fairy Weaknesses: Fairy is weak to Metal.
Explanations
How the Card Games Work
A battle in the manga effectively shows that the Pokémon can appear out of the cards and do attacks to the opponent[13], and in the games Pokémon have natural animations for all their attacks[24], even having an option in game to turn them on or off[24].
While one could argue this is merely through holograms or its inside of the player's head and they're visualizing it, this is disproven from the ending of the first Trading Card Game, where once defeating Ronald it's revealed that the Legendary Pokémon Cards have chosen Mark and vanish from Ronald's deck[8], they also directly float and glow in the air[6] and speak to Mark[6].
There's even some implications of card abilities working on people in Pokémon Trading Card Game 2: The Invasion of Team GR!. There, the GR No. 4 used the power of their super-strength which they note is the same power they used to brainwash everyone in the psychic club[7]. Brainwashing referring to them being under literal mind control[25].
Brooke notes how because she made a large water area for her adorable water Pokémon, water takes less energy to retreat[26], this could only be possible if the cards were actually having some impact with reality.
Bernard explains that due to being around flowing lava, his fire types have their weakness to water ignored[27].
Brutus explains due to being focused and disciplined he can unleash the cards full power and have them ignore resistances when they strike[28].
Card Game Explanations
Energy
In order for Pokémon to do any act, they must have energy cards thus having no energy cards will make them unable to do any actions[29].
There consists of 7 types of energy cards: Grass, Fire, Water, Lightning, Psychic, Fighting, and Colorless[29]. The type of energy needed is based on the Pokémon[29].
Attacking
The typical method of harming a defending Pokémon, this requires energy in order to do so[29].
Retreating
Unlike standard Pokémon games where retreat means to flee from battle, in the Trading Card game, it means switching the active Pokémon with a bench Pokémon[29]. Energy is required in order to do a successful retreat[29], with the number of energy cards required varying on the Pokémon.
Evolving Pokémon
There are three types of Pokémon cards: Basic Pokémon, Stage 1 Pokémon, and Stage 2 Pokémon[29]. For example, Squirtle is a Basic Pokémon type, Wartortle is a Stage 1 Pokémon type, and Blastoise is a Stage 2 Pokémon type[29]. Only Basic Pokémon cards can be put directly into play which then leads into being able to evolve the Basic Pokémon into a Stage 1 Pokémon and then a Stage 1 Pokémon into a Stage 2 Pokémon[29].
Using Pokémon Power
Some Pokémon possess special abilities known as Pokémon Powers[29]. Some activate as soon as the Pokémon is played whiile others must be directly chosen[29].
Ending Turn
The turn ends after an attack is initiated, if one has no energy or active Pokémon cannot move due to a special condition, the turn is ended by choosing the done command[29].
Win or Loss of a Duel
The win or loss of a duel is decided by prizes; these are cards that the players may draw when they knock out one of the opponent's Pokémon[29]. A win is decided by if players knock out as many of the opponent's Pokémon as there are prizes to be drawn[29]. Players also will lose the duel if they have no cards in their deck at the start of their turn or if there are no Pokémon in their play area[29].
Special Conditions
The following is an explanation of the various Special Conditions of the Pokémon Trading Card Game
| Special Conditions | ||||||||||||||||||||||||
| ||||||||||||||||||||||||
Trivia
- Ronald is mostly antagonistic to Mark in the first game, however it doesn't mesh as much as his personality in the second game and manga. This is likely due to localization translating him to work more like the stereotypical bully.
Codex Statistics Questions
- Q: Due to it basically being proven that the cards are capable of being used for attacking, how would they work in a Versus Threads scenario?
- A: This is a good question with no true answer due to a couple of factors. The main one being that in the world of Pokémon Trading Card Game, everyone assumes by default that if one wishes to fight, it will be through a card battle. Much like how in the mainline Pokémon series if one wishes to fight, it will be through a Pokémon battle. However, as it's shown with GR, that they can directly amplify themselves with the cards[7], and can also amplify their own cards back[28], that they would be able to use all abilities from the cards in battle.
- Q: Would one be able to simply destroy the cards in order to defeat the player?
- A: As we see in the intro to Pokémon Trading Card Game 2: The Invasion of Team GR!, Mint/Mark losing their trading cards effectively made them a sitting duck and they needed to find new trading cards. Thus destroying the trading cards does seem like a way to defeat them. It should be noted however, that these cards are clearly not regular cards, they can sit around flowing lava without burning up, even amplfiying any card types that are fire types by having their weakness to water ignored[27]. Thus it's likely the power of the Pokémon is equivalent to the power of the card.
- Q: How does one handle a lot of the luck mechanics, such as the coin flip?
- A: That would need to be discussed thread by thread as that's entirely down to proability annd possibility. It's directly even noted by Mason himself that there is no true deck that can gurantee a win and much of the Card Battles are up to luck[13].
Battle Records
12 - 10 - 0
Ronald was the one to defeat the entire Grand Masters and all the Club Leaders prior to Mint doing so[8], meaning he had to beat:
- Gene
- Conditions: None.
- Location: Rock Club
- Mitch
- Conditions: None.
- Location: Fighting Club
- Mikki
- Conditions: None.
- Location: Grass Club
- Amy
- Conditions: None.
- Location: Water Club
- Isaac
- Conditions: None.
- Location: Electric Club
- Murray
- Conditions: None.
- Location: Psychic Club
- Rick
- Conditions: None.
- Location: Science Club
- Ken
- Conditions: None.
- Location: Fire Club
- Courtney
- Conditions: None.
- Location: Pokémon Dome
- Steve
- Conditions: None.
- Location: Pokémon Dome
- Jack
- Conditions: None.
- Location: Pokémon Dome
- Rod
- Conditions: None.
- Location: Pokémon Dome
None.
References
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Intro
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Cody Battle
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Jacob Battle
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Grace Battle
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Alex Battle
- ↑ 6.0 6.1 6.2 Pokémon Trading Card Game GBC Ending
- ↑ 7.0 7.1 7.2 Pokémon Trading Card Game 2: The Invasion of Team GR! GR No. 4 Loss Dialogue
- ↑ 8.0 8.1 8.2 8.3 Pokémon Trading Card Game GBC Final Battle
- ↑ Pokémon Trading Card Game GBC Dr. Mason Lab NPCs
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Fire Fortress
- ↑ Pokémon Trading Card Game GBC Professor Oak Card
- ↑ Pokémon Trading Card Game GBC Pokédex Trainer Card
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 Pokémon Card GB The Comix
- ↑ Pokémon Trading Card Game GBC Full Heal Card
- ↑ Pokémon Trading Card Game GBC Potion Card
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Max Revive Card
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Ronald Battle Water Fortress
- ↑ Pokémon The Trading Card Game Laboratory Card Muk Card
- ↑ 19.0 19.1 Pokémon The Trading Card Game Legendary Card Dragonite Card
- ↑ 20.0 20.1 Pokémon The Trading Card Game Legendary Card Zapdos Card
- ↑ Pokémon The Trading Card Game Legendary Card Moltres Card
- ↑ 22.0 22.1 Pokémon The Trading Card Game Legendary Card Articuno Card
- ↑ Pokémon The Trading Card Game Laboratory Ditto Card
- ↑ 24.0 24.1 24.2 24.3 24.4 24.5 24.6 Pokémon Trading Card Game GBC
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Murray Battle
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Brooke Battle
- ↑ 27.0 27.1 Pokémon Trading Card Game 2: The Invasion of Team GR! Benard Battle
- ↑ 28.0 28.1 Pokémon Trading Card Game 2: The Invasion of Team GR! Brutus Battle
- ↑ 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 29.11 29.12 29.13 29.14 Pokémon Trading Card Game GBC Tutorial
- ↑ 30.0 30.1 30.2 30.3 Pokémon Trading Card Game 2: The Invasion of Team GR!
Versus Threads
None.
None.
None.
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- Sleep Users
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- Mimicry Users
