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Mint
Mint is the female player character in Pokémon Trading Card Game 2: The Invasion of Team GR!. Her male counterpart is Mark, and her rival is Ronald.
| Mint | |
|---|---|
| Articles About Mint | |
| Female Counterpart - Male Counterpart | |
| Origin | |
| Origin | Pokémon Trading Card Game 2: The Invasion of Team GR! |
| Creator | Satoshi Tajiri |
| First Appearance | Pokémon Trading Card Game |
| Characteristics | |
| Species | Human |
| Gender | Female |
| Pronouns | She/Her |
| Sexuality | Heterosexual |
| Age | Unknown |
| Birthday | Unknown |
| Height | Unknown |
| Weight | Unknown |
| Ethnicity | Japanese |
| Status | Alive |
| Alignment | Neutral Good |
| Archetype | Unexpected Hero |
| Occupation | N/A |
| Time Period | Modern Day |
| Language | Japanese |
| Combat Style | Trading Card Combat |
| Homeworld | Earth |
| Relationships | |
| Affiliations | Likely Mark, Dr. Mason |
| Enemies | Ronald (Rival), Team Great Rocket |
Background
| This dropdown contains the synopsis of Mint’s story. Read at your own risk as you may be spoiled otherwise! |
|---|
|
The introductory text of Pokémon Trading Card Game 2: The Invasion of Team GR! recounts the adventure of the player character from the first Pokémon Trading Card Game. This remains the same whether the player selects Mark or Mint, even though only Mark was available in the previous game. As a result, Mint is treated as having experienced the same journey as Mark on TCG Island. She defeated the Club Masters and Grand Masters and collected the Legendary Cards. Several returning characters, including her rival Ronald and Dr. Mason, also know her from those past adventures. Like Mark, Mint is a player of the Pokémon Trading Card Game. She is called on for help by Dr. Mason when Team Great Rocket attempts to steal the Legendary Cards and kidnaps many of the Club Masters. |
Name Meaning
| Language | Name | Reference to |
|---|---|---|
| Japanese | ミント Minto | Possibly from mint condition. |
Appearance
General Description: Mint is a young girl with a fair complexion. She has brown hair with spiky sections framing her face, tied up with a blue ribbon. Her eyes are brown. She is depicted in a dynamic, mid-air pose.
Clothing/Outfit: A teal or green long-sleeved top with a high collar and orange trim on the cuffs and waist. A matching teal or green skirt with orange trim. Blue thigh-high boots with orange bands and blue and white shoes. She wears a white sash or ribbon that spirals around her body.
Accessories: A blue bow or ribbon is worn in her hair. She holds a small blue card or device featuring a Poké Ball design.
Personality
- Loves Collecting Pokémon Cards: Mint loves collecting Pokémon cards.
- Dreamed of Inheriting the Legendary Cards: Mint came to the island seeking the legendary Pokémon cards. After many card duels, Mint beat the Grand Masters and inherited the four Legendary Cards as a new master duelist.
- Seeks to Recover Stolen Cards: After Team Great Rocket attacked and stole all the cards, including Mint's, Mint sets out to notify Dr. Mason about the thieves.
Goals
- Collect the Eight Master Medals and defeat the Grand Masters at the Pokémon Dome (Succeeded).
- Stop Team Great Rocket (Succeeded).
General Information
Name: Mint
Origin: Pokémon Trading Card Game 2: The Invasion of Team GR!
Overall Series: Pokémon
First Appearance: Pokémon Trading Card Game 2: The Invasion of Team GR!
Latest Appearance: Pokémon Trading Card Game 2: The Invasion of Team GR!
Company: Gamefreak
Creator: Satoshi Tajiri
Actor: N/A
Gender: Female
Sexuality: Heterosexual
Pronouns: She/Her
Handedness: Left-Handed (Official art has her holding the cards with her left hand)
Age: Unknown
Birthday: Unknown
Time Period: Modern Day
Timeline: Main Timeline
Homeworld: Earth
Residence: Trading Card Game Islands
Story Role: Main Protagonist
Legacy: City-Wide Legacy (Collected the Eight Master Medals and defeat the Grand Masters at the Pokémon Dome, being recognized by the legendary cards themselves)
Influence: Event Influence
Language: Japanese
Ethnicity: Japanese
Religion: N/A
Classification: Trading Card Player
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Arceus
Occupation: N/A
Ranking: Grand Master (Defeated the Club Masters and Grandmasters to collect the Legendary Cards)
Combat Style: Trading Card Combat
Affiliations: Likely Mark (As Pokémon game alt gender characters usually know each other), Dr. Mason, Ronald (Rival)
Enemies: Ronald (Rival), Team Great Rocket
Height: Unknown
Weight: Unknown
Status: Alive
Alignment: Neutral Good (Fought against Team Great Rocket, who was attempting to steal the Legendary Cards and kidnap many of the Club Masters)
Protection Level: Metropolitan Protector
- Type(s) of Potential: Growth Potential
- Level of Potential: Growth
- Description: Gets better and better the more they do card battles, being capable of easily taking down Team GR who were capable of overthrowing the Grand Masters[1].
- Limitations: Nothing notable.
Archetype: Unexpected Hero
Codex Statistics
Grade: S
Tier: 10-B. Varies-E with Cards
Cardinality: Finite
Dimensionality: 3-D
Power Source: Pokémon Cards
Attack Potency: Average Human level. Varies: Skill with Cards (The cards can range in power from getting Legendary Cards such as Zapdos, Articuno, Moltres, Dragonite, Mew, and Mewtwo, to loewr tier cards such as Magikarp or Caterpie, some fights even require them to have conditions such as four Magikarps[2], only fighting with a specific type of Pokémon[3] a specific type of energy[4], only using a certain number of Pokémon[5], etcetera)
Durability: Average Human level
Striking Strength: Average Human Class
Lifting Strength: Average Human Class
Travel Speed: Average Human Speed
Attack Speed: Average Human Speed
Reaction Speed: Average Human Reactions
Stamina: Average
Range: Standard Melee
Intelligence: Average Intelligence
Knowledge: Master level (Became the card master of the Pokémon Trading Card Game[6]. Won in a card duel despite not card dueling prior against an experienced dualist like Ronald[7]. Noted to have made it to GR Island requires one to be a good card fighter where even the Grand Masters were kidnapped to this island[8]. Can face against and defeat the opponents in GR Castle, where even Ronald was thoroughly defeated noting they were so indescribably strong there was nothing he could do even with all his planning[9], where Ronald was the initial champion[6] of the Grand Masters before Mark/Mint showed up[6])
- Human Achievements (Became the card master of the Pokémon Trading Card Game[10])
- Social Influencing (Through defeating Isaac he returned back to being good[11] after GR No. 4 turned him evil[12], through the use of mind control[13])
- Accelerated Development
- Hammerspace (Given a mini-computer that allows them to store and re-arrange items, along with record decks and send them to the lab's deck record machine[14])
- Save and Load
- Progression Recording: Can save their game at any point[15].
- Resistance to
- Extreme Heats (Can move around in the fire fortress just fine despite it being an active volcano[16],)
- Precognition (The Psychic Club members claim they can see the future and that Mark would lose in the future yet Mark still defeats them in battle[17], being shocked that their prediction was wrong[17])
- Mind Manipulation (GR No. 4 used the power fo their super-strength which they note is the same power they used to brainwash everyone in the psychic club, yet Mark/Mint are unaffected by this[18])
- Grass Type Cards
- Fire Type Cards
- With Laboratory Ninetails' Mix-Up, if the opponent has any basic Pokémon or evolution cards in his or hed hand, the opponent shuffles them into his or her deck, then they must put an equal number of basic Pokémon or evolution cards chosen at random from his or her deck into his or hed hand[21].
- Statistics Boost (With Laboratory Ninetails' Dancing Embers, flip 8 coins and does the attack 10 damage times the number of heads[21])
- Reactive Power Level (With Mystery Flareon's rage, does 10 damage plus 10 more damage for each damage counter on Flareon[22])
- Restoration (With Legendary Card Moltres' firegiver, puts from 1-4 random energy cards into hand[23].
- Transmutation (With Energy Burn, all energy attached to the Pokémon is treated as Fire type[7])
- Water Type Cards
- Statistics Boost (With Vaporeon's Focus Energy, during the next turn Vaporeon's bite attack's base damage is doubled[24])
- Paralysis Inducement
- Bypassing
- Transferal (With Energy Trans, transfers Grass Energy from the Pokémon to another Pokémon as many times as needed[7])
- Damage Manipulation (With Starmie Card Recover, discards an energy card attached to Starmie and removes all damage counters from Starmie[26])
- Lightning Type Cards
- Statistics Boost (With Mystery Jolteon's Double Kick, Jolteon flips two coins and the attack does 20 damage the times the number of heads[27])
- Paralysis Inducement (With Mystery Jolteon's Stun Needle, flips a coin and if heads, the defending Pokémon is now paralyzed[27])
- Power Modification (With Laboratory Magnemite's Magnetic Storm, removes all energy cards attached to all of the players Pokemon and then randomly reattach each of them[28])
- Bypassing
- Resistance Bypassing
- With Laboratory Electrode's Sonicboom, doesn't apply weakness and resistance for the attack[29].
- With Legendary Card Zapdos' Peal of Thunder, does 30 damage to a Pokémon other than Zapdos chosen at random and doesn't apply weakness or resistances[30].
- With Legendary Card Zapdos' Big Thunder, does 70 damage to a Pokémon at random and doesn't apply weakness or resistances[30].
- Resistance Bypassing
- Restoration (With Energy Spike, searches the deck for a basic energy card and attach it to one of the Pokémon[29])
- Fighting Type Cards
- Psychic Type Cards
- Status Effect Inducement (With Phantom Promo Mew's Mystery Attack, does a random number of damage and may cause a special condition to the defending Pokémon[32])
- Evolution Manipulation (With Mystery Mew's Devolution Beam, chooses an evolved Pokémon and returns it to a lower stage on the player's hand[33])
- Colorless Type Cards
- With Evolution Jigglypuff's Friendship Song, puts a basic Pokémon card chosen at random from the deck onto the players bench[34].
- Damage Reduction (With Evolution Jigglypuff's Expand, all damage done to Jigglypuff during the opponent's next turn is reduced by 10 after applying weakness and resistance[34])
- Bypassing
- Forced Switch (With Laboratory Pidgeot's Gale, switches Pidgeot with 1 of the players benched Pokémon chosen at random, if the opponent has any benched Pokémon, switch the defending Pokémon with one of them chosen at random[35])
- Transformation & Mimicry
- Shapeshifting & Physiology Mimicry: With Laboratory Ditto's Morph, replaces Ditto with a copy of a basic Pokémon card chosen at random from the players deck[36].
- Statistics Boost (With Legendary Card Dragonite's Slam, flips 2 coins and does 30 damage times the number of heads[37])
- Damage Manipulation
- Restoration (With Grass Energy, provides 1 grass energy. With Fire Energy, provides 1 fire energy. With Water Energy, provides 1 water energy. With lightning energy, provides 1 lightning energy. With fighting energy, provides 1 fighting energy. With psychic energy, provides 1 psychic energy. With Double Colorless Energy, provides 2 energy though it cannot be used to pay colored energy costs however any type of energy can be used to pay colorless energy costs)
- Evolution (Through the use of energy cards, players can evolve certain Pokémon in the middle of battle[38])
- The Professor Oak card allows the players to discard their hands and then draw 7 cards[39].
- The Pokédex Trainer Card rearranges the players deck[40].
- Bill Card draws 2 cards from the deck and adds them to the hand[7].
- Purification (With Full Heal card, the Pokémon is no longer asleep, confused, paralyzed, or poisoned[41])
- Healing (With Potion card, restores lost health[42])
- Statistics Boost (With Plus Power, abilities deal +10 extra damage[7])
- Nullification (With Energy Removal, discards one energy card attached to the opponent's Pokémon[7])
- Resurrection
- Forced Switch (WitH Switch, switches one of the players Benched Pokémon with their Active Pokémon[7])
- Evolution (With Pokémon Breeder Card, puts a stage 2 Evolution card from the players hand on the matching Basic Pokémon, ignoring the need for a stage 1 Pokémon[7])
Mini-Computer
- Description: The Mini-Computer is an item given by Dr. Mason.
- Function: It is a handy tool that helps organize one's cards. It can list one's card collection, check mail and even record decks. The recorded decks are sent to the lab's deck record machine.











Other
Standard Tactics: Should have similar tactics to Mark as the game treats it as she went through the entirety of the first game just like Mark, where Mark is shown to calm down and set up combos while fighting[7].
Weaknesses
- Unique Weaknesses: Is effectively useless without their tards.
- Card Type Weaknesses: Each type has their own special weaknesses and other types that resist them.
- Colorless Weaknesses: Colorless has a weakness to lightning if the Pokémon is Flying-type in the games, fighting if the Pokémon is Normal-type in the games, and Colorless, if the Pokémon is Dragon-Type in the games. Psychic is resistant to Colorless if the Pokémon is Ghost-type.
- Psychic Weaknesses: Psychic is weak to darkness, Psychic if the Pokémon is Psychic- or Poison-type in the games, and Metal if the Pokémon is Fairy-Type in the games. Colorless resists Psychic if the Pokémon is Normal- or Dragon-type in the games, Darkness resists Psychic, and Metal resists Psychic.
- Darkness Weaknesses: Darkness is weak to Fighting, if the Pokémon is a Dark-Type or Poison-Type in the games and Grass if the Pokémon is Dark-Type in the games. Fairy is generally resistant to Darkness moves.
- Metal Weaknesses: Metal is weak to Fire. Lightning resists Metal.
- Dragon Weaknesses: Dragon is weak to Dragon and Fairy.
- Fighting Weaknesses: Fighting is weak to Psychic if the Pokémon is Fighting-type in the games, Grass if the Pokémon is Ground or Rock-Types in the games, and Water if the Pokémon is Ground or Rock-Types in the games. Colorless resists fighting if the Pokémon is a Dragon-type in the games, Psychic resists fighting if he Pokémon is a Psychic-type or Ghost-type in the games, and any Pokémon that are Flying-type in the games, even if they have a different TCG type.
- Grass Weaknesses: Grass is weak to Fire if the Pokémon is Grass-type or Bug-type in the games, and Psychic if the Pokémon is Poison-type in the games. Metal is resistant to Grass Pokémon.
- Fire Weaknesses: Fire is weak to Water. Colorless resists Fire if the Pokémon is a Dragon-type.
- Water Weaknesses: Water is weak to Lightning if the Pokémon is Water-type in the games, Grass if the Pokémon is Water/Ground-type or Water/Rock-type in the games, and Metal if the Pokémon is Ice-type in the games. Grass resists Water and Colorless resists water if the Pokémon is a Dragon-type.
- Lightning Weaknesses: Lightning is weak to Fighting and Lightning if the Pokémon is a Flying-type in the games. Fighting resists Lightning if the Pokémon is a Ground-type.
- Fairy Weaknesses: Fairy is weak to Metal.
Explanations
How the Card Games Work
A battle in the manga effectively shows that the Pokémon can appear out of the cards and do attacks to the opponent[7], and in the games Pokémon have natural animations for all their attacks[15], even having an option in game to turn them on or off[15].
While one could argue this is merely through holograms or its inside of the player's head and they're visualizing it, this is disproven from the ending of the first Trading Card Game, where once defeating Ronald it's revealed that the Legendary Pokémon Cards have chosen Mark and vanish from Ronald's deck[6], they also directly float and glow in the air[44] and speak to Mark[44].
There's even some implications of card abilities working on people in Pokémon Trading Card Game 2: The Invasion of Team GR!. There, the GR No. 4 used the power of their super-strength which they note is the same power they used to brainwash everyone in the psychic club[18]. Brainwashing referring to them being under literal mind control[13].
Brooke notes how because she made a large water area for her adorable water Pokémon, water takes less energy to retreat[45], this could only be possible if the cards were actually having some impact with reality.
Bernard explains that due to being around flowing lava, his fire types have their weakness to water ignored[46].
Brutus explains due to being focused and disciplined he can unleash the cards full power and have them ignore resistances when they strike[47].
Card Game Explanations
Energy
In order for Pokémon to do any act, they must have energy cards thus having no energy cards will make them unable to do any actions[48].
There consists of 7 types of energy cards: Grass, Fire, Water, Lightning, Psychic, Fighting, and Colorless[48]. The type of energy needed is based on the Pokémon[48].
Attacking
The typical method of harming a defending Pokémon, this requires energy in order to do so[48].
Retreating
Unlike standard Pokémon games where retreat means to flee from battle, in the Trading Card game, it means switching the active Pokémon with a bench Pokémon[48]. Energy is required in order to do a successful retreat[48], with the number of energy cards required varying on the Pokémon.
Evolving Pokémon
There are three types of Pokémon cards: Basic Pokémon, Stage 1 Pokémon, and Stage 2 Pokémon[48]. For example, Squirtle is a Basic Pokémon type, Wartortle is a Stage 1 Pokémon type, and Blastoise is a Stage 2 Pokémon type[48]. Only Basic Pokémon cards can be put directly into play which then leads into being able to evolve the Basic Pokémon into a Stage 1 Pokémon and then a Stage 1 Pokémon into a Stage 2 Pokémon[48].
Using Pokémon Power
Some Pokémon possess special abilities known as Pokémon Powers[48]. Some activate as soon as the Pokémon is played whiile others must be directly chosen[48].
Ending Turn
The turn ends after an attack is initiated, if one has no energy or active Pokémon cannot move due to a special condition, the turn is ended by choosing the done command[48].
Win or Loss of a Duel
The win or loss of a duel is decided by prizes; these are cards that the players may draw when they knock out one of the opponent's Pokémon[48]. A win is decided by if players knock out as many of the opponent's Pokémon as there are prizes to be drawn[48]. Players also will lose the duel if they have no cards in their deck at the start of their turn or if there are no Pokémon in their play area[48].
Special Conditions
The following is an explanation of the various Special Conditions of the Pokémon Trading Card Game
| Special Conditions | ||||||||||||||||||||||||
| ||||||||||||||||||||||||
Profiles
Gallery
Battle Records
50 - 0 - 0 <tabber>
While Mint was not in the game, the sequel treats it as she went through the same exact events Mark did, thus she has the same battle records as him[10]
None.
None.
References
- ↑ 1.0 1.1 Pokémon Trading Card Game 2: The Invasion of Team GR! Ronald Battle Water Fortress
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Cody Battle
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Jacob Battle
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Grace Battle
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Alex Battle
- ↑ 6.0 6.1 6.2 6.3 Pokémon Trading Card Game GBC Final Battle
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 Cite error: Invalid
<ref>tag; no text was provided for refs namedPokémon Card GB The Comix - ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! GR Island
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! GR Castle
- ↑ 10.0 10.1 Pokémon Trading Card Game 2: The Invasion of Team GR! Intro
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Isaac Battle
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Electric Club Battle
- ↑ 13.0 13.1 Pokémon Trading Card Game 2: The Invasion of Team GR! Murray Battle
- ↑ 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 14.12 14.13 14.14 14.15 14.16 14.17 14.18 14.19 14.20 14.21 14.22 14.23 14.24 14.25 14.26 14.27 14.28 14.29 14.30 14.31 14.32 Pokémon Trading Card Game 2: The Invasion of Team GR!
- ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 15.13 15.14 15.15 15.16 15.17 15.18 15.19 Pokémon Trading Card Game GBC
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Fire Fortress
- ↑ 17.0 17.1 Pokémon Trading Card Game GBC Stephanie Battle
- ↑ 18.0 18.1 Pokémon Trading Card Game 2: The Invasion of Team GR! GR No. 4 Loss Dialogue
- ↑ 19.0 19.1 Pokémon The Trading Card Game Colosseum Tangela Card
- ↑ 20.0 20.1 Pokémon The Trading Card Game Laboratory Card Muk Card
- ↑ 21.0 21.1 Pokémon The Trading Card Game Laboratory Ninetails Card
- ↑ Pokémon The Trading Card Game Mystery Flareon Card
- ↑ Pokémon The Trading Card Game Legendary Card Moltres Card
- ↑ Pokémon The Trading Card Game Mystery Vaporeon Card
- ↑ 25.0 25.1 Pokémon The Trading Card Game Legendary Card Articuno Card
- ↑ 26.0 26.1 Pokémon The Trading Card Game Starmie Card Recover
- ↑ 27.0 27.1 Pokémon The Trading Card Game Mystery Jolteon Card
- ↑ Pokémon The Trading Card Game Laboratory Magnemite Card
- ↑ 29.0 29.1 Pokémon The Trading Card Game Laboratory Electrode Card
- ↑ 30.0 30.1 Pokémon The Trading Card Game Legendary Card Zapdos Card
- ↑ 31.0 31.1 Pokémon The Trading Card Game Evolution Marowak Card
- ↑ Pokémon The Trading Card Game Phantom Promo Mew Card"
- ↑ Pokémon The Trading Card Game Phantom Mystery Mew Card
- ↑ 34.0 34.1 Pokémon The Trading Card Game Evolution Jigglypuff Card
- ↑ 35.0 35.1 Pokémon The Trading Card Game Laboratory Pidgeot Card
- ↑ 36.0 36.1 Pokémon The Trading Card Game Laboratory Ditto Card
- ↑ 37.0 37.1 Pokémon The Trading Card Game Legendary Card Dragonite Card
- ↑ Pokémon Trading Card Game GBC Tutorial Battle
- ↑ Pokémon Trading Card Game GBC Professor Oak Card
- ↑ Pokémon Trading Card Game GBC Pokédex Trainer Card
- ↑ Pokémon Trading Card Game GBC Full Heal Card
- ↑ Pokémon Trading Card Game GBC Potion Card
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Max Revive Card
- ↑ 44.0 44.1 Pokémon Trading Card Game GBC Ending
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Brooke Battle
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Benard Battle
- ↑ Pokémon Trading Card Game 2: The Invasion of Team GR! Brutus Battle
- ↑ 48.00 48.01 48.02 48.03 48.04 48.05 48.06 48.07 48.08 48.09 48.10 48.11 48.12 48.13 48.14 Pokémon Trading Card Game GBC Tutorial
Versus Threads
None.
None.
None.
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- Pages with reference errors
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