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Rayquaza

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Pokémon/Rayquaza
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Rayquaza first appeared in Pokémon Ruby/Sapphire and Emerald the 16 September 2004, as the primordial legendary to defeat the continental power of Groudon and Kyogre. Since then, Rayquaza appeared in a bunch of spin-off games such as Rumble Rush, Mystery Dungeon, Pikachu's adventure and even in non-Pokémon game such as Super Smash Bros. He finally achieved the power of Mega evolution through Pokémon Omega Ruby and Alpha Sapphire appearing in the Delta Episode to defeat Deoxys.

Rayquaza's home is in the ozone layers where he's said to have been living for millions of years by feeding on particles. Rayquaza is rarely seen by people even while flying and has almost never appeared to the human eye. Rayquaza would also absorbs meteorite it founds to enhance his power over Mega evolution but nothing else is much known about him.

Rayquaza
The meteors shone with a rainbow brilliance, as if some great life was held within. That was when, as if drawn by the brilliance, a Pokémon that shone in a blazing emerald hue descended from the heavens... That Pokémon was none other than Rayquaza.
~ Zinnia to May/Brendan
The great meteoroid was the first of many disasters to befall humanity. When it punched into the planet, the land cracker beneath it, and a great welling of natural energy poured from beneath Hoenn. Thirsting for that energy, Primal Kyogre and Primal Groudon once again woke. The people had a wish- a memory from a thousand years before... They wished that the legendary Pokémon clad in emerald light would appear again. The huge Meteorite that lay at the heart of Sootopolis gave off a boundless brilliance. In its brilliance, it resembled a vast and powerful Key Stone. And once again, Rayquaza descended from whence it came in the heavens. The people fell to their knees before Rayquaza and made a wish for salvation. As they did, a great change came over the Legendary Pokémon. It was enveloped in blinding light. As the light receded, they beheld a Rayquaza beyond all knowledge- a sublime figure, incandescent with overwhelming life force.
~ Zinnia to Brendan
Articles About Rayquaza
Pokémon - Smash Bros.
Origin
Origin Pokémon
Characteristics
Species Rayquaza
Gender Unknown
Age Hundreds of millions of years old
Status Alive
Alignment Neutral Good
Occupation Hoenn's Savior

Appearance

General Description: Rayquaza is a large, green, serpentine Pokémon that resembles a missile. It has small, yellow eyes with black pupils, prominent pink gums, and two discernible fangs in its upper jaw.

Physical Features: Red-tipped, rudder-like wings on its shoulders and down its body. Similarly patterned fins on the tip of its tail. Yellow ring-like symbols run across the length of its body, with an additional yellow ring on top of its head. Two limbs with three-clawed hands. Two long, flat, horn-like structures on its head, with two shorter horns along its jawline.

Mega Rayquaza: Its body becomes longer and gains more features. Its head becomes longer with the Δ symbol appearing on its forehead. Its eyes now contain yellow pupils and red irises, with black, shichishito-shaped markings trailing behind its eyes. Its red lips and teeth become gold, with gold lines connecting to those on its lower horns, which take on a broad, triangular shape. Long, golden, glowing tendrils extend from the outer edges of its lower horns to green, fin-like structures, with ring patterns resembling the yellow markings of its normal form. While in flight, these tendrils give Mega Rayquaza a Δ-shaped profile. Its two upper horns become longer with a gold line running over them in a V shape, and each upper horn has another glowing tendril ending in a circular shape with a spike. Golden, glowing orbs are placed along its body where its ring patterns used to be. The chin, part of the neck, and parts of its serpentine body are changed to black. The fins running along its body are now marked with gold lines, while the fins on its tail become entirely yellow and substantially longer. Particles stream from the long tendrils extending from its jutting jaw, allowing Mega Rayquaza to control the density and humidity of the air and manipulate the weather. Its green hide sparkles with an emerald-like quality.

Alternate Forms/Disguises: Mega Rayquaza is considered an alternate form of Rayquaza.

General Information

Name: Rayquaza

Origin: Pokémon

Gender: Unknown (Rayquaza is apart of the gender unknown Pokémon group)

Age: Hundreds of millions of years old[1]

Classification: Pokémon, Legendary Pokémon, Sky High Pokémon, Δ Delta

Species: Rayquaza

Occupation: Hoenn's Savior

Status: Alive

Alignment: Neutral Good (Brought peace to the world by stopping the endless fighting between Primal Groudon and Kyogre by coming down from space and overpowering both of them. Rayquaza also came back to help stop their future conflicts after being summoned by the wishes of the people and their wishes allowed it to Mega Evolve to become even stronger)

Codex Statistics

Key: Rayquaza | Mega Rayquaza

Tier: 6-B | High 6-A

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Country level (Potency) (Rayquaza destroyed a meteor that was of this size[2] that Xatu described as something that messes with the very balance of the world and would cause great destruction if it hit[3]. Can easily overpower the Primal forms of both Groudon and Kyogre) | Multi-Continent level (Potency) (After Mega Evolving, Rayquaza stats increase and it becomes much stronger, having one of the highest attacking stats of all Pokémon.who was able to destroy a meteor that[4] was so much larger then any other meteor it would "break the world forever"[4])

Durability: Country level (Should be superior to Primal Groudon and Primal Kyogre) | Multi-Continent level (Upon Mega Evolving, Rayquaza's defensive stats are increased)

Striking Strength: Country Class (Potency) | Multi-Continent Class (Potency) (Becomes far stronger upon Mega Evolving)

Lifting Strength: At least Superhuman Class (Can casually support its own weight of 455 lbs[5]) | At least Superhuman Class (Mega Rayquaza can casually support its own weight of 864.2 lbs[6])

Travel Speed: At least Supersonic flight speed (Comparable if not superior in speed to Pokémon like Dragonite, where they can circle the globe in 16 hours) | At least Supersonic flight speed (Upon Mega Evolving, Mega Rayquaza speed is increased)

Attack Speed: Massively Hypersonic (Should be comparable to other Legendary Pokémon such as Raikou who embodies the speed of lightning[7] Can keep up against May/Brendan's team in battle[4]) | Massively Hypersonic (Upon Mega Evolving, Mega Rayquaza speed is increased. Can easily tag Deoxys[8])

Reaction Speed: Massively Hypersonic (Can dodge attacks from other Legendary Pokémon. Can keep up against May/Brendan's team in battle[4]) | Massively Hypersonic (Can easily dodge several attacks from Deoxys[8])

Stamina: Superhuman+ | Superhuman+

Range: Several Meters physically through Large Size, Tens of Meters to Hundreds of Meters with Pokémon moves | Tens of Meters physically through Large Size, Tens of Meters to Hundreds of Meters with Pokémon moves, at least Tens of Kilometers with Nullification

Intelligence: High Animalistic







Nothing Notable

Notable Techniques


  • Dragon Ascent: The user goes high up into space, afterwards it rapidly charges at the opponent at fullest sleep. Reduces Defense and Special Defense.
  • Twister: Creates a small tornado on the opponent. Has a chance to flinch the target.
  • Ancient Power: Uses fossils to attack the opponent. Has a small chance to amplify every single statistics.
  • Air Slash: The users sends slashes of air at the opponent, Has a chance to flinch the target.
  • Scary Face: Creates a horrific look at the opponent. Reduces the opponents Speed.
  • Crunch: Violently bites the opponent. Has a chance to decrease special defense.
  • Dragon Dance: The user does a mystical dance to upgrade it's physical Attack and Speed.
  • Extreme Speed: Rapidly charges the opponent multiple times.
  • Dragon Pulse: The user shoots a strong pulse at the opponent.
  • Hyper Voice: The user does an extremely loud noise that uses sound wave to damage the opponent.
  • Rest: The user goes asleep but completely heals his life and restores status effect.
  • Fly: The user goes high up in the sky on first turn. Then proceeds to rapidly fall down on the opponent in the second turn.
  • Hurricane: The user creates a violent hurricane below the opponent that flies up in the air. Has a chance to confuse the target.
  • Outrage: By using it's rage it violently attacks the opponent and cannot stop. After a few turns the user with get confused.
  • Hyper Beam: The user fires a giant laser beam at the opponent. Needs to recharge before being able to do anything.
  • Aerial Ace: Rapidly slashes the opponent from above.
  • Aqua Tail: The user swings it's tail at the opponent, creating a small water wave.
  • Bind: The user violently wraps the opponent to trap and squeeze him for 5 turns.
  • Celebrate: The user will congratulate you. No special effect or damage.
  • Confide: The user tells a secret to the opponent. The target loses its opportunity to concentrate, thus lowering his Special Attack.
  • Defog: Creates a fog that upgrades the evasion stats. Removes any hazard on the field such as spikes, light screen, reflects, etcetera
  • Double Team: The user rapidly goes from left to right in order to create afterimages, Increases the evasion stats
  • Dragon Tail: The user swings at the opponent with it's tail. This switches the current user to a different Pokémon.
  • Echoed Voice: The user attacks the opponent with an echoing voice. The more time it is used the more damage it does.
  • Frustration: The user violently attacks the opponent. This does more damage the less the user hates his trainer.
  • Hidden Power: Through some mysterious power, this move changes type to deal supereffective damage to the target.
  • Psych Up: The user hypnotize himself into copying the opponent's stats changes to apply it to it's own.
  • Return: Delivers a tackle at the opponent. The more the user loves his trainer. The more damage it will do
  • Roar: The user delivers a terrifying roar at the opponent. This makes wild Pokémon flee automatically.
  • Rock Smash: The user punches the opponent that can shatter a rock. Has a chance to lower physical Defense.
  • Shock Wave: The user sends massive electric waves at the opponent.
  • Sky Drop: The user takes the opponent into the sky before dropping it from high up.
  • Swagger: A move that infuriates the opponent, making him upgrade it's attack but causes confusion
  • Tailwind: The user creates a turbulent whirlwind around the opponent. Speeds up the user and it's allies until it is here.
  • Toxic: The user badly poisons the target. The poison effect does more damage overtime.
  • V-Create: The user builds up a V shaped hot flame on it's forehead before rapidly striking at the opponent. Lowers the user Defense, Special Defense and Speed.
  • Water Pulse: The user fires water waves at the opponent. Has a chance to cause confusion


  • Max Strike: The user breaks the floor below them to fire a giant blast. Decreases the Speed of the target and its allies by one stage.
  • Max Knuckle: Fires a gigantic punch at the opponent before exploding on contact. Increases the Attack of the user and its allies by one stage.
  • Max Airstream: Shoots a tornado at the opponent. Increases the Speed of the user and its allies by one stage.
  • Max Quake: The user goes below the ground and rapidly goes to the opponent to launch a giant explosion below them. Increases the Special Defense of the user and its allies by one stage.
  • Max Rockfall: Creates a gigantic rectangle-shaped rock to fall down on the opponent before exploding. Creates a sandstorm for five turns.
  • Max Flutterby: Creates an army of butterfly to fly directly into the opponent before exploding. Decreases the Special Attack of the target and its allies by one stage.
  • Max Phantasm: Makes object levitate before charging at the opponent and explode into a purple-like beam. Decreases the Defense of the target and its allies by one stage.
  • Max Steelspike: Creates a bunch of metal spike in a linear position and then 2 giant steel spike to the opponent. Increases the Defense of the user and its allies by one stage.
  • Max Flare: Fires an enormous fire blast at the opponent. Creates harsh sunlight for five turns.
  • Max Geyser: Fires an enormous water blast at the opponent. Creates rain for five turns.
  • Max Overgrowth: Fires seeds that rapidly turn into mushrooms before exploding. Creates Grassy Terrain for five turns.
  • Max Lightning: Summons a giant cloud that strikes a powerful thunder at the opponent. Creates Electric Terrain for five turns.
  • Max Hailstorm: Creates a hail storm with giant ice cube to fall on the opponent. Creates hail for five turns.
  • Max Wyrmwind: Creates a giant tornado on the opponent's location for massive damage. Decreases the Attack of the target and its allies by one stage.
  • Max Darkness: Fires two giant darkness laser at the opponent before exploding on impact. Decreases the Special Defense of the target and its allies by one stage.

  • Dragon Ascent: The user goes high up into space, afterwards it rapidly charges at the opponent at fullest sleep. Reduces Defense and Special Defense.


Other

Standard Tactics: Will use Dragon Dance to enhance his speed and attack before attacking his opponent with Extreme Speed or Dragon Pulse | Will try to Power Null the opponent with his wind and greenish light. If the opponent is too far away it'll immediately go into the ozone layer and descend to charge at the opponent at high speeds with Dragon Ascent.

Weaknesses:

Note


Pokedéx Entries

Rayquaza lived for hundreds of millions of years in the earth's ozone layer, never descending to the ground. This Pokémon appears to feed on water and particles in the atmosphere.
~ Rayquaza's Pokedex entry in Pokémon Ruby
Rayquaza is said to have lived for hundreds of millions of years in the earth's ozone layer, above the clouds. Its existence had been completely unknown because it lived so high in the sky.
~ Rayquaza's Pokedex entry in Pokémon Sapphire
A Pokémon that flies endlessly in the ozone layer. It is said it would descend to the ground if Kyogre and Groudon were to fight.
~ Rayquaza's Pokedex entry in Pokémon Emerald
It has lived for hundreds of millions of years in the ozone layer. Its flying form looks like a meteor
~ Rayquaza's Pokedex entry in Pokémon FireRed and LeafGreen
It cannot be seen from ground level since it lives far up above the clouds in the ozone layer.
~ Rayquaza's Pokedex entry in Pokémon Diamond, Pearl and Platinium
It flies in the ozone layer, way up high in the sky. Until recently, no one had ever seen it.
~ Rayquaza's Pokedex entry in Pokémon Hearth Gold and Soul Silver
It lives in the ozone layer far above the clouds and cannot be seen from the ground.
~ Rayquaza's Pokedex entry in Pokémon Black and White
It lives in the ozone layer far above the clouds and cannot be seen from the ground.
~ Rayquaza's Pokedex entry in Pokémon Black and White 2
It lives in the ozone layer far above the clouds and cannot be seen from the ground.
~ Rayquaza's Pokedex entry in Pokémon X
It flies in the ozone layer, way up high in the sky. Until recently, no one had ever seen it.
~ Rayquaza's Pokedex entry in Pokémon Y
Rayquaza is said to have lived for hundreds of millions of years. Legends remain of how it put to rest the clash between Kyogre and Groudon.
~ Rayquaza's Pokedex entry in Pokémon Omega Ruby
It flies forever through the ozone layer, consuming meteoroids for sustenance. The many meteoroids in its body provide the energy it needs to Mega Evolve.
~ Rayquaza's Pokedex entry in Pokémon Alpha Sapphire
It lives in the ozone layer far above the clouds and cannot be seen from the ground.
~ Rayquaza's Pokedex entry in Pokémon Brilliant Diamond and Shining Pearl

Explanations

Learned Moves through being caught

Rayquaza naturally cannot use the following moves on its own as a wild Pokémon. However, through being caught by a train it opens up to all of these techniques:


  • Fly: The user goes high up in the sky before crashing down on the opponent at high speed.
  • Hyper Beam: The user fires a gigantic laser on the opponent. Requires a turn of recharge
  • Giga Impact: The user charges up every bit of it's power before tackling the opponent. Requires a turn of recharge.
  • Solar Beam: The user absorbs light energy and will then fire a strong light beam at the opponent.
  • Hone Claw: The user sharpens his claws. This increases attack and accuracy.
  • Natural Gift: The user sends a slow energy attack at the opponent. The damage output and type of the attack is dependent on the user's hold berry.
  • Rock Slide: The user summons large boulder to fall on the opponent. Has a chance to cause flinching.
  • Snore: While sleeping, has 1/3 of a chance to cause the target to flinch.
  • Incinerate: Shoots a fire ball at the opponent. Burn any fires the user holds.
  • Strength: The user builds up power before rapidly striking the opponent.
  • Secret Power: The user sends various ball of energy at the opponent. The effect of the move depends on the environment it is used.
  • Protect: Creates a forcefield around the user that protects from all damage and effect.
  • Thunder Wave: Sends an electric wave at the opponent in order to paralyze him.
  • Icy Wind: The user creates a small ice wind. Lowers the opponent speed if touch.
  • Sandstorm: The user summons a sandstorm, increases the defense of rock Pokémon.
  • Rain Dance: The user summons dense cloud to start an intense rain. This increases water damage, decreases fire damage.
  • Sunny Day: The user summons an intense sun to the field. This increases fire damage, decreases water damage.
  • Whirlpool: Traps the opponent in a small violent water vortex.
  • Facade: The user hits the opponent. This attack does more damage if the user is affected by a status effect.
  • Brick Break: The user does a karate chop at the opponent. This can break forcefields such as Protect, Light Screen, Reflect or Aurora Veil.
  • Dive: The user dives into water. Hits the opponent from underground in the second turn.
  • Rock Tomb: The user throws large boulders at the opponent. Lower's the targets speed.
  • Fling: The user gives it's held item to the opponent.
  • Avalanche: The user summons an avalanche at the opponent. Does more damage if the user got attacked before using it.
  • Shadow Claw: The user covers his claw in shadow before slashing the opponent. Has more chance to land critical hits.
  • Round: The user attacks the target by singing.
  • Bulldoze: The user stomps on the ground to cause damage to everything around. Lower's the opponents speed.
  • Air Slash: The user attacks with slashes of air at the opponent. Has a chance to cause flinching on the target.
  • Brutal Swing: The user brutally swings itself violently to cause damage at the opponent.
  • Swords Dance: The user greatly boost it's physical attack.
  • Breaking Swipe: The user swings it's tail to attack the opponent. Lowers the opponent's Physical Attack.
  • Flamethrower: The user fires an intense streams of flame at the opponent. Has a chance to burn the opponent.
  • Hydro Pump: The user blasts a strong water attack under strong pressure at the opponent.
  • Surf: The user attacks the target by creating a giant wave.
  • Ice Beam: The user fires a strong beam of ice energy at the opponent. Has a chance to freeze the target.
  • Blizzard: Creates a strong blizzard to damage the opponent. Has a chance to freeze the target.
  • Thunderbolt: Fires a strong thunderbolt at the opponent. Has a chance to paralyze the target.
  • Thunder: Summons a giant gray could above the opponent before striking the enemy with a strong thunder. Has a chance to paralyze the target.
  • Earthquake: The user creates a strong earthquake to damage anything in range.
  • Fire Blast: Fires a star shaped fire blast to strike at the opponent. Has a chance to burn the targert.
  • Waterfall: The user summons a giant waterfall and then proceeds to charge at the opponent. Has a chance to cause flinching.
  • Substitute: The user gives up 1/4 of his health to create a substitute to tank damage for him.
  • Outrage: By increasing his rage, the user will uncontrollably strike the opponent for a bunch of time. Will cause confusion to the user when done.
  • Endure: The user will prepare itself to endure every single attack, will always remain on 1 Hp regardless of the strength of the attack.
  • Sleep Talk: Allows the user to randomly choose one of its abilities while sleeping.
  • Iron Tail: The user violently swings its metal tail at the opponent.
  • Uproar: The user will create a uproar effect that prevents anyone from sleeping.
  • Overheat: The user creates wave of flame to damage the opponent. Reduces the user special attack.
  • Cosmic Power: The user absorbs a mystical power from space. Increases defense and special defense.
  • Dragon Claw: The user violently slashes the opponent at full force
  • Bulk Up: The user will boost it's body up. Increase the attack and defense of the user
  • Gyro Ball: The opponent will tackle the opponent at high speed. This causes set damage depending on the opponent's speed.
  • Focus Blast: The user heightens it's mental focus to unleash this powerful attack. Has a chance to lower special defense.
  • Energy Ball: The user charges a ball from natural energy before striking the opponent. Has a chance to reduce special defense.
  • Earth Power: The user makes the ground under the opponent erupt in full force. Has a chance to lower special defense.
  • Iron Head: The user will make his head steel-hard to charge at the opponent full force. Has a chance of flinching the target.
  • Stone Edge: The user will summon giant stone pillars to strike at the opponent.


  • Aqua Tail: The user swings it's tail at the opponent, creating a small water wave.
  • Draco Meteor: The user summons a bunch of meteorites to crash at the opponent, this reduces special attack.
  • Meteor Beam: The user builds up power for a turn by increasing his special attack, after it he weill proceed to shoot a beam made out of meteor pieces.
  • Scale Shot: The users attacks the opponent two to fives time by firing scales at the opponent.
  • Mimic: The user copies the opponents latest move, completely learning it until the battle is over.
  • Mud-Slap: The user fires dirt at the opponent. Reduces the targets accuracy
  • Icy Wind: The user creates a small ice wind. Lowers the opponent speed if touch.
  • Swift: Launches a bunch of small star at the target.
  • Psych Up: The user hypnotize himself into copying the opponent's stats changes to apply it to it's own.
  • Uproar: The user will create a uproar effect that prevents anyone from sleeping.
  • Dragon Pulse: The user shoots a strong pulse at the opponent.
  • Tailwind: The user creates a turbulent whirlwind around the opponent. Speeds up the user and it's allies until it is here.
  • Iron Tail: The user violently swings its metal tail at the opponent.
  • Swagger: A move that infuriates the opponent, making him upgrade it's attack but causes confusion
  • Iron Head: The user will make his head steel-hard to charge at the opponent full force. Has a chance of flinching the target.
  • Earth Power: The user makes the ground under the opponent erupt in full force. Has a chance to lower special defense.
  • Defog: Creates a fog that upgrades the evasion stats. Removes any hazard on the field such as spikes, light screen, reflects, etcetera
  • Endure: The user will prepare itself to endure every single attack, will always remain on 1 Hp regardless of the strength of the attack.
  • Headbutt: The user charges at the opponent with a violent headbutt. Has a chance to cause flinching.
  • Dragon Ascent: The user goes high up into space, afterwards it rapidly charges at the opponent at fullest sleep. Reduces Defense and Special Defense.
  • Fury Cutter: The user violently scratches the opponent. This does more damage the more it is used but will return to normal if the attack misses.
  • Body Slam: The user slams the opponent with it's body. Has a chance to cause paralysis
  • Thunder Wave: Sends an electric wave at the opponent in order to paralyze him.
  • Snore: While sleeping, has 1/3 of a chance to cause the target to flinch.
  • Bind: The user violently wraps the opponent to trap and squeeze him for 5 turns.
  • Outrage: By increasing his rage, the user will uncontrollably strike the opponent for a bunch of time. Will cause confusion to the user when done.
  • Substitute: The user gives up 1/4 of his health to create a substitute to tank damage for him.
  • Rock Slide: The user summons large boulder to fall on the opponent. Has a chance to cause flinching.
  • Hyper Voice: The user does an extremely loud noise that uses sound wave to damage the opponent.
  • Double-Edge: The user charges at the opponent at full force for maximum damage. This causes recoil damage to the user.


  • Breakneck Blitz: The user builds up energy before rapidly rushing and stomping the opponent. The power varies, depending on the original move.
  • All-Out Pummeling: The user rapidly fires giant punches and kicks at the opponent before launching a final blow at the opponent. The power varies, depending on the original move.
  • Supersonic Skystrike: The user rapidly goes up in the sky far above human sight right before crashing down at the opponent at full force. The power varies, depending on the original move.
  • Tectonic Rage: The user creates a fissure on the floor, if the opponent gets into it, the user will then proceed to rush towards him to go at the tectonic level of the planet. The power varies, depending on the original move.
  • Continental Crush: The user uses multiple small rocks to form themselves into a giant rock, it then proceed to crash down on the opponent. The power varies, depending on the original move.
  • Savage Spin-Out: The user covers the opponent in silk and then proceeds to launch it before cutting it in two. The power varies, depending on the original move.
  • Never-Ending Nightmare: The user changes the space around him in a haunting atmosphere before creating a dark and purple liquid below him, if the opponent is touch, giant arms will appear to surround the opponent before exploding. The power varies, depending on the original move.
  • Corkscrew Crash: The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. The power varies, depending on the original move.
  • Inferno Overdrive: The user builds up fire energy before throwing a gigantic fireball at the opponent, exploding on impact. The power varies, depending on the original move.
  • Hydro Vortex: The user rapidly creates tons of water to swallow up the opponent, then proceeds to rush at him, creating a water vortex. The power varies, depending on the original move.
  • Bloom Doom: The user covers the floor in lively grass and flower before summoning a giant attack below the opponent. The power varies, depending on the original move.
  • Gigavolt Havoc: The user builds up strong electric energy before rapidly launching it at the opponent, creating an electrical explosion. The power varies, depending on the original move.
  • Subzero Slammer: The user creates a giant ice pillar below itself before firing an ice laser to freeze the opponent. The power varies, depending on the original move.
  • Devastating Drake: The user fires a dragon shaped attack that goes towards the opponent and explodes on impact. The power varies, depending on the original move.
  • Black Hole Eclipse: The user fires a rapid black ball into the sky before creating a blackhole and sucking everything up. The power varies, depending on the original move.

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Gallery

Codex Statistics Questions

Q: Shouldn't end game Pokémon scale to Groudon raising the continents?

A: This is further elaborated on in more modern Pokedex entries that it used magma to do so and by evaporating the water, if you want to argue the Pokedex entires contradict each other, we have Team Rainbow Rocket, a segment based off what if timelines where the villains won, Maxie directly notes that he will use Groudon to do this exact thing of shrinking the oceans to raise the lands[35]. So this would be through abilities and not Attack Potency.

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Songs:

Rayquaza's Batle Music in Pokémon Emerald

Rayquaza's Entrance Music in Pokémon Omega Ruby and Alpha Sapphire

Rayquaza's Battle Music in Pokémon Omega Ruby and Alpha Sapphire

Battle Records

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References

  1. Pokémon Ruby Pokedex Entry: Rayquaza lived for hundreds of millions of years in the earth's ozone layer, never descending to the ground. This Pokémon appears to feed on water and particles in the atmosphere.
  2. Pokémon Mystery Dungeon: Rescue Team DX - Rayquaza Destroys Falling Star
  3. Pokémon Mystery Dungeon: Rescue Team DX Xatu's Warning
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Pokémon Omega Ruby/Alpha Sapphire - Delta Episode
  5. Pokémon Omega Ruby/Alpha Sapphire Rayquza Pokedex Height
  6. Pokémon Omega Ruby/Alpha Sapphire Mega Rayquza Pokedex Height
  7. Pokémon Ruby Raikou Pokedex Entry: Raikou embodies the speed of lightning. The roars of this Pokémon send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down.
  8. 8.0 8.1 Pokémon Generations Episode 9: The Scoop
  9. 9.0 9.1 9.2 9.3 Pokémon Legends Arceus
  10. 10.0 10.1 10.2 10.3 Pokémon Fire Red
  11. Pokémon Sun & Moon SOS Encounters
  12. 12.0 12.1 Pokémon Move: Struggle
  13. Pokémon Legends Z-A
  14. 14.0 14.1 Pokémon Emerald
  15. Pokémon Masters Sabrina and Olympia Conversations
  16. Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  17. Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  18. Pokémon Lets Go Pikachu Lets go Eevee
  19. Pokémon Legends: Z-A
  20. Pokémon Crystal
  21. Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  22. Pokémon Move: Swagger
  23. Pokémon Legends Arceus Intro Segment
  24. Pokémon Move: Sheer Cold
  25. Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  26. Pokémon X & Y Snowbelle City Top-Left Most House
  27. Pokémon Move: Gastro Acid
  28. Pokémon Omega Ruby/Alpha Sapphire Rayquaza Fight
  29. 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 29.11 29.12 29.13 29.14 29.15 29.16 29.17 29.18 29.19 29.20 29.21 29.22 Pokémon Sword And Shield Gigantamax
  30. Pokémon Sword And Shield Gigantamax Battles
  31. Pokémon Move: Swagger
  32. 32.0 32.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  33. Pokémon One Hit KO Mechanics
  34. Pokémon Ruby Route 116 Trainer Tip Sign
  35. Pokémon UltraSun & UltraMoon - Vs Magma Leader Maxie

Versus Threads


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