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Tick (R.E.P.O)

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The Tick is a Level one Monster in R.E.P.O.

Tick
Origin
Origin R.E.P.O
Creator semiworks
Characteristics
Status Alive
Alignment Chaotic Evil
Archetype Monster
Relationships
Enemies Semibots

Appearance

The tick is a small Arachnid-like creature with a humanoid like face around it's front.

Goals

  • To absorb the Semibot's health

General Information

Name: Tick

Origin: R.E.P.O

Company: Semiworks

Gender: Unknown

Handedness: None

Story Role: Threatening Monster

Legacy: Unknown Legacy (No scribbles can be found of it in the museum, so it's unknown if it's ever left any impact.)

Influence: Possibly Cultural Influence

Classification: The Tick

Species: Tick

State of Being: Regular

Physiology: Arachnid Physiology

Combat Style: Absorption

Enemies: The Semibots

Weight: Unknown, however even when fully filled with health, it can be picked up at base strength.

Status: Alive

Alignment: Chaotic Evil

Threat Level: Likely Street Threat (Can be found around different areas of the world of R.E.P.O)

Potential

  • Type(s) of Potential: Fixed Potential
  • Level of Potential: Fixed Potential
  • Description: Standard Potential
  • Limitations: Standard Potential limits.

Archetype: Monster

Codex Statistics

Grade: C

Tier: High 10-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: High Subhuman level (Never directly attacks the Semibots physically), Can ignore conventional durability with Absorption (Absorbs the Semibots Health)

Durability: High Subhuman level (Only has 10 HP normally, being killed simply by being slid into), Bone level After Absorption (Gains 100 health after fully being fed on a semibot's health, allowing them to handle a swing from the sword)

Striking Strength: High Subhuman Class

Lifting Strength: High Subhuman Class

Travel Speed: Average Human Speed, Higher after Absorption (Runs around the same speed as the Semibot's base speed)

Attack Speed: Average Human Speed

Reaction Speed: Average Human Reactions

Stamina: Likely Average

Range: Below Standard Melee

Intelligence: Animalistic Intelligence

Knowledge: Animalistic level


Powers and Techniques


Other

Standard Tactics: Will latch onto a semibot's tractor beam to absorb HP into it' own

Weaknesses: Monsters typically get stunned when they've been knocked over from taking too much damage. Is helpless if it can't absorb anything and doesn't attack after getting full, opting to run away

Battle Records

None.

None.

None.

Versus Threads


None.


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None.