#
|
Image
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Name
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In-game Description
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Sticking Points
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Attack Power
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Attack Range
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Where to Buy/Dropped By
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01
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Worn-Out Jump
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Stomps foes with a weak jump.
|
A jump-and-stomp attack so weak that reputable shops are too ashamed to stock it.
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★☆☆☆☆
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Ground/Low Altitude/Air
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Decalburg
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02
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Jump
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Stomps a single foe but will take damage from spiked foes. Can stomp multiple times if you're good.
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A jump-and-stomp attack. A word to the wise: do NOT use this attack on spiked enemies or you'll regret it.
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★☆☆☆☆
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Ground/Low Altitude/Air
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Decalburg
|
03
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Shiny Jump
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Stomps foes with a fairly strong jump.
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A pretty strong and pretty jump-and-stomp attack. Shininess aside, it's still a bad choice for spiked foes.
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★★☆☆☆
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Ground/Low Altitude/Air
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Shaved-Ice Cave, Rumble Volcano
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04
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Flashy Jump
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Stomps foes with a pretty strong jump.
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A fairly strong and fairly fair jump-and-stomp attack. No amount of flash will make it good against spiky baddies.
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★★★☆☆
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Ground/Low Altitude/Air
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Hither Thither Hill, Rumble Volcano
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05
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Big Shiny Jump
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Stomps foes with a very strong jump.
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A bit bigger and shinier than the standard model, this jump attack also boasts some crumpling power.
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★★★★☆
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Ground/Low Altitude/Air
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Outlook Point, Decalburg (after World 3), Rumble Volcano
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06
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Megaflash Jump
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Stomps foes with a superstrong jump.
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A big, strong, shiny attack blessed with great power and solid crumpling ability. Tell me this thing doesn't look cool.
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★★★★★
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Ground/Low Altitude/Air
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Bowser Jr.'s Flotilla
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07
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Iron Jump
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Stomps even spiked foes effortlessly.
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As the name implies, a battle sticker that laughs in the face of spiked foes. Feel free to laugh along with it.
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★☆☆☆☆
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Ground/Low Altitude/Air
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Decalburg
|
08
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|
Shiny Iron Jump
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Stomps even spiked foes effortlessly with a fairly strong jump.
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An attack that delivers a slightly stronger stomp on spiked enemies. Though made of iron, it's quite light!
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★★☆☆☆
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Ground/Low Altitude/Air
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Shaved-Ice Cave, Rumble Volcano
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09
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Flashy Iron Jump
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Stomps even spiked foes effortlessly with a pretty strong jump.
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A compact and pretty powerful stomp that doesn't mind spiked landings. Who knew iron could be so pretty?
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★★★☆☆
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Ground/Low Altitude/Air
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Rugged Road
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10
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|
Big Shiny Iron Jump
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Stomps even spiked foes effortlessly with a very strong jump.
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A strong stomp attack designed for spiked enemies. You really would think such a big iron sticker would be heavy.
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★★★★☆
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Ground/Low Altitude/Air
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Decalburg (after World 3), Rumble Volcano
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11
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|
Megaflash Iron Jump
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Stomps even spiked foes effortlessly with a superstrong jump.
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An extreme stomp attack that crushes any spiked enemy. This thing is almost not fair in battle.
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★★★★★
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Ground/Low Altitude/Air
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Rugged Road
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12
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|
Hopslipper
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If you're good, stomps a single foe many times.
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The slightly weak attack befitting a slipper, but capable of up to ten jumps if your timing is on.
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★☆☆☆☆
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Ground/Low Altitude/Air
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Decalburg
|
13
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|
Shiny Hopslipper
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If you're good, stomps a single foe many times with a fairly strong jump.
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A less-than-powerful attack that can stomp up to ten times using wonderful spring technology.
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★★☆☆☆
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Ground/Low Altitude/Air
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Shaved-Ice Cave
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14
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|
Flashy Hopslipper
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If you're good, stomps a single foe many times with a pretty strong jump.
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A flashy sticker that doesn't exactly look cool, seeing as it's a slipper with a spring on it. But it can stomp ten times!
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★★★☆☆
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Ground/Low Altitude/Air
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Yoshi Sphinx, Whitecap Beach
|
15
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|
Big Shiny Hopslipper
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If you're good, stomps a single foe many times with a very strong jump.
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An attack whose size hides weak power. But ten jumps does mean ten attacks, so it's got that going for it.
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★★★★☆
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Ground/Low Altitude/Air
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Decalburg (after World 3), Rumble Volcano
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16
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|
Megaflash Hopslipper
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If you're good, stomps a single foe many times with a superstrong jump.
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A big, shiny...slipper. Still, if you can land ten jumps, it's a MEAN slipper. So just lay off with the slipper hate.
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★★★★★
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Ground/Low Altitude/Air
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Chomp Ruins
|
17
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|
Line Jump
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Stomps all foes in a line. Gets progressively weaker and faster with each jump.
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An attack that lets you stomp foe after foe with decreasing power, but only if you have good jump timing.
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★☆☆☆☆
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Ground/Low Altitude/Air
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Decalburg
|
18
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|
Shiny Line Jump
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Stomps all foes in a line with a fairly strong jump.
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A Line Jump with a bit more oomph. Try to stomp each enemy three times, since three is better than two or one.
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★★☆☆☆
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Ground/Low Altitude/Air
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Shaved-Ice Cave
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19
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|
Flashy Line Jump
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Stomps all foes in a line with a pretty strong jump.
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A flashy-looking Line Jump with flashy-feeling attack power. It's got the max power of the small Line Jump line.
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★★★☆☆
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Ground/Low Altitude/Air
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Ice Flow
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20
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|
Big Shiny Line Jump
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Stomps all foes in a line with a very strong jump.
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A sticker whose jump in size mirrors a jump in jumping-attack power. Foes will line up to take their whupping!
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★★★★☆
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Ground/Low Altitude/Air
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Decalburg (after World 3)
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21
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|
Megaflash Line Jump
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Stomps all foes in a line with a superstrong jump.
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The strongest sticker in the Line Jump line. Enjoy the megapower as you stomp each enemy up to three times!
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★★★★★
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Ground/Low Altitude/Air
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Bowser's Snow Fort
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22
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|
Flashy Clone Jump
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Cloned Marios stomp a single foe.
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An attack that sends four Marios leaping in succession. This attack can sometimes crumple foes too.
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★★★☆☆
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Ground/Low Altitude/Air
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Shaved-Ice Cave
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23
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|
Big Shiny Clone Jump
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Cloned Marios stomp a single foe with a very strong jump.
|
A sparkling clone attack with power befitting the sticker's size and raw, untamed sparklability.
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★★★★☆
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Ground/Low Altitude/Air
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Shaved-Ice Cave, Chomp Ruins
|
24
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|
Megaflash Clone Jump
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Cloned Marios stomp a single foe with a superstrong jump.
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An attack that unleashes the four strongest Marios and delivers a strong crumpling effect. Wow.
|
★★★★★
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Ground/Low Altitude/Air
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Rumble Volcano
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25
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|
Flashy Infinijump
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If you're good, stomps a single foe many times. This sticker is really strong if you can keep stomping.
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An attack with weak power but unreal stamina. Go for the maximum 100 jumps. Yes, you read that right.
|
★★★☆☆
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Ground/Low Altitude/Air
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The Enigmansion, Chomp Ruins
|
26
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|
Big Shiny Infinijump
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If you're good, stomps a single foe many times. This sticker is very strong if you can keep stomping.
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A slightly bigger sticker that still has weak power. But c'mon, 100 stomps! 100 stomps is pretty solid.
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★★★★☆
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Ground/Low Altitude/Air
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Long Fall Falls
|
27
|
|
Megaflash Infinijump
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If you're good, stomps a single foe many times. This sticker is megastrong if you can keep stomping.
|
An attack said to bring enlightenment if you make your mind blank and become one with your jump.
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★★★★★
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Ground/Low Altitude/Air
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Long Fall Falls
|
28
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|
Worn-Out Hammer
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Strikes foes with a weak whack.
|
A battle sticker that doesn't look so hot. To be completely honest, it doesn't work so hot, either.
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★☆☆☆☆
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Ground/Low Altitude
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Warm Fuzzy Plains
|
29
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|
Hammer
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Strikes foes with a swung hammer. Can damage multiple foes but won't hit flying ones.
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A hammer that can pound enemies flat but it is useless against flying enemies. Use it wisely.
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★☆☆☆☆
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Ground/Low Altitude
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Decalburg
|
30
|
|
Shiny Hammer
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Strikes foes with a fairly strong whack.
|
A stronger hammer attack. It will build power as you hold your windup, but don't overdo it or the head will pop off!
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★★☆☆☆
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Ground/Low Altitude
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Drybake Desert, Shaved-Ice Cave, Rumble Volcano
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31
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|
Flashy Hammer
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Strikes foes with a pretty strong whack.
|
Like many others, a hammer that can damage enemies near its main target. Plan for collateral damage!
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★★★☆☆
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Ground/Low Altitude
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Drybake Desert, Rumble Volcano
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32
|
|
Big Shiny Hammer
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Strikes foes with a very strong whack.
|
A big, shiny hammer boasting big, shiny damage. Definitely do not miss your swing, or you'll be really bummed out.
|
★★★★☆
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Ground/Low Altitude
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Outlook Point, Decalburg (after World 3), Shaved-Ice Cave
|
33
|
|
Megaflash Hammer
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Strikes foes with a superstrong whack.
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A hammer with ultimate attack power. The main target and its neighbors get seriously BONKED.
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★★★★★
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Ground/Low Altitude
|
Yoshi Sphinx
|
34
|
|
Slaphammer
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Strikes a single foe from the side.
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An attack that strikes from the side. If swung with good timing, it sends the enemies flying.
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★☆☆☆☆
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Ground/Low Altitude
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Decalburg
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35
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|
Shiny Slaphammer
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Strikes a single foe from the side with a fairly strong whack.
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A side-striking hammer attack that has a chance of making an enemy dizzy, which could make its attacks miss.
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★★☆☆☆
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Ground/Low Altitude
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Shaved-Ice Cave
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36
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|
Flashy Slaphammer
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Strikes a single foe from the side with a pretty strong whack.
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An attack that only hits a single target, but hits it really hard and might make it dizzy.
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★★★☆☆
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Ground/Low Altitude
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Drybake Desert, Ice Flow, Shy Guy Jungle
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37
|
|
Big Shiny Slaphammer
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Strikes a single foe from the side with a very strong whack.
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A big hammer attack with big damage, but like all attacks, it's totally dependent on good timing.
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★★★★☆
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Ground/Low Altitude
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Decalburg (after World 3)
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38
|
|
Megaflash Slaphammer
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Strikes a single foe from the side with a superstrong whack.
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An attack whose mighty swing punishes foes, launching them dramatically and often making them dizzy.
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★★★★★
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Ground/Low Altitude
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Rugged Road
|
39
|
|
Eekhammer
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If you're good, strikes a single foe many times.
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A hammer that really looks like a toy. Land up to five strikes for five times the annoyance. Squeaksqueaksqueak!
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★☆☆☆☆
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Ground/Low Altitude
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Decalburg
|
40
|
|
Shiny Eekhammer
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If you're good, strikes a single foe many times with fairly strong whacks.
|
A shiny attack that is regrettably still toylike. Still, delivering five strikes should ease the shame of using it.
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★★☆☆☆
|
Ground/Low Altitude
|
Dropped by Snifits, Shaved-Ice Cave
|
41
|
|
Flashy Eekhammer
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If you're good, strikes a single foe many times with pretty strong whacks.
|
A pretty flashy hammer attack. Get in five hits so you can hear the squeaksqueaksqueaksqueaksqueak!
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★★★☆☆
|
Ground/Low Altitude
|
Upgrading a Shiny Eekhammer through Paperization, Drybake Stadium
|
42
|
|
Big Shiny Eekhammer
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If you're good, strikes a single foe many times with very strong whacks.
|
Like other Eekhammers, its power gets stronger with each swing for a max of five strikes. This one's bigger, though.
|
★★★★☆
|
Ground/Low Altitude
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Decalburg (after World 3)
|
43
|
|
Megaflash Eekhammer
|
If you're good, strikes a single foe many times with superstrong whacks.
|
A megasized attack that packs a serious wallop for a toy. Get in five strikes for perfection.
|
★★★★★
|
Ground/Low Altitude
|
Chomp Ruins
|
44
|
|
Hurlhammer
|
Hurls a huge hammer into the air that plunges down on unwitting foes and strikes them all. Also hits flying foes.
|
A hurlable hammer that, with good timing, can damage all foes--even flying ones. Bad timing just ain't gonna cut it.
|
★☆☆☆☆
|
Ground/Low Altitude/Air
|
Decalburg
|
45
|
|
Shiny Hurlhammer
|
Hurls a huge hammer into the air that plunges down and strikes all foes with fairly strong force. Also hits flying foes.
|
An attack that, like other hammers, fails if held too long. If you throw it too fast, it'll hit only one foe.
|
★★☆☆☆
|
Ground/Low Altitude/Air
|
Whammino Mountain, Shaved-Ice Cave
|
46
|
|
Flashy Hurlhammer
|
Hurls a huge hammer into the air that plunges down and strikes all foes with pretty strong force. Also hits flying foes.
|
A hurlable hammer that, like others, damages enemies in front the most but can also hit subsequent targets.
|
★★★☆☆
|
Ground/Low Altitude/Air
|
Upgrading a Shiny Hurlhammer through Paperization, Drybake Stadium
|
47
|
|
Big Shiny Hurlhammer
|
Hurls a huge hammer into the air that plunges down and strikes all foes with very strong force. Also hits flying foes.
|
A decent-sized shiny hammer that falls from above as its targets gaze in awe, helplessly watching doom approach.
|
★★★★☆
|
Ground/Low Altitude/Air
|
Decalburg (after World 3)
|
48
|
|
Megaflash Hurlhammer
|
Hurls a huge hammer into the air that plunges down and strikes all foes with superstrong force. Also hits flying foes.
|
A big, pretty, very hurlable hammer. In fact, it's almost too pretty to hurl. Good thing you put it in here.
|
★★★★★
|
Ground/Low Altitude/Air
|
Shy Guy Jungle, Chomp Ruins
|
49
|
|
Baahammer
|
Makes all foes kind of sleepy.
|
A hammer that, with good timing, puts enemies to sleep. The fact that it deals damage is a bonus.
|
★☆☆☆☆
|
Ground/Low Altitude
|
Decalburg
|
50
|
|
Big Shiny Baahammer
|
Makes all foes very sleepy.
|
A hammer that can knock even the most sleep-resistant enemy out. Of course, you've got to time it well.
|
★★★★☆
|
Ground/Low Altitude
|
Decalburg (after World 3), Shaved-Ice Cave, Chomp Ruins, Rumble Volcano
|
51
|
|
Megaflash Baahammer
|
Makes all foes extremely sleepy with significant damage.
|
A hammer attack with good power that also puts foes to bed. If you mess up the timing, though, that's baaaaaaaad.
|
★★★★★
|
Ground/Low Altitude
|
Chomp Ruins
|
52
|
|
Burnhammer
|
Looses a giant flame on impact, burning most foes. Does not hit or affect all foes.
|
A hammer whose tepid flames can fry small fry. If your timing's off, though, you won't produce any flames.
|
★☆☆☆☆
|
Ground/Low Altitude
|
Decalburg
|
53
|
|
Big Shiny Burnhammer
|
Looses a giant flame on impact, scorching foes to a medium rare. Does not hit or affect all foes.
|
A hot, flaming hammer attack that's nonetheless ineffective against the Buzzy Beetle family.
|
★★★★☆
|
Ground/Low Altitude
|
Decalburg (after World 3), Shaved-Ice Cave, Rumble Volcano
|
54
|
|
Megaflash Burnhammer
|
Looses a giant flame on impact, charbroiling most foes well done. Does not hit or affect all foes.
|
A flaming hammer attack that damages all foes that it strikes equally. We just want to see you succeed, y'know?
|
★★★★★
|
Ground/Low Altitude
|
Rugged Road
|
55
|
|
Chillhammer
|
Releases a frigid blast, freezing most foes. Does not hit or affect all foes.
|
A hammer that, if timed well, sends a freezing arctic blast howling into faces of all enemies.
|
★☆☆☆☆
|
Ground/Low Altitude
|
Decalburg
|
56
|
|
Big Shiny Chillhammer
|
Releases a frigid blast, freezing most foes with a powerful chill. Does not hit or affect all foes.
|
A hammer attack that cold haters hate, but cold lovers love not hating. You know what I mean?
|
★★★★☆
|
Ground/Low Altitude
|
Decalburg (after World 3), Shaved-Ice Cave, Rumble Volcano
|
57
|
|
Megaflash Chillhammer
|
Releases a frigid blast, freezing most foes with an arctic chill. Does not hit or affect all foes.
|
An attack that launches a really nasty cold wave boasting megaflash damage. Miss, and you hit zip.
|
★★★★★
|
Ground/Low Altitude
|
Bowser's Snow Fort
|
58
|
|
Super Boot
|
Avoids enemy attacks with a jump. As a bonus, slightly increases attack power of subsequent jump-type stickers.
|
Attack-dodging boots. If you use them, the attack power of any subsequent jump-type stickers will go up.
|
N/A
|
N/A
|
Outlook Point
|
59
|
|
Shiny Super Boot
|
Avoids enemy attacks with a jump. As a bonus, increases attack power of subsequent jump-type stickers a fair bit.
|
A defensive sticker that hugely boosts the attack power of subsequent jump stickers. Definitely stick this one first!
|
N/A
|
N/A
|
Outlook Point
|
60
|
|
Tail
|
Counters enemy attacks with a swipe of the tail. Has no effect against attacks from above.
|
A tail that repels attacks that come flying right at you. You've got to swing that tail with good timing, though!
|
N/A
|
N/A
|
Outlook Point, Bowser Jr.'s Flotilla
|
61
|
|
Shiny Tail
|
Strongly counters enemy attacks with a tail swipe. Has no effect against attacks from above.
|
A shiny tail that smacks onrushing enemies and straight-flying projectiles. When you connect, it feels gooood.
|
N/A
|
N/A
|
Outlook Point
|
62
|
|
Frog Suit
|
Dodges enemy attacks by jumping over them. As a bonus, slightly increases attack power of subsequent stickers.
|
A froggy dodge maneuver that ups the attack power on subsequent stickers, too. Not bad for a frog.
|
N/A
|
N/A
|
Outlook Point
|
63
|
|
Shiny Frog Suit
|
Dodges enemy attacks by jumping over them. As a bonus, increases attack power of subsequent stickers a fair bit.
|
A shiny, froggy dodge that drastically boosts the attack power of subsequent stickers. Well done, frog.
|
N/A
|
N/A
|
Outlook Point
|
64
|
|
Spike Helmet
|
Protects against and counters attacks from above with the helmet's spike.
|
An attack that provides a spiky surprise for attackers from above when you crouch and hold it over your head.
|
N/A
|
N/A
|
Decalburg
|
65
|
|
Shiny Spike Helmet
|
Protects against and strongly counters attacks from above with the helmet's spike.
|
A stronger spiked-helmet attack, this one hurts even more if you time your poke with the foe's landing.
|
N/A
|
N/A
|
Shaved-Ice Cave
|
66
|
|
Flashy Spike Helmet
|
Protects against and powerfully counters attacks from above with the helmet's spike.
|
A flashy spike attack that counters attacks from above with authority. Time it right, and OW!
|
N/A
|
N/A
|
Drybake Stadium
|
67
|
|
Fire Flower
|
Throws fireballs at multiple foes. Does not hit or affect some foes.
|
An attack that launches one fireball per enemy but doesn't reach flying foes. Fireballs can't bounce that high.
|
★★☆☆☆
|
Ground/Low Altitude
|
Whammino Mountain
|
68
|
|
Shiny Fire Flower
|
Throws fairly hot fireballs at multiple foes. Does not hit or affect some foes.
|
An attack that fires one shiny fireball per foe. Like others, this attack is a bit stronger if timed well.
|
★★★☆☆
|
Ground/Low Altitude
|
Whammino Mountain
|
69
|
|
Flashy Fire Flower
|
Throws very hot fireballs at multiple foes. Does not hit or affect some foes.
|
An attack that greets each grounded and low altitude foes with a strong, made-to-order fireball.
|
★★★★☆
|
Ground/Low Altitude
|
Whammino Mountain
|
70
|
|
Ice Flower
|
Throw balls of ice at multiple foes. Does not hit or affect some foes.
|
A chilly attack that serves an ice ball to each nonflying enemy. These ice balls are the opposite of refreshing.
|
★★☆☆☆
|
Ground/Low Altitude
|
Whammino Mountain
|
71
|
|
Shiny Ice Flower
|
Throws fairly strong balls of ice at multiple foes. Does not hit or affect some foes.
|
A stronger ice-ball attack that strikes ground-bound and low-altitude foes with shiny chill damage.
|
★★★☆☆
|
Ground/Low Altitude
|
Whammino Mountain
|
72
|
|
Flashy Ice Flower
|
Throws pretty strong balls of ice at multiple foes. Does not hit or affect some foes.
|
A flashy ice-ball attack that boasts boosted wintry power if you time your throws correctly.
|
★★★★☆
|
Ground/Low Altitude
|
Whammino Mountain
|
73
|
|
POW Block
|
Deals damage to all foes when hit. Can also crumple foes. Does not damage flying enemies.
|
An attack that can crumple grounded foes. You get two chances at it so time it well.
|
★★☆☆☆
|
Ground
|
Decalburg
|
74
|
|
Shiny POW Block
|
Deals fairly serious damage to all foes when hit. Can also crumple foes. Does not damage flying enemies.
|
An attack that offers higher damage and an elevated crumple rate if you time it well.
|
★★★☆☆
|
Ground
|
Shaved-Ice Cave, Rumble Volcano
|
75
|
|
Flashy POW Block
|
Deals pretty serious damage to all foes when hit. Can also crumple foes. Does not damage flying enemies.
|
A two-shot crumpler. As expected, its attack power is also higher due to extreme flashiness.
|
★★★★☆
|
Ground
|
Upgrading a Shiny POW Block through Paperization, Bouquet Gardens
|
76
|
|
Shell
|
Hits ground-bound foes with a sliding shell.
|
A shell that knocks around foes when stomped and kicked. Time it well for more power.
|
★★☆☆☆
|
Ground
|
Decalburg
|
77
|
|
Shiny Shell
|
Hits ground-bound foes with a fairly strong sliding shell.
|
A powerful shell that should remind you to pre-stomp Koopas on the field. Then you can use them to scatter other foes.
|
★★★☆☆
|
Ground
|
Decalburg (after World 3), Snow Rise, Rugged Road
|
78
|
|
Flashy Shell
|
Hits ground-bound foes with a pretty strong sliding shell.
|
A flashy shell that delivers big damage. The damage on this attack nearly doubles with good timing.
|
★★★★☆
|
Ground
|
Chomp Ruins, The Bafflewood
|
79
|
|
Mushroom
|
Makes you feel better. Just the thing when you're tired.
|
An all-important HP-restoring sticker that can only be used during battle. Always, ALWAYS carry one with you!
|
N/A
|
N/A
|
Decalburg, Whammino Mountain
|
80
|
|
Shiny Mushroom
|
Makes you feel quite a bit better. Unknown if it tastes good or not.
|
An item that increases HP more than a regular mushroom. Wait until you're really flagging to use it!
|
N/A
|
N/A
|
Decalburg, Whammino Mountain, Outlook Point, Shaved-Ice Cave, Rumble Volcano
|
81
|
|
Flashy Mushroom
|
Makes you feel great. Useful when you're REALLY tired.
|
A flashy Mushroom that greatly restores HP with flashy mushroom goodness. You get bonus HP for good timing.
|
N/A
|
N/A
|
Decalburg (after World 4)
|
82
|
|
Big 1UP (American English) Big 1-Up (British English)
|
Become a little heartier for a short time. Useful in tiring fights.
|
A sticker that should teach you that big mushrooms are great for you. This one slowly restores HP over ten turns.
|
N/A
|
N/A
|
Drybake Desert, Ice Flow
|
83
|
|
Big Shiny 1UP (American English) Big Shiny 1-Up (British English)
|
Become fairly heartier for a short time. Useful in tiring fights.
|
A shiny HP restorer effective over ten turns. Time it with Mario's hands in the air for extra restorative power!
|
N/A
|
N/A
|
Ice Flow, Rumble Volcano
|
84
|
|
Poison Mushroom
|
Scary and poisonous, even to you.
|
Oh no! An item that poisons you! But hang on... What if you touch an enemy while poisoned...
|
N/A
|
N/A
|
Whammino Mountain
|
85
|
|
Leaf
|
Automatically makes every attack and block successful. And, if you take it to the shop, maybe something good will happen.
|
A helpful sticker that automatically makes every attack Excellent and every block successful.
|
N/A
|
N/A
|
Strike Lake
|
86
|
|
Shiny Leaf
|
Automatically makes every attack or block successful. And, if you take it to the shop, maybe something fairly good will happen.
|
A sticker with the exact same effects of an ordinary leaf sticker. But look! It's shiny! So it sells for more.
|
N/A
|
N/A
|
Rumble Volcano
|
87
|
|
Secret Door
|
A portable emergency exit that can help you escape most battles, or to find secret areas in most levels.
|
A door that opens the way to a secret place. This sticker can also be used to flee a battle.
|
N/A
|
N/A
|
Outlook Point, Ice Flow
|
88
|
|
Snowball
|
Sometimes dropped by Snow Spikes. Launches a giant snowball that snares all ground-bound foes. Doesn't reach high-flying foes.
|
An icy snowball yacked up by a Snow Spike that hits all grounded foes with a cold-blooded attack.
|
★★★☆☆
|
N/A
|
Drop by Snow Spikes.
|
89
|
|
Spike Ball
|
Sometimes dropped by Spikes. Provides a spiked ball that can be thrown at a single foe. Doesn't reach high-flying foes.
|
A spiky steel ball horked up by a Spike. This bad boy deals bonus damage for a well-timed throw.
|
★★★☆☆
|
N/A
|
Drop by Spikes.
|
90
|
|
Barrel
|
Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single foe.
|
A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it.
|
★★★☆☆
|
N/A
|
Drop by Broozers.
|
91
|
|
Wrench (American English) Spanner (British English)
|
Sometimes dropped by Rocky Wrenches. Provides a wrench that can be chucked at a single foe.
|
A repair wrench tossed by Rocky Wrenches. Time your toss well, because it'll affect the power of the spin!
|
★★★☆☆
|
N/A
|
Drop by Rocky Wrenches.
|
92
|
|
Bone
|
Sometimes dropped by Dry Bones. Provides some kind of throwable bone that can hit a single foe.
|
Part of a Dry Bones? Some kind of bone, anyway. It hits with a satisfying BONK if thrown with enough force.
|
★★★☆☆
|
N/A
|
Drop by Dry Bones.
|
93
|
|
Boomerang
|
Sometimes dropped by Boomerang Bros. Provides a boomerang that hits all foes in its flight path.
|
A boomerang beloved by the Boomerang Bros. Put your elbow into it to get some force into your throw!
|
★★★☆☆
|
N/A
|
Drop by Boomerang Bro.
|
94
|
|
Bomb
|
Sometimes dropped by Bob-ombs. Calls forth a tossable bomb that can explode and hit multiple grounded foes.
|
An unused bomb dropped by a Bob-omb. This explosive has a dramatic effect if tossed properly.
|
★★★☆☆
|
N/A
|
Drop by Bob-ombs.
|
95
|
|
Sombrero
|
Sometimes dropped by Sombrero Guys. Provides a throwable hat that can hit a single foe.
|
A sombrero worn by Sombrero Guys. The angle of the throw affects how cool the attack turns out!
|
★★★☆☆
|
N/A
|
Drop by Sombrero Guys.
|
96
|
|
Throwing Star
|
Sometimes dropped by Ninjis. Provides a throwing star that can hit a single foe.
|
A Throwing star favored by Ninjis. It's easy to time this attack if you concentrate.
|
★★★☆☆
|
N/A
|
Drop by Ninjis.
|