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User:Sixo Bullets/Beta Suiter

From The Codex

Background

The Beta Suiter (also known as the Unknown Scientist) is the main protagonist of the Saber Interactive first person shooter TimeShift. He is one of the scientists from the near future who have begun work on creating a viable time machine. The project results in the creation of two devices, the Alpha Suit, a prototype jump suit, and the Beta Suit, a more advanced, military grade model with features the Alpha Suit lacks such as combat-related timeshifting abilities and an integrated artificial intelligence to prevent the creation of temporal paradoxes.

The director of the project, Dr. Aiden Krone, takes the Alpha Suit and travels into the past. Once there he alters the timeline, placing himself as the ruler of the Krone Magistrate that controls a dystopic world. The Beta Suiter dons the Beta Suit and jumps back to the year 1939 to retrieve parts of the suit which were damaged during the travel.

Powers and Stats

Tier: 9-B physically. At least 9-B, likely 9-A via weaponry. At least Low 2-C, likely 2-B via the Beta Suit.

Name: Beta Suiter, Unknown Scientist

Origin: TimeShift

Gender: Male

Age: Unknown

Classification: Scientist, Agent

Attack Potency: Wall level physically (Can casually obliterate walls with a strike; could harm Krone while in his Alpha Suit). At least Wall level (Has access to Grenade Launchers, ShatterGuns, Echo Rifle, and the EMF Cannon; can one-shot armored soldiers with a variety of guns and grenades), likely Small Building level via weaponry (Demolished a Prowler Tank with a grenade; At least

Dimensionality: The spatial dimension the character resides on.

Travel Speed: Athlete

Combat Speed:

Reaction Speed: Supersonic+

Lifting Strength: The weight the character can lift/move, usually expressed in tons. However it is optional since lifting strength generally doesn't matter in most fights (in bold).

Striking Strength: The attack power of the character's physical attacks/blows (in bold).

Durability: The amount of attack power the character can withstand before being overwhelmed (in bold).

Stamina: Self-explanatory

Range: The distance the character's attacks/abilities can cover.

Powers and Abilities: A list of the character's general abilities (Please add links to the "Powers and Abilities" pages, if it is possible).

Standard Equipment: Things the character usually uses, or carries with him.

Intelligence: Self-explanatory

Standard Tactics: The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard".

Weaknesses: Self-explanatory

Feats: List all of the character's amazing feats. Strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats.

Notable Attacks/Techniques: A list of some abilities the character generally uses.

Key: For characters who have transformation stages/power-ups or who become stronger through certain points of the story, insert those transformations/power-ups/timelines here in bold.

Note: Self-explanatory

Explanations (Optional)

This section can be used to explain the reasons for the assigned power level of a certain character more in-depth, as well as how the powers and nature of the character fundamentally work. This is particularly useful for more high-tiered characters.

However, it is very important that you make sure that the text has good grammar/sentence structure, and is easy to understand.

Gallery

Put other pictures of the character here.

Others

Put some minor information about the character here.

Notable Victories:

Put some notable/good matches that result in the character's victory.

Notable Losses:

Put some notable/good matches that result in the character's loss.

Inconclusive Matches:

Put some notable/good matches with the results still unclear.