Vampire Hunter

Windowframe/Vampire Hunter



The Vampire Hunter is the main playable protagonist of Windowframe, they are an unnnamed person going on a journey to hunt down different vampires.

Unknown, Vampire Hunter
Origin
Origin Windowframe
Creator Daniel Linssen
First Appearance Windowframe
Characteristics
Species Human
Gender Unknown
Pronouns They/Them
Sexuality Unknown
Age Unknown
Height Unknown
Weight Unknown
Ethnicity Unknown
Status Unknown
Alignment Neutral Good
Archetype Vampire Hunter
Occupation N/A
Time Period Timeless
Language Unknown
Combat Style Parkour, Stake Throwing
Homeworld World of Windowframe
Relationships
Affiliations Unknown
Enemies Oediv, Semag, Leinad, Nessnil, Mudul, Erad, Vampires

Background

This dropdown contains the synopsis of ’s story. Read at your own risk as you may be spoiled otherwise!

The Vampire Hunter travels through different levels to kill each of the vampires, each time they do so a stake is lost.

Once killing the last vampire, the screen starts spazzing out before abruptly closing. The ultimate fate of the Vampire Hunter is unknown.

Appearance

 
  • General Description: The Vampire Hunter wears a blue cloak with what seems to be black clothes under and has brown hair. They are presumably a caucasian from their skin tone. They also showcase blue eyes.

Personality

Vampire Hunter has no spoken dialogue or narrative exposition in Windowframe. Their actions and motivations are not explained or referenced within the game beyond hunting down all the vampires.

Goals

  • Hunt down all the vampires (Succeeded).

General Information

Name: Unknown (Goes unnamed)

Nicknames: Vampire Hunter (While never officially called it, the protagonist hunts vampires)

Origin: Windowframe

First Appearance: Windowframe

Latest Appearance: Windowframe

Company: N/A

Creator: Daniel Linssen

Actor: N/A

Gender: Unknown

Sexuality: Unknown

Pronouns: They/Them

Handedness: Ambidextrous

Age: Unknown

Birthday: Unknown

Time Period: Timeless (While during a time with vampires, the landscape is very vague)

Timeline: Main Timeline

Homeworld: World of Windowframe

Residence: Unknown

Story Role: Primary Protagonist

Legacy: Local Legacy (The Vampires seem to be aware of them coming to attack)

Influence: Event Influence

Language: Unknown

Ethnicity: Unknown

Religion: Unknown

Classification: Vampire Hunter, Platformer

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Unknown

Occupation: N/A

Combat Style: Parkour/Stake Throwing

Affiliations: Unknown

Enemies: Vampires (Oediv, Semag, Leinad, Nessnil, Mudul, Erad)

Height: Unknown

Weight: Unknown

Status: Unknown (After killing the last vampire the entire window stars to distort until it closes[1])

Alignment: Likely Neutral Good (On a quest to slay vampires)

Protection Level: Likely Street Protector

Potential

  • Type(s) of Potential: Fixed Potential
  • Level of Potential: Fixed
  • Description: Hasn't had any real statements to showcase anything beyond the standard potential.
  • Limitations: Standard limitations.

Archetype: Vampire Hunter

Codex Statistics

Grade: S

Tier: 10-A. 9-C with Stakes

Cardinality: Finite

Dimensionality: 3-D

Power Source: Six Stakes

Attack Potency: Peak Human level (Able to do movements and parkours on a level that should put them at peak human[1]). Bone level with Stakes (The stakes can instantly kill regular enemies it hits[1]. The stakes can instantly kill vampires[1]). Can ignore conventional durability through Screen Resizing (Through closing an enemy in between a screen an an obstacle, the enemy will instantly die[1])

Durability: Peak Human level

Striking Strength: Peak Human Class

Lifting Strength: Average Human Class

Travel Speed: Peak Human Speed

Attack Speed: Peak Human Speed

Reaction Speed: Peak Human Reactions

Stamina: Superhuman (Can travel across and fight multiple vampires without taking rests or breaks)

Range: Standard Melee, Several Meters through throwing Stakes. Ignores conventional Range through Spatial Manipulation (The screen's size limits how far projectiles can travel and what they can hit[1], requiring the screen to be extended in order for projectiles to hit objects not on the screen[1]. Enemies effectively cannot move or attack while not on the screen)

Intelligence: Unknown Intelligence

Knowledge: At least Expert level (Seems to have a general idea of how to deal with the manipulation of the screen for puzzles. Able to avoid around Erad's multiple bullet pattern attacks[1])



Stakes

  • Description: Six stakes used to kill vampires.
  • Usage: Press left click to throw a stake toward the cursor. Stakes can pin the edge of the window frame. Press and hold right click on a stake that is pinned to the window frame and pull it towards you to make the window smaller. Press and hold R to recollect your stakes. You can pull window edges toward you but you can't push window edges away. You cannot pull edges while in the air. You cannot recollect stakes while moving.
  • Function: Each time a vampire is killed, a stake is lost. The stakes are shown under the cursor.

Notable Techniques

Stakes

 
six stakes for six vampires
each time a vampire is killed a stake is lost

press left click to throw a stake toward the cursor
stakes can pin the edge of the window frame


press and hold right click on a stake
that is pinned to the window frame and
pull it towards you to make the window smaller

press and hold R to recollect your stakes
the stakes are shown under the cursor

~ Windowframe Itch.io Website

Screen Pulling

 
you can pull window edges toward you but you can't push window edges away you cannot pull edges while in the air you cannot recollect stakes while moving
~ Windowsframe Itch.io Website

Other

Standard Tactics: The Vampire Hunter will use the stakes to manipulate the screen to find a way to get around puzzles and enemies.

Weaknesses: Everytime a vampire is killed, a stake is lost[1]. The stake cannot manipulate the screen if the vampires are already doing it[1].

Battle Records

6 - 0 - 0


  • Oediv - Fight[1]
    • Conditions: None.
    • Location: Level in Windowframe
  • Semag - Fight[1]
    • Conditions: None.
    • Location: Level in Windowframe
  • Leinad - Fight[1]
    • Conditions: None.
    • Location: Level in Windowframe
  • Nessnil - Fight[1]
    • Conditions: None.
    • Location: Level in Windowframe
  • Mudul - Fight[1]
    • Conditions: None.
    • Location: Level in Windowframe
  • Erad - Fight[1]
    • Conditions: None.
    • Location: Level in Windowframe

None.

None.

References

Versus Threads


None.


None.


None.