Vampire Hunter
The Vampire Hunter is the main playable protagonist of Windowframe, they are an unnnamed person going on a journey to hunt down different vampires.
| Unknown, Vampire Hunter | |
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| Origin | |
| Origin | Windowframe |
| Creator | Daniel Linssen |
| First Appearance | Windowframe |
| Characteristics | |
| Species | Human |
| Gender | Unknown |
| Pronouns | They/Them |
| Sexuality | Unknown |
| Age | Unknown |
| Height | Unknown |
| Weight | Unknown |
| Ethnicity | Unknown |
| Status | Unknown |
| Alignment | Neutral Good |
| Archetype | Vampire Hunter |
| Occupation | N/A |
| Time Period | Timeless |
| Language | Unknown |
| Combat Style | Parkour, Stake Throwing |
| Homeworld | World of Windowframe |
| Relationships | |
| Affiliations | Unknown |
| Enemies | Oediv, Semag, Leinad, Nessnil, Mudul, Erad, Vampires |
Background
| This dropdown contains the synopsis of ’s story. Read at your own risk as you may be spoiled otherwise! |
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The Vampire Hunter travels through different levels to kill each of the vampires, each time they do so a stake is lost. Once killing the last vampire, the screen starts spazzing out before abruptly closing. The ultimate fate of the Vampire Hunter is unknown. |
Appearance
- General Description: The Vampire Hunter wears a blue cloak with what seems to be black clothes under and has brown hair. They are presumably a caucasian from their skin tone. They also showcase blue eyes.
Personality
Vampire Hunter has no spoken dialogue or narrative exposition in Windowframe. Their actions and motivations are not explained or referenced within the game beyond hunting down all the vampires.
Goals
- Hunt down all the vampires (Succeeded).
General Information
Name: Unknown (Goes unnamed)
Nicknames: Vampire Hunter (While never officially called it, the protagonist hunts vampires)
Origin: Windowframe
First Appearance: Windowframe
Latest Appearance: Windowframe
Company: N/A
Creator: Daniel Linssen
Actor: N/A
Gender: Unknown
Sexuality: Unknown
Pronouns: They/Them
Handedness: Ambidextrous
Age: Unknown
Birthday: Unknown
Time Period: Timeless (While during a time with vampires, the landscape is very vague)
Timeline: Main Timeline
Homeworld: World of Windowframe
Residence: Unknown
Story Role: Primary Protagonist
Legacy: Local Legacy (The Vampires seem to be aware of them coming to attack)
Influence: Event Influence
Language: Unknown
Ethnicity: Unknown
Religion: Unknown
Classification: Vampire Hunter, Platformer
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Occupation: N/A
Combat Style: Parkour/Stake Throwing
Affiliations: Unknown
Enemies: Vampires (Oediv, Semag, Leinad, Nessnil, Mudul, Erad)
Height: Unknown
Weight: Unknown
Status: Unknown (After killing the last vampire the entire window stars to distort until it closes[1])
Alignment: Likely Neutral Good (On a quest to slay vampires)
Protection Level: Likely Street Protector
- Type(s) of Potential: Fixed Potential
- Level of Potential: Fixed
- Description: Hasn't had any real statements to showcase anything beyond the standard potential.
- Limitations: Standard limitations.
Archetype: Vampire Hunter
Codex Statistics
Grade: S
Tier: 10-A. 9-C with Stakes
Cardinality: Finite
Dimensionality: 3-D
Power Source: Six Stakes
Attack Potency: Peak Human level (Able to do movements and parkours on a level that should put them at peak human[1]). Bone level with Stakes (The stakes can instantly kill regular enemies it hits[1]. The stakes can instantly kill vampires[1]). Can ignore conventional durability through Screen Resizing (Through closing an enemy in between a screen an an obstacle, the enemy will instantly die[1])
Durability: Peak Human level
Striking Strength: Peak Human Class
Lifting Strength: Average Human Class
Travel Speed: Peak Human Speed
Attack Speed: Peak Human Speed
Reaction Speed: Peak Human Reactions
Stamina: Superhuman (Can travel across and fight multiple vampires without taking rests or breaks)
Range: Standard Melee, Several Meters through throwing Stakes. Ignores conventional Range through Spatial Manipulation (The screen's size limits how far projectiles can travel and what they can hit[1], requiring the screen to be extended in order for projectiles to hit objects not on the screen[1]. Enemies effectively cannot move or attack while not on the screen)
Intelligence: Unknown Intelligence
Knowledge: At least Expert level (Seems to have a general idea of how to deal with the manipulation of the screen for puzzles. Able to avoid around Erad's multiple bullet pattern attacks[1])
- Peak Human Physical Characteristics
- Acrobatics (Able to jump high distances and jump off of walls[1])
- Weapon Mastery
- Weapon Control (The Vampire Hunter has full control over the stakes, being able to recall them back[2])
- Fourth Wall Manipulation (The Vampire Hunter can throw their stakes in order to pin the window frame[2]. The stakes also allow for the Vampire Hunter to manipulate the screen[2]. Can use the pulled screen to wall jump off of it[1])
- Size Manipulation (Can make the screen larger[1] or smaller through pulling it[1]. Pulling the size effectively makes it where the Vampire Hunter can protect themself from projectiles by making the screen too small for the projectiles to attack in[1])
- Spatial Manipulation (The screen's size limits how far projectiles can travel and what they can hit[1], requiring the screen to be extended in order for projectiles to hit objects not on the screen[1]. This can also be used in situations where there are spikes in the way of the path[1] thus setting the stakes to move the screen right on top of the spikes so they no longer exist on the screen[1]. Through closing an enemy in between a screen an an obstacle, the enemy will instantly die[1])
Stakes
- Description: Six stakes used to kill vampires.
- Usage: Press left click to throw a stake toward the cursor. Stakes can pin the edge of the window frame. Press and hold right click on a stake that is pinned to the window frame and pull it towards you to make the window smaller. Press and hold R to recollect your stakes. You can pull window edges toward you but you can't push window edges away. You cannot pull edges while in the air. You cannot recollect stakes while moving.
- Function: Each time a vampire is killed, a stake is lost. The stakes are shown under the cursor.
Notable Techniques
Stakes
| “ | six stakes for six vampires each time a vampire is killed a stake is lost press left click to throw a stake toward the cursor press and hold right click on a stake press and hold R to recollect your stakes |
„ |
| ~ Windowframe Itch.io Website |
Screen Pulling
| “ | you can pull window edges toward you but you can't push window edges away you cannot pull edges while in the air you cannot recollect stakes while moving | „ |
| ~ Windowsframe Itch.io Website |
Other
Standard Tactics: The Vampire Hunter will use the stakes to manipulate the screen to find a way to get around puzzles and enemies.
Weaknesses: Everytime a vampire is killed, a stake is lost[1]. The stake cannot manipulate the screen if the vampires are already doing it[1].
Gallery
Battle Records
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References
Versus Threads
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