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Paralysis Inducement: Difference between revisions
From The Codex
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[[File: | [[File:Paralysis_III.png|center|600px]] | ||
== | ==Background== | ||
The ability to '''prevent one's opponent from coordinating their movements or stopping their movements completely'''. | The ability to '''prevent one's opponent from coordinating their movements or stopping their movements completely'''. | ||
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==Users== | ==Users== | ||
* [[Ness]] [[EarthBound|(EarthBound)]] | * [[Ness]] [[EarthBound|(EarthBound)]] | ||
* [[Vehemoth Phosbat]] [[Pikmin (Verse)|(Pikmin)]] | * [[Vehemoth Phosbat]] [[Pikmin (Verse)|(Pikmin)]] | ||
[[Category:Powers and Abilities]] | [[Category:Powers and Abilities]] | ||
Latest revision as of 17:20, 7 September 2024
Background
The ability to prevent one's opponent from coordinating their movements or stopping their movements completely.
Google defines paralysis in the following manner:
"The loss of the ability to move (and sometimes to feel anything) in part or most of the body, typically as a result of illness, poison, or injury."
This can be a result or considered a form of the following:
- Poison Manipulation
- Disease Manipulation
- Status Effect Inducement
- Fear Manipulation
- Electricity Manipulation
- Biological Manipulation
- Telekinesis
- Pressure Points
Common Limitation
- The effect typically wears off after some time