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Caveman (Run): Difference between revisions

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==Background==
==Background==
The '''Caveman''' is a bonus costume in Run. He's unlocked from the start and can be worn for Kongregate members. He is extremely likely to be a canon character.
The '''Caveman''' is a bonus costume in ''Run''. He's unlocked from the start and can be worn for Kongregate members. He is extremely likely to be a canon character.
 
==Statistics==
'''[[Tiering System|Tier]]:''' '''10-B'''


==General Information==
'''Name:''' Caveman
'''Name:''' Caveman


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'''Classification:''' Alien
'''Classification:''' Alien
'''Species:''' Unknown
'''Occupation:''' None
'''[[Status]]:''' '''Alive'''
'''[[Alignment]]:''' '''Unknown'''
==Codex Statistics==
'''[[Tiering System|Tier]]:''' '''10-B'''
'''[[Cardinality]]:''' '''Finite'''


'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''
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'''[[Lifting Strength]]:''' '''Unknown'''
'''[[Lifting Strength]]:''' '''Unknown'''


'''[[Speed|Travel Speed]]:''' '''Massively FTL''' ([[User blog:GiverOfThePeace/Run Speed Calc|Ran across the galaxy]])
'''[[Speed|Travel Speed]]:''' '''Athletic Human''' ([https://run.fandom.com/wiki/Caveman?so=search Noted to have] [[Angel (Run)|Angel's]] default speed, [https://run.fandom.com/wiki/Angel?so=search which is 10 m/s])


'''[[Speed|Combat Speed]]:''' '''Massively FTL'''
'''[[Speed|Attack Speed]]:''' '''Athletic Human'''


'''[[Reactions|Reaction Speed]]:''' '''Massively FTL'''  
'''[[Reactions|Reaction Speed]]:''' '''Athletic Human'''


'''[[Stamina]]:''' '''Very High''' (Can run across the galaxy without getting winded. Can keep running at a relatively high speed. Hasn't been spotted to feel tired in the game and is noted that he hates staying still)
'''[[Stamina]]:''' '''Very High''' (Can run across the galaxy without getting winded. Can keep running at a relatively high speed. Hasn't been spotted to feel tired in the game and is noted that he hates staying still)


'''[[Range]]:''' '''Standard Melee Range''', '''Universal''' with [[Gravity Manipulation]]
'''[[Range]]:''' '''Standard Melee''', '''Universal''' with [[Gravity Manipulation]]


'''[[Intelligence]]:''' '''Average'''
'''[[Intelligence]]:''' '''Average Intelligence'''
 
'''[[Knowledge]]:''' '''Novice level'''
----
----
===[[Hax|Powers and Abilities]]===
==[[Powers and Techniques]]==
[[Superhuman Physical Characteristics]], [[Acrobatics]] (Has the highest jump height), [[Self-Sustenance]] (Type 1. Can naturally breathe in space), [[Gravity Manipulation]] ([https://youtu.be/ywqukiVAaqU?t=14 Capable of shifting the gravity while running]), [[Resurrection]] & [[Teleportation]] ([https://youtu.be/EYRdsgfUvOc?t=44 Respawning in the Run series is a canon element that teleports Angel right back to where they died]), [[Resistance]] to [[Radiation Manipulation|Cosmic Radiations]] & [[Cold Manipulation|Extreme Colds]] (Can survive the vacuums of space for long periods of time, with it being noted they've been in space for nearly a year and characters like [[Lizard (Run)|Lizard]] casually sleeping in space), [[Gravity Manipulation]] ([https://youtu.be/UlcVlCif45o Implied by Runner that they do not follow gravity]), [[Pain Manipulation|Pain]] (Should be comparable to the other characters who are able to hit a box with their head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that they were also hit in the head by the Box. However, they doesn't seem to mind the effect)
'''[[Superhuman Physical Characteristics]]''', '''[[Acrobatics]]''' (Has the highest jump height), '''[[Self-Sustenance]]''' (Respiratory Self-Sustenance; Can naturally breathe in space), '''[[Gravity Manipulation]]''' ([https://youtu.be/ywqukiVAaqU?t=14 Capable of shifting the gravity while running]), '''[[Resurrection]]''' & '''[[Teleportation]]''' ([https://youtu.be/EYRdsgfUvOc?t=44 Respawning in the Run series is a canon element that teleports Angel right back to where they died]).
<br><br>
'''[[Resistance]]''' to '''[[Space]]''', '''[[Radiation Manipulation|Cosmic Radiations]]''' & '''[[Cold Manipulation|Extreme Colds]]''' (Can survive the vacuums of space for long periods of time, with it being noted they've been in space for nearly a year and characters like '''[[Lizard (Run)|Lizard]]''' casually sleeping in space), '''[[Gravity Manipulation]]''' ([https://youtu.be/EYRdsgfUvOc?t=1 Implied by Runner that they do not follow gravity]), '''[[Pain Manipulation|Pain]]''' (Should be comparable to the other characters who are able to hit a box with their head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that they were also hit in the head by the Box. However, they doesn't seem to mind the effect)
----
----
===[[Standard Equipment]]===
==[[Equipment]]==
None notable
None notable
 
----
'''Notable Attacks/Techniques:'''
==Notable Techniques==
'''Respawning''': Every time he falls into holes and gaps, he can respawn in the level, granting him the ability to use the trial-and-error method to figure out how to beat the level and go over the obstacle in front of him.
'''Respawning''': Every time he falls into holes and gaps, he can respawn in the level, granting him the ability to use the trial-and-error method to figure out how to beat the level and go over the obstacle in front of him.


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----
----
===Other===
==Other==
'''Standard Tactics:''' Characters in run never really fight, though it’s likely safe to assume their method of attacking is running into the opponent while also manipulating gravity.  
'''Standard Tactics:''' Characters in run never really fight, though it’s likely safe to assume their method of attacking is running into the opponent while also manipulating gravity.  


'''Weaknesses:''' None notable.
'''Weaknesses:''' None notable.
'''Note:''' Despite the official Run wiki noting the characters speed stats around levels such as 23&nbsp;m/s this is contradicted in-game where they can go far in their galaxy map in a short time frame along with characters like Skater having statements of meeting everyone on the Run planet and running across all the levels 49 times.


==Battle Records==
==Battle Records==
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</tabber>
</tabber>
[[Category:Characters]]
[[Category:Characters]]
[[Category:Alive Characters]]
[[Category:Unknown Alignment Characters]]
[[Category:Run]]
[[Category:Run]]
[[Category:Video Game Characters]]
[[Category:Video Game Characters]]
[[Category:Game Characters]]
[[Category:Video Game Characters]]
[[Category:Playable Characters]]
[[Category:Playable Characters]]
[[Category:Webgame Characters]]
[[Category:Webgame Characters]]
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[[Category:Male Characters]]
[[Category:Male Characters]]
[[Category:Superhumans]]
[[Category:Superhumans]]
[[Category:Acrobats]]
[[Category:Acrobatics Users]]
[[Category:Self-Sustenance Users]]
[[Category:Self-Sustenance Users]]
[[Category:Gravity Users]]
[[Category:Gravity Users]]

Latest revision as of 19:49, 8 October 2024

Send a Caveman to space! (Cave Alien? Alien-derthal?)
~ Description from costume update

Background

The Caveman is a bonus costume in Run. He's unlocked from the start and can be worn for Kongregate members. He is extremely likely to be a canon character.

General Information

Name: Caveman

Origin: Run

Sex: Male

Age: Unknown

Classification: Alien

Species: Unknown

Occupation: None

Status: Alive

Alignment: Unknown

Codex Statistics

Tier: 10-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Human level (The Caveman has no notable destructive feats.)

Durability: Unknown (The Caveman doesn't seem to get hurt by any means in the game. Even if he hits a box while running at full speed, he simply stops, and won't get hurt. Also, since he can respawn, even falling into space won't kill him, and will send him back at the starting point instead making it hard to gauge his durability)

Striking Strength: Human Class

Lifting Strength: Unknown

Travel Speed: Athletic Human (Noted to have Angel's default speed, which is 10 m/s)

Attack Speed: Athletic Human

Reaction Speed: Athletic Human

Stamina: Very High (Can run across the galaxy without getting winded. Can keep running at a relatively high speed. Hasn't been spotted to feel tired in the game and is noted that he hates staying still)

Range: Standard Melee, Universal with Gravity Manipulation

Intelligence: Average Intelligence

Knowledge: Novice level


Powers and Techniques

Superhuman Physical Characteristics, Acrobatics (Has the highest jump height), Self-Sustenance (Respiratory Self-Sustenance; Can naturally breathe in space), Gravity Manipulation (Capable of shifting the gravity while running), Resurrection & Teleportation (Respawning in the Run series is a canon element that teleports Angel right back to where they died).

Resistance to Space, Cosmic Radiations & Extreme Colds (Can survive the vacuums of space for long periods of time, with it being noted they've been in space for nearly a year and characters like Lizard casually sleeping in space), Gravity Manipulation (Implied by Runner that they do not follow gravity), Pain (Should be comparable to the other characters who are able to hit a box with their head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that they were also hit in the head by the Box. However, they doesn't seem to mind the effect)


Equipment

None notable


Notable Techniques

Respawning: Every time he falls into holes and gaps, he can respawn in the level, granting him the ability to use the trial-and-error method to figure out how to beat the level and go over the obstacle in front of him.

Invincibility: He doesn't seem to get hurt by any means in the game. Even if he hits a box while running at full speed, he simply stops, and won't get hurt. Also, since he can respawn, even falling into space won't kill him, and will send him back at the starting point instead.

Pain suppression: He is able to hit a box with his head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that he was also hit in the head by the box. However, he doesn't seem to mind the effect.


Other

Standard Tactics: Characters in run never really fight, though it’s likely safe to assume their method of attacking is running into the opponent while also manipulating gravity.

Weaknesses: None notable.

Battle Records

None.

None.

None.