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Goats (A Hat in Time): Difference between revisions

From The Codex
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'''[[Alignment]]:''' '''Lawful Good''' normally (The Goats are harmless nomads merely walking around), '''Chaotic Neutral''' when inhaling the poison plant (The Goats become enraged and attack whoever they see)
'''[[Alignment]]:''' '''Lawful Good''' normally (The Goats are harmless nomads merely walking around), '''Chaotic Neutral''' when inhaling the poison plant (The Goats become enraged and attack whoever they see)
==Codex Statistics==
==Codex Statistics==
'''[[Grade]]:''' '''A'''
'''[[Tiering System|Tier]]:''' '''9-B''', '''Unknown-A''' upon reaching the Twilight
'''[[Tiering System|Tier]]:''' '''9-B''', '''Unknown-A''' upon reaching the Twilight


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[[Category:Video Game Characters]]
[[Category:Video Game Characters]]
[[Category:Video Game Characters]]
[[Category:Video Game Characters]]
[[Category:Indie Characters]]
[[Category:Indie Game Characters]]
[[Category:Indie Game Characters]]
[[Category:Platforming Characters]]
[[Category:Platforming Characters]]

Latest revision as of 06:43, 17 December 2024

Background

Goats are a species of large anthropomorphic goats that inhabit most of Alpine Skyline. They are large and peaceful, meaning they do not attempt to attack Hat Kid. However, they can push Hat Kid around if she stands in their path, which can lead to damage inadvertently. The Goats are silent, communicating only with head gestures.

While no goat ever speaks, they do play a minor role as NPCs in The Finale, where several goats are found the the line for judgement. When the group of NPCs tell Mustache Girl to get lost, a goat agrees with The Conductor. Later in the Finale, where after signing off with The Snatcher, a goat begins to throw explosive fruits for Hat Kid to use.

For a majority of their appearances, Goats are set as large hazards for Hat Kid to attempt to avoid. Despite not dealing direct damage, the knockback they cause when getting in their way is often cumbersome, if not completely launching the player off into harm or even off the high tops of the alpine, resetting their position to an arbitrary location before.

Goats often pace back and forth predictably however, making their presence often simple, if not difficult to maneuver if placed in an awkward position. Due to their large size, they do not take any form of damage, making them effectively invulnerable.

For the duration of The Illness has Spread, all goats are transformed into sickly versions of themselves, caused by inhalation of the spores released by the Flowers that opened at each peak after their Time Piece had been taken away.

When infected, Sick Goats walk around the various islands housing the flowers and on the main Goat Village, being visibly twitchy and agitated. Their behavior is altered to match their more feral appearance, actively rushing after Hat Kid and attempting to hit her, which now deals damage alongside the large knockback.

Their torment is only limited to the ground level they stand on, as standing on top of houses keep the player out of their reach. To end their corruption, Hat Kid must make her way to a peak's designated flower and take it out, which then immediately incapacitates any nearby infected goats.

General Information

Name: Goats

Origin: A Hat in Time

Sex: Male

Age: Unknown, though have likely been around for hundreds of years

Classification: Enemies, NPCs

Species: Goats

Occupation: None

Status: Alive

Alignment: Lawful Good normally (The Goats are harmless nomads merely walking around), Chaotic Neutral when inhaling the poison plant (The Goats become enraged and attack whoever they see)

Codex Statistics

Grade: A

Tier: 9-B, Unknown-A upon reaching the Twilight

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (Can harm Hat Kid while enraged, casually pushes her away while passive), Unknown: Cosmic level upon reaching the Twilight (Through ascending to the twilight a lone Goat seemed to have become one with the constellations in the sky, this is further backed up in the Nomads storybook)

Durability: Wall level (Incapable of being harmed by Hat Kid), High Mass Star level upon reaching the Twilight (Through ascending to the twilight a lone Goat seemed to have become one with the constellations in the sky, this is further backed up in the Nomads storybook)

Striking Strength: Wall Class (Potency), Unknown: Cosmic level upon reaching the Twilight

Lifting Strength: Unknown: True Class

Travel Speed: At least Supersonic (Can move as fast or faster than Hat Kid), potentially Higher upon reaching the Twilight

Attack Speed: At least Supersonic (Can tag Hat Kid), potentially Higher upon reaching the Twilight

Reaction Speed: At least Supersonic, potentially Higher upon reaching the Twilight

Stamina: Unknown

Range: Extended Melee via sheer size, Interstellar upon reaching the Twilight, possibly Multi-Universal with Twilight Powers (Likely has the powers of the twilight bell which uses the same powers as the Dwellers. Dwellers can bring in objects from another dimension and remove objects to another dimension)

Intelligence: Unknown (The goats are portrayed as wise beings that know how to ascend to a higher plane of existence), possibly Cosmic Intelligence upon reaching the Twilight


Powers and Techniques


Other

Standard Tactics: They are normally passive and will just push someone in the way out of the way, though if corrupted, they will run over and try to attack the opponent.

Weaknesses: Certain kinds of pollen plants can corrupt the Goat turning it irritable.

Battle Records

None.

None.

None.