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Shock Squid: Difference between revisions

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Revision as of 01:25, 27 September 2021

Background

Shock Squids are a rare enemy, originally found only in the Sleepy Subcon Time Rift, Deep Sea Time Rift and the Bon Voyage! act of Arctic Cruise where they patrol a circular area. They wander around aimlessly and release a shock wave that surrounds the whole area every few seconds.

Before they release a shockwave, the Squid's arms flail in place and stops all movement. After a moment, it releases the attack, serving as the indicator to when it will release the damaging blast. Given the inconsistent and sometimes radical deviance in the cooldown to this attack, it is advised to primarily use homing attacks to dispatch these enemies, though any damaging method also takes them out.

Powers and Stats

Tier: At least 9-B, possibly High 6-C

Name: Shock Squid

Origin: A Hat in Time

Sex: Varies

Age: Unknown

Classification: Squid, Enemies

Attack Potency: At least Wall level, possibly Large Island level (Can harm Hat Kid)

Dimensionality: 3-D

Travel Speed: Unknown

Combat Speed: Massively FTL+ (Can tag Hat Kid)

Reaction Speed: Massively FTL+

Lifting Strength: Unknown

Striking Strength: Wall Class, possibly Large Island Class

Durability: Wall level, possibly Large Island Class

Stamina: Unknown

Range: Standard Melee Range, Tens of Meters with Shockwave Attacks

Powers and Abilities: Superhuman Physical Characteristics, Shockwave Generation (Generates far reaching shockwaves)

Standard Equipment: None notable

Intelligence: Animalistic

Standard Tactics: They wander around aimlessly and release a shock wave that surrounds the whole area every few seconds.

Weaknesses: They have an inconsistent cooldown period after using their shockwave attack. Hitting them directly on the head seems to flatten them.

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Shock Squid