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Ninten's Dad: Difference between revisions

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'''Ninten's father''' is a character in Mother, playing a somewhat large role despite being far away from his home. Due to his job, he is often away on business, and often needs to travel. He has been doing this for at least seven years. He trusts Ninten a lot, and expects him to help take care of his mother and sisters while he is gone. In the beginning of the game, when Ninten's house is under attack by a poltergeist, he calls Ninten by phone, informing him that his great-grandfather once studied PSI. He then tells him that he may find something useful in the basement, but he can't remember where he left the key. When Ninten calls him by using a telephone, he will allow him to save the game, as well as telling him how many experience points are required for his party members to reach the next level. He is also responsible for most of the money Ninten receives, as it is deposited directly into his bank account. Occasionally, he will call Ninten and ask him if he wants to take a break. He also can be called using the phone in the healer's house in Snowman to confirm the player's name. At the Live House, when Teddy asks to join Ninten, if the player repeatedly refuses to allow him, Ninten's father will call, ordering Ninten to push the A button. If Ninten refuses, he will be sent back to his house. At the end of the game in the Mother 1+2 and English prototype versions of the game, Ninten will receive a call from him, warning him that something new has happened.
'''Ninten's father''' is a character in Mother, playing a somewhat large role despite being far away from his home. Due to his job, he is often away on business, and often needs to travel. He has been doing this for at least seven years. He trusts Ninten a lot, and expects him to help take care of his mother and sisters while he is gone. In the beginning of the game, when Ninten's house is under attack by a poltergeist, he calls Ninten by phone, informing him that his great-grandfather once studied PSI. He then tells him that he may find something useful in the basement, but he can't remember where he left the key. When Ninten calls him by using a telephone, he will allow him to save the game, as well as telling him how many experience points are required for his party members to reach the next level. He is also responsible for most of the money Ninten receives, as it is deposited directly into his bank account. Occasionally, he will call Ninten and ask him if he wants to take a break. He also can be called using the phone in the healer's house in Snowman to confirm the player's name. At the Live House, when Teddy asks to join Ninten, if the player repeatedly refuses to allow him, Ninten's father will call, ordering Ninten to push the A button. If Ninten refuses, he will be sent back to his house. At the end of the game in the Mother 1+2 and English prototype versions of the game, Ninten will receive a call from him, warning him that something new has happened.


==Powers and Stats==  
==Statistics==  
'''[[Tiering System|Tier]]:''' '''Unknown'''
'''[[Tiering System|Tier]]:''' '''Unknown'''



Revision as of 01:29, 5 December 2021

I know that boy is home. Come on son and answer the phone. Something new has come up and...
~ Ninten's dad trying to call Ninten at the end of the game

Background

Ninten's father is a character in Mother, playing a somewhat large role despite being far away from his home. Due to his job, he is often away on business, and often needs to travel. He has been doing this for at least seven years. He trusts Ninten a lot, and expects him to help take care of his mother and sisters while he is gone. In the beginning of the game, when Ninten's house is under attack by a poltergeist, he calls Ninten by phone, informing him that his great-grandfather once studied PSI. He then tells him that he may find something useful in the basement, but he can't remember where he left the key. When Ninten calls him by using a telephone, he will allow him to save the game, as well as telling him how many experience points are required for his party members to reach the next level. He is also responsible for most of the money Ninten receives, as it is deposited directly into his bank account. Occasionally, he will call Ninten and ask him if he wants to take a break. He also can be called using the phone in the healer's house in Snowman to confirm the player's name. At the Live House, when Teddy asks to join Ninten, if the player repeatedly refuses to allow him, Ninten's father will call, ordering Ninten to push the A button. If Ninten refuses, he will be sent back to his house. At the end of the game in the Mother 1+2 and English prototype versions of the game, Ninten will receive a call from him, warning him that something new has happened.

Statistics

Tier: Unknown

Name: Dad, Papa

Origin: Mother 1

Sex: Male

Age: Unknown

Classification: Ninten's Dad

Attack Potency: Unknown

Dimensionality: 3-D

Travel Speed: Unknown

Combat Speed: Unknown

Reaction Speed: Unknown

Lifting Strength: Unknown

Striking Strength: Unknown

Durability: Unknown

Stamina: Unknown

Range: Tens of Kilometers to Complex Universal with abilities

Powers and Abilities: Possible Magicant Creation, Breaking the Fourth Wall (Is aware of the video game and saves Ninten's progress for him. Directly asked The Player for their name), Time Manipulation (Can create save points for Ninten), Time Travel, BFR, & Memory Manipulation (If Ninten says no to Teddy joining, his dad will come and tell him to let Teddy join, if he says no again the dad will give him one last warning, if he says no one more time he will send Ninten back to his house, with all of his memories erased and before the event of him fighting Teddy)

Standard Equipment: Phone

Intelligence: Unknown

Standard Tactics: Calls Ninten.

Weaknesses: Nothing notable.

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Ninten's Dad