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Disease Manipulation: Difference between revisions

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==Background==
==Background==
'''Disease Manipulation''' is the ability to handle pathogens, diseases and viral infections of all kinds. Disease users can often infect their enemies with all sorts of imaginable diseases, attacking the bodily functions of their enemies with diseases of all kinds. Users of particularly potent diseases can create their own infectious pathogens to make their abilities difficult to resist and further develop.
'''Disease Manipulation''' is the ability to handle pathogens, diseases and viral infections of all kinds. Disease users can often infect their enemies with all sorts of imaginable diseases, attacking the bodily functions of their enemies with diseases of all kinds. Users of particularly potent diseases can create their own infectious pathogens to make their abilities difficult to resist and further develop.
==Applications==
*'''Disease Acceleration:''' Accelerate the process of disease-causing organisms reproducing.
*'''Disease Detection:''' Detect the presence of illnesses within entities.
*'''Disease Generation:''' Create brand-new diseases, depending on their proficiency; starter diseases could be similar to the common cold to more.
*'''Disease Inducement:''' Induce disease within a being.
*'''Cancer Inducement:''' Induce an abnormal development of cells that could spread around the body.
*'''Disease Transferal:''' Transfer diseases from a target to others.
*'''Infection:''' Infect beings with harmless or poisonous substances.
*'''[[Pain Manipulation|Pain Inducement]]:''' Diseases can cause the target to experience pain and discomfort.
*'''[[Restoration|Curing]]:''' Treat beings with inflicted diseases.
*'''[[Healing]]:''' Heal any organism by getting rid of infections, viruses, bacteria, fungi, or prions.
*'''[[Death Manipulation|Death Inducement]]:''' The diseases created or controlled by the user will kill the target, depending on the severity.
*'''[[Statistics Amplification|Disease Augmentation]]:''' Strengthen the disease, so it becomes more dangerous and harder to cure.
*'''[[Statistics Reduction|Disease Reduction]]:''' Reduce the effects of the disease and its symptoms.
*'''Disease Solidification:''' Solid the disease-causing organisms to tangible forms and possibly construct out of it.
*'''Disease Suppression:''' Suppress diseases and their symptoms.
*'''[[Absorption|Illness Absorption]]:''' Assimilate diseases begotten from others into oneself.
*'''Infectious Attacks:''' Utilize attacks with disease manipulation.
*'''Nosokinetic Combat:''' Infuse one’s physical combat with disease.
*'''Nosokinetic Constructs:''' Create constructs out of diseases.
*'''Outbreak Creation:''' Create an outbreak to infect any creature in a community, region, or state.
*'''[[Aura|Sickness Aura]]:''' Generate an aura of sickness.
*'''Sickness Field Projection:''' Generate a sickness-inducing field.
*'''Biochemical Mixture:''' Blend and re-combine differing strains of toxic bile's to redistribute them in a new form.
*'''Viral Carrying:''' Carry diseases while displaying no outward symptoms, if not outright immunity.
*'''[[Deconstruction|Cellular Disintegration]]:''' Use diseases to destroy cells and the target's chance of survival.
*'''[[Blood Manipulation|Blood]] [[Absorption]]:''' Cause hemorrhagic shock in the body and absorb the escaped blood.
*'''[[Corrosion Inducement|Necrosis Inducement/Rot Inducement]]:''' The diseases could drain the blood out of the tissue, creating necrosis and rot.
*'''[[Resistance Manipulation]]:''' Control the resistance of infectious bacteria, allowing them to become more resilient with cures, climates, etc.
*'''[[Biological Manipulation|Biological]] [[Resistance]]:''' Specifically to pathogens/viruses/parasites.
*'''Epidemic Creation:''' Empower the contagiousness of the disease to infect states and countries.
*'''[[Sleep Manipulation|Hypnotic Pathogen]]:''' Induce a disease that infects and warps the minds of others.
*'''[[Regeneration Negation|Healing Factor Nullification]]:''' Disrupt the healing process.
*'''[[Empowerment|Infection Empowerment]]:''' Empower one's condition to increase one's strength, speed, agility via diseases.
*'''[[Biological Manipulation|Lethality Manipulation]]:''' Control how adverse the disease-causing organisms can be.
*'''[[Biological Manipulation|Mutation Inducement]]:''' Create mutations by disrupting the cellular structure of an organism.
*'''Conversion Manipulation:''' Control the conversion process.
*'''Conversion:''' Convert the targets biological appearance into something new.
*'''Conversion Pathogen:''' Transform beings inflicted with the disease.
*'''[[Resistance|Disease Immunity]]:''' Become immune to ones or outside diseases.
*'''Disease Resurgence:''' Revive cured illnesses & plague.
*'''Genetic Disintegration:''' Using diseases to rend asunder life-giving inherent chains.
*'''Extinction Inducement:''' Wipe out an entire race.
*'''Infestation:''' Germinate vast plagues that spread at a rampant escapade.
*'''Microbial Communication:''' Get a better understanding of how viruses work and even communicate with them.
*'''Pandemic Creation:''' Induce a continental or global scale epidemic.
*'''[[Necromancy|Undead Manipulation]]:''' Control the undead via diseases.


==Users==
==Users==
*[[Nuckelavee (Mythology)|Nuckelavee]] (Mythology)
*[[Aparoids]] [[Star Fox|(Star Fox)]]
*[[SCP-682]] [[SCP Foundation|(SCP Foundation)]]
*[[Solid Snake]] [[Metal Gear (Franchise)|(Metal Gear)]]
*[[Virus (Plague Inc.)|Virus]] [[Plague Inc.|(Plague Inc.)]]
 
[[Category:Powers and Abilities]]
[[Category:Powers and Abilities]]
{{Discussions}}
{{Discussions}}

Revision as of 21:22, 22 June 2023

The Horseman of Plague

Background

Disease Manipulation is the ability to handle pathogens, diseases and viral infections of all kinds. Disease users can often infect their enemies with all sorts of imaginable diseases, attacking the bodily functions of their enemies with diseases of all kinds. Users of particularly potent diseases can create their own infectious pathogens to make their abilities difficult to resist and further develop.

Applications

  • Disease Acceleration: Accelerate the process of disease-causing organisms reproducing.
  • Disease Detection: Detect the presence of illnesses within entities.
  • Disease Generation: Create brand-new diseases, depending on their proficiency; starter diseases could be similar to the common cold to more.
  • Disease Inducement: Induce disease within a being.
  • Cancer Inducement: Induce an abnormal development of cells that could spread around the body.
  • Disease Transferal: Transfer diseases from a target to others.
  • Infection: Infect beings with harmless or poisonous substances.
  • Pain Inducement: Diseases can cause the target to experience pain and discomfort.
  • Curing: Treat beings with inflicted diseases.
  • Healing: Heal any organism by getting rid of infections, viruses, bacteria, fungi, or prions.
  • Death Inducement: The diseases created or controlled by the user will kill the target, depending on the severity.
  • Disease Augmentation: Strengthen the disease, so it becomes more dangerous and harder to cure.
  • Disease Reduction: Reduce the effects of the disease and its symptoms.
  • Disease Solidification: Solid the disease-causing organisms to tangible forms and possibly construct out of it.
  • Disease Suppression: Suppress diseases and their symptoms.
  • Illness Absorption: Assimilate diseases begotten from others into oneself.
  • Infectious Attacks: Utilize attacks with disease manipulation.
  • Nosokinetic Combat: Infuse one’s physical combat with disease.
  • Nosokinetic Constructs: Create constructs out of diseases.
  • Outbreak Creation: Create an outbreak to infect any creature in a community, region, or state.
  • Sickness Aura: Generate an aura of sickness.
  • Sickness Field Projection: Generate a sickness-inducing field.
  • Biochemical Mixture: Blend and re-combine differing strains of toxic bile's to redistribute them in a new form.
  • Viral Carrying: Carry diseases while displaying no outward symptoms, if not outright immunity.
  • Cellular Disintegration: Use diseases to destroy cells and the target's chance of survival.
  • Blood Absorption: Cause hemorrhagic shock in the body and absorb the escaped blood.
  • Necrosis Inducement/Rot Inducement: The diseases could drain the blood out of the tissue, creating necrosis and rot.
  • Resistance Manipulation: Control the resistance of infectious bacteria, allowing them to become more resilient with cures, climates, etc.
  • Biological Resistance: Specifically to pathogens/viruses/parasites.
  • Epidemic Creation: Empower the contagiousness of the disease to infect states and countries.
  • Hypnotic Pathogen: Induce a disease that infects and warps the minds of others.
  • Healing Factor Nullification: Disrupt the healing process.
  • Infection Empowerment: Empower one's condition to increase one's strength, speed, agility via diseases.
  • Lethality Manipulation: Control how adverse the disease-causing organisms can be.
  • Mutation Inducement: Create mutations by disrupting the cellular structure of an organism.
  • Conversion Manipulation: Control the conversion process.
  • Conversion: Convert the targets biological appearance into something new.
  • Conversion Pathogen: Transform beings inflicted with the disease.
  • Disease Immunity: Become immune to ones or outside diseases.
  • Disease Resurgence: Revive cured illnesses & plague.
  • Genetic Disintegration: Using diseases to rend asunder life-giving inherent chains.
  • Extinction Inducement: Wipe out an entire race.
  • Infestation: Germinate vast plagues that spread at a rampant escapade.
  • Microbial Communication: Get a better understanding of how viruses work and even communicate with them.
  • Pandemic Creation: Induce a continental or global scale epidemic.
  • Undead Manipulation: Control the undead via diseases.

Users

Discussions (Link For Mobile Users):

Discussion threads involving Disease Manipulation