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'''Charged Shot:''' Allows Merida to charge up her bow to deal more damage with additional effects varying on what charm is currently used.
'''Charged Shot:''' Allows Merida to charge up her bow to deal more damage with additional effects varying on what charm is currently used.


'''Charged Shot: Earth:'''
*'''Charged Shot: Earth:''' Charge up and shoot arrows that spawns minions
 
'''Charged Shot: Fire:''' Charge up and shoot arrows with a large area of effect
 
'''Charged Shot: Wind:'''
 
'''Charged Shot: Ice:'''
 
 


*''Charged Shot: Fire:''' Charge up and shoot arrows with a large area of effect


*'''Charged Shot: Wind:''' Charge up and shoot a large fan of arrows


*'''Charged Shot: Ice:''' Charge up and shoot arrows that freeze enemies in place
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===Other===
===Other===
'''Standard Tactics:'''  
'''Standard Tactics:''' Merida uses her sword and bow in combat along with using her charms to exploit her opponent's weakness


'''Weaknesses:'''  
'''Weaknesses:'''  

Revision as of 19:53, 5 April 2022

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Background

Princess Merida is the protagonist of Disney•Pixar's 2012 Video game tie in, Brave. She is a Scottish princess from the kingdom of DunBroch, the daughter of Queen Elinor and King Fergus, and the older sister of Harris, Hubert, and Hamish. Headstrong and intrepid, Merida challenged her kingdom's longstanding traditions to live a life of independence.

This dropdown contains the synopsis of Merida's story. Read at your own risk as you may be spoiled otherwise!
The storyline of the videogame matches that of the movie up until Elinor's transformation into a bear and subsequent escape from the castle, which is where the game begins.

Merida chases her mother through the forest until she reaches the Ring of Stones. Will-o'-the-wisps appear to guide her to the cottage of the witch from whom she originally received the spell. Confronting the witch, Merida demands her mother be changed back. The witch then explains that the cursed bear Mor'du has been corrupting a series of waystones with his evil energy, leading to the appearance of hostile creatures. The corruption has grown to the point that it even affects the witch's magic, making its effects unpredictable, thus explaining Elinor's newly-ursine form. Due to her status as the best archer in the kingdom, the witch charges Merida with cleansing the waystones of Mor'du's corruption.

As Merida journeys through the land, she encounters her younger identical triplet brothers (Harris, Hubert, and Hamish), also transformed into bears, and her mother, gradually losing her humanity as the spell stays in effect. After cleansing the last waystone in Mor'du's lair, Merida and her mother come face-to-face with the beast himself, with the princess finally defeating him after a long and arduous battle.

With Mor'du's defeat, Elinor and the triplets are restored to human form. Merida states that the journey was good for her because it taught her that she must strike a balance between her desire for adventure and her responsibilities as a princess.

Statistics

Tier: 9-B possibly 9-A

Name: Merida

Origin: Brave

Sex: Female

Age: 16 years old

Classification: Human, Princess of DunBroch

Alignment: Chaotic Neutral (Should not be any diffrent than her canon couterpart)

Dimensionality: 3-D

Attack Potency: Wall level+ (Merida can destroy barrels which would require this kinda strength) possibly Room level (Merida fought and defeated a golem this large)

Durability: Wall level+

Striking Strength: Wall Class+

Lifting Strength: Normal Human, Class 1 with the Wind Charm (The Wind Charm can lift large rocks)

Travel Speed: Athletic Human

Combat Speed: Superhuman (Merida can keep up in combat with spirit wolves who should be comparable to real wolves who can run 25 to 35 miles per hour and she can battle a golem this large)

Reaction Speed: Superhuman

Stamina: Superhuman (The events of the game take place in merely one day, in which she jumped, ran, and battled with little to no rest in between them)

Range: Standard Melee, Extended Melee with a sword, Several Meters with slam attack, Hundreds of Meters with her bow

Intelligence: Above Average (Merida is skilled with bows and swords and although she is not interested,she is shown to have lessons with her mother about the history of their kingdom and should have done so from a young age)


Powers and Abilities

Superhuman Physical Characteristics, Acrobatics and Limited Physics Manipulation (Merida can perform a double jump), Weapon Mastery (Merida is a skilled sword and bow fighter), Non-Physical Interaction, Soul Manipulation and Immortality Negation (Type 7; Merida can harm and kill enemies directely called spirits), Damage Boost (Merida earns Power Attack energy from taking damage), Regeneration (Mid; Merida can regenerate from being crushed), Resistance to Extreme Cold (Merida can explore cold areas without ill effect), Extreme Heat (Merida can stand near lava without ill effect)

Standard Equipment

  • Earth Charm: This charm does extra damage to root beasts and flying enemies and can also make objects grow.

    • Fire Charm: This charm does extra damage to wood and ice enemies and can also burn objects.


    • Wind Charm: This charm does extra damage to rock enemies and can also lift objects into the air.


    • Ice Charm: This charm does extra damage to fire enemies and can also freeze or cool objects.

    Notable Techniques

    Dodge: A quick move to avoid enemy attacks.

    Slam Attack: A powerful melee attack that does area of effect damage varying depending on what charm is currently used.

    Power Attack: Earn Power Attack energy from doing/taking damage. Once the meter is full, unleash an attack with varying effects depending on what charm is currently used.

    • Power Attack: Fire: Deals a set amount of damage to opponents per seconds
    • Power Attack: Wind Pushes back opponents
    • Power Attack: Ice Slows down opponents

    Charged Shot: Allows Merida to charge up her bow to deal more damage with additional effects varying on what charm is currently used.

    • Charged Shot: Earth: Charge up and shoot arrows that spawns minions
    • Charged Shot: Fire:' Charge up and shoot arrows with a large area of effect
    • Charged Shot: Wind: Charge up and shoot a large fan of arrows
    • Charged Shot: Ice: Charge up and shoot arrows that freeze enemies in place

    Other

    Standard Tactics: Merida uses her sword and bow in combat along with using her charms to exploit her opponent's weakness

    Weaknesses:

    Battle Records

    Discussions (Link For Mobile Users):

    Discussion threads involving Volt12121/Sandbox